The general explanations are true, but one small comment, more about how the game supplies the motors. The gas engine 125 is supplied a lot later, and the suggestion is that it is in fact balanced to be similar to the *second* electric engine, not the first. This also puts the other engines in a more comparative line, in terms of power and the last two being in line. I feel like the first electric is like the universal beginner engine, and, the 125 is more equal to the second one.
Also the simple explanation is actually that torque is a measure of the magnitude of a force, ergo, it is the amount of push. Rpm is the resultant speed, so, it's how fast it pushes. You can have a force which pushes hard but slow, or, one which pushes weak but fast, it's a classic explanation confusion in physics. So torque and rpm are strength and speed.
The funny thing is tho, in real life, electric motors can reach much higher RPMs than petrol engines. Motors are pretty much better in every way compared to engines, power-to-weight, max torque, max rpm, simplicity of mechanical construction. The only limiting factor in something like a car or a vehicle is that batteries weigh so god damn much and the car looses a lot of the advantages of the light motor, that does not mean EVs don't have their use, is just that its not a complete sweep. But in a vehicle where you don't have to carry around massive batteries, like trains, electric propulsion is a no brainer. It can accelerate faster, make very little noise, have next to no vibrations, reach higher top speeds and be much lighter overall.
Still wishing on the keybind settings I want to mess about with steppers and pistons as gear shifters Just to discover whatever is discovered. IDK faster gear shifts without hitting neutral on every shift cuz gears are "clicked" in / out of position by steppers rather than the vanilla slide into position.. Feel free to try that if it works and you think it'll make for good viewing. :) Meanwhile I'm going to work on a TikTok choreography of a dance I'm calling _The Vanilla Slide_ Not many will realised it's based on a description I gave of a standard in-game gearbox motion 🤣🤣
The reason hybrid is bad is you can just put a combustion engine in the place of the electric. And if you use a transmission, the gears will keep the engine running at optimal RPM, never really being at the low torque region anyways. And also, once you go beyond the electric engine max RPM and the car starts running only on combustion, the electric is just dead weight. Having the space used for another combustion engine instead will help you gain the extra torque to cut through the air.
> never really being at the low torque region anyways. Not entirely true. If your first gear is long you're going to notice considerably higher acceleration with the electric motor. But, if you've configured your gearbox reasonably, because of high torque of electric motor your wheels could slip on the first gear. In this case smoother curve of combustion engine could be beneficial.
Good explanation. Electric motors have a lot of power all across their rpm range, so you can make wider spaced gearboxes. The only disadvantage is the space they use and the weight penalty. You can stack them and get really fast vehicles. The main specification that you need for a fast vehicle is horsepower. But electric and gas hp can't really be compared since an electric engine makes peak hp throughout the rpm range. The total area of the graph should be the main focus.
It also appears that the area under the curve remains the same when you rescale the graph's curve via gearing. Not sure how useful this is beyond explanations about the relationship.
reason why the hybrid is bad because when electric is running gas is just dead weight gas is running electric is dead weight they will only become usefull if we manage to get both of its rpm same which is stupidly hard
I've done so. It's not stupidly hard but it's quite hard. I was wandering how the game would behave if i would build two separate transmissions (one for electric and one for combustion) and put the output on the same axel. I was hoping that i'm not gonna loose as much time for gear shifting cause half of the engines would always work but even with such transmission you feel the dip in acceleration when the gears are changing. I have no idea, tho, does game stops providing torque through connected gearbox when the other one is in the transition state or not.
The general explanations are true, but one small comment, more about how the game supplies the motors. The gas engine 125 is supplied a lot later, and the suggestion is that it is in fact balanced to be similar to the *second* electric engine, not the first. This also puts the other engines in a more comparative line, in terms of power and the last two being in line. I feel like the first electric is like the universal beginner engine, and, the 125 is more equal to the second one.
I agree with the hybrid system more then slapping on 1000 gas engines bc its way more compact and has more potential
Also the simple explanation is actually that torque is a measure of the magnitude of a force, ergo, it is the amount of push. Rpm is the resultant speed, so, it's how fast it pushes. You can have a force which pushes hard but slow, or, one which pushes weak but fast, it's a classic explanation confusion in physics. So torque and rpm are strength and speed.
The funny thing is tho, in real life, electric motors can reach much higher RPMs than petrol engines. Motors are pretty much better in every way compared to engines, power-to-weight, max torque, max rpm, simplicity of mechanical construction. The only limiting factor in something like a car or a vehicle is that batteries weigh so god damn much and the car looses a lot of the advantages of the light motor, that does not mean EVs don't have their use, is just that its not a complete sweep.
But in a vehicle where you don't have to carry around massive batteries, like trains, electric propulsion is a no brainer. It can accelerate faster, make very little noise, have next to no vibrations, reach higher top speeds and be much lighter overall.
Still wishing on the keybind settings I want to mess about with steppers and pistons as gear shifters
Just to discover whatever is discovered.
IDK faster gear shifts without hitting neutral on every shift cuz gears are "clicked" in / out of position by steppers rather than the vanilla slide into position..
Feel free to try that if it works and you think it'll make for good viewing. :)
Meanwhile I'm going to work on a TikTok choreography of a dance I'm calling _The Vanilla Slide_
Not many will realised it's based on a description I gave of a standard in-game gearbox motion 🤣🤣
The reason hybrid is bad is you can just put a combustion engine in the place of the electric. And if you use a transmission, the gears will keep the engine running at optimal RPM, never really being at the low torque region anyways.
And also, once you go beyond the electric engine max RPM and the car starts running only on combustion, the electric is just dead weight. Having the space used for another combustion engine instead will help you gain the extra torque to cut through the air.
> never really being at the low torque region anyways.
Not entirely true. If your first gear is long you're going to notice considerably higher acceleration with the electric motor.
But, if you've configured your gearbox reasonably, because of high torque of electric motor your wheels could slip on the first gear.
In this case smoother curve of combustion engine could be beneficial.
Good explanation. Electric motors have a lot of power all across their rpm range, so you can make wider spaced gearboxes. The only disadvantage is the space they use and the weight penalty. You can stack them and get really fast vehicles. The main specification that you need for a fast vehicle is horsepower. But electric and gas hp can't really be compared since an electric engine makes peak hp throughout the rpm range. The total area of the graph should be the main focus.
It also appears that the area under the curve remains the same when you rescale the graph's curve via gearing. Not sure how useful this is beyond explanations about the relationship.
it kinda annoys me the high torque in this game doesnt produce visual counter torque effect in action in this game lol
reason why the hybrid is bad because when electric is running gas is just dead weight gas is running electric is dead weight they will only become usefull if we manage to get both of its rpm same which is stupidly hard
I've done so. It's not stupidly hard but it's quite hard.
I was wandering how the game would behave if i would build two separate transmissions (one for electric and one for combustion) and put the output on the same axel.
I was hoping that i'm not gonna loose as much time for gear shifting cause half of the engines would always work but even with such transmission you feel the dip in acceleration when the gears are changing.
I have no idea, tho, does game stops providing torque through connected gearbox when the other one is in the transition state or not.
I haven't watched the video yet (at work) but I'd like to say, engineers try to screw mechanics, not drivers. So I'm curious where this is going.
At the end you accidentally reversed the planetary gear
@@JubelMusic which is correct, because it gears down rpm for more torque. Showing that you can gear the gas for more torque, but at the cost of rpm