КОМЕНТАРІ •

  • @Pantagana
    @Pantagana 3 роки тому +165

    Here is a related video, showing what's at the bottom of each pit in Dark Souls: ua-cam.com/video/5GWrAw4hhXY/v-deo.html
    It includes falling from Darkroot Basin to Valley of Drakes.

  • @Ramash440
    @Ramash440 3 роки тому +4459

    Firekeeper : "Come over Chosen Undead."
    Chosen Undead : "I can't, I'm getting ganked in the Tomb of Giants."
    Firekeeper : "Lautrec isn't here."
    Chosen Undead : 0:43

    • @pepelaugh1
      @pepelaugh1 3 роки тому +93

      good one dud

    • @wyvernslayer4530
      @wyvernslayer4530 3 роки тому +114

      Praise the original joke

    • @LacoSinfonia
      @LacoSinfonia 3 роки тому +291

      “No response. She cannot speak.”

    • @SCORPION177100
      @SCORPION177100 3 роки тому +66

      Lautrec: You leave me no choice. I was once grateful to you, but if this is our fate, so be it! Despicable...

    • @mshveno8874
      @mshveno8874 3 роки тому +17

      creative mode

  • @ReverendKJ
    @ReverendKJ 2 роки тому +776

    "Man Dark Souls is too hard, I'm just gonna jump off this cliff and end it"
    (Blighttown)
    "NOOOOOOOOOOOOOO"

    • @divinecomedian2
      @divinecomedian2 3 місяці тому +27

      You know the old saying, "out of the frying pan, into the Blighttown"

    • @gaeborg
      @gaeborg 12 днів тому

      Tbh the character should survive the fall... so that he can die in blighttown

  • @BONAH42
    @BONAH42 3 роки тому +3519

    That attention to detail is nuts, no-one in any normal playthrough would ever see firelink shrine from blighttown but it’s modelled almost exactly the same just low res

    • @Half-Vampire
      @Half-Vampire 3 роки тому +354

      could be one of the reasons why Blightown running at 14fps on PS3 tho

    • @resin2092
      @resin2092 3 роки тому +61

      i wish demon ruins got this kind of attention lol

    • @CuT7yFlaM
      @CuT7yFlaM 3 роки тому +235

      It's not modeled, it's just already there. The engine breaks it down to these ugly, unusable places and assets, the world is still designed as this one massive piece you can walk through in one sitting, from beginning to end. The player is never meant to be able to do what's in the video. They removed certain things because that's what programmers had to remove for performance, but since one of the principles of Dark Souls is "if you see it you can go there", they took to heart to make sure everything's aligned in the level design.

    • @jmvv451
      @jmvv451 3 роки тому +81

      It's a outdated version actually, including a passage to the Capra demon

    • @BONAH42
      @BONAH42 3 роки тому +7

      @@CuT7yFlaM thanks for sharing this info, cool to know

  • @thaias9654
    @thaias9654 3 роки тому +2237

    Tbh, I was really hoping that the other area would load when you landed on it’s floor collision geometry.

    • @Pantagana
      @Pantagana 3 роки тому +382

      Me too.

    • @alexepic3255
      @alexepic3255 3 роки тому +50

      @@Pantagana Me too

    • @rohansensei5708
      @rohansensei5708 3 роки тому +33

      Me too

    • @SaucyPuppetShow1
      @SaucyPuppetShow1 3 роки тому +187

      That would have been cool, but I'm guessing the area loading is tied to some trigger near the actual entrances. Still really neat that you can see where both areas are from the other, though.

    • @lordofsandvich3630
      @lordofsandvich3630 3 роки тому +57

      @@SaucyPuppetShow1 According to kingborehaha that is exactly why - those transition areas dictate which maps are loaded in. No transition area, no map loading.

  • @theRipintheChat
    @theRipintheChat 3 роки тому +3604

    Really shows how detailed the world building is. They had firelink in a lot of detail when you wouldn’t really be able to see it

    • @BLACKPHILANTHROPY
      @BLACKPHILANTHROPY 3 роки тому +105

      That's not what "world building" means

    • @slothful2039
      @slothful2039 3 роки тому +112

      @David Assébof Let’s be honest the area quality does go down late game. Seath’s library is alright but most of the other Lords areas aren’t great.

    • @Jorg13
      @Jorg13 3 роки тому +67

      @David Assébof Nah it's a fact. It's still....decent but you can't deny the later areas are worse in design than the first half

    • @emboxavier4386
      @emboxavier4386 3 роки тому +8

      Not really quite the fucking opposite they were on a tight ass budget and had to build it how it was

    • @DGiovanni
      @DGiovanni 3 роки тому +24

      This is why their remaster was trash and this game needs a proper remake.

  • @elijahkeay3906
    @elijahkeay3906 3 роки тому +586

    While I do think that DS3 has better gameplay and balancing, I think DS1s interconnected world is something that hasn’t been topped since, every time I found a new way back to firelink I was always so excited because it was a new way home and while I love the quality of life stuff and the warping between every bonfire, I do feel like the need to walk between places gave the game a better feel of adventure and scale to how the world was actually put together

    • @ToriKo_
      @ToriKo_ Рік тому +9

      +

    • @littlemoth4956
      @littlemoth4956 Рік тому +7

      Same

    • @joeking6972
      @joeking6972 4 місяці тому +14

      Just finished DS3 and it was a masterpiece. Even the level design was god tier.
      That said I think DS1 might have the best level design of any game ever

    • @TheRhalf
      @TheRhalf 3 місяці тому +2

      @@joeking6972Nah, level design has been crap in all three games, world design tho? that's where it's at

    • @joeking6972
      @joeking6972 3 місяці тому +15

      @@TheRhalf you can look it up level design in DS1 has been cited as among the very best in any game ever, they literally use it as an example of the gold standard game development courses.

  • @youruncle2916
    @youruncle2916 3 роки тому +258

    All this time I thought blight town was underground

    • @MrBeauChat
      @MrBeauChat 3 місяці тому +1

      I did my first playthru 😂 maybe even my second

    • @bagggers9796
      @bagggers9796 2 місяці тому +24

      @@MrBeauChat gamers never look up

    • @HopeyDiamond
      @HopeyDiamond 2 місяці тому +3

      ​@@bagggers9796 the abundance of slime enemies agree 😂

    • @Vaith
      @Vaith Місяць тому +2

      but it was really in our hearts all along

  • @lombonater07
    @lombonater07 3 роки тому +562

    You should do more of these out of bounds explorations. I love seeing the hidden details in from software games

    • @samheath2962
      @samheath2962 3 роки тому +12

      Check out illusory wall’s video on this

    • @Pogobro
      @Pogobro 3 роки тому

      this isnt a hidden detail its a bug lol

    • @JessePatrick-zc8ng
      @JessePatrick-zc8ng 3 роки тому +3

      @Kari Legion
      It’s not hidden or a bug.
      You can see most of where you can go from firelink. It’s just skipping render checks.
      If there was a render check in the air “where you would normally die from fall distance” it would render.

  • @memeseekerframpt9082
    @memeseekerframpt9082 3 роки тому +724

    1:15 me on my way to buy elden ring

    • @drakebloodknight7981
      @drakebloodknight7981 3 роки тому +34

      Only 222 more days.

    • @tiberseptim7644
      @tiberseptim7644 3 роки тому +16

      @@drakebloodknight7981 Beautiful number

    • @memeseekerframpt9082
      @memeseekerframpt9082 3 роки тому +9

      @@drakebloodknight7981 i already saw you few times on other dark souls videos. That's pretty nito

    • @matguimond92
      @matguimond92 3 роки тому +1

      @@memeseekerframpt9082 love this sh*t out of dark souls but its cringe puns like that - I really hate the community. I put 500 hours into all three games. edit: not hyped for Eldin is not dark souls ring.

    • @memeseekerframpt9082
      @memeseekerframpt9082 3 роки тому +7

      @@matguimond92 i know I'm very funi

  • @dillonmckee4922
    @dillonmckee4922 3 роки тому +120

    the world building in dark souls is insane

  • @morgboat744
    @morgboat744 Рік тому +33

    God, the way Lordran is connected will never cease to amaze me.
    every part is like 3D puzzle pieces that fit beautifully together

  • @kendlerkendler2667
    @kendlerkendler2667 3 роки тому +733

    Man, Dark Souls is so special. The fact that you can actually see Anor Londo from the painted world also blows my mind
    Edit: My original comment wasn't clear enough. It's not like what's happening in this video at all, but something I still think is pretty neat. Check out my replies, sorry.

    • @dragar0th
      @dragar0th 3 роки тому +89

      You WHAT?

    • @Pantagana
      @Pantagana 3 роки тому +177

      Wait, you can see Anor Londo from the painted world?

    • @goblof
      @goblof 3 роки тому +38

      Isn't the painted world in a painting?

    • @kendlerkendler2667
      @kendlerkendler2667 3 роки тому +165

      @@dragar0th @Pantagana @Travis Brimm
      I'm sorry I wasn't clear, it's not the same situation as the one in this video. There are 2 videos from 2016 by a guy called crest who discovered that as part of cut content, there was originally a raven that would fly you from the painting to Anor Londo, and you can still get Anor Londo to load (sorta) with debugging.
      I just think that's really cool, check out the videos, I didn't mean to be misleading

    • @Pantagana
      @Pantagana 3 роки тому +43

      @@kendlerkendler2667 I was searching for the channel "crest", and found this ua-cam.com/users/Crestvideos
      I'm not sure that's the guy.

  • @fasgamboa
    @fasgamboa 3 роки тому +51

    When you go up, it seems to have remains of the "old bridge" that was supposedly removed...

    • @vladimirvparfenov3935
      @vladimirvparfenov3935 3 роки тому +10

      oh yeah nice catch! i think i’d seen that somebody recently released a mod to put it back into the game world.

    • @vargasaidan7366
      @vargasaidan7366 3 місяці тому +1

      Yea its cool they left the proto vetsion in

  • @NycolasPedro
    @NycolasPedro 3 роки тому +93

    I would love to see a Remake of Dark Souls 1 in PS5 that could render every part of the world and map at the same time, and we could see all the buildings of Blighttown from Firelink and Vice versa. And finally the binoculars would be so cool to use and see all the details of the world in the distance!!

    • @uninconnu5844
      @uninconnu5844 3 роки тому +18

      We may have to wait at least a couple more PS for that, because the PS5 may still be too weak for that

    • @comfybaguette
      @comfybaguette 3 роки тому +7

      @@uninconnu5844 no the PS5 is def capable of doing this

    • @uninconnu5844
      @uninconnu5844 3 роки тому +6

      @@comfybaguette if you say so, I don't have one so I can only imagine. But if she's that powerful, we probably won't need a PS6

    • @hussien04
      @hussien04 Рік тому +1

      @@uninconnu5844 we will, maybe after 7 years

    • @yuurrrrrrrr1
      @yuurrrrrrrr1 10 місяців тому +2

      ​@@uninconnu5844you forget how old the ps4 is

  • @HDMSC
    @HDMSC 3 роки тому +29

    Makes me realize that i always thought blightown was in a big cave undergroung

    • @Iankameel
      @Iankameel 8 місяців тому +1

      Didnt you ever look up after leaving the great hollow? The camera pans straight up you can see the blue sky

    • @HDMSC
      @HDMSC 8 місяців тому +6

      @@Iankameel bruh everything was trying to kill me how could i look up hahahhaha. I mean in blighttown, after the great hollow i noticed the sky but actually never thought of the viwe being the sky, more like something like the underground area in elden ring that has a “sky”

  • @shr1mpsush1
    @shr1mpsush1 3 роки тому +59

    You know, for something you'd never see, the layout of Firelink from Blighttown is pretty decent.

  • @talandar5773
    @talandar5773 2 роки тому +8

    "Low-res Firelink Shrine doesn't exist, it can't hurt you."
    Low-res Firelink Shrine:

  • @loganclancy7147
    @loganclancy7147 3 роки тому +70

    if only there was some way to load both the areas at once so you could just jump right into the level

    • @Pantagana
      @Pantagana 3 роки тому +26

      Maybe it's possible with modding, but I don't know.

    • @sacen3690
      @sacen3690 3 роки тому +16

      If this were the case the game would be extremely laggy. Blighttown itself is already very laggy, imagine adding firelink on top of that

    • @prosaic.7944
      @prosaic.7944 3 роки тому

      Here is a guy doing it with a mod.
      /watch?v=v-rUDiO5Amg

    • @kie2
      @kie2 Місяць тому

      ​@@sacen3690Never say never I think. Maybe one day we'll get to that point

  • @mohammedobaid5391
    @mohammedobaid5391 3 роки тому +26

    This game is a masterpiece, all areas connected to each other, Miyazaki 😍.

  • @WindHashira
    @WindHashira 3 роки тому +14

    You just blew my mind. Absolutely genius semi open world design

  • @pawfector9463
    @pawfector9463 3 роки тому +35

    Just like a few others here, I was hoping to see Blight Town load in. Oh well. This was still interesting to watch.
    I appreciate videos like this. Most of the time I don't know what to watch on UA-cam anymore. Let's plays are boring now, I don't care for talking about lore, what's new in games. I enjoy videos like this where it's exploring something or educational - and by educational I'm talking about learning something new, like useless data. 😜

  • @Average_K
    @Average_K 3 місяці тому +5

    And people wonder why the game runs at a steady 10 FPS

  • @RaxynVA
    @RaxynVA 3 роки тому +5

    0:42 "I must go now. My planet needs me."

  • @MichaelHill-sg8ks
    @MichaelHill-sg8ks 3 роки тому +30

    This is absolutely insane. I always knew that you could see down into Blighttown from Firelink, but I always just assumed that it was just generic cliffs above you when you were down in Blighttown. The fact that there is an actual low-poly version of firelink in a spot where no one should be able to see is nuts.

  • @StiffyGriffy
    @StiffyGriffy 3 роки тому +18

    Imagine a fully rendered dark souls? That would be dope

    • @cheetah2004
      @cheetah2004 3 роки тому +2

      So elden ring?

    • @Koeras16
      @Koeras16 3 роки тому

      @@sudanemamimikiki1527 hardware works within specifications you know (nothing will melt)...it would just lag/crash/bug out. I highly doubt that "the engine" could handle that much information even if you had the potential horsepower anyways.

    • @THEPELADOMASTER
      @THEPELADOMASTER 3 роки тому +2

      @@Koeras16 it's like you never heard a figure of speech before

  • @Bagixxx1
    @Bagixxx1 3 роки тому +8

    This was perfect choice to level designers connected areas like that

  • @zeropulses9180
    @zeropulses9180 3 роки тому +39

    I remember my first time playing Dark souls 1. I managed to get all the way out of Blight town, I was finally rid of that place, and I don't know exactly where or HOW I managed but I managed to fall down ALL the way. And I had to start climbing all the way up again. Don't ask me how I managed to survive the fall, I don't remember myself but I do remember falling and having to run back up. Fortunately for me, I had killed almost everything so the way up wasn't as daunting. Oh and I might add that the hardest boss for me was not to accidentally attack an npc and make it hate me for eternity, so whenever I would talk to an NPC I would shake uncontrollably. To this day I can't play any Fromsoft game without facing away from the npc and slowly pressing the talk button. Good times!

    • @Charlymander
      @Charlymander 3 роки тому +5

      You could make them forgive you if you confess your sins and request absolution with the guy in the bell tower, and they would stop attacking you again, just have to pay a little atention to what every npc does but the first time is always hard to figure out ;)

    • @Draven.G
      @Draven.G 3 роки тому +1

      Kill them all

  • @kylehayden3113
    @kylehayden3113 3 роки тому +29

    If you quit and reload, does the game recognize where you are? Also, it's interesting the see an artifact of that bridge in Firelink Shrine, leading from the bonfire to the wall, that in the regular game doesn't exist. At one point, that bridge was supposed to be there as a short cut from Firelink to Lower Undead Burg, but the got rid of it in favor of the shortcut where the merchant hag is

    • @TheLyricalCleric
      @TheLyricalCleric 3 роки тому +2

      I saw that too! I’m glad I wasn’t the only one who noticed that.

    • @3ternalHours
      @3ternalHours 3 роки тому

      Yes! I was hoping someone else caught that!

    • @PedroHenrique-do9nt
      @PedroHenrique-do9nt 3 роки тому +1

      Yes!
      m.ua-cam.com/video/drc-MeWU2Uo/v-deo.html

  • @leatheryfoot6354
    @leatheryfoot6354 2 місяці тому +3

    Blight Town is so disgusting and dark and dank that you barely notice it's technically still outside in the open air. It feels like a cave.

  • @thecheezybleezy7036
    @thecheezybleezy7036 3 роки тому +5

    The first dark souls will always be art to me

  • @NLoooo
    @NLoooo Рік тому +3

    Seeing the firelink shrine in that unfinished/inbetween state is actually giving me so much anxiety and I can't explain why

  • @pecosbill3336
    @pecosbill3336 3 роки тому +7

    Now go from the tomb of the giants to demon ruins.

    • @Pantagana
      @Pantagana 3 роки тому +3

      There is an invisible wall between them.

  • @viniciusprestes3035
    @viniciusprestes3035 3 місяці тому +2

    Im impressed with the map construction, but even more impressed with your fashion. Tthis looks fancy, yet clean, good job

    • @vicu_ducky
      @vicu_ducky 3 місяці тому

      That's the default debugging character

  • @lieman7136
    @lieman7136 3 роки тому +10

    Video title: Falling from firelink shrine to blighttown
    Every DS 2 enjoyer: "First time?"

    • @gwyn9477
      @gwyn9477 3 роки тому

      Yes, i started from ds2, and when i was playing dark souls 1 i was always talking, then i falled from a high place and i thinked "NOOO YOU PIECE OF SHIT MOTHERFUCKER LMAO" then i survived

    • @YasonYou
      @YasonYou 4 місяці тому

      Oh yea. You need to fall or take a ladder from Majula to get to the Gutter. Nice parallel.

  • @AG30
    @AG30 Місяць тому +1

    DS1 world is just so perfect to explore something that just wasn’t there in 2 and 3 which is why even with the improvements both the next 2 titles had DS1 is my favorite

  • @hd27294
    @hd27294 6 місяців тому +1

    I used to think that Blighttown was underground.

  • @meganobgutzkraka2398
    @meganobgutzkraka2398 3 роки тому +1

    my GOD i never caught onto this
    this is why i love dark souls 1, and i miss this a bit in 2 and 3
    and connection all the worlds had

  • @tannerpickle
    @tannerpickle 3 роки тому +2

    I recommend the channel illusory wall. He's done multiple videos examining the layout and how areas connect. Really cool stuff.

  • @absolutelyshmooie7086
    @absolutelyshmooie7086 2 роки тому +2

    You fall down there and arrive at central yharnam

  • @scotm721
    @scotm721 3 роки тому +2

    They could have done so many cool things with the remaster. Like increasing the view distance and having those other viewable areas load. So you could see the enemies walking around from the point of Firelink. Or looking down into the Demon ruins from the Tomb of the Giants. That would've been so neat.

  • @MauricioOsuna-et8et
    @MauricioOsuna-et8et Місяць тому

    It's truly interesting to see that in the distant model of Firelink Shrine (not) seen from Blighttown, the old bridge to Capra Demon still exists.

  • @syldude992
    @syldude992 3 роки тому +1

    Geez, no wonder Blighttowns fps chugged. It was rendering all that extra geometry you would never ever see.

  • @noobnoob8922
    @noobnoob8922 3 роки тому +2

    I know everybody knows, but I'm still in awe with ds1's map and its build.
    God tier.

  • @UsernameGeri
    @UsernameGeri 3 роки тому +7

    I highly recommend Illusory Wall's Lordran layout video to anyone who haven't seen it yet.

    • @noobloobe7703
      @noobloobe7703 3 роки тому

      Link plz

    • @j0anbug
      @j0anbug 3 роки тому

      @@noobloobe7703 ua-cam.com/video/sr0ayFx4tBY/v-deo.html

    • @Pantagana
      @Pantagana 3 роки тому +5

      I recommend all Illusory Wall's videos.

    • @UsernameGeri
      @UsernameGeri 3 роки тому

      @@Pantagana Yeah absolutely, they're all amazing.

  • @wyvernslayer4530
    @wyvernslayer4530 3 роки тому +1

    They even kept in the cut bridge to the depths. Interesting

  • @RichardHartnell
    @RichardHartnell 6 місяців тому

    The level of interconnectedness of the areas in this game is just so next-level.

  • @talabackland8127
    @talabackland8127 2 роки тому +1

    “Flying up? What does he mean b..JESUS”

  • @mehrmirzarr8749
    @mehrmirzarr8749 3 роки тому +3

    Nice one...
    This game series never gets old
    Still waiting for DS 4

    • @monsters_are_human
      @monsters_are_human 5 місяців тому

      Dark Souls is a trilogy and there will never be a Dark Souls 4. Just like there will never be another Sekiro or Bloodborne. That's the beauty of Eden Ring. It's all the Soulslike games in one universe.

  • @marcovaldivia8386
    @marcovaldivia8386 3 роки тому

    This is the beautiful of details

  • @pizzatime7431
    @pizzatime7431 3 роки тому +12

    Any plans on doing some crazy fights again? Personally i really would like to see something like op crab vs bosses by changing it's stats to: a)infinite poise or very high b) 5x or more it's damage c)2x times attack and move speed d)10k hp. You could name it something like supercrab, ultra-instict crab, lvl 802 crab, crab Norris or anything you like. This would be fun!

  • @kalsizzle
    @kalsizzle 2 місяці тому +1

    I wanted so badly for Elden Ring to have interconnectedness like this.

    • @facundovera3227
      @facundovera3227 Місяць тому

      Elden Ring is pretty Interconected, that game does a good job at showing areas you went before as well as your next objective.

    • @kalsizzle
      @kalsizzle Місяць тому

      @@facundovera3227 DS3 does that as well but both games don't have the metroidvania map layout like DS1.

    • @facundovera3227
      @facundovera3227 Місяць тому

      ​@@kalsizzleYou have 4 paths to access Caelid, 4 to Altus Plateau, 3 ways to get to Volcano Manor, a front and s back entrance to Leyndell, Royal Capital. A whole underworld that connects with the Lands Between. Both Stormveil and the Capitol are some of Fromsoft's best level layouts. It's pretty decent.

  • @dutchelf2707
    @dutchelf2707 3 роки тому

    Thank you for making me want to play Dark Souls gaming xD

  • @jonathanrobison9667
    @jonathanrobison9667 3 роки тому

    The animosity I have towards that place knows no bounds…

  • @TacoBarato
    @TacoBarato Місяць тому

    ok the fact that firelink it's actually there when you fly up is cool af

  • @Urinal
    @Urinal 3 роки тому +10

    It's possible the original idea was to have those multiple assets all be loaded into each other in early development the framework for the structures is a copy of the model. It was probably faster to copy it in this case than to simply make a lower resolution version. If you look at the rest of the game it's clear they wanted to have more connections between the areas but either cut them due to conflicts such as not being able to handle the loading or development time running out. At which points things are abandoned and sewn up to work with the core game best that they can. Best example of this is when games place a rubble pile in front of what looks design wise to be intended as an entrance with the rest of the layout to naturally block off progression with an invisible wall added in.

  • @shadowcatboy7852
    @shadowcatboy7852 3 місяці тому

    I love the way they both look when they arent fully rendered lol❤

  • @magearamil8626
    @magearamil8626 3 роки тому

    That low resolution Firelink has bridge that went directly to the other side of valley starting at the bonefire. It was early stage of development.
    Also they are kind of in similar places when you load the respective locations

  • @alduinfr
    @alduinfr Місяць тому

    the way he casually floats up leaving the camera just to comically run really fast to firelink is so funny to me idk why

  • @LazyJesse
    @LazyJesse 3 місяці тому +2

    I wonder how long it would take to climb a ladder from Blighttown to Firelink Shrine. All that I know is that if you would go about it it's time to bust out Snake Eater.

  • @anthonysilvernail5128
    @anthonysilvernail5128 3 роки тому

    i love this game so damn much. Amazing!!

  • @si1entbutdeady
    @si1entbutdeady Рік тому

    The TRUE "plank" that Priscilla begged us to plunge from...

  • @SamsarasArt
    @SamsarasArt 3 роки тому

    It took me a bit to realize that it was firelink shrine at the end. The blighttown textures make it feel way creepier

  • @123theluvguru
    @123theluvguru 3 роки тому +1

    The level design is incredible ❤

  • @alexspain9103
    @alexspain9103 3 роки тому

    Fascinating, the bridge off of Firelink Shrine is intact in the Blighttown model, but not the Firelink model.

  • @MadoushiLegion
    @MadoushiLegion 3 місяці тому +1

    I'm glad you showed that bridge at the end. In the ALPHA, that bridge was still there and took you to gated door in the hallway by the entrance to the depths. They cut it later and changed the path but you can imagine how much harder it would've been slogging UPHILL past those assassins and houses to get to the Taurus Demon

  • @johnblmccormick
    @johnblmccormick 3 роки тому

    Take the plunge, you won't [not] die.

  • @EpicurusWasRight
    @EpicurusWasRight Рік тому

    I have a feeling it was modeled that with so much detail the developers could decide if and how to connect blight town directly to firelink shrine

  • @trustypatches669
    @trustypatches669 3 роки тому +1

    I hope we get a DS remake one day so i can see this beautiful world in even more detail.

  • @NoxPilgrim
    @NoxPilgrim 3 роки тому

    imagine a mod or something that makes everything appear at once, would be visually amazing

  • @Hollowolfjas4014
    @Hollowolfjas4014 Місяць тому

    Everyone hates old B-Town but the first time I looked up in and realized "holy shit, I'm in the background of Firelink" was one of my core Dark Souls memories. You can see connections all over the game. I once watched a video where someone clipped out of Painted World where you usually jump the exit, ran off into the distant hills, and somehow just discovered Anor Londo sitting there. Apparently Ariamis is just a long jog west from the chapel that houses it's painting.

  • @crilleedara
    @crilleedara 3 роки тому +1

    Gj, subbed!!

  • @mc_thicc0534
    @mc_thicc0534 3 місяці тому

    What we need is a remake with the details like this being fully realised, at least for the sake of the even grander idea they layed down a lot of unfinished foundations for, dark souls feels awe inspired as it is but these kinds of real time connectivity instead of the illusion of it that’s found here and there(the 2nd half of the game in a fully realised and finished state would be amazing too)

  • @realkingofantarctica
    @realkingofantarctica 3 роки тому

    It's like the Untended Graves all over again.

  • @teldoroteldoro4476
    @teldoroteldoro4476 4 місяці тому

    Look at this dude wearing the developer armor fashion set

  • @HeroSword_P
    @HeroSword_P Рік тому

    0:43 "I have to go now, my planet needs me"

  • @ThiagoTheobald
    @ThiagoTheobald 3 роки тому +1

    it's there, but it's not there.
    "no rendered scenario ahead"

  • @wube88
    @wube88 3 роки тому

    Now I know why in Prep to Die edition Blightown was such a fps tank, with all that Firelink stuff rendering above.

  • @asneakylawngnome5792
    @asneakylawngnome5792 3 роки тому +6

    0:42 Whoa! What ring do I need to equip to do that!?

  • @RichterBelmont2235
    @RichterBelmont2235 3 роки тому

    I wish we have a Castlevania game with such connectivity between the zone.

  • @snowmcsnow4732
    @snowmcsnow4732 2 роки тому +2

    That one bridge in the end, over the central part, could that be an indication that there was a path connecting to another area (perhaps around where the gaping dragon is) but was ditched during development? Considering the far away scale models still retained a more or less accurate version of the loaded up map, could that be an indication? Not that it really matters, just curious about the development process.

    • @Pantagana
      @Pantagana 2 роки тому +1

      It was supposed to be a shortcut to lower Undead Berg. Illusory wall has a video that goes into more detail about it.

    • @snowmcsnow4732
      @snowmcsnow4732 2 роки тому

      @@Pantagana Thanks I will check it out right away

  • @010les
    @010les 3 роки тому

    good job
    could you do the same with tomb of the giants and lost izalith
    matter of fact since valley of drakes is connected to new londo could you zoom out to show how it connects so flawlessly ?
    thanks

    • @Pantagana
      @Pantagana 3 роки тому

      There is an invisible wall between Tomb of the Giants and Lost Izalith.

  • @a_jerry808
    @a_jerry808 3 роки тому +8

    Dark souls 1 is a literal masterpiece

  • @setsunaes
    @setsunaes 3 роки тому +1

    DS2: Hey my world is super interconnected too!!! I have an interconnection between a poison valley and a castle sunken into a volcano up in the sky. No other souls game can brag about that! eh? Imarigth?

    • @DragaXZ
      @DragaXZ 3 роки тому

      DS3: Interconnected worlds? What's that?

  • @RatthewStinkus
    @RatthewStinkus 2 місяці тому

    Man, this game rocks.

  • @donkeyoctopus
    @donkeyoctopus 3 роки тому +4

    me when I take painkillers

  • @scm20
    @scm20 3 роки тому

    At the end you can see the original idea of a bridge from firelink shrine to the deepths

  • @insanemokey1025
    @insanemokey1025 3 роки тому

    Looks like this Firelink Shrine version was made very early on the game development, bc you can see the Capra Demon Shortcut.

  • @TemperedPuro
    @TemperedPuro 7 місяців тому

    The power of the debug menu

  • @bloodmancer4824
    @bloodmancer4824 3 роки тому

    That bridge was supposedly supposed to be a short cut to lower undead burg at one point...

  • @WealthyHomeless
    @WealthyHomeless 3 роки тому

    Someone did made a video similar to this but jumping from firelink to the door where you go to valley of drakes and blightown

  • @shadyshack1601
    @shadyshack1601 5 місяців тому

    this is why Gwyn was afraid of the power of furtive pygmy and it's descendant 🤣

  • @kahlzun
    @kahlzun 3 роки тому

    That was what I wanted to do when I reached blight town as well

  • @AleXelerate8
    @AleXelerate8 3 роки тому +1

    Some day in the future, this game will have a mod where the whole map is loaded or slowly being loaded like an mmo at a time where our computers are even better equipped to handle it.

  • @rek1ndled
    @rek1ndled 2 місяці тому

    for a brief moment i got excited that everything would be loaded aleady, ignorantly forgetting that dark souls unloads areas when you aren't in them :(

  • @pasticle
    @pasticle 3 роки тому

    can you see other areas from the dlc? since its the same zone but in the past

  • @chan4est
    @chan4est 3 роки тому

    Can’t wait for the Dark Souls remake where everything lines up perfectly.

    • @Pantagana
      @Pantagana 3 роки тому

      I don't think they would want to make everything line up perfectly, even if they could. Illusory wall explained in one of his videos that Fromsoft made areas appear further away than they actually are, because it gives the player the feeling that they walked a greater distance, and makes the whole world feel bigger.

  • @dakabaka4912
    @dakabaka4912 3 роки тому

    The game is so connected.

  • @polpogiovanna2209
    @polpogiovanna2209 3 роки тому +4

    1:22 There wasn't that little bridge

    • @zergray6851
      @zergray6851 3 роки тому +4

      Its cut content. IIRC there is a mod that restores it

  • @wisdomax2891
    @wisdomax2891 3 роки тому

    i always wondered why that door was there