to be honest godot is a full engine while libgdx is a framework. In terms of workflow full engine always has the advantages. But in the end it still depends on the game you build. ThinMatrix create his own engine in java and the games he works are incredibly fun that's why his game is successful. Meanwhile people using full engine for their games have extremely low downloads. That's why engine doesn't matter as long as you made an incredible game that makes people want to play it
I completely agree with your statements. The highly successful team that created Slay the Spire using libGDX, is now using Godot for their highly anticipated Slay the Spire II which is coming out in 2025. Game design and concept will always trump selection in game engine/framework when it comes to successful games.
Nice to see this. I think Godot is the way to go for open source lovers & Indie Devs. I'm also using Godot Now.
What is that Monster tutorial you mention in the video? Link?
Monstrous' 3D First Person Shooter (FPS) tutorial: monstroussoftware.github.io/2023/11/01/Tutorial-3D-step1.html
to be honest godot is a full engine while libgdx is a framework. In terms of workflow full engine always has the advantages. But in the end it still depends on the game you build. ThinMatrix create his own engine in java and the games he works are incredibly fun that's why his game is successful. Meanwhile people using full engine for their games have extremely low downloads. That's why engine doesn't matter as long as you made an incredible game that makes people want to play it
I completely agree with your statements. The highly successful team that created Slay the Spire using libGDX, is now using Godot for their highly anticipated Slay the Spire II which is coming out in 2025. Game design and concept will always trump selection in game engine/framework when it comes to successful games.