Could you suggest me a 3d api source to learn it efficiently? I'm using offical website but if there's something better, it would be useful. Btw you're very good when it comes to teach
Sadly I don't know anything that is updated to the current time besides the documents. I do plan on making a course on my Patreon or even writing a book. Probably giving more tutorials on UA-cam. As for Libgdx the learning path is steep, I plan on making it much easier for more people to learn effectively. Thanks though, and if I find any resources I'll tell you.🙂
If you're asking if Libgdx has Layout customization then yes. When creating different layouts Libgdx provides different viewports that you can choose from. For me I like to use the ExtendViewport. The framework also includes ScrollPane, but not to sure about ScrollView.
Good video, and the tutorial really helpful.
Yo, nice art lol funny good video ❤ keep up the good work!👍💗
Yay, thank you so much. Will do.
Good job
I'm thinking about moving to libgdx and stopping using android widgets, but not if libgdx covers everything, such as RelativeLayout and ScrollView?
Could you suggest me a 3d api source to learn it efficiently? I'm using offical website but if there's something better, it would be useful. Btw you're very good when it comes to teach
Sadly I don't know anything that is updated to the current time besides the documents. I do plan on making a course on my Patreon or even writing a book. Probably giving more tutorials on UA-cam. As for Libgdx the learning path is steep, I plan on making it much easier for more people to learn effectively.
Thanks though, and if I find any resources I'll tell you.🙂
@@PhilipModDev thank you very much
nice tutorial, please do more of it about scene 2d ui, its super not intuitive...
Oh yes for, I do have like a plan exploring the ui widget. Even how it can apply towards any UI.
@@PhilipModDevplease do some real world example like rpg / strategy game stats, level up tree or something like that
I'm thinking about moving to libgdx and stopping using android widgets, but not if libgdx covers everything, such as RelativeLayout and ScrollView?
I'm thinking about moving to libgdx and stopping using android widgets, but not if libgdx covers everything, such as RelativeLayout and ScrollView?
If you're asking if Libgdx has Layout customization then yes. When creating different layouts Libgdx provides different viewports that you can choose from. For me I like to use the ExtendViewport. The framework also includes ScrollPane, but not to sure about ScrollView.