Grubby my guy! There are soo many cool builds you can do with tass! For instance, the auto attack in his archon form is also 'resonance beam', meaning the resonance beam upgrades such as improved ranged and slow + armor reduction works in archon form. Alternitavely, going W build with 2 upgrades into black hole can literally almost oneshot tanks, due to a full combo creating 3/4 psionic storms in one moment. Also, don't sleep on the level 4 increased movement speed talent. It is a godsend and imo absolutely mandatory if youre not going for wall build that is.
I get that there isn't much you can do about it (the talents are great on their own, and lvl 1 is far from 20 in game space), but it always grinds my gears that twilight archon literally makes the AA level 1 not do anything at all (the effects do not stack, and you are always at full charge anyways)
The fact it was so close with such a carry makes me sick. The Tass was 4 players worth of contribution yet still had dicey moments. Imagine a game where you 8 vs 5 and still can lose, that's hots!
Sustainy low (or reactionary) cc low mobility low burst = passive backliner. Raynor (Pen Round is best used to thwart enemy tank engage), Zul'Jin (you don't charge in to use ensnare), Lunara (her mobility shines most if she stays at max range), Probius, Hammer (Setup time means they are reactionary and lack engage) Sylv and Ming and Orphea and Falstad are active, Slyv can dash in, dish out some damage and dash back out. Ming can use Wafe of Force to combo and to improve an active engage. Repulsion is it's own engage and with Calamity she has some reason to engage deep into the enemy team. Orphea can flank and use Crushing Jaws to turn a decent engahe into a game winning one. Chomp gives her a reason to move up close and Shadow Waltz gives her the mobility to either brawl for an extended time or retreat. Falstad is super squisy, but brings a lot of burst and has his "ranged mosh".
I get why Grubby says that this game is friendly, but it doesn't seem that way whenever I play. idk. anyone else find the same? (maybe it's just because all the good players at my rank are there because they tilt)
Malfurion: Slaps Tassadar for 5 dmg. Tassadar: AAARRGHHGH AAAAAAAHH AAAAAAAAAAAAAAAAAAAAARGHGHH!!!!
Hahahaha 100%
The Tassadar yells are the best. Why would FRIEND RAYNOR attack Tassadar? Unbelievable.
FRIEND.RAYNOR.
thats what hurt the most i think
Grubby my guy! There are soo many cool builds you can do with tass!
For instance, the auto attack in his archon form is also 'resonance beam', meaning the resonance beam upgrades such as improved ranged and slow + armor reduction works in archon form.
Alternitavely, going W build with 2 upgrades into black hole can literally almost oneshot tanks, due to a full combo creating 3/4 psionic storms in one moment.
Also, don't sleep on the level 4 increased movement speed talent. It is a godsend and imo absolutely mandatory if youre not going for wall build that is.
For a race with no mouth, Tassadar sure can scream
It’s psychic screams. I truly believe we all hear our own version of Tassadar’s scream, echoed in our own minds
Love this build under certain conditions. Great to see you use it effectively. Can't wait for the next video Grubby!
Tassadar has always been my main, and also have always been my fav SC character
for Aiur friend Grubby
Have you played him when he was a support? I kinda miss having a support like him
@@Bards.98 ye, really loved shield shenanigans, his rework came while i was on Hots break, and was quite confused when i started again
Infinite Archon and Executor's Will lol, infinite value
I get that there isn't much you can do about it (the talents are great on their own, and lvl 1 is far from 20 in game space), but it always grinds my gears that twilight archon literally makes the AA level 1 not do anything at all (the effects do not stack, and you are always at full charge anyways)
100%
what would be the ideal build for lategame Unlimited Archon? AA range with shield, spellshield and.. something
what's the best for 1 and 16, basically
The fact it was so close with such a carry makes me sick. The Tass was 4 players worth of contribution yet still had dicey moments. Imagine a game where you 8 vs 5 and still can lose, that's hots!
Why did it take forever for the Vikings to get dk?
What a game.
This is my go to build in ARAM!
What's a passive backliner? And what's an active one?
Sustainy low (or reactionary) cc low mobility low burst = passive backliner.
Raynor (Pen Round is best used to thwart enemy tank engage), Zul'Jin (you don't charge in to use ensnare), Lunara (her mobility shines most if she stays at max range), Probius, Hammer (Setup time means they are reactionary and lack engage)
Sylv and Ming and Orphea and Falstad are active, Slyv can dash in, dish out some damage and dash back out. Ming can use Wafe of Force to combo and to improve an active engage. Repulsion is it's own engage and with Calamity she has some reason to engage deep into the enemy team. Orphea can flank and use Crushing Jaws to turn a decent engahe into a game winning one. Chomp gives her a reason to move up close and Shadow Waltz gives her the mobility to either brawl for an extended time or retreat. Falstad is super squisy, but brings a lot of burst and has his "ranged mosh".
I love Tass
4 Hyperions in two minutes nice
1st For Auir!
Arrgrgrrgrgh!
I get why Grubby says that this game is friendly, but it doesn't seem that way whenever I play. idk. anyone else find the same?
(maybe it's just because all the good players at my rank are there because they tilt)
I already left another comment but I agree it is toxic in many ways.
Nope Grubby I didn't wonder why hahaha
No the players are toxic in many ways.