Thanks for your videos. I am currently designing a submarine, I find all the wiring and electrical components so fun to mess around with, like I'm Doc Brown or something. Your videos give me more ideas
HAAAA that ending was hilarious. I actually made a system where the security measures are locking the door and then drowning anyone inside. 🙃 It's highly complex, there's a button that will toggle the lock as well as a chat command to lock and a chat command to unlock, a light displaying if it's locked on the button, a motion sensor that will light up a light any time someone is in there (even if not moving), and i even have a chat command to change which channel i do my chat commands in as to disallow anyone to escape via chat commands. It's super effective in theory but I never got to try it out yet, probably also going to add a camera in there that will be able to lock the door with the periscope's trigger.
i mean . Where is the fun in that when you can literally turn someone into a human piece of charcoal with the discharge coil besides any crewmate with 5 braincells can figure out to use crowbar or plasma cutter to get in
@@terra_9832 Yeah but i want them alive so i can make them suffer on the anime or furry dungeon inside the sub. or in a corner. for the rest of the match and his life.
@@nimaxlol9792 you do realize you can just set it to be permanently on and then just wait? , Besides discharge coil also inflicts burns not just stun Edit: if you were asking about the crowbar and plasma cutter thing i meant to direct it to the owner of the original comment as if it's just a lock door system it wouldn't be that effective because of said tools
Yes. Add in coilgun. Limit it's arcs to point directly at the door and wire the motion detector signal coming from the relay to Trigger_In Although, I'm not sure if *any* output for a coilgun's trigger fires it instead of just 1, in which case you'd want to connect it through a signal check component that only sends a signal to the coilgun if the incoming signal is 1, othervise nothing.
I hope to see video about drone carrier vessel guide, with different drones (suicide with explosive for "clear nest", protectors with guns, small and fast expedition drones, miners drones with mineral sonar ,
There is no sense for this, crowbar/plasmacutter easily let any clown pass the door. Untill players can't break into security lockers it's the only way to keep weapon really safe.
^ There's no sense for this, sure you can meta the shit out of it, there's ways around everything. That's why layers of security are best. These are small and fun obstacles if you're really determined to circumvent them, and enough deterrent to reduce issues otherwise. Think of the bragging rights and confusion sewn if you get access undetected.
Я б зробив двері без кнопок і щоб кнопки, що їх відкривають також перемикали сигналізацію, якщо заблокувати кнопки то навіть якщо двері відкриють чи розпилять, але не відкриють через кнопку, то сигналізація буде працювати
Me going to repair a leak in the security room:
This: No
Clowns going through the hull and flooding it intentionally.
Alternatively if you feel sadistic you can have the security system blast a pulse laser
at whoever dares to come into the armory
Why only pule laser? Use a nuke instead
@@szymonzuberycki7525 i'd like to keep the submarine
Finally, a way to delay the mild amount of toomfoolery from the crew's clown
Thanks for your videos. I am currently designing a submarine, I find all the wiring and electrical components so fun to mess around with, like I'm Doc Brown or something. Your videos give me more ideas
Hey, i remember requesting this, thanks for doing it, Great video as always.
HAAAA that ending was hilarious. I actually made a system where the security measures are locking the door and then drowning anyone inside. 🙃
It's highly complex, there's a button that will toggle the lock as well as a chat command to lock and a chat command to unlock, a light displaying if it's locked on the button, a motion sensor that will light up a light any time someone is in there (even if not moving), and i even have a chat command to change which channel i do my chat commands in as to disallow anyone to escape via chat commands. It's super effective in theory but I never got to try it out yet, probably also going to add a camera in there that will be able to lock the door with the periscope's trigger.
Great video, very creative.
Followed all the steps, clown in an exosuit disagrees
i would really prefer that it locks the door.
i mean . Where is the fun in that when you can literally turn someone
into a human piece of charcoal with the discharge coil
besides any crewmate with 5 braincells can figure out to use
crowbar or plasma cutter to get in
@@terra_9832 Yeah but i want them alive so i can make them suffer on the anime or furry dungeon inside the sub. or in a corner. for the rest of the match and his life.
@@terra_9832 how? Wouldnt he be directly tazed by the discharge coil?
@@nimaxlol9792 you do realize you can just set it to be permanently on and then just wait? , Besides discharge coil also inflicts burns not just stun
Edit: if you were asking about the crowbar and plasma cutter thing i meant to direct it to the owner of the original comment as if it's just a lock door system it wouldn't be that effective because of said tools
@@terra_9832 thanks for the edit, i didnt understand what you were trying to say, 100% with you
would it be possible to use a coligun instead of a electrical discharge coil?
Yes. Add in coilgun. Limit it's arcs to point directly at the door and wire the motion detector signal coming from the relay to Trigger_In
Although, I'm not sure if *any* output for a coilgun's trigger fires it instead of just 1, in which case you'd want to connect it through a signal check component that only sends a signal to the coilgun if the incoming signal is 1, othervise nothing.
Any turrent will damage hull of vessel as well. So if you want to add one, it should ne railgun with nuclear shells.
Thanks, ill make sure to use a flak cannon with explosive ammo
@@oleksandr4371 maybe if you use EK you can use the acoustic pulse thingy
I hope to see video about drone carrier vessel guide, with different drones (suicide with explosive for "clear nest", protectors with guns, small and fast expedition drones, miners drones with mineral sonar ,
good idea, ill consider making that
You also forgot lock detonator from picking up, It's a huge gift for any clown)
You also forgot to lock discharge coil from rewire, just rewire it to alarm and see how it frying security))
Any leacks won'be repaired
Aand recharge level lock, and rewiring capacitors lock, other way discharge coil can be defused.
@@oleksandr4371 there is a setting to lock default wiring from being tampered
average clown behaviour
There is no sense for this, crowbar/plasmacutter easily let any clown pass the door. Untill players can't break into security lockers it's the only way to keep weapon really safe.
P.S. all alarm, trap defend systems useless because of stealing a idcard and possibility to aiming them on any crew (captain and security as well)
^ There's no sense for this, sure you can meta the shit out of it, there's ways around everything. That's why layers of security are best. These are small and fun obstacles if you're really determined to circumvent them, and enough deterrent to reduce issues otherwise.
Think of the bragging rights and confusion sewn if you get access undetected.
@@LucidDreamexecyanide turret pointing at you when you enter the room, and if you're in it whole the system is in you're dead without a cure
Я б зробив двері без кнопок і щоб кнопки, що їх відкривають також перемикали сигналізацію, якщо заблокувати кнопки то навіть якщо двері відкриють чи розпилять, але не відкриють через кнопку, то сигналізація буде працювати
Цікава ідея
Finally, I can stop terrorists, if only this was like real life.