Animation Bootcamp: 2018 Tricks of the Trade

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  • Опубліковано 3 лис 2024

КОМЕНТАРІ • 48

  • @morbid1.
    @morbid1. 6 років тому +41

    Animators need more love on GDC... too short

  • @reke9942
    @reke9942 6 років тому +43

    Honestly GDC is a gold mine of information. Really appreciate the content.

  • @morbid1.
    @morbid1. 6 років тому +34

    Gwen is master in tech animation...

    • @RocketFriday
      @RocketFriday 6 років тому +8

      and I love her confidence,
      "We hit it perfectly and have no time for questions!"

  • @NihongoWakannai
    @NihongoWakannai 6 років тому +10

    Joe han talked about drawing on your monitor, but all the things he uses it for I can do in-program. Blender has a feature that can show the movement of points over the frames as a connected line, and I use the cursor to mark contact points.
    Hotkeys for orthographic camera are also default in blender.
    If blender has these, surely maya and C4D would have them.

  • @luciger_globus
    @luciger_globus 6 років тому +9

    Gwen Frey, thank you so much I was about to make the mistake of authoring so many turn animations for a student project. So excited about this!

  • @elainascott7496
    @elainascott7496 5 років тому

    I'm getting back into Games Development after 10 years and this is just a goldmine!

  • @junbozuo6474
    @junbozuo6474 5 років тому +2

    The first and the last guy are brilliant...

    • @John-X
      @John-X 4 роки тому

      He kept smacking his lips...i hate that

  • @ArnaudMEURET
    @ArnaudMEURET 4 роки тому

    Turns out that black & white stripes are the best to accurately grasp all the subtleties of a character’s motion.

  • @taufanaugusta8884
    @taufanaugusta8884 6 років тому +2

    Kudos for Gwen, i learned a lot.

  • @edenelegiac
    @edenelegiac 6 років тому +18

    I clapped at my desk cause I'm a rebel.

  • @sivag2453
    @sivag2453 6 років тому +1

    Really useful content for animators, thanks to GDC ...look forward to see more related tips in future .

  • @Vekkq
    @Vekkq 6 років тому +2

    thank you

  • @pkminpkmon
    @pkminpkmon 6 років тому +2

    Aww James Benson's thumbnails of the games he's worked on XD

  • @rolandojr.4044
    @rolandojr.4044 5 років тому +1

    Does anyone have any resource related to what Gwen ( the last panel ) talked about, I pretty much got the basics of game programming and need to learn more. Hopefully the resource is in Unity but I'll still take anything

    • @kabeltelevizio
      @kabeltelevizio 5 років тому

      She was using Unreal, I think. I am not sure, how similar Unity's animator is.

  • @Sp1derFingers
    @Sp1derFingers 6 років тому +8

    NO CLAPPING

  • @Kallyanna
    @Kallyanna 3 роки тому

    Guy #2 Told it like is IS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! yeah he did not talk about what the panel was about.. except that.. yeah most animators do the hoody thing.. my husband included! (He's also the programmer!!!!!!!!!!!! so that also tilts there) I actually linked this vid to one of our business partners for #2's advice

  • @minaaris
    @minaaris 6 років тому +2

    I really appreaciate these conventions you people are doing, but the second guy didnt understand what was asked from him

  • @TheNSJaws
    @TheNSJaws 6 років тому +3

    would've been super great if they had more time to expand on everything
    anyone got any idea on where to find more info on each of these topics?

    • @gwenfreytheta9649
      @gwenfreytheta9649 6 років тому +5

      If you have any specific questions feel free to ask on twitter. We are all very active! I'm Gwen Frey (@diregoldfish)

    • @goldroger9990
      @goldroger9990 6 років тому +4

      GwenFreyTheTA hey you are the don't clap lady.

    • @TheNSJaws
      @TheNSJaws 6 років тому +1

      Sadly, nothing in particualr. I'm interested in the general expanion on each topic, which, I assume would take up the time of a full 30 minute presentation each.

  • @maxismakingstuff
    @maxismakingstuff 6 років тому

    These talks were great.

  • @maxismakingstuff
    @maxismakingstuff 6 років тому +3

    Does anyone know what facial tracking software was used at 4:36? Or have any to recommend?

    • @FrameMachine
      @FrameMachine 6 років тому +1

      It's most likely Faceware. I'd recognize those markers anywhere.

  • @pawpotsRS
    @pawpotsRS 4 роки тому +1

    the second panel what?

  • @Bella_Rei
    @Bella_Rei 4 роки тому +1

    HELP, I need extra ears, at 0:28 does he say "[...] and then a cancelled boy simulator"...
    and then the picture is of a news story about Kinect being a disaster?...
    DID THIS GUY WORK ON PROJECT MILO?!

    • @Paul-to1nb
      @Paul-to1nb 5 місяців тому

      He had to have been talking about Milo lol. Still hurt that never came out, but it was also way ahead of its time. Maybe modern AI could do it?

  • @alperozgunyesil
    @alperozgunyesil 6 років тому

    gold

  • @tacticslc4805
    @tacticslc4805 6 років тому

    I like the thumbnail

  • @Radicalshikami
    @Radicalshikami 6 років тому +5

    i want to hear tips from the animator guy of nier: automata

    • @reke9942
      @reke9942 6 років тому +1

      Have you seen the GDC talk solely from the neir animator guy?

  • @matt4193
    @matt4193 6 років тому +1

    Three-keyframe-Scout OP pls nerf

  • @herpderp1750
    @herpderp1750 2 роки тому

    Most of Joe Han's tricks are old school, and replaced with a much cleaner/faster process in anim-bot