Functionally, Spirit Bomb definitely outclassed its Super version before the Knockback Gauge was introduced because it would stun on hit (probably a reference to how when Vegeta was hit in the Saiyan Saga by it, being caught in the ball and then sent flying upwards) But now with the gauge introduced so that raiders don't get no-dif'd by super volley spam and lose DBs off one knockback, it seems to have caused Spirit Bomb to lose its stun utility. If I could suggest a balance to revive its stun, maybe make it cost 120 and do 3/4ths of the KBG, while also taking a smidgen of its damage away. Although, if it were to get its stun back, I'd also adjust the KBG to also enable Raiders to ignore the stun aspect of it while it's recovering from depletion so that they don't end up getting flashbacks to S1 and 2. It's nice having utility supers outside of melee combo supers, makes it feel diverse.
@@Beanie_Guy1 thanks man i knew it that raider take damage differently but my friends didn't believe me , is also the skin for survivors take damage differently ? Cause goku g the red one seem lose a lot of transfer when he got beaten more than others
Functionally, Spirit Bomb definitely outclassed its Super version before the Knockback Gauge was introduced because it would stun on hit (probably a reference to how when Vegeta was hit in the Saiyan Saga by it, being caught in the ball and then sent flying upwards)
But now with the gauge introduced so that raiders don't get no-dif'd by super volley spam and lose DBs off one knockback, it seems to have caused Spirit Bomb to lose its stun utility.
If I could suggest a balance to revive its stun, maybe make it cost 120 and do 3/4ths of the KBG, while also taking a smidgen of its damage away.
Although, if it were to get its stun back, I'd also adjust the KBG to also enable Raiders to ignore the stun aspect of it while it's recovering from depletion so that they don't end up getting flashbacks to S1 and 2.
It's nice having utility supers outside of melee combo supers, makes it feel diverse.
I really enjoy these breaker video ironcane! I really like how you are helping the game stay relevant!
🫡
i am in a video as a raider 🎉🎉🎉
Bro got absolutely smoked 😂😂
Gg man
Jesus you got fuckin dumpsterd
Ggs!!
Bro you got fuckin dumpsterd
Went against a full Spirit Bomb team yesterday. Got hit only a few times but still got absolutely stomped hahaha
I wish Kaioken Assault was as good as it was in the Open Beta, it's such a cool super
amazing showcase Ironcane great pointers to
Did it remove more than one bar from the raider hp ?
its half a bar but ginyu takes 2x damage
@@Beanie_Guy1 thanks man i knew it that raider take damage differently but my friends didn't believe me , is also the skin for survivors take damage differently ? Cause goku g the red one seem lose a lot of transfer when he got beaten more than others
@@otawatiku4308 No the only way to take less or more damage is through passives
bro my friend was the raider
Can someone teach me how to land charming pose consistently?
Find out the max distance that it can work in practice
1: press button 2: stun 3:land super.
Stand still and only press the stun key, sometimes it bugs out, it's max range is 35m
I mean yeah they do. Just look at SBC
good showcase now do smoke screen
I wish Kaioken Assault worked ever
If only the final hit didn't whiff. Kaioken Assault used to work fine back in Season 2.
It's not the worst thing in the world, but man, why did they have to do spirit bomb so dirty.
It was great before the knock back gauge because it would stun the raider and do the full damage.
Guys make sure you repent and believe in Jesus christ our lord God and savior. I love you all amen