Games that have Devs listen and respond to player input are the best and end up being successful! Thanks for all you do and are doing! Really looking forward to seeing the growth of TTW
As i am partially colourblind could you enable us to change the status lights around? I cant really distinguish yellow from green in certain lightings. Being able to change either to blue for example would be great to have
Same issue for me. So, changeable light colord would be really nice! I can only See around 45 percent Red - usually every color coding in Games is Just unusable for me.
Hi Barex, thanks for flagging this. It's something our devs are now working on, to ensure colourblind players can distinguish between the different state lights a bit more easily. Thanks for your feedback, and see you in Early Access!
I had a bug with tractor beams during the demo, they would for a second and then turn off again which meant I couldnt use them. 😕 Cant wait to play Terratech Worlds again!
@antediluvianatheist5262 I don't even remember where you get gold. I think I got most of mine from breaking down enemy techs. I just couldn't be bothered with slowly hauling rocks all the way back to my base. Maybe if the flatbed was a big dump truck bucket that would keep the rocks from falling out, I might have used it more.
@@soangry I got nearly all my Gold from dropping Parts onto the ground I didn't need that used Gold in its Recipe then Resource Lasering them to death and they died into a portion of their Raw Resource Cost after I read a Tip about this being a doable thing to be able to do.
I have a Hawkeye block idea (for of Terra tech) it's a radar that tells you: what faction an enemy is. tells you the exp that is given when they are destroyed. And how much money is given when destroyed. Or just make it have a terrain gauge.
That's a lot of info to clutter up your screen though, especially if multiple tech are crossing in front of you. It would be far easier for them to paint enemy techs the same color as their corporation. After a short time playing you should be able to guess enemy xp by the size and visible parts.
@@soangry Oh yes, this very helpful info is going to take up your entire screen so you can't play. Totally not able to shrink it down so you can still see things, have it only work on enemies you're currently looking at, and/or have a hotkey to turn the radar's info giving abilities on and off. >_>
please allow us to set the blocks as normal blocks that you can attach things to from all sides, instead of funny looking blocks that are hard to work with. also make it more obvious on how to upgrade the reactor to make the tech bigger please. question, there were only like 6 guns in the demo, I hope there are way more than that in the final game.
I uninstalled the game yesterday in a fit of frustration. The enemy AI is killing my FPS. When 3 or more enemy NPC's are on screen the frames start to drop. I have a beefy rig that should be batting this game around like a cat with a a ball of yarn. I understand that everyone that built their gaming PC's has a slightly different build and making a game compatible with every PC under those auspices can be challenging. When this issue is resolved I will be back.
Whatever you end up doing with WORLDS, I hope it's not as Air-centric as current Terratech regular/original. It's fun, But also quite monotonous, and sorta invalidates terrain
Love Terra Tech, and can't wait to play TerraTech Worlds, the games looks absolutely amazing. My only concern is why the devs (this can go for any game honestly) reach out to some content creators to sponsor or even show game play, when they are absolutely clueless. This could result in folks getting turn off the game. I was watching one recently, that stated the devs reached to sponsor a video. I thought cool, maybe some cool gameplay....wow was I wrong. While the game is stunning, but I was constantly asking myself "Why one earth would the devs sponsor this person, they don't have a clue?" Sorry for the rant, it's just I've seen so many folks being sponsored to show case a game in a video that shouldn't be.
Please add big guns, machine guns, rocket launchers. In addition, it would be cool to add the ability to create your own track tracks with the ability to increase the roller and track length. Regarding armor, it would be nice to add, in addition to light medium and heavy armor, dynamic protection and active protection against missiles. Also, fuel tanks and battery energy should be summed up.
I love all of this though i haven't played it and have only experienced the game through content creators here on UA-cam. I do have two questions though. First, will there be a chance of this coming to consoles, I don't expect it to be soon i know there's still plenty that needs to be done but is it something y'all want to do? Second, are y'all still updating the console version of Terratech to be up to date with Pc.
They really need to polish up the demo level with a lot more explanation of how to play. Even the developers in the videos don't realize you can store parts in the tech yard. I had to google where my mission reward was to learn about the reward menu, so I'm glas they removed it. I had no idea how to use the flatbed until someone else mentioned it on a video. I still dont quite understand how the cab scanner works. I can visually see the minerals before the scanner picks them up.
I may be a little late but uuuhh could you add it to at least Xbox or Something. I’ve been waiting to play the game when I saw you could only play on steam.
we will give you a lot of money, but please give us Terratech Worlds in the near future! please:3 and by the way, why don’t I have the beta version of Terratech Worlds? why???? just write:beta version not found, please help me answer this question.
Add a railgun with train style indentations in it(and call it "RAILgun t-78 Pithon-blast") , but it costs 230 raw Al(aluminum), 340 raw Fe(Iron), 150 raw copper(It's quite obvious as to why), 50 raw carbon(for carbon coating on the copper wiring), 70 refined Iron(for the actual loading me and 1200 debris(because why not)
Three Cheers to the Devs for listening to us! :) P.S. I didn't act like a whiny baby about the frequent Lightning, so i'm gonna act totally self serving and make a Suggestion that when Lightning Storms are going on in Multiplayer Games they should be more attracted to Players whining about the Storm then those toughing it out and not acting like a sissy. To facilitate this, the Devs should research the game "Phasmophobia" and its Voice Recognition shenanigans the game actually really uses... especially if the Ghost turns out to be a Yokai. (More than once when I was Trioing with 2 other Buds in that game the other two would argue about stuff quite a bit then trigger a Ghost Hunt while I was 'reminding them' we don't yet know if that Ghost that Match was a Yokai or not then Karma would promptly ensue and it'd be ME that bites the dust to the Ghost then they figure out soon after that yup, it was a Yokai. XD ) The Devs have loads of time to work on this, then they can get it Updated into the game at the perfect Release Date for this... April 1st. ;P
if you realy where listening you would just release the actual game, considering its far enough along for you make make videos and stuff like you do, then its also far enough along to give it to players
The Demo clearly indicated how much more refinement and polish the game needs before it's REALLY ready. You do NOT set something to Craft that takes 60 Seconds to Craft, yoink the Item out at the 31ish second mark, and expect that to end pretty. 🙄
Thank you guys for listen to our feedback! Good job as always!
Games that have Devs listen and respond to player input are the best and end up being successful! Thanks for all you do and are doing! Really looking forward to seeing the growth of TTW
As i am partially colourblind could you enable us to change the status lights around?
I cant really distinguish yellow from green in certain lightings. Being able to change either to blue for example would be great to have
Same issue for me. So, changeable light colord would be really nice! I can only See around 45 percent Red - usually every color coding in Games is Just unusable for me.
Hi Barex, thanks for flagging this. It's something our devs are now working on, to ensure colourblind players can distinguish between the different state lights a bit more easily. Thanks for your feedback, and see you in Early Access!
Let us build masive techs , its 3d !!
I had a bug with tractor beams during the demo, they would for a second and then turn off again which meant I couldnt use them. 😕
Cant wait to play Terratech Worlds again!
Before they fix that Bug, they need to fix the Game Design Bug that made bothering with that whole dynamic completely unworth the trouble. :(
@@JoshuaGanoTyraxLightningit was always worth the trouble.
Which is why I never ran out of sodium chlorine, gold etc.
@antediluvianatheist5262 I don't even remember where you get gold. I think I got most of mine from breaking down enemy techs.
I just couldn't be bothered with slowly hauling rocks all the way back to my base. Maybe if the flatbed was a big dump truck bucket that would keep the rocks from falling out, I might have used it more.
@@soangry I got nearly all my Gold from dropping Parts onto the ground I didn't need that used Gold in its Recipe then Resource Lasering them to death and they died into a portion of their Raw Resource Cost after I read a Tip about this being a doable thing to be able to do.
Devs that actually listen to their community? AWESOME!
I have a Hawkeye block idea (for of Terra tech) it's a radar that tells you: what faction an enemy is. tells you the exp that is given when they are destroyed. And how much money is given when destroyed.
Or just make it have a terrain gauge.
Maybe even tell you what blocks you will, or won't, get from taking them out.
That's a lot of info to clutter up your screen though, especially if multiple tech are crossing in front of you. It would be far easier for them to paint enemy techs the same color as their corporation.
After a short time playing you should be able to guess enemy xp by the size and visible parts.
@@soangry Oh yes, this very helpful info is going to take up your entire screen so you can't play. Totally not able to shrink it down so you can still see things, have it only work on enemies you're currently looking at, and/or have a hotkey to turn the radar's info giving abilities on and off. >_>
please allow us to set the blocks as normal blocks that you can attach things to from all sides, instead of funny looking blocks that are hard to work with. also make it more obvious on how to upgrade the reactor to make the tech bigger please. question, there were only like 6 guns in the demo, I hope there are way more than that in the final game.
is it possible to have an option to remove the blurring effects? more advance option that could accommodate lower hardware specs.
Thanks for the updates, please can we get another demo or step up the Early Access date?
I need a creative mode! I hope that it'll be added when the game releases
Will this be on Xbox series S/X?
yipee
I uninstalled the game yesterday in a fit of frustration. The enemy AI is killing my FPS. When 3 or more enemy NPC's are on screen the frames start to drop. I have a beefy rig that should be batting this game around like a cat with a a ball of yarn. I understand that everyone that built their gaming PC's has a slightly different build and making a game compatible with every PC under those auspices can be challenging. When this issue is resolved I will be back.
Whatever you end up doing with WORLDS, I hope it's not as Air-centric as current Terratech regular/original.
It's fun, But also quite monotonous, and sorta invalidates terrain
Love Terra Tech, and can't wait to play TerraTech Worlds, the games looks absolutely amazing. My only concern is why the devs (this can go for any game honestly) reach out to some content creators to sponsor or even show game play, when they are absolutely clueless. This could result in folks getting turn off the game. I was watching one recently, that stated the devs reached to sponsor a video. I thought cool, maybe some cool gameplay....wow was I wrong. While the game is stunning, but I was constantly asking myself "Why one earth would the devs sponsor this person, they don't have a clue?"
Sorry for the rant, it's just I've seen so many folks being sponsored to show case a game in a video that shouldn't be.
Hell of a game. Perfect? Nope. Nothing is. Happy to have you take my money. Looking forward to lots of play.
Please add big guns, machine guns, rocket launchers. In addition, it would be cool to add the ability to create your own track tracks with the ability to increase the roller and track length. Regarding armor, it would be nice to add, in addition to light medium and heavy armor, dynamic protection and active protection against missiles. Also, fuel tanks and battery energy should be summed up.
Looking forward to EA, can't wait. Gonna show more on the channel
I hope you guys removed the forced DLSS or FSR which made everything smear. I was not able to turn it of and it made me nauseous
I love all of this though i haven't played it and have only experienced the game through content creators here on UA-cam. I do have two questions though. First, will there be a chance of this coming to consoles, I don't expect it to be soon i know there's still plenty that needs to be done but is it something y'all want to do? Second, are y'all still updating the console version of Terratech to be up to date with Pc.
Why Terratech worlds and not Terratech 2? Just genuine question.
They really need to polish up the demo level with a lot more explanation of how to play.
Even the developers in the videos don't realize you can store parts in the tech yard.
I had to google where my mission reward was to learn about the reward menu, so I'm glas they removed it. I had no idea how to use the flatbed until someone else mentioned it on a video. I still dont quite understand how the cab scanner works. I can visually see the minerals before the scanner picks them up.
Hope you all will have fun in TerraTech Worlds, my computer is to slow for this masterpiece.
I may be a little late but uuuhh could you add it to at least Xbox or Something. I’ve been waiting to play the game when I saw you could only play on steam.
Looking good 💪
one thing is:
PLEASE CAN IT BE AVAILABLE FOR MAC OS PLEAAASSSSSSEE
Still sad i was late for the demo
Can you guys make a game mode to vs each other like me vs me friends like how strategy games are?
I can't wait to play this Terratech Worlds
Is this game eventually coming to consoles?
Looking forward to playing again, and also cheers, Cassie!
I wish my pc wasnt broken so i can play that game again damn
Wait ate you realising on console????🙏
That also means it doesn't come to console 😅
Wish i could test it im on xbox
Is it coming to Xbox
more guns!!!
Fix the multi-player in terratech not worlds
Chicken
we will give you a lot of money, but please give us Terratech Worlds in the near future! please:3 and by the way, why don’t I have the beta version of Terratech Worlds? why???? just write:beta version not found, please help me answer this question.
because it was only temporary for a week for the steam fest
TTW should NOT be done fast, it should be done right!
Add a railgun with train style indentations in it(and call it "RAILgun t-78 Pithon-blast") , but it costs 230 raw Al(aluminum), 340 raw Fe(Iron), 150 raw copper(It's quite obvious as to why), 50 raw carbon(for carbon coating on the copper wiring), 70 refined Iron(for the actual loading me and 1200 debris(because why not)
train track (as in Rails), not train
Three Cheers to the Devs for listening to us! :)
P.S. I didn't act like a whiny baby about the frequent Lightning, so i'm gonna act totally self serving and make a Suggestion that when Lightning Storms are going on in Multiplayer Games they should be more attracted to Players whining about the Storm then those toughing it out and not acting like a sissy. To facilitate this, the Devs should research the game "Phasmophobia" and its Voice Recognition shenanigans the game actually really uses... especially if the Ghost turns out to be a Yokai. (More than once when I was Trioing with 2 other Buds in that game the other two would argue about stuff quite a bit then trigger a Ghost Hunt while I was 'reminding them' we don't yet know if that Ghost that Match was a Yokai or not then Karma would promptly ensue and it'd be ME that bites the dust to the Ghost then they figure out soon after that yup, it was a Yokai. XD ) The Devs have loads of time to work on this, then they can get it Updated into the game at the perfect Release Date for this... April 1st. ;P
if you realy where listening you would just release the actual game, considering its far enough along for you make make videos and stuff like you do, then its also far enough along to give it to players
The Demo clearly indicated how much more refinement and polish the game needs before it's REALLY ready. You do NOT set something to Craft that takes 60 Seconds to Craft, yoink the Item out at the 31ish second mark, and expect that to end pretty. 🙄
tf is wrong with you