1. Scale to straighten 2. select faces on both sides of symmetry line to keep extrusions welded 3. bevel to soften corners. Also finally learned what all those options in edit form do! Thanks!
Because I'm incredibly smart I just dive in the deep end and work it out for myself. Then about two days later I finally realize I have the intelligence of pond scum and go to part 1 of this series and start watching and practicing along with your excellent instruction I have now got about the same understanding as a tadpole. At this rate in a few years from now I recon I'll be able to design the part I'm trying to make. Cant wait till Elon can plug my ideas directly into a computer and save me from all this tedious learning.
Forms is a very different workflow. It takes a long time of playing around with it but at some point it will just "click". BUT even at that point its a constant learning curve. Every time I use it I figure out something new/different or a way to make something better. Just start small and you will get there! I do have an absolute beginners guide on my site www.LearnEverythingAboutDesign.com not any more info than in this series of videos but possibly presented in a different way that might help.
Pretty much! Blender has a lot more options and it sure would be nice if Fusion had the radius of influence circle, but I do prefer the graphic feedback in Fusion with the color vertices.
Thank you for your content. It has been SUPER informative and it's really helped me become a stronger modeller in Fusion coming from AutoCAD. If I ever come across you in the wild, I'm buying you a beer 😂
More examples in this video of Fusion/Autodesk's names for things are not intuitive vis-a-vis their use (e.g., the scale tool's hidden ability to straighten a string of vertices).
True haha, to be fair that is the same thing you do in Blender as well. You scale in a direction down to 0 to "flatten a selection. In both you would set your Pivot Point at a vertex you don't want to change and you can scale the rest of the selections relative to that. It is very useful though once you know about it!
I toggle back and forth between box and smooth display. Hotkeys for that are ALT+1 for Box and ALT+3 for Smooth. These can also be found in the Edit Form dialog if you expand the selection section, or from the Utilities Menu under Display Mode.
There seems to be a trajic lack of keyboard shortcuts in Fusion for this workflow. Not even one for inserting vertices or edges. Need to use mouse menus constantly. Tedious AF.
If you use the right-click marking menu, the 1 oclock position is Edit form. from there the shortcuts to go to box/smooth display Alt + 1 and Alt + 3, plus extruding edges with and without creases are about all you need. (Alt and Alt+CTRL). You can add keyboard shortcuts to whatever command you want by clicking on the 3 dots to the right of the tool in the toolbar drop down. I just don't do that since then each video i have to tell people to configure shortcuts.
Sorry you feel that way but I assure you that isn't the case. What do you feel was missing from the video as I have put together a large set of resources on Form modeling in this series as well has probably 100hrs of video on forms based projects on this channel.
1. Scale to straighten 2. select faces on both sides of symmetry line to keep extrusions welded 3. bevel to soften corners. Also finally learned what all those options in edit form do! Thanks!
Likewise! This video series is far better than those paid courses.
wow i really needed this scaling to get a straight line function. thank you
Welcome!
Thank you. Scaling vertices trick is awesome and a time saver.
Glad it was helpful!
Best concise tutorials I’ve seen! Thanks!
Wow, thanks!
I can add to that straighten tip. When doing the scaling you can actually enter in .001 as the value and it gets really really straight.
Great Addition Dsk! I wish in fusion it wouldn't let you manually "scroll" past zero. Entering a value is the most precise way for sure! Thanks
You can also enter 00 to get it straight
Because I'm incredibly smart I just dive in the deep end and work it out for myself. Then about two days later I finally realize I have the intelligence of pond scum and go to part 1 of this series and start watching and practicing along with your excellent instruction I have now got about the same understanding as a tadpole. At this rate in a few years from now I recon I'll be able to design the part I'm trying to make. Cant wait till Elon can plug my ideas directly into a computer and save me from all this tedious learning.
Forms is a very different workflow. It takes a long time of playing around with it but at some point it will just "click". BUT even at that point its a constant learning curve. Every time I use it I figure out something new/different or a way to make something better. Just start small and you will get there!
I do have an absolute beginners guide on my site www.LearnEverythingAboutDesign.com not any more info than in this series of videos but possibly presented in a different way that might help.
Looks like soft modification is like proportional editing in Blender. Good stuff
Pretty much! Blender has a lot more options and it sure would be nice if Fusion had the radius of influence circle, but I do prefer the graphic feedback in Fusion with the color vertices.
Thank you for your valuable tutorials - they have been a big help during my tryouts…… healthy 2022 form Germany!
Thanks Maksutov! you as well!
thanks again for the valuable tutorial
Thank you for your content. It has been SUPER informative and it's really helped me become a stronger modeller in Fusion coming from AutoCAD. If I ever come across you in the wild, I'm buying you a beer 😂
Glad to hear it :) Sittings are rare, but we will be dropping some new merchandise soon which might make me easier to spot ;)
More examples in this video of Fusion/Autodesk's names for things are not intuitive vis-a-vis their use (e.g., the scale tool's hidden ability to straighten a string of vertices).
True haha, to be fair that is the same thing you do in Blender as well. You scale in a direction down to 0 to "flatten a selection. In both you would set your Pivot Point at a vertex you don't want to change and you can scale the rest of the selections relative to that. It is very useful though once you know about it!
The Man who whispered to fusion 360
lol
I think this could have been the first video in the Forms series.
great
how your smooth object in 1:58 - 2:04
I toggle back and forth between box and smooth display. Hotkeys for that are ALT+1 for Box and ALT+3 for Smooth. These can also be found in the Edit Form dialog if you expand the selection section, or from the Utilities Menu under Display Mode.
There seems to be a trajic lack of keyboard shortcuts in Fusion for this workflow. Not even one for inserting vertices or edges. Need to use mouse menus constantly. Tedious AF.
If you use the right-click marking menu, the 1 oclock position is Edit form. from there the shortcuts to go to box/smooth display Alt + 1 and Alt + 3, plus extruding edges with and without creases are about all you need. (Alt and Alt+CTRL). You can add keyboard shortcuts to whatever command you want by clicking on the 3 dots to the right of the tool in the toolbar drop down. I just don't do that since then each video i have to tell people to configure shortcuts.
@@LearnEverythingAboutDesign Thanks! 🙂
what the..###. the title is mastering EDIT FORM. You should explain the edit form and commands. Thumbnail BAIT.
Sorry you feel that way but I assure you that isn't the case. What do you feel was missing from the video as I have put together a large set of resources on Form modeling in this series as well has probably 100hrs of video on forms based projects on this channel.
I will check. Thank you for your response. 😊♥️