Top explanation, one minor thing: in a 2player game the selection of slot and actual building site is split between players (not done by the same player)
Requesting this from my Sister when she returns for Christmas this year. Such a beautiful game, and again you've masterfully illustrated this! Brilliant tutorial again Sir! 👍
The one and only and the very best gamesplainer - I am only sorry that I had to withdraw my Patreon payment for now ...due to covid-19 financial issues - but hope to resume in near future as you deserve every penny !
Thank you Rick, and don't worry, it's absolutely OK. We all are impacted one way or another, I am happy for any kind of support, it doesn't have to be financial. Candidly, for me, these days the kind and encouraging word is more valuable than anything else.
Great video--thanks! One correction: in the 2-Player game, at 27:40, you said that the first human player chooses the action slot AND the building site when it's the High Courtier's turn. Actually, it's the second human player who chooses the building site
Hello Branislav. Thank you for this helpful video. We discussed Merv on another one of your videos and it’s high place on your list of top 50 games and your comments about it convinced me to get it. All my friends thoroughly enjoyed the game and one of them so much so that he immediately bought a copy for friends of his who play a lot of board games. I’m puzzled about the marketplace though. It seems to me like it is significantly underpowered relative to the mosque and caravanasary tracks and that there are way too many of the resource pieces associated with the different outposts for a rule that says you can only have one of each. At the end of the game there’s always a large pile of marketplace resources while the other pieces are scarce. With this one resource per outpost rule, a player that focuses on the marketplace can only fulfill two of the higher 3 level contracts and two of the lower level ones that require more scrolls. It seems to me like either the higher level contracts should maintain the scroll requirement (especially since you can get as many of those as you like) or a player should be able to activate any and all outposts he has on the marketplace to gain more of that resource to fulfill contracts as long as he pays the required amount and type of cubes for each resource. This would balance out the relative strength of the marketplace, caravanasary and mosque tracks. As it stands with that one resource per outpost rule, the marketplace is relegated to being a secondary track that you use to top off your points after you’ve exhausted the mosque or caravanasary. I think the game would be a lot more enjoyable with a third viable and largely independent path to victory. I’m very interested in your thoughts on this. Thanks again, Jonathan
Hello Jonathan, to me the marketplace seems equal to other tracks. You can buy multiple goods per action, although each good from a different outpost. It's the same as building the walls - you can build more than 1 wall with one action but you need 1 to 3 cubes for each. And when you build outposts you can actually gain nice bonuses if you're first. And camels. It's definitely not easy to pull it off but that's the beauty of the game - you need to play it more to figure out how to tackle the advanced strategies. :)
a question on the video 6"07, do the blue player receive the orange cube that activated by yellow? from the rule book, it said "The other player receives all resources that the activated building site normally produces." I don't know if the bonus tile counted into the "normally produce" is there any reference or clarification to this point :D ?
Well, the blue player receives: 1. The other player receives all resources that the activated building site normally produces. 2. The other player receives one resource for each upgrade on their building sites in the active row, of the colour indicated by the upgrade. They do not receive the resources indicated by the building site itself. So, the orange cube is an upgrade, therefore the blue player receives that one, too. :)
Thank you, no one explain games better. Amazing work!
Thank you so much! ☺️
Top explanation, one minor thing: in a 2player game the selection of slot and actual building site is split between players (not done by the same player)
Once more a very well structured and perfectly paced explanation. I really like the overview/detail level you apply. Thank you!
Thank you!
Requesting this from my Sister when she returns for Christmas this year. Such a beautiful game, and again you've masterfully illustrated this! Brilliant tutorial again Sir! 👍
Thank you. ☺️
Brilliant rules explanation as always. Consistently clear, concise and a digestible pace. Keep up the good work.
Thank you! :)
The one and only and the very best gamesplainer - I am only sorry that I had to withdraw my Patreon payment for now ...due to covid-19 financial issues - but hope to resume in near future as you deserve every penny !
Thank you Rick, and don't worry, it's absolutely OK. We all are impacted one way or another, I am happy for any kind of support, it doesn't have to be financial. Candidly, for me, these days the kind and encouraging word is more valuable than anything else.
Perfect timing !
Gonna play tomorrow thanks to you !
Great video--thanks! One correction: in the 2-Player game, at 27:40, you said that the first human player chooses the action slot AND the building site when it's the High Courtier's turn. Actually, it's the second human player who chooses the building site
Excellent video. The clearest one I have seen for this game.
Hello Branislav. Thank you for this helpful video. We discussed Merv on another one of your videos and it’s high place on your list of top 50 games and your comments about it convinced me to get it. All my friends thoroughly enjoyed the game and one of them so much so that he immediately bought a copy for friends of his who play a lot of board games.
I’m puzzled about the marketplace though. It seems to me like it is significantly underpowered relative to the mosque and caravanasary tracks and that there are way too many of the resource pieces associated with the different outposts for a rule that says you can only have one of each. At the end of the game there’s always a large pile of marketplace resources while the other pieces are scarce.
With this one resource per outpost rule, a player that focuses on the marketplace can only fulfill two of the higher 3 level contracts and two of the lower level ones that require more scrolls. It seems to me like either the higher level contracts should maintain the scroll requirement (especially since you can get as many of those as you like) or a player should be able to activate any and all outposts he has on the marketplace to gain more of that resource to fulfill contracts as long as he pays the required amount and type of cubes for each resource. This would balance out the relative strength of the marketplace, caravanasary and mosque tracks.
As it stands with that one resource per outpost rule, the marketplace is relegated to being a secondary track that you use to top off your points after you’ve exhausted the mosque or caravanasary. I think the game would be a lot more enjoyable with a third viable and largely independent path to victory.
I’m very interested in your thoughts on this.
Thanks again,
Jonathan
Hello Jonathan,
to me the marketplace seems equal to other tracks. You can buy multiple goods per action, although each good from a different outpost. It's the same as building the walls - you can build more than 1 wall with one action but you need 1 to 3 cubes for each. And when you build outposts you can actually gain nice bonuses if you're first. And camels.
It's definitely not easy to pull it off but that's the beauty of the game - you need to play it more to figure out how to tackle the advanced strategies. :)
Excellent explanation as always. Well done!
Your videos are dangerous for my walltet. Merv is now on my want to buy list.
😄😄😄 We've just played it yesterday and my friend told me the same thing 😅.
Thank you for another excellent video!!!
Everyone recommend Merv in my place. And you also said you choose Merv over latest T games. I definitely should get this asap!
We've played it yesterday again and loved it to pieces! So rewarding and so much fun to play! :)
Good work
You are a machine!
a question on the video 6"07, do the blue player receive the orange cube that activated by yellow?
from the rule book, it said "The other player receives all resources that the activated building site normally produces."
I don't know if the bonus tile counted into the "normally produce"
is there any reference or clarification to this point :D ?
Well, the blue player receives:
1. The other player receives all resources that the activated building site normally produces.
2. The other player receives one resource for each upgrade on their building sites in the active row,
of the colour indicated by the upgrade. They do not receive the resources indicated by the building site itself.
So, the orange cube is an upgrade, therefore the blue player receives that one, too. :)
Game in a Nutsac ! I love your channel 😁 are you friend with Tomáš Plekanec ?
Thanks! 😊 No, I don't know him in person. :)
which game do you prefer? Merv or Praga?!?
Hm, good question! 😊 They're very close, but I think I like Merv just a bit more because of that player-interaction in the city.
Whew, sounds great, but there are a lot of fiddly rules!