Its cool to see that there are still word chalice/legacy lore enjoyers out there. Jist recently finished the solo gate and it was epic and bitter sweet. I am sad it ended. Right now trying to learn how to play world chalice spright. Its been rough but its getting there
Very based, fellow Mekk-Knight chad. I play the pure variant and never got past diamond 1 with it. We really need support but doubt that's ever happening.
Appreciate it! And yeah new WL support is so desperately needed. We can hope! The new Dream Absorber and recently Vesper Girsu etc. suggest a new wave might be on its way 😤
Unfortunately I feel like the field spell is a huge reason why they don't want to buff Mekk Knights. People who don't even like Mekks will play them just to cheese the opponents extra deck if it gets too consistent. But I would love the field spell to get erata'd / replaced and banned (maybe memories too because lib is such an integral monster so being locked into Mekks only seriously hurts me)
The Return of the King It's a bit sad to see even Mekk has been pushed into the same desparate coinflip war as other decks, but pretty cool to see Krawler and Key getting used. I even considered trying Shield at one point but its way too risky. Tear was already harsh to play through, now Fire King also hides all their interruptions in the hand and grave as well - when they and Salamangreat aren't just nuking the board entirely. It's rough out there, well done bro.
Thank you fam! Yeah I share your sentiments. Tbf I don't think going first is a must as I faced plenty of Sky Striker in M3 and above, and MDM has a bunch of blind second M1 SS decks anyway. The very important difference, of course, is that they have searchable in-engine board breakers, while both Crusadias and Mekks have to lead with combo directly. Playing through meta boards just ain't fun, and like you said, the fact that WL can't really interact with opponents' hand and GY disruption really sucks. I tried Shield a lot! I think it was in the previous video when I was still messing around in M5. But yeah, I never dared to use its Standby Phase effect, and the few times I did summon it with WL Secret, I lost anyway. I also tried using World Lance to help Lib/S:P survive the turn 2 Battle Phase, but it never really came up lol. It is rough indeed. Good luck w ur climb!
gracias por su comentario! si te he entendido bien - ok, te daré un grito en el video del próximo mes lol (DeepL translation) I will write the rest of the reply in English so everything is clear. Please feel free to ask anytime if you have any more questions! (I am so sad it deleted everything I wrote just now, I must have written over 1k words!!!! 😭😭😭) >> First, about this channel! I'm sure you already know, but this is just a place for me to store replays because Master Duel only lets us save 10. So I am not a content creator and will not upload regularly. I will dump all my replays at once after I hit Master 1 every season, at the same time I submit my post to MasterDuelMeta.com. Normally, I will only upload replays. But I wanted to do this special video because I felt a sense of accomplishment after clearing Fire King meta 🤣 So please expect only 1 batch of uploads every month, around the 9th-11th. Perhaps it will be later and later because of powercreep, as you said, but it will arrive for sure. I intend to continue playing Master Duel and reaching Master 1 for the foreseeable future, so no worries. I will let you all know if I quit lol. On your questions: 1) You are correct, this board gets destroyed by 1 Duster/Lightning Storm/Evenly Matched. However, I don't think Whispers is the solution. Whispers and Key are conditional traps just like Secret; they are completely useless without Mekks in rotation. I play a Mekk-Crusadia hybrid, so I do not always have access to Mekks even when I draw my engine cards. I personally really hate cards being dead in hand, so I try to maximize cards that will always be "live" or provide value. In my testing, it felt really bad to draw a hand with only Crusadias + Whispers/Key. There is the same problem with Secret, but Secret is actually one of my main win-cons; monster negates are just more important in this game. So I have to accept the brick chance of Secret in a hand with no Mekks or Lib access. That said, Secret is more like a "semi-conditional" because it summons a Mekk from GY in order to apply its own effect! That's why we all consider it to be so good. Whispers and Key, meanwhile, depend on Secret or Memory to summon a Mekk. They are even more conditional, and thus provide a lot less value in many hands and on many boards IMO. This is why my secondary traps are WL Awakens and Crusadia Krawler instead. I am able to utilize both of those with any combo, so their value in hand is higher. Awakens can turn any 2 monsters into S:P, and Krawler will add an important card like WL Succession for my follow-up on turn 3. And even when I am able to set up Lib + Secret, drawing either Awakens or Krawler actually raises the ceiling of my board, giving me more points of interaction or follow-up. Thus, I prefer these "unconditional" traps to "conditional" spells/traps like Whispers and Key. I like Key more than Whispers because it is immediately live and can negate the opponent's set Imperm or something, but as this is a go-1st build I really don't see the need for it. As for playing 2x Secret, same reason as above - the chance of drawing Secret without a Mekk increases, producing more dead hands. I can't afford that kind of inconsistency. Also, having to play 3 traps is already quite bad for consistency; from my testing, 4 feels really clunky. When I lose the coin toss and have to go 2nd, I really don't want to draw any traps! But you are correct that the 2nd Secret would really help the midrange sustain of the deck. I am open to testing it a bit more after this! The challenge with stopping breaker spells like Duster and Evenly remains. I am working with my friends to test different options for getting an omni-negate on board, but it is looking unlikely. I would like to use World Legacy's Sorrow for this purpose, but it is hard to get a co-link consistently. Also, Pitknight Earlie is not really a monster I want to have on my board because of the World Legacy theme of my deck...but I will explore further. If you have any ideas, please let me know. 2) Yes, great memory! But that was back when I thought I would continue to build for going 2nd. Since I've decided to build to go 1st instead, Almiraj is undroppable. Going 1st, I sometimes did not open Girsu or a Crusadia, and thus had to normal summon a handtrap to form a column for a Mekk-Knight or create a link zone for WL Succession. This came up quite a few times because I only play 8 Crusadias and 3 Girsus. It happened less in the past because I went 2nd, and so would have 6 cards in hand + could special summon a Mekk as a starter instead. So Almiraj is a way to save an otherwise bricked hand. It's too important now. I tried playing more Crusadias so I wouldn't have to normal summon a handtrap as much, but even drawing 2 Crusadias lowers the value of your hand quite a lot because their main value is to become Magius to search Draco. With more Crusadias, my overall win rate actually dropped even though my hands were more consistent - simply because drawing fewer handtraps meant losing more often regardless. Also, now that I play World Legacy - World Key, Almiraj can grant instant access to Lib. I can normal summon World Key, make Almiraj, then special summon anything (Crusadia or Mekk) and go straight to Lib without needing WL Succession or Girsu. This further helps consistency, and is the whole reason I play World Key instead of World Armor, as mentioned in my MDM post. I did not miss Accesscode that much, but I am sure I would have liked his utility and finishing ability. I would play him if I had 16 slots! I chose to keep Knightmare Unicorn over Accesscode to preserve the World Legacy theme of my Extra Deck.
3) Ah, those cards you mentioned are actually board breakers, not handtraps. There is a distinction because handtraps are great when you win the coin toss as well as when you lose. Going 1st, handtraps on top of my board are just additional disruption, which this deck really needs because as you can see, the board itself is really weak. Going 2nd, handtraps stop your opponent from developing their board into the crazy 7-disruption boards that we see in the meta. They are just way more flexible than board breakers. Remember, this is a go-1st build, not go-2nd! Solaire plays pure Mekks so they always go 2nd, hence they favor board breakers. Evenly Matched is good right now for sure, but I can't use it if I go 1st. It's just dead in hand. The only board breakers I would play in a go-1st build are Quick-Play Spells like Forbidden Droplet and Super Poly, which can be set on turn 1 to supplement my board. However, I don't because I cannot really afford their cost. I wish I could. Of course, this is just personal preference. Floowandereeze, which suffers from the same fragility as Crusadias going 2nd, actually do play Evenly, and they have no problem reaching M1! So feel free to play Evenly even in a go-1st build if you believe it to be one of the best tech options for the meta. The thing is, I have always said that the best way to stop these modern meta decks is to handtrap them early to prevent them from developing their board too much. Hit them while they are still on the small monsters like Snake-Eye Ash, before they ramp up! Once they ramp up and have the full board, they will most likely out-resource and out-value a weak deck like World Legacy. There are 2 main issues: A) If you are facing Snake-Eyes with Jet Synchron, or any Synchro/Pendulum deck, your board breakers will just be negated by Baronne de Fleur, Borreload Savage Dragon, Odd-Eyes Vortex Dragon, etc. That is a completely wasted 1-for-1 interaction, and your opponent still has their 3000 attack monster on the board! A weak deck like this cannot afford 1-for-1s in that situation. They would have to be board wipes that cannot be negated, such as Dark Ruler No More. So Solaire is right to play cards like that. However... B) Most modern decks have very layered boards nowadays. Negating just monsters or destroying just the backrow isn't enough because they have effects in hand and GY as well as both rows of the board. As we see with Fire King, you can DRNM their monsters and destroy them and they will still trigger in GY to ruin your plays. That's why I have said in previous months that the best approach is to build the deck as a handtrap shell, because handtraps are the only way to simplify the gamestate enough for you to stand a chance going 2nd. This is just my opinion. For Triple Tactics Thrust, the issue is that it is conditional unlike Pot of Prosperity. If the opponent does not activate a monster effect, it is just dead in hand. Going 1st, it is more likely to be dead in hand as it depends on your opponent activating a handtrap. I played it going 2nd because, obviously, your opponent will likely have monsters on board to negate your plays. It's not as reliable going 1st. Triple Tactics Talents is the same, but its own effects are fantastic. Talents is often the target for Thrust anyway, so I just play Talents directly instead of Thrust to search it. If Thrust gets Ashed, I don't get Talents. Makes sense right? And I just play Pot of Prosperity over Thrust because I can always activate it. 4) It depends on the situation. With experience, it will become very easy to decide. If I am digging for Girsu or Succession, I will banish 6. Otherwise, I just banish 3 and look for a handtrap. If going 1st, I will always banish Dingirsu, Zeus, and Galatea. Then if I need 3 more, I most likely banish Almiraj, and then 2 out of Link Spider/Regulex/Equimax/Unicorn. Obviously, if I have the Crusadia line in hand, I will keep Regulex and Equimax in case I cannot reach Girsu or Succession. Going 2nd, if I am sure I will not do the Girsu -> Zeus line, then I do the same initial 3. Then it'll be Link Spider, Almiraj, and Regulex/Unicorn/Equimax. If I need to use Zeus, then I might banish Link Spider, Almiraj, Regulex, Unicorn, Equimax, and Lib. But it really depends. Maybe I don't need Magius - in that case I will save the Lib or Unicorn. Tbh I took some time to type this out because I make my decision subconsciously 🤣 once you are so used to your deck, you don't really think about your own plays like this. With time you will be able to recognize how to manage your resources, and which Extra Deck monsters you need to prioritize based on the gameplan. With a midrange deck like this, I am always developing my gameplan for each duel on the fly, according to how the board looks and what cards I have in hand. So it is very difficult to say exactly what to do in each situation.
5) I have watched Solaire's videos! They are a pure Mekk player, so the fundamental approach is completely different. I am a Crusadia OTP ("one-trick-pony", meaning I mainly care about Crusadia), so I build my deck around how to utilize the Crusadias while covering their weaknesses with the supporting engine. It just so happens that I believe Mekks are the best supporting engine for Crusadia within World Legacy. My goal is to keep my deck as pure World Legacy as possible, so this is the ideal partnership. Of course, Lib and Girsu are the best cards in all of World Legacy, so I am very happy to build around them as my primary win-con. But the strengths, weaknesses, capabilities, and limitations of my decks are always determined by the Crusadias. I see the Mekks as helpers that allow my Crusadias to fight top meta decks 😅 so the secondary Mekk cards like Whispers and Key are not as important to me. Crusadias are more flexible and can go 1st or 2nd, so my options are different from Solaire's as well when it comes to deck composition. I adapt my list based on the strategy I choose for each season. I also believe that handtraps are generally better than board breakers right now. These are the reasons for the differences in card selection. Sorry for the long reply, but I wanted to be thorough in my explanation. I hope this all makes sense. Just ask if you need anything! Also, I recommend you join the Master Duel Meta Discord as you can discuss further with other Crusadia and Mekk players. You can also DM me directly on Discord if you prefer. My username is Cydver. Greetings from Singapore!
@@Cydver Now I understand, your Crusadia monsters are your main monsters, I thought they were the Mekk-knight monsters (Yes, Avramax is a Crusadia too, but it looks more for the Mekk-knight fashion XD). That's exactly why I was talking to you about Solaire because he believed that the Mekk-knight were the stars of your deck. I was even going to ask you why you keep Equimax and not change him for Mekk-knight Supreme Specter (being able to attack directly with 3000ATK and summon Mekk-knights seems better to me than increasing the attack depending on the opponent's monsters. And he also looks cooler XD). I think wearing Evenly Matched is still a good idea. I play Traptrix and I always try to go first, but I always carry at least 2 Evenly Matched even if that means carrying 42 cards in your deck. You won't always have that card in hand, but of all the times you'll go second against your opponent's negating monsters, having Evenly Matched one of those times could lead to victory. Another thing to mention is about the "Red Reboot" trap, it seems to me to be an excellent card that, like Evenly Matched, could lead you to victory. Other than that, I have no further doubts for now. Yes, I am aware that you upload one video a month, although sometimes you uploaded videos in less time. I think you could make some tutorial videos to use this deck, it would give more visits (and subscribers) to your channel, it's an option that I'll tell you about. I really like what you do to maintain World Legacy coherence in your deck, you remind me of me when I was a child starting in ygo tcg and a while later in Master Duel, I wanted to reach Master 1 using my tier0 deck the Speedroids :v, It's a shame that they don't have as many cards as the WL and its best variant (with Kashtira) doesn't help them as much as the Mekk-knight does to the Crusadia ¯\_(ツ)_/¯. Needless to say about the TCG, when they banned Barone they took away a lot of its strength and killed the Kashtira variant.
@@ENDERMAN889 Haha to be honest, I am more inclined to continue playing Mekks and Crusadias together precisely because Astram's name is "Mekk-Knight Crusadia"! It just feels right xD There is no doubt that Mekk cards are much, much, much better than Crusadia cards, so the Mekks do a lot of heavy lifting for sure. I can see why Mekk players would consider the Mekks to be the main component of my decks. However, compared to pure Mekks, I do different opening plays, like link climbing into Crusadia Magius, a lot more often than it may seem. It's just that I had Girsu in a lot of these replays, but I only have 3 copies, and I go 1st so I don't get to use Purple Nightfall to search him 😅 The Crusadia link climb is a core play of my decks over the years, even if I don't always climb to Equimax. But I actually also OTK with Equimax quite often. I'm not sure if you noticed, but if you watch the M1 match replay, right before I summoned Astram, I kept putting my mouse on Equimax multiple times during that 1 minute when I was thinking, because I am always looking for the OTK play with Equimax. I just want to end the game quickly. This is my fixed mindset as a Crusadia player. In this way, I do not actually think or play like a Mekk player. Please let Solaire know this, I am not a Mekk player 😅 So yes, in my opinion my deck is really a hybrid of both archetypes, rather than just carried by Mekks. That's why I also play WL Awakens, for the non-Mekk lines. My deck functions completely differently without the Crusadia Magius link climb. I do not get plays like Magius -> Regulex -> Lib, or Lib with I:P Masquerena, etc. as consistently. Also, if I am forced to take the Crusadias out of my deck, I am very sure I will never reach M1. Because I will quit Yugioh entirely 🤣🤣🤣 I hear you on Evenly Matched. I actually did try playing 3x Evenly while testing in M5. But earlier in the season, before King Calamity was banned, a lot of Synchro players were putting up those unbreakable Synchro spam boards, and my Evenly Matched just got negated. Or sometimes I would draw Evenly and they would just full combo into King Calamity, which is basically an FTK. That's why I switched to all handtraps instead. But I agree, Evenly Matched is very good right now, especially vs Rescue-ACE. I will consider it again when I play in the Duelist Cup since King Calamity is gone. I also love Red Reboot!! It would protect Girsu from Imperm as well, so I have strongly considered it. But I was scared of using it on turn 1; letting them set a trap before they play on turn 2 seemed dangerous. Nonetheless, blowout board breakers like Evenly and Red Reboot are always good. The main things are (1) must wipe, not just remove 1 card; (2) best if your opponent cannot respond. And yeah, I think my videos might take longer from now on because it is much harder to climb. I don't think it is possible to reach M1 within the 1st week for me anymore. 😭 And well, I actually have no interest in growing this channel. In fact I tell people not to subscribe, because if they subscribe they will think I am a content creator 🤣 This is really just my personal UA-cam account that I use to watch videos LOL. I would rather people just check Master Duel Meta every month and then watch the video here, instead of following my channel directly. But yeah anyway, I have thought about making a guide in the past, but I really have no idea how to do it. I feel like I would always forget to mention something. So I am not confident enough to make a "guide" now. I don't mean any disrespect to Yugitubers, but often I would see people make "guides" on Crusadia when they very clearly only have a basic, superficial understanding of the archetype. There are so many elements and synergies that those channels never mention, they always just talk about Kaiju Crusadia OTK. It's good for beginners, so it's not a bad thing, but my MasterDuelMeta posts and these videos are mostly addressed to experienced players because I talk a lot about the meta, counterplay, etc. In my opinion, it is also "harmful" to the Crusadia archetype for all those content creators to continue perpetuating the idea that Kaiju Crusadia OTK is the only or "best" way to play the deck. This way, new players will just keep building that list, and there is no creativity or exploration into how to really improve the deck for the modern era. Kaiju Crusadia OTK is a 2019 strategy...it is still very effective in certain formats, like recently Tear 0, but it's not a real modern solution. I want to make sure that if I do make a guide, it will be complete, not missing any important information. Otherwise I am afraid I will mislead people who are new to the deck. Thank you for appreciating the World Legacy theme of my deck! This is the whole reason I play Yugioh. Yes World Legacy is blessed by being the 1st of the "card art lore" archetypes, so we have soooo many cards across different smaller archetypes. The whole reason I even returned to Yugioh was because I saw a poster for the Cybernetic Horizon pack at a card store in 2018. The poster used the artwork for "Crusadia Vanguard," with the 5 Crusadias looking majestic together. Ever since that day, I decided I would try to take this deck as far as I can and fight stronger opponents as the game continues to powercreep us 🔥 And ah, actually I do still see Kashtira Speedroids in Master rank, so at least you are still able to play that variant in Master Duel!
Very interesting Build this time, I will test it! My question this time is why no link Kuriboh for link spider. Isn't Kuriboh more variable especially for the level 1 monster?
Haha make sure u check out the MDM post first - it's 2k words but u can skim as I provided headings for each section. I don't want you to get the wrong idea, it was a real struggle because this board is really weak compared to meta! I have Link Spider specifically for 1) Nibiru token if I get Nibbed, so that I can extend; and 2) Girsu's token. (1) is the more important part for me because I need to clear the MMZ for WL Secret to be most effective (Nib usually happens after Lib has already set Secret, so I'm good there). It is also possible to extend with monsters in hand and set up 2nd Lib if I am depending on the Awakens play with Lib's bounce. For World Key, Almiraj is the one. As for why Almiraj over Linkuriboh, it's because I am sometimes forced to NS a handtrap. And Linkuriboh doesn't work with most of the HTs, only Almiraj does!
@@CydverIf you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. 😊
@@Kenny-Green Oh, I meant the Nibiru token! That is the main reason for Link Spider. Because Link Spider covers both Nibiru token AND Girsu token, I prefer it to LInkuriboh, because it can only cover Girsu token haha
Hey! I cut it while I was in M4 for Belle (at 11:47). From my testing, I wanted the Survivor slot to be a World Legacy card to provide an additional World Legacy starter, since those are in short supply apart from spamming more Crusadias (which, as I mentioned in the MDM post, is not a good idea). It is pretty much the only World Legacy spell that immediately grants access to Lib and isn't conditional, plus it is Ash bait. In theory, Survivor grabbing Succession/Memory while dumping a Crusadia or even a Mekk in GY would be an amazing high-roll. However, in practice, I whiffed on the excavate-5 way too often. It is too unreliable in this current build without more World Legacy names. So effectively its only value was to end up in GY as a WL name on many occassions, leaving me to have to reach Lib with the other 4 cards in hand. I couldn't afford that lost value against meta decks. In the end, due to the difficulty of going 2nd vs meta decks, I found that an additional handtrap unfortunately just completely out-values Survivor. It's really sad and boring that I had to cut it, but that's just how the game currently is. The function of providing an additional starter was eventually replaced by Pot of P, which digs deep for Girsu/Succession to ensure a better opener in the first place.
definitely not! The main thing Crusadia provides to mekks is column formation at the cost of the normal summon, and I guess a few link mats. Also, of course, Astram being “Mekk-Knight Crusadia” himself. If u join the MDM discord and check out the Mekk channel, people have been playing Horus and Snake-Eye with Mekks for a bit. I’m sure Mekk can make great use of way better engines than Crusadia
@@ronnykn2108 well they only have Iblee and Girsu as normal summons within the archetype, so I don’t think they can do it reliably pure. A standard Mekk list probably plays too many of the big Mekks, which would brick if they can’t form columns on turn 1. That’s why most Mekk players mix with other archetypes when going first. Crusadia helps with that but is easily the worst option compared to meta engines.
Hey, what is ur point to not play sky striker engine in it? I rly love it same like mekk knights. But u pointed out in ur master duel section, u dont play it like other versions like orcust variant. Can u tell why exactly?
It's mainly because my personal deckbuilding goal is to have World Legacy cards be my main win-con (see the deckbuilding constraints, point no.2 in the MDM post). I was unable to squeeze Crusadia, Mekks, and Sky Striker all into 1 deck while still having enough handtraps for going 2nd. As for why not just Sky Striker-Crusadia, I think it's definitely a good option for going 2nd. However, now that I am trying to build for going 1st, I had 2 main issues: 1) The SS cards don't help me maintain board presence. The spells are really useful for disruption, but after they are used there is nothing on my board. Crusadia really needs link materials to climb up into Astram and other strong ED monsters like Lib and S:P. With World Legacy's Secret, I get to negate the whole column and also keep a 2000+ attack monster on board, and on turn 3 I often link that monster off to climb up into Astram. Then I can use WL Succession to revive the Mekk and continue to negate columns. Purple Nightfall engine also lets me develop my board horizontally instead of just vertically. With Sky Striker, the Hornet Drones - Kagari line is basically performing the same narrow, vertical Crusadia link climb. I think that link climb line is not as robust compared to when you can develop the board horizontally with more high-attack bodies. After all, most modern meta decks develop horizontally by putting multiple 3000 attack boss monsters with negates, instead of focusing all the resources into climbing up to 1 monster. So the Mekks just provide a more holistic gameplan IMO. 2) When playing Sky Striker Crusadia, I don't get to access Lib as much. This means on the Crusadia side, the most reliable gameplan is to climb to Equimax with Crusadia Krawler for 1 negate. Then the backrow is full of Sky Striker spells. To me, that does not feel like a pure World Legacy win condition since it's mostly the Sky Striker spells providing interactions; Equimax only has 1 negate 😭So I would not feel as hyped when I am dueling, and I would not be as confident in using World Legacy BGM in my replays 🤣 But I love Sky Striker too, because it was released around the same time as Crusadias in the OCG. I played SS Crusadia a lot in my early days. Currently, I have spent 8k gems and have not gotten alt art Kagari 😭 once I get her, I intend to properly test with Sky Striker engine again.
@@Flaffiwauwau yes I tried it a lot in testing, I really like it!! The only reason it did not make it into my final build is because it is not a starter. It is a conditional extender, so sometimes I would draw brick hands with meowmine but no starter. I had to cut a lot of these extra cards for consistency. Maybe if World Legacy gets more starter cards in the future, there will be more room for meowmine. In my testing, if I already have combo in hand, also having meowmine is always good news because it boosts the ceiling of the board. But yeah, it's just not a core engine piece, and handtraps are needed to survive going 2nd...
Its cool to see that there are still word chalice/legacy lore enjoyers out there. Jist recently finished the solo gate and it was epic and bitter sweet. I am sad it ended. Right now trying to learn how to play world chalice spright. Its been rough but its getting there
@@Ballmacher absolutely, a fantastic and epic story! Let’s keep World Legacy alive in the face of powercreep! 😄
Nice and helpful video. Thank you !
Very based, fellow Mekk-Knight chad. I play the pure variant and never got past diamond 1 with it. We really need support but doubt that's ever happening.
Appreciate it! And yeah new WL support is so desperately needed. We can hope! The new Dream Absorber and recently Vesper Girsu etc. suggest a new wave might be on its way 😤
Unfortunately I feel like the field spell is a huge reason why they don't want to buff Mekk Knights. People who don't even like Mekks will play them just to cheese the opponents extra deck if it gets too consistent. But I would love the field spell to get erata'd / replaced and banned (maybe memories too because lib is such an integral monster so being locked into Mekks only seriously hurts me)
@@abyssalpetrichor1996 I agree with all of the above 🥲
The Return of the King
It's a bit sad to see even Mekk has been pushed into the same desparate coinflip war as other decks, but pretty cool to see Krawler and Key getting used. I even considered trying Shield at one point but its way too risky. Tear was already harsh to play through, now Fire King also hides all their interruptions in the hand and grave as well - when they and Salamangreat aren't just nuking the board entirely. It's rough out there, well done bro.
Thank you fam! Yeah I share your sentiments. Tbf I don't think going first is a must as I faced plenty of Sky Striker in M3 and above, and MDM has a bunch of blind second M1 SS decks anyway. The very important difference, of course, is that they have searchable in-engine board breakers, while both Crusadias and Mekks have to lead with combo directly. Playing through meta boards just ain't fun, and like you said, the fact that WL can't really interact with opponents' hand and GY disruption really sucks.
I tried Shield a lot! I think it was in the previous video when I was still messing around in M5. But yeah, I never dared to use its Standby Phase effect, and the few times I did summon it with WL Secret, I lost anyway. I also tried using World Lance to help Lib/S:P survive the turn 2 Battle Phase, but it never really came up lol.
It is rough indeed. Good luck w ur climb!
Finally it's here 🎉
[I hope you can understand my comment, I didn't speak English and I had to use G. Translate. I'm a Latino, "hola
gracias por su comentario! si te he entendido bien - ok, te daré un grito en el video del próximo mes lol (DeepL translation)
I will write the rest of the reply in English so everything is clear. Please feel free to ask anytime if you have any more questions! (I am so sad it deleted everything I wrote just now, I must have written over 1k words!!!! 😭😭😭)
>> First, about this channel! I'm sure you already know, but this is just a place for me to store replays because Master Duel only lets us save 10. So I am not a content creator and will not upload regularly. I will dump all my replays at once after I hit Master 1 every season, at the same time I submit my post to MasterDuelMeta.com. Normally, I will only upload replays. But I wanted to do this special video because I felt a sense of accomplishment after clearing Fire King meta 🤣
So please expect only 1 batch of uploads every month, around the 9th-11th. Perhaps it will be later and later because of powercreep, as you said, but it will arrive for sure. I intend to continue playing Master Duel and reaching Master 1 for the foreseeable future, so no worries. I will let you all know if I quit lol.
On your questions:
1) You are correct, this board gets destroyed by 1 Duster/Lightning Storm/Evenly Matched. However, I don't think Whispers is the solution. Whispers and Key are conditional traps just like Secret; they are completely useless without Mekks in rotation. I play a Mekk-Crusadia hybrid, so I do not always have access to Mekks even when I draw my engine cards. I personally really hate cards being dead in hand, so I try to maximize cards that will always be "live" or provide value. In my testing, it felt really bad to draw a hand with only Crusadias + Whispers/Key. There is the same problem with Secret, but Secret is actually one of my main win-cons; monster negates are just more important in this game. So I have to accept the brick chance of Secret in a hand with no Mekks or Lib access. That said, Secret is more like a "semi-conditional" because it summons a Mekk from GY in order to apply its own effect! That's why we all consider it to be so good. Whispers and Key, meanwhile, depend on Secret or Memory to summon a Mekk. They are even more conditional, and thus provide a lot less value in many hands and on many boards IMO.
This is why my secondary traps are WL Awakens and Crusadia Krawler instead. I am able to utilize both of those with any combo, so their value in hand is higher. Awakens can turn any 2 monsters into S:P, and Krawler will add an important card like WL Succession for my follow-up on turn 3. And even when I am able to set up Lib + Secret, drawing either Awakens or Krawler actually raises the ceiling of my board, giving me more points of interaction or follow-up. Thus, I prefer these "unconditional" traps to "conditional" spells/traps like Whispers and Key. I like Key more than Whispers because it is immediately live and can negate the opponent's set Imperm or something, but as this is a go-1st build I really don't see the need for it.
As for playing 2x Secret, same reason as above - the chance of drawing Secret without a Mekk increases, producing more dead hands. I can't afford that kind of inconsistency. Also, having to play 3 traps is already quite bad for consistency; from my testing, 4 feels really clunky. When I lose the coin toss and have to go 2nd, I really don't want to draw any traps! But you are correct that the 2nd Secret would really help the midrange sustain of the deck. I am open to testing it a bit more after this!
The challenge with stopping breaker spells like Duster and Evenly remains. I am working with my friends to test different options for getting an omni-negate on board, but it is looking unlikely. I would like to use World Legacy's Sorrow for this purpose, but it is hard to get a co-link consistently. Also, Pitknight Earlie is not really a monster I want to have on my board because of the World Legacy theme of my deck...but I will explore further. If you have any ideas, please let me know.
2) Yes, great memory! But that was back when I thought I would continue to build for going 2nd. Since I've decided to build to go 1st instead, Almiraj is undroppable. Going 1st, I sometimes did not open Girsu or a Crusadia, and thus had to normal summon a handtrap to form a column for a Mekk-Knight or create a link zone for WL Succession. This came up quite a few times because I only play 8 Crusadias and 3 Girsus. It happened less in the past because I went 2nd, and so would have 6 cards in hand + could special summon a Mekk as a starter instead. So Almiraj is a way to save an otherwise bricked hand. It's too important now.
I tried playing more Crusadias so I wouldn't have to normal summon a handtrap as much, but even drawing 2 Crusadias lowers the value of your hand quite a lot because their main value is to become Magius to search Draco. With more Crusadias, my overall win rate actually dropped even though my hands were more consistent - simply because drawing fewer handtraps meant losing more often regardless.
Also, now that I play World Legacy - World Key, Almiraj can grant instant access to Lib. I can normal summon World Key, make Almiraj, then special summon anything (Crusadia or Mekk) and go straight to Lib without needing WL Succession or Girsu. This further helps consistency, and is the whole reason I play World Key instead of World Armor, as mentioned in my MDM post.
I did not miss Accesscode that much, but I am sure I would have liked his utility and finishing ability. I would play him if I had 16 slots! I chose to keep Knightmare Unicorn over Accesscode to preserve the World Legacy theme of my Extra Deck.
3) Ah, those cards you mentioned are actually board breakers, not handtraps. There is a distinction because handtraps are great when you win the coin toss as well as when you lose. Going 1st, handtraps on top of my board are just additional disruption, which this deck really needs because as you can see, the board itself is really weak. Going 2nd, handtraps stop your opponent from developing their board into the crazy 7-disruption boards that we see in the meta. They are just way more flexible than board breakers. Remember, this is a go-1st build, not go-2nd! Solaire plays pure Mekks so they always go 2nd, hence they favor board breakers. Evenly Matched is good right now for sure, but I can't use it if I go 1st. It's just dead in hand. The only board breakers I would play in a go-1st build are Quick-Play Spells like Forbidden Droplet and Super Poly, which can be set on turn 1 to supplement my board. However, I don't because I cannot really afford their cost. I wish I could.
Of course, this is just personal preference. Floowandereeze, which suffers from the same fragility as Crusadias going 2nd, actually do play Evenly, and they have no problem reaching M1! So feel free to play Evenly even in a go-1st build if you believe it to be one of the best tech options for the meta. The thing is, I have always said that the best way to stop these modern meta decks is to handtrap them early to prevent them from developing their board too much. Hit them while they are still on the small monsters like Snake-Eye Ash, before they ramp up! Once they ramp up and have the full board, they will most likely out-resource and out-value a weak deck like World Legacy. There are 2 main issues:
A) If you are facing Snake-Eyes with Jet Synchron, or any Synchro/Pendulum deck, your board breakers will just be negated by Baronne de Fleur, Borreload Savage Dragon, Odd-Eyes Vortex Dragon, etc. That is a completely wasted 1-for-1 interaction, and your opponent still has their 3000 attack monster on the board! A weak deck like this cannot afford 1-for-1s in that situation. They would have to be board wipes that cannot be negated, such as Dark Ruler No More. So Solaire is right to play cards like that. However...
B) Most modern decks have very layered boards nowadays. Negating just monsters or destroying just the backrow isn't enough because they have effects in hand and GY as well as both rows of the board. As we see with Fire King, you can DRNM their monsters and destroy them and they will still trigger in GY to ruin your plays. That's why I have said in previous months that the best approach is to build the deck as a handtrap shell, because handtraps are the only way to simplify the gamestate enough for you to stand a chance going 2nd.
This is just my opinion.
For Triple Tactics Thrust, the issue is that it is conditional unlike Pot of Prosperity. If the opponent does not activate a monster effect, it is just dead in hand. Going 1st, it is more likely to be dead in hand as it depends on your opponent activating a handtrap. I played it going 2nd because, obviously, your opponent will likely have monsters on board to negate your plays. It's not as reliable going 1st. Triple Tactics Talents is the same, but its own effects are fantastic. Talents is often the target for Thrust anyway, so I just play Talents directly instead of Thrust to search it. If Thrust gets Ashed, I don't get Talents. Makes sense right? And I just play Pot of Prosperity over Thrust because I can always activate it.
4) It depends on the situation. With experience, it will become very easy to decide. If I am digging for Girsu or Succession, I will banish 6. Otherwise, I just banish 3 and look for a handtrap.
If going 1st, I will always banish Dingirsu, Zeus, and Galatea. Then if I need 3 more, I most likely banish Almiraj, and then 2 out of Link Spider/Regulex/Equimax/Unicorn. Obviously, if I have the Crusadia line in hand, I will keep Regulex and Equimax in case I cannot reach Girsu or Succession.
Going 2nd, if I am sure I will not do the Girsu -> Zeus line, then I do the same initial 3. Then it'll be Link Spider, Almiraj, and Regulex/Unicorn/Equimax. If I need to use Zeus, then I might banish Link Spider, Almiraj, Regulex, Unicorn, Equimax, and Lib. But it really depends. Maybe I don't need Magius - in that case I will save the Lib or Unicorn.
Tbh I took some time to type this out because I make my decision subconsciously 🤣 once you are so used to your deck, you don't really think about your own plays like this. With time you will be able to recognize how to manage your resources, and which Extra Deck monsters you need to prioritize based on the gameplan. With a midrange deck like this, I am always developing my gameplan for each duel on the fly, according to how the board looks and what cards I have in hand. So it is very difficult to say exactly what to do in each situation.
5) I have watched Solaire's videos! They are a pure Mekk player, so the fundamental approach is completely different. I am a Crusadia OTP ("one-trick-pony", meaning I mainly care about Crusadia), so I build my deck around how to utilize the Crusadias while covering their weaknesses with the supporting engine. It just so happens that I believe Mekks are the best supporting engine for Crusadia within World Legacy. My goal is to keep my deck as pure World Legacy as possible, so this is the ideal partnership. Of course, Lib and Girsu are the best cards in all of World Legacy, so I am very happy to build around them as my primary win-con. But the strengths, weaknesses, capabilities, and limitations of my decks are always determined by the Crusadias. I see the Mekks as helpers that allow my Crusadias to fight top meta decks 😅 so the secondary Mekk cards like Whispers and Key are not as important to me. Crusadias are more flexible and can go 1st or 2nd, so my options are different from Solaire's as well when it comes to deck composition. I adapt my list based on the strategy I choose for each season. I also believe that handtraps are generally better than board breakers right now. These are the reasons for the differences in card selection.
Sorry for the long reply, but I wanted to be thorough in my explanation. I hope this all makes sense. Just ask if you need anything! Also, I recommend you join the Master Duel Meta Discord as you can discuss further with other Crusadia and Mekk players. You can also DM me directly on Discord if you prefer. My username is Cydver.
Greetings from Singapore!
@@Cydver Now I understand, your Crusadia monsters are your main monsters, I thought they were the Mekk-knight monsters (Yes, Avramax is a Crusadia too, but it looks more for the Mekk-knight fashion XD). That's exactly why I was talking to you about Solaire because he believed that the Mekk-knight were the stars of your deck. I was even going to ask you why you keep Equimax and not change him for Mekk-knight Supreme Specter (being able to attack directly with 3000ATK and summon Mekk-knights seems better to me than increasing the attack depending on the opponent's monsters. And he also looks cooler XD).
I think wearing Evenly Matched is still a good idea. I play Traptrix and I always try to go first, but I always carry at least 2 Evenly Matched even if that means carrying 42 cards in your deck. You won't always have that card in hand, but of all the times you'll go second against your opponent's negating monsters, having Evenly Matched one of those times could lead to victory.
Another thing to mention is about the "Red Reboot" trap, it seems to me to be an excellent card that, like Evenly Matched, could lead you to victory.
Other than that, I have no further doubts for now. Yes, I am aware that you upload one video a month, although sometimes you uploaded videos in less time. I think you could make some tutorial videos to use this deck, it would give more visits (and subscribers) to your channel, it's an option that I'll tell you about.
I really like what you do to maintain World Legacy coherence in your deck, you remind me of me when I was a child starting in ygo tcg and a while later in Master Duel, I wanted to reach Master 1 using my tier0 deck the Speedroids :v, It's a shame that they don't have as many cards as the WL and its best variant (with Kashtira) doesn't help them as much as the Mekk-knight does to the Crusadia ¯\_(ツ)_/¯. Needless to say about the TCG, when they banned Barone they took away a lot of its strength and killed the Kashtira variant.
@@ENDERMAN889 Haha to be honest, I am more inclined to continue playing Mekks and Crusadias together precisely because Astram's name is "Mekk-Knight Crusadia"! It just feels right xD
There is no doubt that Mekk cards are much, much, much better than Crusadia cards, so the Mekks do a lot of heavy lifting for sure. I can see why Mekk players would consider the Mekks to be the main component of my decks. However, compared to pure Mekks, I do different opening plays, like link climbing into Crusadia Magius, a lot more often than it may seem. It's just that I had Girsu in a lot of these replays, but I only have 3 copies, and I go 1st so I don't get to use Purple Nightfall to search him 😅 The Crusadia link climb is a core play of my decks over the years, even if I don't always climb to Equimax. But I actually also OTK with Equimax quite often. I'm not sure if you noticed, but if you watch the M1 match replay, right before I summoned Astram, I kept putting my mouse on Equimax multiple times during that 1 minute when I was thinking, because I am always looking for the OTK play with Equimax. I just want to end the game quickly. This is my fixed mindset as a Crusadia player. In this way, I do not actually think or play like a Mekk player. Please let Solaire know this, I am not a Mekk player 😅
So yes, in my opinion my deck is really a hybrid of both archetypes, rather than just carried by Mekks. That's why I also play WL Awakens, for the non-Mekk lines. My deck functions completely differently without the Crusadia Magius link climb. I do not get plays like Magius -> Regulex -> Lib, or Lib with I:P Masquerena, etc. as consistently. Also, if I am forced to take the Crusadias out of my deck, I am very sure I will never reach M1. Because I will quit Yugioh entirely 🤣🤣🤣
I hear you on Evenly Matched. I actually did try playing 3x Evenly while testing in M5. But earlier in the season, before King Calamity was banned, a lot of Synchro players were putting up those unbreakable Synchro spam boards, and my Evenly Matched just got negated. Or sometimes I would draw Evenly and they would just full combo into King Calamity, which is basically an FTK. That's why I switched to all handtraps instead. But I agree, Evenly Matched is very good right now, especially vs Rescue-ACE. I will consider it again when I play in the Duelist Cup since King Calamity is gone.
I also love Red Reboot!! It would protect Girsu from Imperm as well, so I have strongly considered it. But I was scared of using it on turn 1; letting them set a trap before they play on turn 2 seemed dangerous. Nonetheless, blowout board breakers like Evenly and Red Reboot are always good. The main things are (1) must wipe, not just remove 1 card; (2) best if your opponent cannot respond.
And yeah, I think my videos might take longer from now on because it is much harder to climb. I don't think it is possible to reach M1 within the 1st week for me anymore. 😭 And well, I actually have no interest in growing this channel. In fact I tell people not to subscribe, because if they subscribe they will think I am a content creator 🤣 This is really just my personal UA-cam account that I use to watch videos LOL. I would rather people just check Master Duel Meta every month and then watch the video here, instead of following my channel directly.
But yeah anyway, I have thought about making a guide in the past, but I really have no idea how to do it. I feel like I would always forget to mention something. So I am not confident enough to make a "guide" now. I don't mean any disrespect to Yugitubers, but often I would see people make "guides" on Crusadia when they very clearly only have a basic, superficial understanding of the archetype. There are so many elements and synergies that those channels never mention, they always just talk about Kaiju Crusadia OTK. It's good for beginners, so it's not a bad thing, but my MasterDuelMeta posts and these videos are mostly addressed to experienced players because I talk a lot about the meta, counterplay, etc. In my opinion, it is also "harmful" to the Crusadia archetype for all those content creators to continue perpetuating the idea that Kaiju Crusadia OTK is the only or "best" way to play the deck. This way, new players will just keep building that list, and there is no creativity or exploration into how to really improve the deck for the modern era. Kaiju Crusadia OTK is a 2019 strategy...it is still very effective in certain formats, like recently Tear 0, but it's not a real modern solution. I want to make sure that if I do make a guide, it will be complete, not missing any important information. Otherwise I am afraid I will mislead people who are new to the deck.
Thank you for appreciating the World Legacy theme of my deck! This is the whole reason I play Yugioh. Yes World Legacy is blessed by being the 1st of the "card art lore" archetypes, so we have soooo many cards across different smaller archetypes. The whole reason I even returned to Yugioh was because I saw a poster for the Cybernetic Horizon pack at a card store in 2018. The poster used the artwork for "Crusadia Vanguard," with the 5 Crusadias looking majestic together. Ever since that day, I decided I would try to take this deck as far as I can and fight stronger opponents as the game continues to powercreep us 🔥 And ah, actually I do still see Kashtira Speedroids in Master rank, so at least you are still able to play that variant in Master Duel!
Very interesting Build this time, I will test it! My question this time is why no link Kuriboh for link spider. Isn't Kuriboh more variable especially for the level 1 monster?
Haha make sure u check out the MDM post first - it's 2k words but u can skim as I provided headings for each section. I don't want you to get the wrong idea, it was a real struggle because this board is really weak compared to meta!
I have Link Spider specifically for 1) Nibiru token if I get Nibbed, so that I can extend; and 2) Girsu's token. (1) is the more important part for me because I need to clear the MMZ for WL Secret to be most effective (Nib usually happens after Lib has already set Secret, so I'm good there). It is also possible to extend with monsters in hand and set up 2nd Lib if I am depending on the Awakens play with Lib's bounce.
For World Key, Almiraj is the one. As for why Almiraj over Linkuriboh, it's because I am sometimes forced to NS a handtrap. And Linkuriboh doesn't work with most of the HTs, only Almiraj does!
Oh I will read it xD But you can also use Kuriboh for the token
@@Kenny-Green Oh Linkuriboh requires a Lvl 1, the token is Lvl 11 though?
@@CydverIf you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. 😊
@@Kenny-Green Oh, I meant the Nibiru token! That is the main reason for Link Spider. Because Link Spider covers both Nibiru token AND Girsu token, I prefer it to LInkuriboh, because it can only cover Girsu token haha
Hey there, i just wanted to ask why you decided to cut world legacy survivor? i saw that card in the video but it doesnt seem to be in the mdm list.
Hey! I cut it while I was in M4 for Belle (at 11:47). From my testing, I wanted the Survivor slot to be a World Legacy card to provide an additional World Legacy starter, since those are in short supply apart from spamming more Crusadias (which, as I mentioned in the MDM post, is not a good idea). It is pretty much the only World Legacy spell that immediately grants access to Lib and isn't conditional, plus it is Ash bait. In theory, Survivor grabbing Succession/Memory while dumping a Crusadia or even a Mekk in GY would be an amazing high-roll. However, in practice, I whiffed on the excavate-5 way too often. It is too unreliable in this current build without more World Legacy names. So effectively its only value was to end up in GY as a WL name on many occassions, leaving me to have to reach Lib with the other 4 cards in hand. I couldn't afford that lost value against meta decks.
In the end, due to the difficulty of going 2nd vs meta decks, I found that an additional handtrap unfortunately just completely out-values Survivor. It's really sad and boring that I had to cut it, but that's just how the game currently is. The function of providing an additional starter was eventually replaced by Pot of P, which digs deep for Girsu/Succession to ensure a better opener in the first place.
@Cydver I see thanks a lot man ❤
do u think best mekk knight deck is with crusadia?
definitely not! The main thing Crusadia provides to mekks is column formation at the cost of the normal summon, and I guess a few link mats. Also, of course, Astram being “Mekk-Knight Crusadia” himself. If u join the MDM discord and check out the Mekk channel, people have been playing Horus and Snake-Eye with Mekks for a bit. I’m sure Mekk can make great use of way better engines than Crusadia
@@Cydver can mekk knight good for going 1st?
@@ronnykn2108 well they only have Iblee and Girsu as normal summons within the archetype, so I don’t think they can do it reliably pure. A standard Mekk list probably plays too many of the big Mekks, which would brick if they can’t form columns on turn 1. That’s why most Mekk players mix with other archetypes when going first. Crusadia helps with that but is easily the worst option compared to meta engines.
Hey, what is ur point to not play sky striker engine in it? I rly love it same like mekk knights. But u pointed out in ur master duel section, u dont play it like other versions like orcust variant. Can u tell why exactly?
It's mainly because my personal deckbuilding goal is to have World Legacy cards be my main win-con (see the deckbuilding constraints, point no.2 in the MDM post). I was unable to squeeze Crusadia, Mekks, and Sky Striker all into 1 deck while still having enough handtraps for going 2nd.
As for why not just Sky Striker-Crusadia, I think it's definitely a good option for going 2nd. However, now that I am trying to build for going 1st, I had 2 main issues:
1) The SS cards don't help me maintain board presence. The spells are really useful for disruption, but after they are used there is nothing on my board. Crusadia really needs link materials to climb up into Astram and other strong ED monsters like Lib and S:P. With World Legacy's Secret, I get to negate the whole column and also keep a 2000+ attack monster on board, and on turn 3 I often link that monster off to climb up into Astram. Then I can use WL Succession to revive the Mekk and continue to negate columns. Purple Nightfall engine also lets me develop my board horizontally instead of just vertically. With Sky Striker, the Hornet Drones - Kagari line is basically performing the same narrow, vertical Crusadia link climb. I think that link climb line is not as robust compared to when you can develop the board horizontally with more high-attack bodies. After all, most modern meta decks develop horizontally by putting multiple 3000 attack boss monsters with negates, instead of focusing all the resources into climbing up to 1 monster. So the Mekks just provide a more holistic gameplan IMO.
2) When playing Sky Striker Crusadia, I don't get to access Lib as much. This means on the Crusadia side, the most reliable gameplan is to climb to Equimax with Crusadia Krawler for 1 negate. Then the backrow is full of Sky Striker spells. To me, that does not feel like a pure World Legacy win condition since it's mostly the Sky Striker spells providing interactions; Equimax only has 1 negate 😭So I would not feel as hyped when I am dueling, and I would not be as confident in using World Legacy BGM in my replays 🤣
But I love Sky Striker too, because it was released around the same time as Crusadias in the OCG. I played SS Crusadia a lot in my early days. Currently, I have spent 8k gems and have not gotten alt art Kagari 😭 once I get her, I intend to properly test with Sky Striker engine again.
@@Cydver ty for ur detailed answer 😃. Do u know about em:p meowmine? I think this card is very interesting
@@Flaffiwauwau yes I tried it a lot in testing, I really like it!! The only reason it did not make it into my final build is because it is not a starter. It is a conditional extender, so sometimes I would draw brick hands with meowmine but no starter. I had to cut a lot of these extra cards for consistency. Maybe if World Legacy gets more starter cards in the future, there will be more room for meowmine. In my testing, if I already have combo in hand, also having meowmine is always good news because it boosts the ceiling of the board. But yeah, it's just not a core engine piece, and handtraps are needed to survive going 2nd...
Oh you renamed your channel
@@luami-chan8422 eh I did? I haven’t changed anything haha