Dragon Isles - War of the Lance Era | DragonLance Saga

Поділитися
Вставка
  • Опубліковано 3 жов 2024
  • The Dragon Isles are made up of eight individual self-sustaining islands, if you could only locate them. Buy the Tales of the Lance boxed Set: www.drivethrur...
    Dragonlance Setting Playlist: • Dragonlance Setting | ...
    Like, Subscribe & Click The Bell
    Buy DLSaga Merch: dlsaga.com/shop
    Become a Member: / @dlsaga
    Buy Dragonlance Books: www.drivethrur...
    Buy Dungeons & Dragons Products: amzn.to/3Wq7ZYA
    #DragonIsles #TheAtlasOfTheDragonlanceWorld #TalesOfTheLance #WarOfTheLanceEra #DragonLance #Krynn #HeroesOfTheLance #DLSaga #DragonlanceSaga
    Transcript
    You should count yourself lucky if you can even locate them.
    Intro
    Welcome to another DragonLance Saga episode. My name is Adam and today we are going to talk about the Dragon Isles in the War of the Lance Era. I would like to take a moment and thank the DLSaga members, and invite you to consider becoming a member by visiting the link in the description below. You can even pick up Dragonlance gaming materials using my affiliate links. I am referencing The Atlas of the Dragonlance World, Tales of the Lance Boxed Set, and the War of the Lance sourcebook for this information. If I leave anything out or misspeak, please leave a comment below!
    Discussion
    The Dragon Isles are shrouded in mystery in this War of the Lance Era. There are sailors who claim to know exactly where they are located, and the individual islands that make up the Dragon Isles, but you would be hard pressed to find anyone who could actually deliver you to their shores. The name itself is also a bit of a misnomer, as only one of the islands is solely populated by Dragons. These eight islands are located approximately eighty miles north of the Cape of Nordmaar. The islands are individually named, from southwest to northeast as Tayol, Winged Majesty, Berann, Heart, Jaentarth, Misty Isle, Mind and Alarl.
    Indeed even the creation and geological structure of the islands are unknown. Some believe they were created through prehistoric volcanic activity, being composed of shafts and shards of pumice and obsidian. But just as many so-called experts insist they contain various outcroppings of limestone and sandstone, which points to more sedimentary origins. This could be a result of the Cataclysm helping shape some of the isles or simply one more unsolvable mystery surrounding these mysterious isles. Each island averages about ten miles in diameter, each also contains every terrain from lush plains to high mountains. Each island is a beautiful and idyllic world unto itself.
    As previously mentioned, locating these isles is near impossible. A captain may see the island out to sea, only to still be closing in on it by nightfall. Even the shape and size is said to change upon observation. Some sailors who have tried to find them will swear that they are in fact low lying clouds, and not islands at all. Others protest that they are nothing more than phantasmal visions not unlike mirages in the desert. In truth they are surrounded by a magical veil which shields them from view. Those few who would know the truth, claim that these islands are home to gold, bronze, and copper dragons in addition to huldrefolk, kyrie, Irda and shadowpeople. Only a true dragon can sense the call of the Dragon Isles and intentionally discover them.
    As the Dragon Isles lay within the tropical equator of Krynn, they stay warm year round. The extreme hot season lasts from Rannmont to H’rarmont, with a scant two months for a warm season. During the long summers, the air is steamy and the skies a fierce blue. The waves lap gently upon the pristine white sands of the isles. This seemingly ideal climate is disrupted by monthly storms which unleash torrential rain and furious waves in the sea. The storms may last for days, tormenting the shores. These storms help feed the vegetation of the islands, making each a veritable shrine to dense plant-life. The mountain slopes give way to the rainforests which act as husbandmen to the fauna, maintaining populations in manageable levels.
    Politically, each island is an ecosystem unto itself, with no actual unifying oversight. No resident of the isles is concerned with the world outside their communities, in fact many of them fled Ansalon to escape its prejudices and warfare. There are only a handful of settlements: Lief, Curriculum, Haedan, Watch, Perch, Vermis, and the City of Gold, also known as Auralastican. The last of which is the most organized society, as it is the place of dragons. And while they do engage in seemingly endless philosophical debate about philosophical ramifications of warfare and political alliances, none would ever act on them...

КОМЕНТАРІ • 20