a bottled phaerimm hatchling could make a (suspiciously well payed) parcel delivery quest extremely "fun". contained safely enough, that it's limited to telepathic whispering and minor illusions within close proximity, but hellbent on not being delivered to it's destination.
Cuda FX That's a great idea... I love stories where the opposition that the players face isn't necessarily directly violent, but messes with their heads.
Well, nobody asked the big question. Why doesn't it want to make it to its destination? Because surely most people would just kill it outright for the danger it could pose to them, much less the danger of having something like this loose in the world where the consequences could come back to bite them. Sooooooo...who sent it and why?
My party is raiding a dragons lair. After an epic journey too get there, they find the lair oddly deserted. A few Kobolds hiding in fortified structures that otherwise leave the players alone or flee, a few broken gates and traps. Some Kobolds have been bound too the walls of the cavern, their chest cavities a gaping maw. They get too the Dragons Lair, only too find the magnificent and terrible tyrant in ruin, somehow still alive, with a giant Phaerimm gorging itself on its innards.
7:25 It's true, D&D does seem to have a lot of morbid and gross stuff. I mean, what other game seems to have created a complete and working outline for the entirety of Dante's Inferno from the lowliest imp to the malicious pit fiend. I guess it's just the byproduct of the game being 90% combat orientated. They've gotta keep coming up with weird and crazy stuff. I mean, there's some nice creatures like what you might find in the faewild or good aligned planes but for the most part the things that get explicit discussion and stat blocks are evil things that need killing; it does colour the game a certain way but it's the nature of the beast in a game where violence resolves most conflicts. I remember reading an article about how first person shooters like Doom and Wolfenstine had too many gross or hateful enemy types, and the response was "Well, what do you want to shoot with bullets then? Puppies and orphans?!"
They certainly aided in its downfall, though the pride of its people & arch mage Karsus had more to do with it in the end. Fascinating box set however if you get the chance to run it.
Their battles with the Sharn were actually significant enough to actually create entire planes/mountains/lakes/forests through collateral damage alone.
I like the idea that at any time, a new empire of these things might emerge from some unexplored abyss in the lowerdark, like Lorosfyr or Throrgar, or simply cross over en masse through some opening into the far realm, and then all of Toril is utterly boned.
Not sure what kind ov adventures and campaigns you run but I have never had to worry about disney royalty invading my games! Although that does give me a horrid idea...
In 2ed edition d&d, they were effective wizards of lvl 40-44 (though not actually that level). Their hp were low at around 40s or so, but almost never came low enough for melee range (fighting indoors was important if possible). If you fought one, expect a fight similar to a lich. Massive spell protections, minions, extremely dangerious spells. If you can beat one, especially in its lair, search very carefully for its spellbook. Its likely to be placed in a hidden area available to someone who can fly, and never on the ground, & 100% trapped in some manner. Many of their spells are unique to their race, but with dm's approval, could be learned via wish (individually). Of course if other Phaerimm see you casting such spells & spread the word... (invest in a hat of disquise).
Best fight I ever had was my wizard vs 2 phaerimm by himself (lvl 16) while going through the myth Draynor box set. These guys would periodically attack at random, appearing in groups of 1-3 (!), & in 2ed edition, were wizards between the levels of 40-44 (!!). Short version, x2 of them were harrasing our party, so my wiz cast backblast, a phaerimm spell(I stoled) I used a wish to be able to learn; it can send a fire based spell back at the caster for 1 round. I tricked the first phaerimm into shooting a delayed blast fireball at me directly by acting cocky, & his own spell bounced back on him. Failed magic resistance & saving throw of 1. Phaerimm only have around 44hp, so he toasted himself in one shot. His buddy failed morale & fled. Had he used a power word kill or such, I would have been in big trouble, but I had seen a pattern in their strategy by starting off with strong aoe spells first. Got lucky, but damn! It felt SO good finally beating one.
The Phaerimm are an example of what drives me nuts about the Forgotten Realms. Here we have a monster race with the power to break empires, as demonstrated with the fall of Neveril. They absolutely hate life and would kill it off were it not for their desire to subjugate it (which, honestly, isn't that good of a check/balance to prevent them from killing everyone off anyway), and as soon as the Netherese disappear from the world...they just sit in their portion of the Underdark, twiddling their thumbs, doing nothing. Oh they're definitely there for players to interact with and implement into their dungeons, that's what they're great for, but until that point they might as well have ceased existing as far as the rest of Faerun is concerned.
They are trapped down there by a magical barrier of stupendous artifice, one of the famous enchantments that perpetually renews itself from some sort of endless energy source. The Phaerimm that player characters may encounter, are the very occasional ones who are or were beyond this barrier.
Still, it's very gamey. It's really the one unredeeming quality of the Forgotten Realms - by themselves bits and pieces are great fun and awesome to read about, and I'm sure are great to play with, but when you put it all together plus all the changes made to explain the transition between different editions it just feels off-putting. It isn't going to stop me from reading about it though, or watching your videos. Just got done with the Anarauch Desert one not that long ago, watching Dragonborn now. They're pretty good so far.
It only takes a glance at the forgotten realms wiki pages to see that there is so much I have yet to cover, and so much I leave out of videos, simply because explaining how it all fits together is like starting with one card, and having to explain three more it is resting on, and so on, until you have the whole house of cards and the viewers are in a coma induced by information overload.. and my voice is just a croak and a wheeze. :D
lol. I can imagine that for some of your videos, but for others you've got a lot more than the wiki has to offer. Last I checked the article on the Phaerimm is literally a one paragraph stub with a picture attached to it. I wish one of the editors gave it an update. If I had any suggestions or critiques it's that you should keep your information flowing in one direction. In many of your videos you jump into different, albeit short, tangents that break away from your main subject. When you set up your scripts I recommend pooling like subjects into their own paragraphs and saving the tangents for their own separate spot in the video rather than let them break the flow. Otherwise it becomes haphazard and difficult to follow. Beyond that though you're doing very well, your oratory skills are great and your voice really helps set the mood (what's your accent by the way? I want to say Scottish but I've been wrong before so I didn't want to assume XP).
In my campaigns, I never included these monsters. I did have nightmare campaigns that they would be perfect for. I used a hybrid of homebrew, Beholder, Dragons, Illithid, and many minions... unGodly level of easy-kill minions that the party almost considered grinding (RPG form for pen-n-paper in the 90s... not as virtually pointless as it is now). I actually cannot remember these monsters. I last DM'd in the early 2K. Are these monsters newer than that or am I that ignorant of the more interesting monsters?
Great work man. I can't wait for the next one. "A Prime's Guide to the City of Doors" would be a great title for a series.The two books that I recommend in that regard are "In The Cage - A Guide To Sigil" and "Manual of the Planes". Also, I might revisit the pc game "Planescape: Torment" as there's just so much to explore. Who knows it might keep a few of these berks from winding up in the dead book if they ever find themselves in The Cage.
We are in a world where there needs to be heroes. That is why spectator sports are so pervasive. Professional players of games, actors, celebrities take the place of our modern cultures need for heroes which is perfect for the real villains because our heroes are kinda useless and don't really do anything so that the villain's remain un challenged
These were nasty in 2nd. The DM I had that used them would go around the table asking what you were doing if he won the initiative, to represent their intelligence.
The Beholder would not turn the eye rays on the Phaerimm directly but on the environment around it, such as causing a stalagtite to break off and impale the Phaerimm, or ordering minions to swarm over the Phaerimm and then unleashing rays of petrification to incase the enemy in the rocky bodies covering it.this would likely be done as a retreating action, as the Beholder seeks more minions to throw at the Phaerimm. If left with no alternative, the Beholder will have no choice but to attack with vicious bites. One on one, they are almost evenly matched.
I remember when I first saw these things in print, way back when, and they were a nightmare then. One of my own problems throughout 5e has been a lore hole. I've always liked FRCS, but 4e's handling of it, which I felt was awful, was one of my own personal reasons I skipped it, in favor of Pathfinder, and just playing other d20 RPGs. When I got into 5e, I was made very happy; Forgotten Realms was now the focus world, instead of Greyhawk, or the one 4e invented, and a fair amount of the beginning of 4e seemed to be ret-conning much of what 4e did to the setting, but that still leaves a big window. In my head, 3e wad around 1372 DR, and 5e is around 1492 DR; over a century of history somewhat unaccounted for, and as I really like that part, since um usually more reading than playing, that bothered me. Who died? Who rose to prominence? What still works? Thus, I often get a bit excited with the "region spotlight" adventures, so I can learn about recent events, historical things related to them, and what from 3e is still valid. I really wish they'd do one that would incidentally cover what's left of the Shades. I know their city crashed, most of their people died, and the Shadow Weave is gone, but i imagine SOME had to survive, and I'd love to see 5e stats for them, since anything I make would probably be too overpowered; my appreciation for 3e strength shining through. I don't even know what their type is, now? They were Outsiders, but they aren't Fiends, or Celestials. I don't think they are Aberrations, or Monstrosities, and they aren't Undead, so I'm not too sure what that leaves, these days? I wish 5e would address them, to see what's left after a number of years, following the demise of the last flying city?
If you really want to make an interesting game you can just take inspiration from real life and your "good humanoids" can occasionally be as twisted and sadistic as any demon, you could even go the other way and maybe your goblins are still little tyrants but they have vibrant communities that take priority in the welfare of their young and their pets... just not their slaves who aren't tasked with helping take care of their young and their pets. However when it comes to a world where our worst aspects actually take the form of entities who can peer into our psyches, manipulate us without us knowing, and consume our very souls you owe it players to make these beings appropriately horrendous and/or alien in an disquieting way... at least within the limits of what your comfortable describing and your players are comfortable hearing. Remember people, with just a few cues you can have someones imagination dreaming up far worse than you would feel comfortable describing... I'd hope at least. Even the fey often wish to ensnare and spirit away mortals and though you might be able to relate with their whimsy you could never comprehend how deep that vein actually runs. Point is these are meant to be exaggerations of certain important aspects of our nature, the good the bad, the in between and the outright horrific. Demons, Devils, Celestials, and fey are the pure embodiments of law, chaos, good, and evil that mortals judge themselves against.
The Year of Blue Fire occured in the year1385 DR, and was caused by Mystra's assassination at the hands of Cyric and Shar. It continued for a decade, leading to the Wailing Years, during which arcane magic ceased to function and the planet of Toril was transformed into it's current state.
Noximus Jamaicanus I guess it's hard to guard a target as large, valuable, and fragile as the weave while suprrvising it's use by an uncounted number of beings. One version of Mystra was also destroyed by Helm durring the Time of Troubles when she was at lower power and tried to force her way back into the divine realms. Her current incarnation is an amalgamation of surviving aspects and memories of all 3 slain versions.
Oh these guys, bygone relics as far as I am concerned. If they pop their heads above the sands of their little cage then I am resorting to orbital bombardment and chucking 24 to 50 asteroids square on the area and causing the worst extinction event that the forgotten realms has ever witnessed. There are too many evil creatures, most are evil for the sake of being evil. D&D is supposed to be an adventure not a power trip so there needs to be more good than there is evil otherwise it just becomes the doom and gloom grimdark nonsense that I really hate and is counter intuitive to any form of escapism.
Teenagers at 150, adults at 300. A century and a half of acne problems, mood swings, general horniness, and an addiction to whatever the D&D equivalent is to social media (probably something involving the Message and Magic Mouth spells). And you though elves had it bad.
Their original entry: “Phaerimm command more magic than most human mages. For every 50 years of life, a phaerimm increases one level as a wizard - most of this long-lived race are the equivalents of 22nd- to 27th-level mages“
I thought the point of D&D was to make a character that despite having good stats can't hit anything with their weapon so is forced to seduce everything because for some reason they rolled 18 on charisma...
Eh? IQ of 145? Thats above average, sure, but its not THAT high. Hell, mine's a bit higher than that. They shouldnt be able to do any truely impressive mental feats at that level...
90-110 is average 140 and over is genius. If you have taken a real IQ test not some shit you found on google and scored over a 145 then you have a mensa card. Also you would know what iq or intelligence quotient levels mean
It's remarkable how you can make even the most disturbing things into such relaxing videos.
I try 😎
a bottled phaerimm hatchling could make a (suspiciously well payed) parcel delivery quest extremely "fun". contained safely enough, that it's limited to telepathic whispering and minor illusions within close proximity, but hellbent on not being delivered to it's destination.
That IS a great idea... sort of a Pandora's Box adventure.
Cuda FX That's a great idea... I love stories where the opposition that the players face isn't necessarily directly violent, but messes with their heads.
Well, nobody asked the big question. Why doesn't it want to make it to its destination? Because surely most people would just kill it outright for the danger it could pose to them, much less the danger of having something like this loose in the world where the consequences could come back to bite them. Sooooooo...who sent it and why?
My party is raiding a dragons lair. After an epic journey too get there, they find the lair oddly deserted. A few Kobolds hiding in fortified structures that otherwise leave the players alone or flee, a few broken gates and traps. Some Kobolds have been bound too the walls of the cavern, their chest cavities a gaping maw. They get too the Dragons Lair, only too find the magnificent and terrible tyrant in ruin, somehow still alive, with a giant Phaerimm gorging itself on its innards.
7:25
It's true, D&D does seem to have a lot of morbid and gross stuff. I mean, what other game seems to have created a complete and working outline for the entirety of Dante's Inferno from the lowliest imp to the malicious pit fiend. I guess it's just the byproduct of the game being 90% combat orientated. They've gotta keep coming up with weird and crazy stuff. I mean, there's some nice creatures like what you might find in the faewild or good aligned planes but for the most part the things that get explicit discussion and stat blocks are evil things that need killing; it does colour the game a certain way but it's the nature of the beast in a game where violence resolves most conflicts.
I remember reading an article about how first person shooters like Doom and Wolfenstine had too many gross or hateful enemy types, and the response was "Well, what do you want to shoot with bullets then? Puppies and orphans?!"
Jared Prymont Pastures and Puppies just doesn't have the same appeal as Dungeons and Dragons.
Its also nice as AJ says in the video, to have things the player can point at and say "Kill that that's evil!" without any moral dilemma.
Responsible for Anaurach and Fall of Netheril? Damn, these guys do NOT get talked about enough for how much impact the had on Faerun.
i don't know as much about this stuff, but i hear they beseige Evereska, one of last remaining Elvish strongholds
They certainly aided in its downfall, though the pride of its people & arch mage Karsus had more to do with it in the end. Fascinating box set however if you get the chance to run it.
There is a whole book series about the Phaerimm and their help in taking down Evereska
Their battles with the Sharn were actually significant enough to actually create entire planes/mountains/lakes/forests through collateral damage alone.
I like the idea that at any time, a new empire of these things might emerge from some unexplored abyss in the lowerdark, like Lorosfyr or Throrgar, or simply cross over en masse through some opening into the far realm, and then all of Toril is utterly boned.
Oh man, the dark stuff it what makes it interesting, without it we’re just playing happy-Disney-fantasy-land for princesses.
Not sure what kind ov adventures and campaigns you run but I have never had to worry about disney royalty invading my games!
Although that does give me a horrid idea...
There's nothing wrong with happy-Disney-fantasy-land for princesses if that's what the table wants to play ♡
Damn, this channel is amazeballs
Never even heard of these but very cool, love the design of the monster especially
I much enjoy this kind of thing, also. And i just cant get enough of that far realm.
Hitting these buggers with antimagic is the only way we managed to take one down. Face them like a beholder, just far more dangerous.
seems they were nerfed a lot since the old days. Werent they able to cast higher level magic and were immune to magic once?
wimpymind n I am listing the stats for the adult phaerimm. There are two listings older, larger and more powerful in the PDF.
In 2ed edition d&d, they were effective wizards of lvl 40-44 (though not actually that level). Their hp were low at around 40s or so, but almost never came low enough for melee range (fighting indoors was important if possible). If you fought one, expect a fight similar to a lich. Massive spell protections, minions, extremely dangerious spells. If you can beat one, especially in its lair, search very carefully for its spellbook. Its likely to be placed in a hidden area available to someone who can fly, and never on the ground, & 100% trapped in some manner. Many of their spells are unique to their race, but with dm's approval, could be learned via wish (individually). Of course if other Phaerimm see you casting such spells & spread the word... (invest in a hat of disquise).
Best fight I ever had was my wizard vs 2 phaerimm by himself (lvl 16) while going through the myth Draynor box set. These guys would periodically attack at random, appearing in groups of 1-3 (!), & in 2ed edition, were wizards between the levels of 40-44 (!!). Short version, x2 of them were harrasing our party, so my wiz cast backblast, a phaerimm spell(I stoled) I used a wish to be able to learn; it can send a fire based spell back at the caster for 1 round. I tricked the first phaerimm into shooting a delayed blast fireball at me directly by acting cocky, & his own spell bounced back on him. Failed magic resistance & saving throw of 1. Phaerimm only have around 44hp, so he toasted himself in one shot. His buddy failed morale & fled. Had he used a power word kill or such, I would have been in big trouble, but I had seen a pattern in their strategy by starting off with strong aoe spells first. Got lucky, but damn! It felt SO good finally beating one.
I would love to see one of these things go up against a Beholder!
I had a friend suggest I do a series of VS videos, where I pitch one monster against another, would that be of interest to you?
AJ Pickett Do it!
AJ Pickett Yes!!! Sounds gnarly!
It would be to me.
you would have to do the fight a few times, considering how they would have different tactics like, how many times each would win, out of 11 battles.
The Phaerimm are an example of what drives me nuts about the Forgotten Realms. Here we have a monster race with the power to break empires, as demonstrated with the fall of Neveril. They absolutely hate life and would kill it off were it not for their desire to subjugate it (which, honestly, isn't that good of a check/balance to prevent them from killing everyone off anyway), and as soon as the Netherese disappear from the world...they just sit in their portion of the Underdark, twiddling their thumbs, doing nothing. Oh they're definitely there for players to interact with and implement into their dungeons, that's what they're great for, but until that point they might as well have ceased existing as far as the rest of Faerun is concerned.
They are trapped down there by a magical barrier of stupendous artifice, one of the famous enchantments that perpetually renews itself from some sort of endless energy source. The Phaerimm that player characters may encounter, are the very occasional ones who are or were beyond this barrier.
Still, it's very gamey. It's really the one unredeeming quality of the Forgotten Realms - by themselves bits and pieces are great fun and awesome to read about, and I'm sure are great to play with, but when you put it all together plus all the changes made to explain the transition between different editions it just feels off-putting.
It isn't going to stop me from reading about it though, or watching your videos. Just got done with the Anarauch Desert one not that long ago, watching Dragonborn now. They're pretty good so far.
It only takes a glance at the forgotten realms wiki pages to see that there is so much I have yet to cover, and so much I leave out of videos, simply because explaining how it all fits together is like starting with one card, and having to explain three more it is resting on, and so on, until you have the whole house of cards and the viewers are in a coma induced by information overload.. and my voice is just a croak and a wheeze. :D
lol. I can imagine that for some of your videos, but for others you've got a lot more than the wiki has to offer. Last I checked the article on the Phaerimm is literally a one paragraph stub with a picture attached to it. I wish one of the editors gave it an update.
If I had any suggestions or critiques it's that you should keep your information flowing in one direction. In many of your videos you jump into different, albeit short, tangents that break away from your main subject. When you set up your scripts I recommend pooling like subjects into their own paragraphs and saving the tangents for their own separate spot in the video rather than let them break the flow. Otherwise it becomes haphazard and difficult to follow. Beyond that though you're doing very well, your oratory skills are great and your voice really helps set the mood (what's your accent by the way? I want to say Scottish but I've been wrong before so I didn't want to assume XP).
Kerian Halcyon my accent is Zild, that's the official name for the kiwi (New Zealander) English dialect. Thanks for the critique, good tip!
The return of the Archwizards trilogy brought me here. Hopefully they’ll write a book featuring uvuudaum, they have a Deadspace aesthetic to them.
Pls do a guide on how to make hybrid races and monsters!!!
ok, I will see what I can put together for you.
AJ Pickett I see what you did there.
AJ Pickett Thanks!
Could you imagine having a ring of sustenance and a ring of regeneration and being repeatedly infected . Phaerimm baby factory.
Turrible
Breeding farm
Ah yes the evil windsail.
Now we know where all the evil missing socks in the universe go.
Anyone who's read Ambush Bug already knew the answer to that. :)
The Sharn?
Can you do a lore about this dudes mon?
Read the book "blackstaff"
One of my favs!
In my campaigns, I never included these monsters. I did have nightmare campaigns that they would be perfect for. I used a hybrid of homebrew, Beholder, Dragons, Illithid, and many minions... unGodly level of easy-kill minions that the party almost considered grinding (RPG form for pen-n-paper in the 90s... not as virtually pointless as it is now).
I actually cannot remember these monsters. I last DM'd in the early 2K. Are these monsters newer than that or am I that ignorant of the more interesting monsters?
I could imagine a scenario were a clever beholder would want these things dead so pays some adventurers to kill one
for sure
Did you ever get around to a Sharn video? I don't see one on your channel, but then there are a LOT and the organisation is a little chaotic.
I don't believe so, no.
Please do a video exclusively on sharn.
Will we be seeing a Sharn lore video? (Or however that tri-headed monstrosities are spelled.) And are they something I wouldn't want to anger?
Great work man. I can't wait for the next one.
"A Prime's Guide to the City of Doors" would be a great title for a series.The two books that I recommend in that regard are "In The Cage - A Guide To Sigil" and "Manual of the Planes". Also, I might revisit the pc game "Planescape: Torment" as there's just so much to explore. Who knows it might keep a few of these berks from winding up in the dead book if they ever find themselves in The Cage.
Had to check this out after watching the Phaerlock video.
"Mystra rest in peace" cracked me up
I want to watch your vids on Dragons, but I'm lost. could you organise your vids in a way that all series have their own playlists? plis
The dragons do have their own playlist
ua-cam.com/play/PLBZb_61EqeJly9q81DI449_gC5dMbCQh1.html
oh, great!!!
so many cool homemade minis in this video!!!!
Lucky for me, since there is not a lot of pictures of them. Cool minis though, I want to make some.
Love the phaerimm!!!
are you still doing the sharn?>>
Slipped my mind, I shall have a look see at them soon
We are in a world where there needs to be heroes. That is why spectator sports are so pervasive. Professional players of games, actors, celebrities take the place of our modern cultures need for heroes which is perfect for the real villains because our heroes are kinda useless and don't really do anything so that the villain's remain un challenged
Just thought of a nasty combination one or two of these with a deep spawn
These were nasty in 2nd. The DM I had that used them would go around the table asking what you were doing if he won the initiative, to represent their intelligence.
Aggressive Windsock.
Evil Squid mouth tail
AJ Pickett what would happen if a phaerimm fought a beholder? Both are experienced from age.
The Beholder would not turn the eye rays on the Phaerimm directly but on the environment around it, such as causing a stalagtite to break off and impale the Phaerimm, or ordering minions to swarm over the Phaerimm and then unleashing rays of petrification to incase the enemy in the rocky bodies covering it.this would likely be done as a retreating action, as the Beholder seeks more minions to throw at the Phaerimm. If left with no alternative, the Beholder will have no choice but to attack with vicious bites.
One on one, they are almost evenly matched.
I remember when I first saw these things in print, way back when, and they were a nightmare then. One of my own problems throughout 5e has been a lore hole. I've always liked FRCS, but 4e's handling of it, which I felt was awful, was one of my own personal reasons I skipped it, in favor of Pathfinder, and just playing other d20 RPGs. When I got into 5e, I was made very happy; Forgotten Realms was now the focus world, instead of Greyhawk, or the one 4e invented, and a fair amount of the beginning of 4e seemed to be ret-conning much of what 4e did to the setting, but that still leaves a big window. In my head, 3e wad around 1372 DR, and 5e is around 1492 DR; over a century of history somewhat unaccounted for, and as I really like that part, since um usually more reading than playing, that bothered me. Who died? Who rose to prominence? What still works? Thus, I often get a bit excited with the "region spotlight" adventures, so I can learn about recent events, historical things related to them, and what from 3e is still valid. I really wish they'd do one that would incidentally cover what's left of the Shades. I know their city crashed, most of their people died, and the Shadow Weave is gone, but i imagine SOME had to survive, and I'd love to see 5e stats for them, since anything I make would probably be too overpowered; my appreciation for 3e strength shining through. I don't even know what their type is, now? They were Outsiders, but they aren't Fiends, or Celestials. I don't think they are Aberrations, or Monstrosities, and they aren't Undead, so I'm not too sure what that leaves, these days? I wish 5e would address them, to see what's left after a number of years, following the demise of the last flying city?
This would be a fun monster to release from captivity due to foolish misadventures by players, and now they need to reseal them....somehow?
Who would win in a battle royale out of all the aberrations?
The Flumph.
Good question, I think my pick would be a Empyrean that has been transformed by ceremorphosis via implantation of an Illithid larva.
AJ Pickett So, Cthulhu!
Pretty much, actually, let's add Lich to that as well.
An actual Great Old One would probably be the victor.
AJ Pickett you have to a video on that "process"... 😈🤔🤔
Do they have any commection to rimm-ing?
No.
Phaerimm Vs Spellweavers
Undulating.
If you really want to make an interesting game you can just take inspiration from real life and your "good humanoids" can occasionally be as twisted and sadistic as any demon, you could even go the other way and maybe your goblins are still little tyrants but they have vibrant communities that take priority in the welfare of their young and their pets... just not their slaves who aren't tasked with helping take care of their young and their pets.
However when it comes to a world where our worst aspects actually take the form of entities who can peer into our psyches, manipulate us without us knowing, and consume our very souls you owe it players to make these beings appropriately horrendous and/or alien in an disquieting way... at least within the limits of what your comfortable describing and your players are comfortable hearing. Remember people, with just a few cues you can have someones imagination dreaming up far worse than you would feel comfortable describing... I'd hope at least. Even the fey often wish to ensnare and spirit away mortals and though you might be able to relate with their whimsy you could never comprehend how deep that vein actually runs.
Point is these are meant to be exaggerations of certain important aspects of our nature, the good the bad, the in between and the outright horrific. Demons, Devils, Celestials, and fey are the pure embodiments of law, chaos, good, and evil that mortals judge themselves against.
I think you are mixing up Mystra and Mystryl. Mystryl is the one that died, Mystra is still alive and kicking.
The Year of Blue Fire occured in the year1385 DR, and was caused by Mystra's assassination at the hands of Cyric and Shar. It continued for a decade, leading to the Wailing Years, during which arcane magic ceased to function and the planet of Toril was transformed into it's current state.
AJ Pickett So they have both died... Man... for a deity of pure magical power she does seem to find it hard to stay alive.
Noximus Jamaicanus I guess it's hard to guard a target as large, valuable, and fragile as the weave while suprrvising it's use by an uncounted number of beings.
One version of Mystra was also destroyed by Helm durring the Time of Troubles when she was at lower power and tried to force her way back into the divine realms.
Her current incarnation is an amalgamation of surviving aspects and memories of all 3 slain versions.
Noximus Jamaicanus (sorry cat stepped on my phone)...
looks like the ogdru jahad from hellboy,
Phaerimm ---> Faerun Coincidence? I THINK NOT
They look like worm sunflowers
Sounds like a job for a monk.
Oxiuros!
Oh these guys, bygone relics as far as I am concerned. If they pop their heads above the sands of their little cage then I am resorting to orbital bombardment and chucking 24 to 50 asteroids square on the area and causing the worst extinction event that the forgotten realms has ever witnessed.
There are too many evil creatures, most are evil for the sake of being evil. D&D is supposed to be an adventure not a power trip so there needs to be more good than there is evil otherwise it just becomes the doom and gloom grimdark nonsense that I really hate and is counter intuitive to any form of escapism.
If you think fighting something that desimates spellcasting is a "power trip" they to solo a beholder with any level in wizard.
@@kylewashburn5840 orbital bombardment isn't spellcasting.
That is correct, it's called Spelljamming *evil grin*
And I thought beholders were evil!
They still are :)
It's like if Like Likes from Zelda went from annoying to terrifying.
I have to play Zelda some time, seems like a popular game.
Oh dear, what a thing to admit.
Play them in this order:
Links Awakening
Ocarina Of Time
Majora's Mask
The Windwaker
Breath Of The Wild
I should mention, I spend a lot of my time on this video making activity :D
Can I download these titles on Steam?
Sadly no. Zelda games are Nintendo console exclusive. Best you can do is online emulators.
I'll email you with some "tips and tricks".
Teenagers at 150, adults at 300. A century and a half of acne problems, mood swings, general horniness, and an addiction to whatever the D&D equivalent is to social media (probably something involving the Message and Magic Mouth spells). And you though elves had it bad.
Yikes!
CR 9. Lol pathetic compared to their original stats when they were all 20+ level casters…
Their original entry: “Phaerimm command more magic than most human mages. For every 50 years of life, a phaerimm increases one level as a wizard - most of this long-lived race are the equivalents of 22nd- to 27th-level mages“
Beauty turn those weak
I thought the point of D&D was to make a character that despite having good stats can't hit anything with their weapon so is forced to seduce everything because for some reason they rolled 18 on charisma...
First, I guess
Congratulations, you are entered into the secret contest.
Muy venerable phaerimm🤮
Eh? IQ of 145? Thats above average, sure, but its not THAT high. Hell, mine's a bit higher than that. They shouldnt be able to do any truely impressive mental feats at that level...
90-110 is average 140 and over is genius. If you have taken a real IQ test not some shit you found on google and scored over a 145 then you have a mensa card. Also you would know what iq or intelligence quotient levels mean
Evil sunflowers.