Rahdo, the rule book does actually encourage you to do certain things simultaneously, such as visiting the market. And the turn structure of having everyone move simultaneously first lends itself to simultaneous actions; plus it allows for cooperative dungeon encounters.
There are "Hard Mode" suggestions in the instructions, one of which involves reallocating any threat tokens from failed quests to active quests or strongholds.
Interesting findings. They were almost nothing like my one gaming experience with this game! There was a lot of tension from the threat tokens, a lot of tension from low-level monsters that beat the living snot out of us consistently, not feeling like we had enough time to complete events or quests before new ones would push the old ones out and cause them to fail… I very much agree that looking for specific rules was a big bugbear which absolutely halted gameplay for an unreasonable amount of time. The main rule book doesn’t even have a handful of basic rules that are written in the “we’ll play it for you” tutorial scenario, so with our “we have a limited amount of time and opportunity to play, so let’s just get to campaign 1, chapter 1” situation, we couldn’t even find how to conduct combat in the MAIN RULE BOOK. I guess we should have planned our one opportunity to play to be the tutorial that plays itself for you, but that sucks. It’s been a month and a half and today is opportunity number 2. I’ll bring your findings to the table and see if we have a better time-specifically the more relaxed approach and taking turns at the same time.
I must admit, the idea of a chill game with an in-game timer is very appealing to me. I wish it had that same system with a combat system that was just a little deeper (from what I’ve seen). I would be tempted to Buy a copy from eBay, if it weren’t for the Chip Theory Games version coming out in a little bit. On the other hand, I bounced off of Too Many Bones after a while because the gameplay loop was too tight-exactly the opposite I want in a Skyrim game. 🎃
I've only played Skyrim the video game. I like the idea of simultaneous play because it would improve the gameplay and shorten the length, which will make it easier to get to the table. Thanks for the video!
Great discussion. Thanks for the information. might have to check it out at retail. Also, does this get released on new carboard every few years like the video game the last 11 years? :)
As they said, many rules are hard to find or easily forgotten, really important to remember the rule that a successful attack always deals at least one damage, so the combat is quite fast if you dont think too much about your actions
16:30 i will never understand why people say you'll be starving in Agricola. I bought the game hoping for that stressful experience, but it's just super lax to get all the food, and there is no real consequence or danger should you fail so hard as to starve either 🤷♂️
There would be minor things that would probably be affected, but honestly for the most part I think it could work. I haven't tried it, to be fair, but I feel like it wouldn't be that big of an issue.
they need glitches and bugs as easter eggs in the game since all bethesda games are usually a glitchy buggy mess until modders or devs fix some stuff. ;)
The "narrative experience" of this game really suffers due to feeble writing. By the way how would simultaneous playing work in practice?? I don't get it. Like, everyone just taking turns at their own pace?
Why? I keep coming back to this very question - why? I've played several Elder Scrolls games and still play Skyrim with lots of mods and Elder Scrolls Online too. Looking at all of these components spread out over a massive amount of table space, makes me ask why as also a boardgamer would I want this experience. Why do this when you can play some of the best video rpgs where all these mechanics and monster AI etc. are taken care of by the programming. Again why?
because we'd rather sit at a table and experience it with friends and family, rather than alone manipulating pixels on a screen i guess. because we value tactile sensations other than controller rumbles and would rather engage our strategic grey matter than hand-eye coordination :)
@@rahdo You misunderstood me. I understand playing with a friend or two around a table (my bgeek profile has over 300+ owned boardgames). It's THIS particular game that puzzles me when there are tons of other adventure and dungeon crawlers out there. What does this do that's special? Especially for the money asked to invest in it. Is it just the IP of Elder Scrolls on a board that is the draw? (BTW, I play on a PC with a mouse and keyboard that doesn't rumble and requires no twitching.)
ah, okay that's a different question. what makes the game special compared to it's other board game contemporaries? well i tried to talk about that in this very video. for me, the main thing is that the game world is much more dynamic and alive than most similar games
I find most video games put me to sleep where tabletop games keep me awake and engaged. Maybe its because I have to track the rules and game mechanics. Just got this game to play alongside Mage Knight and a few others.
Love the 2 of you discussing games together. Consider more long form discussions past/present/future games
Rahdo, the rule book does actually encourage you to do certain things simultaneously, such as visiting the market. And the turn structure of having everyone move simultaneously first lends itself to simultaneous actions; plus it allows for cooperative dungeon encounters.
If I don’t have to hammer 60 daggers to level up my smithing than I don’t know why they even bothered to put Skyrim on the box
Oh man!!! Just what i needed tonight!!
There are "Hard Mode" suggestions in the instructions, one of which involves reallocating any threat tokens from failed quests to active quests or strongholds.
As a long-time Bethesda Game Studios employee, I'm glad to see one of our best IPs brought to the table. Thank you both for your input.
Interesting findings. They were almost nothing like my one gaming experience with this game! There was a lot of tension from the threat tokens, a lot of tension from low-level monsters that beat the living snot out of us consistently, not feeling like we had enough time to complete events or quests before new ones would push the old ones out and cause them to fail… I very much agree that looking for specific rules was a big bugbear which absolutely halted gameplay for an unreasonable amount of time. The main rule book doesn’t even have a handful of basic rules that are written in the “we’ll play it for you” tutorial scenario, so with our “we have a limited amount of time and opportunity to play, so let’s just get to campaign 1, chapter 1” situation, we couldn’t even find how to conduct combat in the MAIN RULE BOOK. I guess we should have planned our one opportunity to play to be the tutorial that plays itself for you, but that sucks.
It’s been a month and a half and today is opportunity number 2. I’ll bring your findings to the table and see if we have a better time-specifically the more relaxed approach and taking turns at the same time.
Love the game. Wanted a game that just lets me explore. Really enjoying it.
looks good as an introduction to rpg and legacy games. Playing at simultaneously is the way to go i think, great idea rahdo!
I must admit, the idea of a chill game with an in-game timer is very appealing to me. I wish it had that same system with a combat system that was just a little deeper (from what I’ve seen).
I would be tempted to Buy a copy from eBay, if it weren’t for the Chip Theory Games version coming out in a little bit.
On the other hand, I bounced off of Too Many Bones after a while because the gameplay loop was too tight-exactly the opposite I want in a Skyrim game. 🎃
I really like the way this video is presented!
I've only played Skyrim the video game. I like the idea of simultaneous play because it would improve the gameplay and shorten the length, which will make it easier to get to the table.
Thanks for the video!
Great discussion. Thanks for the information. might have to check it out at retail. Also, does this get released on new carboard every few years like the video game the last 11 years? :)
Great Colab, thanks for this.
As they said, many rules are hard to find or easily forgotten, really important to remember the rule that a successful attack always deals at least one damage, so the combat is quite fast if you dont think too much about your actions
16:30 i will never understand why people say you'll be starving in Agricola. I bought the game hoping for that stressful experience, but it's just super lax to get all the food, and there is no real consequence or danger should you fail so hard as to starve either 🤷♂️
You’ve missed some rules somewhere:)
Seems like a more complex Lands of Galzyr…🤔
Shea looking like he is working at NASA
Thumbs up for gaze
Mechanically, could the game work with simultaneous play? Would any quest cards or anything important overlap?
There would be minor things that would probably be affected, but honestly for the most part I think it could work. I haven't tried it, to be fair, but I feel like it wouldn't be that big of an issue.
Todd Howard has done it again 🤣🤣🤣
Can we all be stealth archers? Because otherwise it isn't Skyrim.
I thought for a moment that was Jon Stewart.
It be great if they can add the difference location like
Morrowind
Relaxed gameplay...so does that mean we can sit around on a hot spring tile all evening?
Interestingly, this sounds a bit like 2p Stardew Valley, another video game adaptation - very calm with some challenge.
they need glitches and bugs as easter eggs in the game since all bethesda games are usually a glitchy buggy mess until modders or devs fix some stuff. ;)
The "narrative experience" of this game really suffers due to feeble writing.
By the way how would simultaneous playing work in practice?? I don't get it. Like, everyone just taking turns at their own pace?
Oh i would just suggest that players take turns simultaneously, but don't move on to their next one until everyone has taken their current one :)
Why? I keep coming back to this very question - why? I've played several Elder Scrolls games and still play Skyrim with lots of mods and Elder Scrolls Online too. Looking at all of these components spread out over a massive amount of table space, makes me ask why as also a boardgamer would I want this experience. Why do this when you can play some of the best video rpgs where all these mechanics and monster AI etc. are taken care of by the programming. Again why?
because we'd rather sit at a table and experience it with friends and family, rather than alone manipulating pixels on a screen i guess. because we value tactile sensations other than controller rumbles and would rather engage our strategic grey matter than hand-eye coordination :)
@@rahdo 10/10 answer.
@@rahdo You misunderstood me. I understand playing with a friend or two around a table (my bgeek profile has over 300+ owned boardgames). It's THIS particular game that puzzles me when there are tons of other adventure and dungeon crawlers out there. What does this do that's special? Especially for the money asked to invest in it. Is it just the IP of Elder Scrolls on a board that is the draw? (BTW, I play on a PC with a mouse and keyboard that doesn't rumble and requires no twitching.)
ah, okay that's a different question. what makes the game special compared to it's other board game contemporaries? well i tried to talk about that in this very video. for me, the main thing is that the game world is much more dynamic and alive than most similar games
I find most video games put me to sleep where tabletop games keep me awake and engaged. Maybe its because I have to track the rules and game mechanics. Just got this game to play alongside Mage Knight and a few others.