It's cool that Arc V brought back some archtypes but they didn't respect the Ancient Gears esthetic, you can easily tell which ones are from Arc V and which ones don't because they look more futuristic despite being called "ancient". Yuri's ones are the only ones that kinda look like the original ones but that's probably because they were put there to promote an structure deck or something since Yuri was the only one who used Wyvern or Reactor Dragón. Also I wonder how Academia managed to destroy Heartland with Chaos Giants since you need so much set up for it in the anime. If you didn't won by the time you brought the ultimate Hound dog fusion you probably were going to lose
I think they were able to conquer the xyz dimension was because they attacked with a force of 3 v 1 duels. Unfair but it makes sense why. I do think that the reason why I love Ancient Gears because it was so future realistic that to the people if the cannot understand how future tech the Ancient Gears are. And the method of understanding is lost to their time. And if the fusion dimension did understand Ancient Gear technology it would make sense they either repurpose old Ancient gear creatures and put in their current technology. I wish we get more cards for them that makes it more consistent and introduce an airforce and navy or something that ties them to of the mythical gods. I love to see more interesting concepts of them. Tanker is a sad example of Tank and soldier in 1 card.
@@wingedbluj1674 Considering the invasions we see in flashback feature a LOT of chaos giant, I can see how they d success. Also the deck did see some play in ocg when statue became an irl card and a few days ago we saw what the deck was trully able to do during the NAWCQ. And funny thing about that week end top is that the deck didn't have any cards from infinite forbbidden in it. The deck s gameplan consistantly stayed the same but with more time it get more support for consistancy purpose. If anything, there s a lot of anime only cards we didn't get that could get a huge buff irl So yeah, I can enjoy laughing at people saying deck is in the same tier than decks who literally die to 1 hand trap.
I ask myself still how they were able to destroy heartland in the first place I mean....yes you can touch the Monster due to the Arc-V system...but they are still Holograms and after the duel is over the destruction that followed is removed as it is also simulated damage that must mean they modified somehow that part of technology too so that the Monsters act like Holograms but are at the same time real 😂
Here are now my other fan-made Ancient Gear cards I mention before (the extra deck comes later): Ancient Gear Double Imitation Normal Spell 1) Target 2 "Ancient Gear" Monsters that has the same name in your graveyard or banished; special summon them to your field, ignoring the summoning conditions. But negate their effects and change their ATK and DEF to 0. 2) If this card is in your GY, except the turn this card was sent to the GY: You can banish this card from your GY: Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. You can only activate 1 "Ancient Gear Double Imitation" per turn. Ancient Gear Gigantolem Castle Continuous Spell 1) When this card is activated, while you control "Ancient Gear" Fusion Monster: Draw 2 cards, then discard 1 card from your hand to your GY. 2) During your Main Phase, you can Normal Summon 1 "Ancient Gear" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) 3) Once per turn: You can destroy 1 other card on your field to choose one of those effects: ▪️Negate 1 face-up card your opponent control ▪️Send 1 "Ancient Gear" monster from your Deck to the GY. You can only activate 1 "Ancient Gear Gigantolem Castle" per turn. Ancient Gear Inspection Quick Spell Card 1) Shuffle one "Ancient Gear" monster on your field to your Deck; Inflict 500 damage to your opponent, then draw cards based on the Level or Link Rating of the monster that been shuffle: * Level 1 - 4 or Link Rating 1; Draw 1 card * Level 5 - 8 or Link Rating 2; Draw 2 cards, then discard 1 card from your hand to your GY. * Level 9 - 12 or Link Rating 3; Draw 3 cards, then discard 2 cards from your hand to your GY. 2) If your "Ancient Gear" monster would be destroyed by battle or your opponent's effect, you can banish this card from your GY instead. You can only activate 1 "Ancient Gear Inspection" per turn. Ancient Gear Tactical Formation Quick-Play Spell 1) Special Summon 2 Level 5 or higher "Ancient Gear" monsters from your Deck in Defense Position, ignoring the summoning conditions, and if you do, take damage equal to its Level x 100. They cannot activate their effects and declare attack, and you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" Monster. You can only use 1 "Ancient Gear Tactical Formation" per turn. Ancient Gear Law Normal Trap 1) During your Opponent's Draw Phase: You can Tribute 1 "Ancient Gear" Fusion Monster; This turn, your Opponent can only activate 1 Spell/Trap Card. 2) If you destroy 1 card you control to meet the requirement of "Ancient Gear" card's effect: You can banish this card and 1 "Ancient Gear" monster from your GY; Banish one card your opponent control. You can activate each effects of "Ancient Gear Law" once per turn. Ancient Gear Mighty Moral Counter Trap 1) If your opponent's Spell/Trap Card effect, is activated while you control "Ancient Gear" Fusion Monster, "Ancient Gear Golem" or monsters that mention it: Negate the activation, and if you do, inflict 1000 damage to your opponent, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was negated, until the end of the next turn. You can only activate 1 "Ancient Gear Mighty Moral" per turn. If you control 2 or more "Ancient Gear Golem", you can activate this card from your hand. Ancient Gear Spark Shot Continuous Trap 1) If you Special summon exactly 1 "Ancient Gear" monster: You can activate this card's effect: Inflict damage to your opponent equal to half the ATK of the Special Summoned monster, and if you do, all face-up monsters your opponent currently control loses ATK and DEF equal to the damage your opponent took by this effect. 2) If you destroy 1 face-up card you control that mention "Ancient Gear", while you control this face-up card on the field: You can send this card from your field to your GY; add that destroyed card from your GY to your hand. You can activate each effects of "Ancient Gear Spark Shot" once per turn.
The Hand effect from Ancient Gear Mighty Moral has been changed. It's "If you control 2 or more "Ancient Gear Golem" or monsters that mention it, you can activate this card from your hand."
I wonder when will the fusion forms of Ancient Gear Hunting Hound will be printed as actual cards and will their effects be the same or differ a bit from the anime?
This is how I'd word their effects: Double Hunting Hound (Lv. 5, 1600/1000): 2 "Ancient Gear" monsters, including "Ancient Gear Hunting Hound" Must first be Fusion Summoned. This card can make up to 2 attacks on monsters per Battle Phase. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card attacks an opponent's monster: You can send that opponent's monster to the GY, and if you do, inflict damage to your opponent equal to the ATK it had on the field. If this Fusion Summoned card is destroyed: You can Special Summon 1 Level 4 or lower "Ancient Gear" monster from your hand, Deck, or GY. Triple Hunting Hound (Lv. 7, 1800/1500): 3 "Ancient Gear" monsters, including "Ancient Gear Hunting Hound" Must first be Fusion Summoned. This card can make up to 3 attacks on monsters per Battle Phase. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card attacks an opponent's monster: You can send that opponent's monster to the GY, and if you do, inflict damage to your opponent equal to the ATK it had on the field. If this Fusion Summoned card is destroyed: You can Special Summon up to 2 Level 4 or lower "Ancient Gear" monsters with different names from your hand, Deck, or GY. Ultimate Hunting Hound (Lv. 9, 2800/1800): "Ancient Gear Hunting Hound" + 1 "Ancient Gear" Fusion Monster Must be Fusion Summoned. If this card is Special Summoned: Halve your opponent's LP, also, halve the ATK/DEF of all face-up monsters your opponent currently controls. This card can make up to 3 attacks on monsters per Battle Phase, also, it inflicts piercing battle damage when attacking a Defense Position monster. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step, also, negate the effects of any opponent's monster attacked by this card during the Battle Phase only (including in the GY). If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 8 or lower "Ancient Gear" monster from your hand, Deck, or GY, ignoring its Summoning conditions.
Lets fuckin goo dudeeee I feel kinda of sad that we are not gonna see more ancient gears on the anime Maybe in rush duels i hope Thankyou so much for this video High quality stuff keep ot up!!
A Long time in gx this archetype got evolving over the years become stronger and get new advance combo hope if get Another support card to counter effect monsters and spells and traps effects
Even tho I havent watched much after GX, but danng.. They be showing Ancient Gear Hunting Hound fusion cards and they're arent even in the TCG yet? I heard Statue was made into the TCG like a while ago. Cant wait for those fusion hounds tho, what are their effects anyway? Also Alexis is in Arc V??
ye, Alexis and Aster are in arc v, and several characters from other shows. They are basically alternate universe counterparts of the originals we know as they solely live in their respective dimension.
@@endermatter9685 I remeber looking for Them a long Time ago because they made me discover the deck and are iconic because of that one duel where it started 2v3 and ended UP 5 or smt vs 3 with 2 deads. I'm gonna check again cauz I forgot
It’s funny how diffrent hunting hound is in the anime compared to the anime As hound is a poly in a sense as it can activate to fusion monsters But in the anime they never activate the effect and waist a poly when fusion summoning double and triple binding hound
I honestly appreciate the love this archetype gets
Like Commander looking like Dr. Crowler
If you look closely at the artwork of ancient gear catapult, you will see ancient gear golem is colossal.
You can also see it in Ancient Gear Advance
Ancient Gear Golem is colossal.
Forks found in kitchen
I’m glad they finally printed Ancient Gear statue
dr crowler will be the only duelist that he plays ancient gear golem and speaking of the new support I only wanna say nanone
you might want to check recent lists, the Ancient Gears have been getting SUBSTANTIAL support recently
Having never seen anything beyond 5Ds in YGO (stopped paying attention after that), was cool seeing even more Ancient Gear stuff did come out. Thanks!
It's cool that Arc V brought back some archtypes but they didn't respect the Ancient Gears esthetic, you can easily tell which ones are from Arc V and which ones don't because they look more futuristic despite being called "ancient".
Yuri's ones are the only ones that kinda look like the original ones but that's probably because they were put there to promote an structure deck or something since Yuri was the only one who used Wyvern or Reactor Dragón.
Also I wonder how Academia managed to destroy Heartland with Chaos Giants since you need so much set up for it in the anime. If you didn't won by the time you brought the ultimate Hound dog fusion you probably were going to lose
To quote Rank10YGO "How did they conquer an entire dimension with these? Did they invade while the meta was still 'Unformed Void Turbo'?"
I think they were able to conquer the xyz dimension was because they attacked with a force of 3 v 1 duels. Unfair but it makes sense why.
I do think that the reason why I love Ancient Gears because it was so future realistic that to the people if the cannot understand how future tech the Ancient Gears are. And the method of understanding is lost to their time. And if the fusion dimension did understand Ancient Gear technology it would make sense they either repurpose old Ancient gear creatures and put in their current technology.
I wish we get more cards for them that makes it more consistent and introduce an airforce and navy or something that ties them to of the mythical gods. I love to see more interesting concepts of them. Tanker is a sad example of Tank and soldier in 1 card.
@@wingedbluj1674 Considering the invasions we see in flashback feature a LOT of chaos giant, I can see how they d success.
Also the deck did see some play in ocg when statue became an irl card and a few days ago we saw what the deck was trully able to do during the NAWCQ. And funny thing about that week end top is that the deck didn't have any cards from infinite forbbidden in it.
The deck s gameplan consistantly stayed the same but with more time it get more support for consistancy purpose.
If anything, there s a lot of anime only cards we didn't get that could get a huge buff irl
So yeah, I can enjoy laughing at people saying deck is in the same tier than decks who literally die to 1 hand trap.
I ask myself still how they were able to destroy heartland in the first place I mean....yes you can touch the Monster due to the Arc-V system...but they are still Holograms and after the duel is over the destruction that followed is removed as it is also simulated damage that must mean they modified somehow that part of technology too so that the Monsters act like Holograms but are at the same time real 😂
@@Ganondorf_ Whereither hologram does things or not depend on how intense the writer wants the scene to be.
I will always like GX especially the sound of when the attack or defense points are showing and when life points are calculated
"The legendary rare card!"
And then Dimitri somehow just has one.
Here are now my other fan-made Ancient Gear cards I mention before (the extra deck comes later):
Ancient Gear Double Imitation
Normal Spell
1) Target 2 "Ancient Gear" Monsters that has the same name in your graveyard or banished; special summon them to your field, ignoring the summoning conditions. But negate their effects and change their ATK and DEF to 0.
2) If this card is in your GY, except the turn this card was sent to the GY: You can banish this card from your GY: Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
You can only activate 1 "Ancient Gear Double Imitation" per turn.
Ancient Gear Gigantolem Castle
Continuous Spell
1) When this card is activated, while you control "Ancient Gear" Fusion Monster: Draw 2 cards, then discard 1 card from your hand to your GY.
2) During your Main Phase, you can Normal Summon 1 "Ancient Gear" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
3) Once per turn: You can destroy 1 other card on your field to choose one of those effects:
▪️Negate 1 face-up card your opponent control
▪️Send 1 "Ancient Gear" monster from your Deck to the GY.
You can only activate 1 "Ancient Gear Gigantolem Castle" per turn.
Ancient Gear Inspection
Quick Spell Card
1) Shuffle one "Ancient Gear" monster on your field to your Deck; Inflict 500 damage to your opponent, then draw cards based on the Level or Link Rating of the monster that been shuffle:
* Level 1 - 4 or Link Rating 1; Draw 1 card
* Level 5 - 8 or Link Rating 2; Draw 2 cards, then discard 1 card from your hand to your GY.
* Level 9 - 12 or Link Rating 3; Draw 3 cards, then discard 2 cards from your hand to your GY.
2) If your "Ancient Gear" monster would be destroyed by battle or your opponent's effect, you can banish this card from your GY instead.
You can only activate 1 "Ancient Gear Inspection" per turn.
Ancient Gear Tactical Formation
Quick-Play Spell
1) Special Summon 2 Level 5 or higher "Ancient Gear" monsters from your Deck in Defense Position, ignoring the summoning conditions, and if you do, take damage equal to its Level x 100. They cannot activate their effects and declare attack, and you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" Monster.
You can only use 1 "Ancient Gear Tactical Formation" per turn.
Ancient Gear Law
Normal Trap
1) During your Opponent's Draw Phase: You can Tribute 1 "Ancient Gear" Fusion Monster; This turn, your Opponent can only activate 1 Spell/Trap Card.
2) If you destroy 1 card you control to meet the requirement of "Ancient Gear" card's effect: You can banish this card and 1 "Ancient Gear" monster from your GY; Banish one card your opponent control.
You can activate each effects of "Ancient Gear Law" once per turn.
Ancient Gear Mighty Moral
Counter Trap
1) If your opponent's Spell/Trap Card effect, is activated while you control "Ancient Gear" Fusion Monster, "Ancient Gear Golem" or monsters that mention it: Negate the activation, and if you do, inflict 1000 damage to your opponent, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was negated, until the end of the next turn.
You can only activate 1 "Ancient Gear Mighty Moral" per turn.
If you control 2 or more "Ancient Gear Golem", you can activate this card from your hand.
Ancient Gear Spark Shot
Continuous Trap
1) If you Special summon exactly 1 "Ancient Gear" monster: You can activate this card's effect: Inflict damage to your opponent equal to half the ATK of the Special Summoned monster, and if you do, all face-up monsters your opponent currently control loses ATK and DEF equal to the damage your opponent took by this effect.
2) If you destroy 1 face-up card you control that mention "Ancient Gear", while you control this face-up card on the field: You can send this card from your field to your GY; add that destroyed card from your GY to your hand.
You can activate each effects of "Ancient Gear Spark Shot" once per turn.
double imitation and inspection are anime cards already.
@@magemaster724
Just changed from anime into different by myself. For example, Earthbound Servant Geo Grasha's anime effect and today's effect.
The Hand effect from Ancient Gear Mighty Moral has been changed. It's "If you control 2 or more "Ancient Gear Golem" or monsters that mention it, you can activate this card from your hand."
I like this idea
Arc v only got one season in french, but for the me sound of the hounds are so much better in french. They actualy sounds like old machins roaring
Chronos sensei!!! Respect!!!
I wonder when will the fusion forms of Ancient Gear Hunting Hound will be printed as actual cards and will their effects be the same or differ a bit from the anime?
Let's hope they come this year but about the effects they will need to be reworked since they are basically trash
This is how I'd word their effects:
Double Hunting Hound (Lv. 5, 1600/1000):
2 "Ancient Gear" monsters, including "Ancient Gear Hunting Hound"
Must first be Fusion Summoned. This card can make up to 2 attacks on monsters per Battle Phase. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card attacks an opponent's monster: You can send that opponent's monster to the GY, and if you do, inflict damage to your opponent equal to the ATK it had on the field. If this Fusion Summoned card is destroyed: You can Special Summon 1 Level 4 or lower "Ancient Gear" monster from your hand, Deck, or GY.
Triple Hunting Hound (Lv. 7, 1800/1500):
3 "Ancient Gear" monsters, including "Ancient Gear Hunting Hound"
Must first be Fusion Summoned. This card can make up to 3 attacks on monsters per Battle Phase. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card attacks an opponent's monster: You can send that opponent's monster to the GY, and if you do, inflict damage to your opponent equal to the ATK it had on the field. If this Fusion Summoned card is destroyed: You can Special Summon up to 2 Level 4 or lower "Ancient Gear" monsters with different names from your hand, Deck, or GY.
Ultimate Hunting Hound (Lv. 9, 2800/1800):
"Ancient Gear Hunting Hound" + 1 "Ancient Gear" Fusion Monster
Must be Fusion Summoned. If this card is Special Summoned: Halve your opponent's LP, also, halve the ATK/DEF of all face-up monsters your opponent currently controls. This card can make up to 3 attacks on monsters per Battle Phase, also, it inflicts piercing battle damage when attacking a Defense Position monster. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step, also, negate the effects of any opponent's monster attacked by this card during the Battle Phase only (including in the GY). If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 8 or lower "Ancient Gear" monster from your hand, Deck, or GY, ignoring its Summoning conditions.
@@cameraredeye3115 nah those effects are really well done, I hope if they release them they are just like those
@@cameraredeye3115 Lets just hope animation chronicles 2024 gives us what we want.
@@oddeyesrebellion923We got Ancient Gear Statue as a card. Hopefully Hunting Hound would be good.
Now that Dennis is going to be added to Duel Links he has lines for most of the Ancient Gear cards
Lets fuckin goo dudeeee
I feel kinda of sad that we are not gonna see more ancient gears on the anime
Maybe in rush duels i hope
Thankyou so much for this video
High quality stuff keep ot up!!
If i remeber, the hounds fusions never release, corect ?
Correct
A Long time in gx this archetype got evolving over the years become stronger and get new advance combo hope if get Another support card to counter effect monsters and spells and traps effects
NANONE VIBE
Even tho I havent watched much after GX, but danng.. They be showing Ancient Gear Hunting Hound fusion cards and they're arent even in the TCG yet? I heard Statue was made into the TCG like a while ago. Cant wait for those fusion hounds tho, what are their effects anyway? Also Alexis is in Arc V??
ye, Alexis and Aster are in arc v, and several characters from other shows.
They are basically alternate universe counterparts of the originals we know as they solely live in their respective dimension.
@@magemaster724 cool, thanks for replying
Can't wait for the doggoes to arrive
@@philmen4205 Same, they just added new Ancient Gear support on Master Duel. Like Ancient Gear Statue, AG Dark Golem, AG Commander, AG Dragon.
@@endermatter9685 I remeber looking for Them a long Time ago because they made me discover the deck and are iconic because of that one duel where it started 2v3 and ended UP 5 or smt vs 3 with 2 deads.
I'm gonna check again cauz I forgot
1:41 cronos sensei is MC epic
I really hope the hound gear fusions become real
Amazing
I know it's Out of the blue, but can You do a Gladiator Beast video next?
クロノス教官以外にも古代の機械を使う人って結構いたんだな
The sub: ancient gear Howitzer
The voice: antique gear devil
It’s funny how diffrent hunting hound is in the anime compared to the anime
As hound is a poly in a sense as it can activate to fusion monsters
But in the anime they never activate the effect and waist a poly when fusion summoning double and triple binding hound
Is the Obelisk Force voiced by the same guy?
as who?
He means is the obelisk force voiced by Dr. Crowler themselves in the subbed.
I see, well nope, Crowler is voiced vy Hiroshi Shimizu while the Obelisk Force is voiced by Yūki Hayashi from what I researched.
0:30 this guy was very annoying, but this monster is very interesting.
Where the heck is he from
@@alexrogall45435Ds
@@alexrogall4543 from that filler that usei beat this annoying professor.
Awesome
Super! 💯👌🏻👏🏻
ARC産のやつはデザインが古代要素全く無ぇし、何より機械究極巨人で明日香にトドメ刺したのが一番許せん
NICE
nanone
Nanone