"I going to phase-out our stalker. That thing doesn't really go well with our team cohesion. It is very slow." Stalker is the same exact speed as your atlases, king crabs and nightstar. It fits team cohesion just fine. Lol
I can confirm that the order is important. Second position moves on your right side, third position moves on your left, and last position moves behind you and acts as the main support role, so long range weapons like LRMs and PPCs on your 4th position is ideal, while the other two tend to run forward to engage enemies as brawlers.
Also, long-range PC (#1) & #4 mechs, & short-to-mid-range #2 & #3 will minimise the "double-triggering" experienced in-episode. If the PC falls back upon significant contact, while 2 & 3 hopefully "naturally" flank somewhat, there will be a nice canonical (in case of dakka) cone of fire formation in which the enemy center is engaged by all 4 members at their effective range bands. \ _ _ /
Very good to know, but then you wonder why the interface doesn't reflect this. There should be some sort of indication, perhaps a group of four small dots with one of them lighting up to indicate which position the mech will be taking in battle. I am constantly surprised at the discrepancies in game quality. Combat is excellent, but many basic functionalities still haven't been implemented yet.
@@BigSlimyBlob you are fantasizing about a perfect world... I agree with you that that would be extremely useful and cool as well.... But the world is far from perfect
hes not, not at all, its what we used to get in the "good old days" to put it colorful, u pay full AAA game price, u get a full aAA game, with full campain and ALL systems in place and working to create an experience, these days games get pushed out and then patched over months or even years until the product finaly can call itself AAA for real.. thats just lazy and a shame, and ppl constantly accepting it are partly at fault because obviously gave devs heared it so often that they now think that sok.. well its not
I came here to say this when I heard him say at about 27:50 that as soon as the enemy dropped mechs there it was over. No, it was over when you abandoned your battle plan and sprinted into melee range. You could have held that high ground with your long range lance like you had planned, long enough to destroy the comms objectives without getting into a fisticuffs with heavy short range mechs.
The original narc missile attached a beacon to the Target. Once the beacon was attached to a mech every missile that was fired on the battlefield redirected itself to that mech that had the Narc beacon attached. also the pilot would hear the beep beep of the beacon inside his cockpit it was very intimidating
I'll leave my two cents about the hero Battlemaster: it's amazing. Sure, the burst is not that great but SRM4 still pack a punch and they fire quite fast. 6ML and 3 SRM4+a (or not if you want more heat sinks) make for a simple mech, but potent. Especially considering it runs 64 kph, you can run around and backstab mechs for days if you have some buildings to hide. Also, that kind of spawn is the reason I consistently drop in a brawler, and the nastiest I can drop. The AI can deal with stuff at long range, I can crack open those who dare getting in range.
You lance build was great. The long range lance works perfectly. You just need to approach your mission way points in a way that triggers them individually instead of 2 at once like you did. However, sometimes it is unavoidable. On your map you could have done each one separately. Also, your long range lance is sometimes too good on assassination missions because they kill your targets before you can ID them. I usually hold them off at 1000m before I go in only as far as is necessary. Then I get back or call them forward. Depends on terrain generally.
Love the Nightstar mech. You are right about the order of the mechs and how they work in game ,at least from what i saw. I would drop the 2 mediums for a single large laser on the Highlander.
things went south (33:50) when you did not stick to your own plan. You left the high ground position before all targets were gone, went into the valley and then they dropped on you. The AI is not very clever and needs you to constantly give orders to avoid them doing things by themselves. Especially as they can not know your battleplan. It would be a cool feature to implement some more basic orders like: - fire from this position. - defend position - attack units of type X (light, med, tanks etc.) As well as various formations with the option to assign certain positions within that formation...
Hey! You made it to my stomping grounds! Except in my game they are already the FRR, my second favorite faction. I've bought two Annihilators down in Gunzburg already. Head hunting dakka monsters that they are.
Think I gave up on begging to tweak the audio because of severe lack of awareness to sound. Maybe we all have lost our eardrum sensitivity or just thr mental sensitivity to sound so as long as we got picture and can understand the speech? => *"perfect* .. lemme watch another episode!"
I actually love running the Heavy Metal Highlander. It's torso twist rate seems higher then most assaults, and the ballistic arm mount aims beautifully. You end up being able to snap the gauss around target to target and quickly lay into close mechs with SRM's. It just feels right.
Curious question: Baradul keeps mentioning that the Stalker is particularly slow. In the last, idk, 5 videos or so. Isn't he aware that a Stalker is just as "fast" as an Atlas, Highlander and most other assault Mechs? I think it was two videos ago where he didn't want to take a Stalker to a mission, because it was to slow. Even though he had an Atlas in the lance. Or am I missing something?
You get dual Gauss level 1 (level 2 not that much better I've never seen higher) and er ppc level 4 it has the same projectile speed. Head shot head shot head shot on everything but an Archer and rifeman (the head hotbox is wierd on those)
I use two maxed ac/20 burst fires with an er large on my nightstar. I can one shot lights and mediums and kill most heavys in 2-3 volleys. Such a fun build, if a bit overkill
What I always do with my Long range Lance is I get close to an objective like within 1000m then I command Lance to hold position that overlooks me and objective, I take only my mech into objective area to trigger and watch hellfire rain down from behind lol, works like a charm, also I will keep my front facing towards objective while reversing to rest of lancemates...
I like the Stalkers, even in the late game. I use the STK-3f with 2x ER PPCs, 2x LRM 10 Artermis ST and 4x Medium Lasers, 2 Double heat sinks and the rest for armor, ammunition and single heat sinks. The AI performs fantastic with it, if you just park it on high ground. That is how I beat the late game raids and warzones. just long range mechs and let the AI stay on high ground, while you advance. It is a more tactical, cover and advance play style, but I find it quite fun. EDIT: Also, the Kaiju with 4x ER PPCs, LBX 10 solid, LRM 10 st is just a monster in AI hands.
Hey Baradul, how you finding that Nightstar? You seem to be liking it quite a lot due to the Gauss rifles. Have to say, the Gauss'es are looking and feeling a lot better than MWO's ones. Holding the trigger down to charge before firing. Yeah, real mech killer weapons. (Still not done yet; stay still for a few more seconds!)
I wish they would fix the particle effects for the gauss. the effects seem to stay parented to the weapon so it looks really wierd when you move the mech after firing with the particle effect following the aim. probably effect the rest of the weapons but its really apparent with the gauss
If a pilot is injured or a mech needs repair, you can select it in the mission screen and hit the ready button. It will ask if you want to wait till they are ready. You hit yes and then you launch after the days tick past. It's a lot easier.
nightstar best build is dual ac20, 1 erppc, 2 mpulse, 1 spulse and fill mech with double heatsink also this isnt like MWO, you need to build well rounded mechs, especially for your lance. you can be more singular spec like brawl or sniper.
Bought a 9J in MWO when HSL quirk hit, tried to use the Gauss PPC combo and it was a disaster. Converted it to a twin RAC5 and 6 Medium(Pulse) Lasers, turned out to be the most devastating mech I took to the field.
I dunno, man, that BLR-1GHE is a monster. I put 4 SRM4's in it, and I've kept it as an active mech after the endgame, where most of my contracts are 400 tons.
I've had a hard time with getting the feel of gauss rifles, because you can't see the trajectory of the round very well, due to the glittery particle effects. It's kind of "shoot/sparkels/did I hit it?" kind of feel to the weapon.
They really need to add a background to the damage display. The same thing happens to me in certain environments, where you can't actually read the display properly because it blends in with the terrain or sky or something like that.
Poseidolon that’s not exactly a multiplayer if you can only play with your friends and not public, also... the so called friends can’t even use their own mech, they have to be preconfigured by you
It's tied in to the host's game and the other players take the roles of the ai pilots. If we could join with our own commanders maybe we could get paid like the ai do, which could carry over to everyones singleplayer game. Or bring one of our own mechs like you said, would be great, but either way it'll need a fairly big redesign of the multiplayer.
Does anyone have an idea where in the map the Nightstar can be found as a rare mech? I know it can be bought as such (i.e. not as a campaign reward) but I haven't had any luck.
Ditch the LRM 10 for an SRM 6. It deals WAY more damage. The only drawback is that it's hotter and shorter range. But you only need 1 T of ammo, so you save a lot of weight with the move to add more head sinks. You can compensate the range loss by turning the AC 10 into an AC 5 with the same amount of ammo, adding more armor and head sinks with the weight saved there.
I see how quickly you can do the kills with the gauss cannons and it makes me wonder about the damage output rating. I mean you can configure the nightstar with dual gauss one ppc two medium and one small laser with a total damage between 60-70 depending on the weapon tiers and this thing kills quicker than a 3H stalker with four medium lasers two lrm 20 and two srm6 with a damage rating above 120.
Ignore the damage ratings, at least when you're the one piloting the mech. I'm well beyond the campaign with a crapload of missions done, and I haven't found any weapon configuration that kills faster than Tier 4 dual Gauss rifles. While things like dual AC20 BF's, LRM20's, etc. have high damage, the damage tends to get SPREAD OUT over the mech. Gauss rifles do lower damage BUT enable you to do PINPOINT damage at a specific mech part. If you're really good at aiming you can do try doing headshots, but it's not really necessary. Personally I do consistent center torso and it only takes several shots, depending on the mech. All of this you can do at long range, which puts you at less risk compared to say, running dual AC20's/AC20-BF's (which I did for a long time), which requires you to be in short/brawling range. My favorites for the dual Gauss builds would be the Nightstar with an ER PPC, and the Cyclops Sleipnir (CP-S) hero mech with two torso- (instead of arm) mounted Gauss rifles and 3 MP lasers. The latter has the advantage of moving faster at 64.8 kph. I also run single Gauss with 2 PPCs, LRM 20 and 2 medium lasers on a Atlas AS7-K. The latter is good for missions with heavy missile fire (lot of vehicles or mechs with LRMs) because it can mount an AMS which makes your mech more resistant to missile fire (it doesn't seem to work well on SRMs though and is more for LRM defense).
Depends where you are in the game, later on double heatsinks are fairly easy to find and they aren't expensive. I have something like 70 in reserve aside from the ones installed in my 12 mechs (average of around 4 per mech). I don't cringe at losing them, but rather tier 4 or 5 weapons.
ya the thing about headshots is the hitboxes don't seem to be in the right places, I think I've done more headshots with SRMs to the chest than with precision shots to the head
@@Joric78 Well, Bara IS an engineer, so they may be righter than I am. The dictionary agrees with this notion and it seems I am wrong. I just never heard it used in this manner, perhaps convention uses it with objects? As in "[This] Falsifies [That]". That'd make sense with the verbification of nonverbs english uses a lot. In either way, pedantism and semantics. Nevermind me.
Falsify (wiederlegen) is the less common (at least these days) use. But common in mathematics (As a german engineer Bara had A LOT of that during university) when you do reductio ad absurdom or prpositional logic (Both part of the coursework, ask me how I know)
All mechs have CASE automatically, in every location. I had MG ammo light off in my leg and the explosion only took out the leg, not the associated torso.
I find the Nightstar ends up working out better when you replace the Gauss' with two AC/20's. Shootouts in this game almost always end up sub 500m range, and it's frustrating as all hell but it seems like long range tactics don't really work out
Not really, I use dual Gauss rifles exclusively nowadays and it's far safer (less damaging) than using AC20s. There are always a lot of opportunities for hitting Mechs at long range AND it doesn't matter if they close in to 500 meters away or 20 meters because you can use Gauss rifles at point blank range if you need to. In fact I always blast circling light/medium mechs at near point blank range with dual Gauss and the light 'Mechs often crumple with a single hit.
No, he means Falsify. "Falsifiability" is a concept in Philosophy of Science. Like in Karl Popper theories. No biggie, but better to know what he is talking about before correcting him
@@danilonascimento9866 Two things I'd point out. 1) you are right, I just looked it up, thanks for that. 2) do you think the snark in your answer helped or distracted?
@@balgillow First: I'm glad to help! And I really recommend reading Popper's philosophy, especially where he separates science from pseudoscience. It should be taught in schools! Second: Internet toxicity infects me sometimes, so I think I respond cynically or with snarkyness as a defense mechanism as it is relatively rare to find someone like you, who when pointed out, does not react in a hostile manner and because of it, this time I was a hostile asshole, and for it I sincerely apologize
@@davidyu4998 Yeah, only problem the Cyclops Sleipnir is really hard to get. Got to be really diligent in visiting the Industrial Hubs later on in the timeline.
@@R2700x I got it very early in the campaign, when I was running 50-60t mechs. Never seen one since and I'm in 3080 or so. It completely changes how you play the game, really. With dual AC20 it deletes anything in 2-4 salvoes. 52 pinpoint damage + 18 for the lasers. Once headshotted a stalker @ 500+ meters. And it can demolish cities at 1400+ meters. So yeah. Sleipnir for the win!
only when u get in a certain range of them, before that they are not marked at all (the start where he shoots the Cicada, i didnt see any markings whatsoever
Do you read comments? I told you already that the number of mechbay determines the possition of your lancemate in the formation. It is confirmed, you do not have to do a reasearch, just read comments.
No idea why U dislike chainfire so much (I'm a dedicated viewer of this series).. *chainfire* , especially on a mech with *such powerful* guns *will employ your target* with a more continuous, distracting hit and maybe even *less time between hits to re-aim & resume accurate fire on you* .. why even give an enemy mech such long breaks to breathe?
There are two reasons why pure long-range lances aren't that good in this game. The first, as you found out in the most painful way, was that the enemy can drop brawlers right on top of you. The other is that mission objectives don't show up until you physically move close to them. I don't know if it's like this on purpose (to discourage players from just shooting everything down from a distance) or if it's just bad design, but if you're hoping to complete missions at extreme range, it usually won't work all that well. Shame.
They're good foor raid & assassination mission. Just don't rush to the objectives early. Poke the enemies & clean tanks, turrets, and flyers from distance.
@@ZuhriaAlfitra Oh, did they fix the bug where, if you kill an assassination target before getting close to it, you can't complete the mission anymore? Because then it would become viable. Still risky, but viable.
My go to lance is pure long range (LBX slug, PPC, LRM, etc.) and I don't have any problems. If something drops on us, I focus the largest target, because I know I can take it down better than the AI, and leave the AI to deal with tanks and such. I think that was the problem Bara ran into here. He did the exact opposite.
@@BigSlimyBlob I've only triggered the assassination bug once, attacking from 1-1.5km away, but there were many issues on that mission. Usually, I just shoot one of the buildings where the target should be and they come running out to meet me, and then move closer to the target spot to trigger it after they are dead.
@@Artificer1911 Well, the LB 10-X SLD is an awesome weapon at almost any range, I think it's great insurance in case you get into a close fight. But yes, the response here was a bit odd. Normally you do want to take tanks out first since they go down quickly so I understand why that would be his first reaction, but when those huge brawlers are right in your face, you need to forget the tanks and take out the threats quickly. An Atlas and a Stalker? That needs to go immediately.
Taking a break from that game. Im so tired of getting wrecked by those AI and spawns. Getting swarmed by 7-8 mechs during a demolition mission is really getting on my nerves. I cant deal with this shit anymore. Ill wait for mods (the spawn mod helped a bit but doesnt seem to fix anything during the demolition missions) and/or patches/updates. My last mission ended up with me ragequitting because I did not even reach my demo objective that I was 90% dead on my king Crab, and all my teammates were at 50% while still having shit spawn left and right from nowhere .....did I say I did not even start damaging the structure? ...bullshit
There are some unusually difficult demolition missions, with a ton of mechs/vehicles, which isn't reflected in the mission difficult rating. However, most demolitions missions (up to the 95 difficulty rating) are manageable. Easiest way is to hit the mechs at long range with focused fire one at a time. Order your lancemates to focus on just one mech instead of letting them pick their targets, while you lend support fire and take care of of tanks, turrets and aircraft. BUT in the end, disposing mechs quickly is highly dependent on YOU. For example, I can often kill a single assault mech quicker by myself compared to 2 or 3 lancemates (also in assault mechs) focusing fire on a single assault mech. If you're not using dual Gauss rifles, now is the time to do it since it's the best way to kill mechs quickly despite the lower damage ratings.
first time see that ai deploy k2 hero mech this catapult k2 is a hero mech only catapult with ppc download less enemies respawn mod this mod change how enemies respawn.
Is it me or the game is utterly boring? There are maybe 6 type of missions and that is what repeated... the torurial and the mission after seems to be the only interesting missions. The rest is just boring...
@@omgilovesteak6484 just another thing that does not make sense... they introduce something that would be semi okeyis in war zone or defense..... but not really caus it's not in the rest of the game.. not to mention the enemy drops/spawns are always land on your head... there is literally no time to try to navigate your self to one of the repair bay the enemy would just wreck it while you are inside it. So yeah i think this is most likely an alpha or maybe... MAYBE a beta game... not going to pay for unfinished garbage like this...
I hate the awful misuse of military jargon in this game. They're not "tangos", they're military! "Tango" means *terrorists*! Also wow, that was a cheap enemy spawn. Baradul: "This long-range lance sure is working great!" Surprise Atlas: "No, it's not."
At least it didn't spawn this time, but was properly dropped and you can blame the player for not paying attention to the dropship. The magically teleporting surprise demolishers in your back are way worse, IMO.
a Bandit can be a plane/ship/vehicle that has been located and is perceived as a threat, while a Tango is a target that has been identified as positively hostile and is being or about to be fired upon.
"I going to phase-out our stalker. That thing doesn't really go well with our team cohesion. It is very slow."
Stalker is the same exact speed as your atlases, king crabs and nightstar. It fits team cohesion just fine. Lol
Sound reflection. Thank you.
I dunno how you make it to the end of the game and not notice that lol
I can confirm that the order is important. Second position moves on your right side, third position moves on your left, and last position moves behind you and acts as the main support role, so long range weapons like LRMs and PPCs on your 4th position is ideal, while the other two tend to run forward to engage enemies as brawlers.
This is in line with my observations.
Also, long-range PC (#1) & #4 mechs, & short-to-mid-range #2 & #3 will minimise the "double-triggering" experienced in-episode. If the PC falls back upon significant contact, while 2 & 3 hopefully "naturally" flank somewhat, there will be a nice canonical (in case of dakka) cone of fire formation in which the enemy center is engaged by all 4 members at their effective range bands. \ _ _ /
Very good to know, but then you wonder why the interface doesn't reflect this. There should be some sort of indication, perhaps a group of four small dots with one of them lighting up to indicate which position the mech will be taking in battle.
I am constantly surprised at the discrepancies in game quality. Combat is excellent, but many basic functionalities still haven't been implemented yet.
@@BigSlimyBlob you are fantasizing about a perfect world... I agree with you that that would be extremely useful and cool as well.... But the world is far from perfect
hes not, not at all, its what we used to get in the "good old days" to put it colorful, u pay full AAA game price, u get a full aAA game, with full campain and ALL systems in place and working to create an experience, these days games get pushed out and then patched over months or even years until the product finaly can call itself AAA for real.. thats just lazy and a shame, and ppl constantly accepting it are partly at fault because obviously gave devs heared it so often that they now think that sok.. well its not
Builds long range team, spends five minutes talking about long range.
Goes into mission and engages at knife fighting range.
Brilliant!
I came here to say this when I heard him say at about 27:50 that as soon as the enemy dropped mechs there it was over. No, it was over when you abandoned your battle plan and sprinted into melee range. You could have held that high ground with your long range lance like you had planned, long enough to destroy the comms objectives without getting into a fisticuffs with heavy short range mechs.
The original narc missile attached a beacon to the Target. Once the beacon was attached to a mech every missile that was fired on the battlefield redirected itself to that mech that had the Narc beacon attached.
also the pilot would hear the beep beep of the beacon inside his cockpit it was very intimidating
the spawn mods really good btw fixes the " oh poop" moments when they seam to just appear everywhere, ty for the good vids
wow that avatar looks like... *checks*
a fellow capsuleer :)
I'll leave my two cents about the hero Battlemaster: it's amazing. Sure, the burst is not that great but SRM4 still pack a punch and they fire quite fast. 6ML and 3 SRM4+a (or not if you want more heat sinks) make for a simple mech, but potent. Especially considering it runs 64 kph, you can run around and backstab mechs for days if you have some buildings to hide.
Also, that kind of spawn is the reason I consistently drop in a brawler, and the nastiest I can drop. The AI can deal with stuff at long range, I can crack open those who dare getting in range.
Just as I sat down for lunch! Perfect timing, thanks bara!
You lance build was great. The long range lance works perfectly. You just need to approach your mission way points in a way that triggers them individually instead of 2 at once like you did. However, sometimes it is unavoidable. On your map you could have done each one separately. Also, your long range lance is sometimes too good on assassination missions because they kill your targets before you can ID them. I usually hold them off at 1000m before I go in only as far as is necessary. Then I get back or call them forward. Depends on terrain generally.
Love the Nightstar mech. You are right about the order of the mechs and how they work in game ,at least from what i saw. I would drop the 2 mediums for a single large laser on the Highlander.
things went south (33:50) when you did not stick to your own plan. You left the high ground position before all targets were gone, went into the valley and then they dropped on you.
The AI is not very clever and needs you to constantly give orders to avoid them doing things by themselves. Especially as they can not know your battleplan. It would be a cool feature to implement some more basic orders like:
- fire from this position.
- defend position
- attack units of type X (light, med, tanks etc.)
As well as various formations with the option to assign certain positions within that formation...
Hey! You made it to my stomping grounds! Except in my game they are already the FRR, my second favorite faction. I've bought two Annihilators down in Gunzburg already. Head hunting dakka monsters that they are.
Think I gave up on begging to tweak the audio because of severe lack of awareness to sound. Maybe we all have lost our eardrum sensitivity or just thr mental sensitivity to sound so as long as we got picture and can understand the speech? => *"perfect* .. lemme watch another episode!"
11:18 ... Bara cockpit shaming thunderbolts.
Keeps talking about atalkera being slow, while piloting nightstar and atlas in lance, both trudging along at the same pace as the stalker.
Tfw he sells Nik's Victor. It's okay, we didn't need those coordinates, it's fiiiiiiiine.
I actually love running the Heavy Metal Highlander. It's torso twist rate seems higher then most assaults, and the ballistic arm mount aims beautifully.
You end up being able to snap the gauss around target to target and quickly lay into close mechs with SRM's.
It just feels right.
makes me want to try a victor with a gauss as well since it could mount an ac20
If you've ever max-graded a Nightstar..... two G5 Gauss is an experience like no other. 💯 godlike
💥☠️💥
Curious question: Baradul keeps mentioning that the Stalker is particularly slow. In the last, idk, 5 videos or so.
Isn't he aware that a Stalker is just as "fast" as an Atlas, Highlander and most other assault Mechs?
I think it was two videos ago where he didn't want to take a Stalker to a mission, because it was to slow. Even though he had an Atlas in the lance.
Or am I missing something?
Dunno maybe he had board Head battle masters and cyclops z those are faster than normal I think they do 64.
His stalker has no long range weapons. The Atlas is slow but has LRMs to help until it get into the battle
@@heavynova yh I think he means its slow for the tonnage, being light for an assault mech but still the same speed as the biggest ones.
that because he fielding the Stalker with heavies
@@striderx2048 He doesn't have any heavies except the Warhammer. Which is his last 68 km/h Mech.
You get dual Gauss level 1 (level 2 not that much better I've never seen higher) and er ppc level 4 it has the same projectile speed. Head shot head shot head shot on everything but an Archer and rifeman (the head hotbox is wierd on those)
I use two maxed ac/20 burst fires with an er large on my nightstar. I can one shot lights and mediums and kill most heavys in 2-3 volleys. Such a fun build, if a bit overkill
burst fire 20's are horrible weapons, for such a short range gun there's no reason not to make them pin point standard versions.
Lol BF is trash, the pinpoint reg ac/20 is alot better. The nightstar really benefits keeping the dual guass. especially in the last few missions
Results speak for themselves 🤷♂️
This is a single player game. Not competitive in any way, and it's still a viable build. Stop being aids
Just gaus and er ppc and skill you one shot EVERYTHING if you can find a head
What I always do with my Long range Lance is I get close to an objective like within 1000m then I command Lance to hold position that overlooks me and objective, I take only my mech into objective area to trigger and watch hellfire rain down from behind lol, works like a charm, also I will keep my front facing towards objective while reversing to rest of lancemates...
Is it a mod that moves the minimap to the left instead of centre bottom ?
I like the Stalkers, even in the late game. I use the STK-3f with 2x ER PPCs, 2x LRM 10 Artermis ST and 4x Medium Lasers, 2 Double heat sinks and the rest for armor, ammunition and single heat sinks.
The AI performs fantastic with it, if you just park it on high ground.
That is how I beat the late game raids and warzones. just long range mechs and let the AI stay on high ground, while you advance. It is a more tactical, cover and advance play style, but I find it quite fun.
EDIT: Also, the Kaiju with 4x ER PPCs, LBX 10 solid, LRM 10 st is just a monster in AI hands.
Baradul:*fucks shit up*
Enemy: *deploys an absolute shit tonne of reinforcements*
Baradul: Ok I get it, you don't like me
Lmao that was awesome
27:30 omg!
You took a bath on that one brother.
Lol
Hey Baradul, how you finding that Nightstar? You seem to be liking it quite a lot due to the Gauss rifles.
Have to say, the Gauss'es are looking and feeling a lot better than MWO's ones. Holding the trigger down to charge before firing. Yeah, real mech killer weapons. (Still not done yet; stay still for a few more seconds!)
Check the previous two videos
If you've ever max-graded a Nightstar..... two G5 Gauss is an experience like no other. 💯 godlike
💥☠️💥
How come you don't group weapons for the A.I.?
What do you mean? I am noob :D
I wish they would fix the particle effects for the gauss. the effects seem to stay parented to the weapon so it looks really wierd when you move the mech after firing with the particle effect following the aim. probably effect the rest of the weapons but its really apparent with the gauss
Agreed it looks cheap and lazy, it should trail behind wherever the cannon's barrel is currently moving.
If a pilot is injured or a mech needs repair, you can select it in the mission screen and hit the ready button. It will ask if you want to wait till they are ready. You hit yes and then you launch after the days tick past. It's a lot easier.
nightstar best build is dual ac20, 1 erppc, 2 mpulse, 1 spulse and fill mech with double heatsink
also this isnt like MWO, you need to build well rounded mechs, especially for your lance. you can be more singular spec like brawl or sniper.
In your defence, they did kinda drop that lance right on your head. :P
Bought a 9J in MWO when HSL quirk hit, tried to use the Gauss PPC combo and it was a disaster. Converted it to a twin RAC5 and 6 Medium(Pulse) Lasers, turned out to be the most devastating mech I took to the field.
I dunno, man, that BLR-1GHE is a monster. I put 4 SRM4's in it, and I've kept it as an active mech after the endgame, where most of my contracts are 400 tons.
I meant 3 SRM 4's...
I've had a hard time with getting the feel of gauss rifles, because you can't see the trajectory of the round very well, due to the glittery particle effects. It's kind of "shoot/sparkels/did I hit it?" kind of feel to the weapon.
Thanks for the video.
I'm pretty sure that in the last mission there was a mech repair bay in the first base. Good way to minimize damage effects
Getting minimal damage while using long range works. But only if you are not storming into heavy opposition like it's CoD ;-)
Do you know if the new MechWarrior mercenaries game has the Corsair
It does not.
@@cszolee7979 I really wish it did
They really need to add a background to the damage display. The same thing happens to me in certain environments, where you can't actually read the display properly because it blends in with the terrain or sky or something like that.
how do you get the crosshair with the six squares ?
It's an option in the gameplay menu, for showing weapon cooldown
This game has so much potential... I hope they add more content and the multiplayer function in the future.
It already has multiplayer.
Poseidolon that’s not exactly a multiplayer if you can only play with your friends and not public, also... the so called friends can’t even use their own mech, they have to be preconfigured by you
It's tied in to the host's game and the other players take the roles of the ai pilots. If we could join with our own commanders maybe we could get paid like the ai do, which could carry over to everyones singleplayer game. Or bring one of our own mechs like you said, would be great, but either way it'll need a fairly big redesign of the multiplayer.
Go play MWO for multiplayer. Thank fck for a single player mech game where you don't need to put up with a bunch of COD morons.
Does anyone have an idea where in the map the Nightstar can be found as a rare mech? I know it can be bought as such (i.e. not as a campaign reward) but I haven't had any luck.
U have to play the campaign
What is the laser with an orange bar? Like an "exotic" weapon?
Tier 5
Tier 5 weapons (not just lasers) look like that. They're very hard to find, so it would be very good not to lose them.
Any tips for outfitting the centurion right at the beginning?
Med las for coptors, a.c. 5 burst, or ac 10 for mech n tanks, missile of choice(lrm 10 or srm 4) for dps n what play style you most comfortable with
@@lostree1981 So the classic TRO 3025 Centurion
Ditch the LRM 10 for an SRM 6. It deals WAY more damage. The only drawback is that it's hotter and shorter range. But you only need 1 T of ammo, so you save a lot of weight with the move to add more head sinks. You can compensate the range loss by turning the AC 10 into an AC 5 with the same amount of ammo, adding more armor and head sinks with the weight saved there.
I see how quickly you can do the kills with the gauss cannons and it makes me wonder about the damage output rating. I mean you can configure the nightstar with dual gauss one ppc two medium and one small laser with a total damage between 60-70 depending on the weapon tiers and this thing kills quicker than a 3H stalker with four medium lasers two lrm 20 and two srm6 with a damage rating above 120.
Ignore the damage ratings, at least when you're the one piloting the mech. I'm well beyond the campaign with a crapload of missions done, and I haven't found any weapon configuration that kills faster than Tier 4 dual Gauss rifles. While things like dual AC20 BF's, LRM20's, etc. have high damage, the damage tends to get SPREAD OUT over the mech. Gauss rifles do lower damage BUT enable you to do PINPOINT damage at a specific mech part. If you're really good at aiming you can do try doing headshots, but it's not really necessary. Personally I do consistent center torso and it only takes several shots, depending on the mech. All of this you can do at long range, which puts you at less risk compared to say, running dual AC20's/AC20-BF's (which I did for a long time), which requires you to be in short/brawling range. My favorites for the dual Gauss builds would be the Nightstar with an ER PPC, and the Cyclops Sleipnir (CP-S) hero mech with two torso- (instead of arm) mounted Gauss rifles and 3 MP lasers. The latter has the advantage of moving faster at 64.8 kph. I also run single Gauss with 2 PPCs, LRM 20 and 2 medium lasers on a Atlas AS7-K. The latter is good for missions with heavy missile fire (lot of vehicles or mechs with LRMs) because it can mount an AMS which makes your mech more resistant to missile fire (it doesn't seem to work well on SRMs though and is more for LRM defense).
21:34 - Aaaaannnndddd.... Why would you put double heatsinks on a brawler, that you know damn well they are going to lose them?
Can't speak for Bara, but I do it because I've got 120+ at this Point :D So literally, why not?
Depends where you are in the game, later on double heatsinks are fairly easy to find and they aren't expensive. I have something like 70 in reserve aside from the ones installed in my 12 mechs (average of around 4 per mech). I don't cringe at losing them, but rather tier 4 or 5 weapons.
In higher difficutly missions always put mechs with highest armor value on your right (mechbay 2) and left side (mechbay 3).
Thinking exact the same. Talking about long range attack and then walking into the middle of the mess
What mods is he using? The UI looks cool
non, its the old UI
ya the thing about headshots is the hitboxes don't seem to be in the right places, I think I've done more headshots with SRMs to the chest than with precision shots to the head
I forgot how unfinished this game feels without mechlab mods.
"Falsify" means to fake a result, not find a false result.
No, the same word has two meanings. He used it in the sense of falsifiable, which is correct.
@@Joric78 Well, Bara IS an engineer, so they may be righter than I am. The dictionary agrees with this notion and it seems I am wrong. I just never heard it used in this manner, perhaps convention uses it with objects? As in "[This] Falsifies [That]".
That'd make sense with the verbification of nonverbs english uses a lot.
In either way, pedantism and semantics. Nevermind me.
@@bhmand1669 Karl Popper, baby!
@@KyBr2000 Seems a bit old to be a baby. :p
Falsify (wiederlegen) is the less common (at least these days) use. But common in mathematics (As a german engineer Bara had A LOT of that during university) when you do reductio ad absurdom or prpositional logic (Both part of the coursework, ask me how I know)
You could see what you hit if you use zoom....
Should have taken the BattleMaster. For the brawl he got into it likely would have been better . . .
no case on the HGN?
but it has ferro...
All mechs have CASE automatically, in every location. I had MG ammo light off in my leg and the explosion only took out the leg, not the associated torso.
cool
clan case right away...
I wish this had serious hotas support. I just suck with the key board mouse..
that last mission tho.. the plan seemed great, but the game had other plans lol
lol engadin. another word from switzerland. and close to it a planet called "Pomme de Terre" which means Potato in french XD
I find the Nightstar ends up working out better when you replace the Gauss' with two AC/20's. Shootouts in this game almost always end up sub 500m range, and it's frustrating as all hell but it seems like long range tactics don't really work out
Not really, I use dual Gauss rifles exclusively nowadays and it's far safer (less damaging) than using AC20s. There are always a lot of opportunities for hitting Mechs at long range AND it doesn't matter if they close in to 500 meters away or 20 meters because you can use Gauss rifles at point blank range if you need to. In fact I always blast circling light/medium mechs at near point blank range with dual Gauss and the light 'Mechs often crumple with a single hit.
Think I know why the dad gave up that mech now. That cockpit seems to have a big, bright, bull's eye on it ;P
personally i dont use mech with arm mounted weapon system, make everything so much more easier :P
Just for info, "falsify"= fälschen. You mean "disprove". No biggie, but might be good to know!
No, he means Falsify. "Falsifiability" is a concept in Philosophy of Science. Like in Karl Popper theories. No biggie, but better to know what he is talking about before correcting him
@@danilonascimento9866 Two things I'd point out. 1) you are right, I just looked it up, thanks for that. 2) do you think the snark in your answer helped or distracted?
@@balgillow First: I'm glad to help! And I really recommend reading Popper's philosophy, especially where he separates science from pseudoscience. It should be taught in schools!
Second: Internet toxicity infects me sometimes, so I think I respond cynically or with snarkyness as a defense mechanism as it is relatively rare to find someone like you, who when pointed out, does not react in a hostile manner and because of it, this time I was a hostile asshole, and for it I sincerely apologize
@@danilonascimento9866 I doff my cap at you, sir.
what a wholesome comment chain ^^ so theres not all hope lost yet, im glad to see that, kudos to the both of u ^^
3030 and you're running 9 Assaults? Took me at least 15 years longer to have that.
Order does make a difference...
Prefer the dual gauss on Cyclops hero mech for the 64 kph speed.
That and the Gauss are in the side torso instead of the more exposed arms. I guess one can argue that the arms grant better aim.
@@davidyu4998 Yeah, only problem the Cyclops Sleipnir is really hard to get. Got to be really diligent in visiting the Industrial Hubs later on in the timeline.
@@R2700x I got it very early in the campaign, when I was running 50-60t mechs. Never seen one since and I'm in 3080 or so.
It completely changes how you play the game, really. With dual AC20 it deletes anything in 2-4 salvoes. 52 pinpoint damage + 18 for the lasers. Once headshotted a stalker @ 500+ meters. And it can demolish cities at 1400+ meters. So yeah. Sleipnir for the win!
@@cszolee7979 Awesome!
Right seen enough of these by now... I have NO clue how you go from MWO long-time veteran to complete franchise noob material in one title, but yep.
3:05 - Ummm.. Yea, bara, even in night vision, the yellow are friendlies. Clearly marked. Lol!
only when u get in a certain range of them, before that they are not marked at all (the start where he shoots the Cicada, i didnt see any markings whatsoever
Do you read comments? I told you already that the number of mechbay determines the possition of your lancemate in the formation. It is confirmed, you do not have to do a reasearch, just read comments.
Unfortunately, the game hot drops lances on top of you far too often to make a pure long range lance viable.
Rating !
Nightstar or King crab
the head recoil makes gauss feel horrible to use
No idea why U dislike chainfire so much (I'm a dedicated viewer of this series).. *chainfire* , especially on a mech with *such powerful* guns *will employ your target* with a more continuous, distracting hit and maybe even *less time between hits to re-aim & resume accurate fire on you* .. why even give an enemy mech such long breaks to breathe?
Why are you selling mechs when you have enough money? I just do not understand why you do not utilize the cold storage?
There are two reasons why pure long-range lances aren't that good in this game. The first, as you found out in the most painful way, was that the enemy can drop brawlers right on top of you. The other is that mission objectives don't show up until you physically move close to them.
I don't know if it's like this on purpose (to discourage players from just shooting everything down from a distance) or if it's just bad design, but if you're hoping to complete missions at extreme range, it usually won't work all that well. Shame.
They're good foor raid & assassination mission. Just don't rush to the objectives early. Poke the enemies & clean tanks, turrets, and flyers from distance.
@@ZuhriaAlfitra Oh, did they fix the bug where, if you kill an assassination target before getting close to it, you can't complete the mission anymore? Because then it would become viable. Still risky, but viable.
My go to lance is pure long range (LBX slug, PPC, LRM, etc.) and I don't have any problems. If something drops on us, I focus the largest target, because I know I can take it down better than the AI, and leave the AI to deal with tanks and such. I think that was the problem Bara ran into here. He did the exact opposite.
@@BigSlimyBlob I've only triggered the assassination bug once, attacking from 1-1.5km away, but there were many issues on that mission. Usually, I just shoot one of the buildings where the target should be and they come running out to meet me, and then move closer to the target spot to trigger it after they are dead.
@@Artificer1911 Well, the LB 10-X SLD is an awesome weapon at almost any range, I think it's great insurance in case you get into a close fight.
But yes, the response here was a bit odd. Normally you do want to take tanks out first since they go down quickly so I understand why that would be his first reaction, but when those huge brawlers are right in your face, you need to forget the tanks and take out the threats quickly. An Atlas and a Stalker? That needs to go immediately.
Could you get a diaper mod for a mech?
Taking a break from that game. Im so tired of getting wrecked by those AI and spawns. Getting swarmed by 7-8 mechs during a demolition mission is really getting on my nerves. I cant deal with this shit anymore. Ill wait for mods (the spawn mod helped a bit but doesnt seem to fix anything during the demolition missions) and/or patches/updates. My last mission ended up with me ragequitting because I did not even reach my demo objective that I was 90% dead on my king Crab, and all my teammates were at 50% while still having shit spawn left and right from nowhere .....did I say I did not even start damaging the structure? ...bullshit
Really? I've finished the game and I think I died only 3 times. Taking the mech for the job and controlling your lance is important.
There are some unusually difficult demolition missions, with a ton of mechs/vehicles, which isn't reflected in the mission difficult rating. However, most demolitions missions (up to the 95 difficulty rating) are manageable. Easiest way is to hit the mechs at long range with focused fire one at a time. Order your lancemates to focus on just one mech instead of letting them pick their targets, while you lend support fire and take care of of tanks, turrets and aircraft. BUT in the end, disposing mechs quickly is highly dependent on YOU. For example, I can often kill a single assault mech quicker by myself compared to 2 or 3 lancemates (also in assault mechs) focusing fire on a single assault mech. If you're not using dual Gauss rifles, now is the time to do it since it's the best way to kill mechs quickly despite the lower damage ratings.
Did he ever realize that he lost a pilot?
yes
Towards the end of the previous episode he did.
...disprove, not falsify. Falsify would be to lie.
first time see that ai deploy k2 hero mech this catapult k2 is a hero mech only catapult with ppc download less enemies respawn mod this mod change how enemies respawn.
Booo!!! You said you loved the black knight, what’s with the change of heart?
Is it me or the game is utterly boring? There are maybe 6 type of missions and that is what repeated... the torurial and the mission after seems to be the only interesting missions. The rest is just boring...
I always wondered why they have the repair bay in that one starter mission as if they were going to be in the rest of the game. I want them :D
@@omgilovesteak6484 just another thing that does not make sense... they introduce something that would be semi okeyis in war zone or defense..... but not really caus it's not in the rest of the game.. not to mention the enemy drops/spawns are always land on your head... there is literally no time to try to navigate your self to one of the repair bay the enemy would just wreck it while you are inside it. So yeah i think this is most likely an alpha or maybe... MAYBE a beta game... not going to pay for unfinished garbage like this...
2nd
Trying to game the AI support doesn't seem to be working well. I think you just have to accept that you are going to lose stuff.
I kind of feel like you may be trying to control the circumstances of combat when you cant really.
9
I have wanted Mechwarrior 4 in these new graphics, not these mechs...
Weniger Reden ... mehr spielen und alles wird gut!
Sag mal, M S, hast du zufällig vor Jahren BSGO gezockt? auf Alli seite, mit PsychoBob und co? oder nur zufällig der selbe Name?
@@IVI1k35 Nur Zufall.Habes zwar auch mal gespiel aber mit anderem Namen. Lang lang ists her^^
Armored core is better.:(
Still too much facecam
I hate the awful misuse of military jargon in this game. They're not "tangos", they're military! "Tango" means *terrorists*!
Also wow, that was a cheap enemy spawn.
Baradul: "This long-range lance sure is working great!"
Surprise Atlas: "No, it's not."
At least it didn't spawn this time, but was properly dropped and you can blame the player for not paying attention to the dropship. The magically teleporting surprise demolishers in your back are way worse, IMO.
If you say so.
maybe tango has another meaning in over a 1000 years...
Tango means target
a Bandit can be a plane/ship/vehicle that has been located and is perceived as a threat, while a Tango is a target that has been identified as positively hostile and is being or about to be fired upon.
dude shut up and just play the game. (maintain radio silence)
Uhm... nope! My content is to play AND talk. sorry if it doesn't appeal to you.
Wieder mal erster!