"If Hearthstone is like checkers, and Magic: The Gathering is like chess, Yugioh is like Call of Duty: Modern Warfare 2" Never has poetry spoken to my heart, until I have heard this line.
This is the exact reason I play YGO. Yes, it feels oppressive, especially with Mystic Mine being at 3, and all the floodgates suck, but I've played Pokémon, HS, Magic. None compare to YGO. Magic is fun. And my wife and I play it casually, but YGO is just amazing. Expensive? Very but so much fun when you combo off. Or draw the out. Or make the correct side deck moves. Just so much fun.
He neglected to mention that Imperial Order is so busted that it was changed. It used to not require paying the LP cost and instead gave you the choice of destroying it instead. In effect, this made it a free spell negate for one turn. Even with the text change, the card is still banned. That's how powerful it is.
Suggestion for next time! Because yugioh cards can be much harder to evaluate in a vacuum because of archetypes, maybe you can instead have Stevie show you a few key cards of an archetype and then have him describe their game plan to you, then you rate the archetype!
This would be a cool idea. It would probably just have to be the pure version of the archetype tho, as once you splash other archetypes some get much stronger.
"Graveyard Good, Special Summon Very Good" Yeah, that's very YGO, I'd also add "Negate good". As a YGO and MTG player who has played HS for the first 4 years, these videos are great.
Was Dragoon not insane at one point? I’m so confused LOL I thought building a board with like three negates, one of which was Dragoon, was a staple in some decks. ._. All I heard people talk about right after I quit YuGiOh was how insane Dragoon was and how every deck ran it because of Verte Anaconda.
Dragoon was only ever insane against casual decks and in the ocg. The consistency nerf and having to discard for the negate make it awkward, especially when the opponent can just play around it and then beat over it with a borrelsword
It seems weird to call Card Destruction bad when it's on the limited list. If it was at 3, it'd be broken and incredibly consistent. It could be used for combo and mill decks really well. The only reason CD is bad is because of its limited status.
Yeah, StevieBlunder loves to go for these massive overexaggerations like Farfa. They see a card that‘s on the limited / forbidden list and only decent or good in certain decks and they keep hating on it forever. Very silly, childish people. If you got Alex Cimo, MBT or Dzeef in here you‘d get some actual truthful inputD
Any deck that would main 3 copies of card destruction has to have ways to recuperate from the -1 in card advantage, and your opponent gets a fresh hand with more potential handtraps that you may have scouted for before activating the card. As far as mill decks, those lose to the side deck like 90% of the time.
@@westhescrub There are quite a few decks that would love to get 3-4 cards on GY in exchange for a -1 in hand. And if a card enables an archetype that forces side decking at YCSs, it's not a horribly bad card.
You can't call Red-Eyes Dark Dragoon bad without being completely oblivious to its performance in the OCG. Sure, it's had a far weaker performance in the TCG than people expected, but to say it's "bad" is just factually inaccurate when you look at the ENTIRE game.
Yeah agreed, it seems Stevie leans too heavily on one side or the other with little wiggle room for nuance when evaluating cards. Would be interesting to see other yugitubers jab at stevies' role
You literally can't do that. Because then you can't have a "its good" or "it's bad" said at all since you'd just see if it preformed decently in one of the two. So many cards are broken tcg but unlimited 3 in the ocg. It's basically like grading a standard card in wild. You can't really do that since it's probably bad in wild and good in standard.
One thing about Witch's Strike that was not mentioned and goes a long way towards making it bad, is that it is a trap card. It has to be set before it is used, and it cannot be used the turn it is set. Going first, it's a win-more card as mentioned. Going second... it probably _would_ be good if it could just be played from your hand. It would _force_ your opponent to negate it or else instantly lose. However, because it's a trap, by the time you can activate it, you are already past the point where its effect would help you win. You need it to do something on your first turn, and that is something it simply cannot do. EDIT: fixed a run-on sentence
This is the biggest flaw to the card. If it had the impermanence text of being playable from the hand if you don’t have other cards, it would probably be as good as he thought it was.
It’s in that spot where being a trap makes it bad, but being a spell would make it absolutely busted in certain decks. If you play it in a deck that can easily burn through several negates like Sky Striker or really most going second decks, this card could just win the game by ripping their entire hand. Or someone more stupid like the opponent just plays Gamma or Ghost Belle during your turn 1.
@Declan McKenna Its activation condition is "if your opponent negates...," not "if your opponent activates an effect which would negate...." Does this not mean that you activate Witch's Strike as CL1 after the chain where your opponent successfully negates your effect resolves, and so the fact that it's spell speed 2 cannot ever prevent you from activating it for the reason you described?
RIP the creator of YGO Kazuki Takahashi. The hero of my (and millions of others') childhood left a humongous gap in my inner child. I do hope to see more of these slightly more frequently, despite your channel focusing on HS (I'll still keep watching the regular content, just saying), just to pay our respects to the man who started that entire franchise. Also do check the original manga for YGO. It's a beautiful read
well, Dragoon didnt make an impact in tcg because we dont have 3 maxx c to support the draw, and now verte is banned, it surely dont make much impact but i wont call that bad. I think dragoon is a pretty good card in the past and a decent card now.
@@evasmith9823 or just flip around some bits of a Brilliant Engine. 3x Lonefire, 3x Scorpio, 1x Cobra, and aRed-Eyes Fusion. -Link the Predaplants off into Artifact Dagda, then activate Red-Eyes Fusion.- What a surprise, a yugioh player can’t read.
@@joshuahadams You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn. You literally cannot
Even with 3 MaxxC the card is bad. The OCG had a different ruling for Red eyes Fusion which let you sent Destrudo as material which made this a lot better. Plus they have Kaiser Kolloseum, Vanitys Emptyness and back then Mystic Mine.
Still doesn't really make sense to me. Is graveyard good for *every* deck in YGO? Do games not go long enough for you to build up a hand of cards that are on average worse than the average card in your deck? The comment about playing it on turn 1 is kinda confusing because you'd usually never want to play that kind of card t1 in HS or MTG unless you were doing something extremely degenerate.
I feel like "was good at one point, isn't considered good anymore" should be an option. Seems unfair to show a card from 2020 that shits on everything from 2019 and earlier, but nobody plays it anymore because they printed even stronger cards in 2021.
Haven't watched this particular video, but in the previous video the host was doing a good job of validating the guest's rationale and explaining why a card is or isn't good. In this kind of video, the logic and reasoning is more important than the end 'score' really, at least as far as entertainment and information goes.
The explanation for Brilliant fusion lacked a good chunk of context on why it was so good that it was literally played in any deck that could. One of the biggest reasons was that seraphonite only required only 1 gem knight and ANY light monster so that meant that you only needed to run a singular Gem Knight in your deck to summon her. And also the second reason is that Brilliant Fusion could be searched by predaplant cobra after being summoned for the hand or DECK by predaplant scorpio by discarding 1 card when normal or special summoned, including being summoned by Lonefire Blossom who could tribute itself to special summon ANY plant type monster from the deck, leaving you with 2 level 3 monster in addition to having BF in hand.
To be fair Dragoon is banned in OCG where the meta has less combo and more control deck Unlike blue-eye chaos max which is complete bait, this card is actually strong. All you need is 3 main deck slots and 1 extra deck slot And having garnet in your deck isn't really a big deal when the pay off is big enough and you can just run more than 40 card to minimize the odd of drawing them. So Rarran was right. In the right meta environment Dragoon is very good.
Now that Verte is banned, Dragoon has become even worse. Some decks like VW can cheat it out, but most decks shouldnt run it or DPE anymore since the Verte hit.
@@rosytsalevterova3051 Blue-eyes won worlds right after it got a ton of good new support cards but, the card that hasn't had any support made and has to deal with the help of unrelated cards that keep getting banned anyway hasn't? No way your argument changes everything
Another interesting and entertaining video~ Don't quite agree with some of the things Stevie said about certain cards but oh well. Still hoping we get a third video and two of the cards you, Rarran, get to look over are "Number 86: Heroic Champion Rhongmyniad" and that Six Samurai Link Monster~ Hopefully Stevie goes over them with you.
It put into context just how meta warping Brilliant Fusion was, it created a new card game term, "Garnet". A garnet is a card you put in your deck that you don't want to draw, instead using it as fuel for a specific effect. Named after Gem-Knight Garnet, the highest attack main-deck Gem-Knight, who was often sent to grave using Brilliant Fusion.
@@vigilantstranger6130 they were Synchro, like 2nd wave Duel Terminal iirc. However half the archetype is from the Pendulum era when they brought some Duel Terminal archetypes back for supporting characters
From Hearthstone, that type of card was always just called having a "Patches effect" since if you ever drew Patches, it lost its greatest strength haha :D
gonna be honest the fact that he said at best average when it has an entier deck built around it and it moves in and out of rouge teir shoiws me im not interested in what this guy says is good or not.
Shocked me that he said it's average the cards fall in and out of play it's a good card just cause at the moment the cards not as good doesn't make it bad Same with him saying card destruction is bad it's not the most nutty card but the card is at 1 for a reason
I think the biggest issue with Rarran rating these cards is just understanding the speed of YuGiOh. A 1 mana 15/15 with charge means nothing when your opponent will summon 3 0 mana 10/10s with charge their next turn and clear your board while doing so.
Yeah, Yugioh is nuts in how easy it is to swarm the field with smaller monsters in order to start combos. It's why locking down special summons is such a busted ability. Even a kinda bad archetype like Six Samurai is very easy to get their boss synchro or xyz monsters out.
@@Unotuchable kinda funny they deadass made a mechanic whose specific purpose is mass swarming (pendulum) and while really good, somehow still ended up not being broken
@@zaqareemalcolm what an absolutely bonkers statement. Pepe (a pendulum deck) literally needed an emergency banlist to kill it because of how crazy it was. And moving on forward the entire ruleset had to be altered to hinder pendulums greatly. Pendulum as a mechanic was so inherently broken they had to change how the game was played to kill it and even till this day Konami does their very best to not print pend cards that are too good.
@@sammydray5919 i mostly mean right now, not then, and Pepe's brokeness had more to do with broken cards with no opt that compensated for the weaknesses of the pendulum mechanic like Plushfire and Monkeyboard and were enabling it to access nutty extra deck R4nk shenanigans like Ptolemaeus>Infinity (ie. it's like trying to say Xyz mechanic as a whole is broken just because Zoodiac is with their 1-card xyz even though they pretty much "cheated" around the whole concept)
I wish stevie noted that in the OCG that card was format deciding and that people in the TCG were dreading this cards release. (OCG is japan basically TCG is the West basically)
They didn't have TTT and droplet when Dragoon came out. It's the same with Apoqliphort Towers which immediately sucked once kaijus and utopia the lightning came out. If a card is only good if outs are sparse, it's not a timeless card, like for example IO. Which would always be good.
@@shakeweller yeah but it doesn't mean it's a bad card either. Konami always designs cards that deal with the current meta. Spirite Dragon was designed to deal with Kozmo and Pend Decks when the were the meta for example
You're right, we did dread its release until it got released over here in TCG then the hype died because the card performed decent to wack. to us we just saw it as another negate since we already had outs for it.
Yugioh has a lot of synergies which make or break cards. I feel it would sometimes make more sense to bunch cards together. (For example red eyes fusion with dragoon or brilliant fusion with gem knight seraphinite)
@@scrapkingkeita3825 Nah, Guru broke Dragoon in OCG. Kaiser Colo legal, Vanity's legal at the time (i think it's banned now?). Mine legal. Enough tools to make Dragoon more of a threat on that deck. They even run Insight to dump Wyvern.
A thing to remember about Stevie is that he's evaluating every card based on how meta it has been recently, and Dragoon was released during the pandemic. Also for the TCG they released all the generic anti-Dragoon cards before they released Dragoon. In the OCG that card is banned because it was oppressive for so long. It would have more competitive tops too but Destiny Hero Destroy Pheonix Enforcer got released and the materials and spell you need for it are better and that got the card people were using to summon Dragoon banned.
Things to note that were maybe cut from the video: Dragoon can still be removed from the field or neutered by effects that don't target, which is only gonna become more common with time, so it's not invulnerable. Seraphinite has generic materials, which actually makes BF a Foolish Burial. And more generally this video doesn't quite cover that every yugioh card needs to account for effect negation to some extent, as in "can I keep playing if my opponent stops this?" Which is hard to evaluate but that's yugioh.
Yes. But not just target, also destroy. Because cards like raigeki, dark hole and lightning storm is not target but still destroying meanwhile Dragoon cannot be destroyed by card effects as well.
Playing seraphnite in fluffals is pog as fuck because you get an extra normal summon AND you can bin Wings to the GY to draw 2 and search one off a toy vendor
A HUGE caveat needs to be said, that these evaluations are entirely format driven. Card Destruction, for example, is limited to 1 in advanced and goat and was even completely banned in advanced for a long time because depending on the state of the format it facilitated degenerate combos/setups. The card itself isn't "bad". YuGiOh as a game has developed in a direction where it doesn't see a lot of play in its premiere format, but that does not make it a "bad" card. Dragoon is also good...it's banned in Master Duel/OCG. These evaluations are...suspect.
Exactly, I'm an avid YuGiOh player since like 2012, and I found myself guessing "wrong" over and over. Also Rarran had extremely good reasoning for someone who doesn't play the game, and the whole discussion could've benefited from acknowledging his thought process. For example, instead of just saying that no, Card Destruction is just bad and sees no play at all - Could've at least said: "Oh yeah, resolving Card Destruction could often result in an overabundance of card economy... but your opponent would often benefit as well." (and then go into the card's ban list history and the reasons for that). Edit: Also, every card in this list is extremely well-known and has seen various levels of competitive play. Should've chosen some that no one played but could possibly fool someone from outside the game, like you would see in similar other videos with other card games. Witch's Strike was the only example of one of these in this vid.
@@temporaltomato3021 Plus, card destruction would be useful these days with some decks, but again, your opponent would benefit or could benefit from it as well
@@stanclark8824 thats the biggest reasoning i think your opponent usually will benefit as much as you without losing a card in the process. they are just net neutral and have 2 or 3 cards in the graveyard that they will use later
@@mauer1 that makes sense. because more and more cards now have graveyard effects and you never know how much you are helping them. So yeah, it is a bad card due to it also helping your opponent in multiple ways.
You can't say a card was "at best very average" when the deck focused on it won a YCS and has multiple tops at others. It was a solid rouge competitor back in TOSS format.
@@Ceracio Same with Card Destruction considering that Wheel of Fortune and Windfall are so strong in decks like Leovold or Notion Thief. But in those decks, the wheel effect isn't the strong part, it's what it synergizes with. So I guess it makes sense that, if YGO doesn't have a lot of cards to support those kinds of strategies, it would be a lot worse.
@@pupsinsbarks On top of the issues mentioned in the video, another major one for why card destruction isn't great is that the archetypes that revolve around the graveyard all already have effects to start themselves up that often end up better overall than card destruction.
@@Ceracio With closed decklists and most games decided in the first two turns in YGO, I think that gives more context to why it's not good. You just don't have the time to gain information to use it effectively.
@@pupsinsbarks Exactly. My first thought was that Card Destruction must be broken, but then wondered whether Yu-Gi-Oh had Nekuzar or Underworld Dreams effects. If the effect is purely symmetrical, it's probably bad.
Severe underplay of Brilliant fusion. To say it’s good for the extra normal summon makes Double Summon look like a cracked card because it doesn’t require you to run an engine. Brilliant Fusion is good because you can use the extra body from the Sera and Fairy Tail Snow/Trick Clown to either go into Synchro, Xyz, Fusion, or Link plays.
@@lyncario5515 If Monarch want some body as tribute material. They better use Joker's Straight instead. And you can copy the spell effect with Joker's Wild, so you can normal/tribute summon in opponent's turn.
I'd say Yugioh is like a Fighting game, you try to set up and combo your opponent to death, or bait them and take control of the game space to your advantage until you can put yourself in a position to blast their faces off.
The series w/ the yugioh cards is great and all, but the explanations about the viability of the cards are a bit lacking and only applies to the current meta game instead of the entirety of the cards history or why the card is banned. Examples: - Gren Maju has seen a lot of competitive play as a rogue deck multiple times. - Red Eyes Dark Dragoon was actually played a lot when it was released and currently banned in OCG. - Kaijus are currently not that much prevalent in the current meta (so weird explanation). - Witch's Strike explanations could have been simplified w/ its a trap making it too slow. - Prohibition was explained that its a rogue card choice that works only for a small amount of decks (which could have been use as an explanation for Maju).
Funny you listed all these and forgot OG otk decks with Morphing Jar etc. that ran every copy of Card Destruction they could lol. Busted card way back then.
@@LookAtTheBacon Yeah that's the point I don't really know the entire competitive history of the card so was hoping for it to be discussed like what they did for MTG, LoR and Heartstone cards.
@@MmmBeer >> Gren Maju overall still saw play from what you explained even if it is the 37th or 40th choice for the deck, (you can't win games if the opponent still has cards and LP). >> Dragoon still saw multiple experimentations and play when it was released and if you want to go meta w/ the discussion it was just replaced w/ a better card DPE (Destiny Hero - Destroyer Phoenix Enforcer) and was pivotal to see the extent of power of the Verte Anaconda Engine. >> That's my point. Kaijus has seen play but the current meta doesn't really support them that much. Did you even read what I wrote? If he can explain the viability of Kaijus because of their overall usefulness in meta/s (past or present), why didn't he explained that for the rest of the cards.
@@MmmBeer I wouldn't mind if these videos got longer again. Knowledge is never bad and sharing it means caring for your audience. At least it would be better than half-assing on some of these cards, disregarding times when they were actually seen differently. Imho this is a bit of a spat in the face to oldschool players that stopped when the synchro era came around. But to each his own I guess.
I guess we're talking TCG (Western Meta) in this since in the OCG (Japan Meta) Dragoon was incredibly strong to the point of being banned. Mainly that had to do with OCG's meta being more control oriented whereas TCG is combo based Because OCG gets cards first and Dragoon was wrecking havoc over there, everyone was like "Oh man! I can't wait until we get this BEAST!" And then everyone learned the hard way that a game's environment determines how good cards actually are
It's was probably more likely to the fact that OCG has dragoon before the more common outs were printed. They didn't have droplet, ttt, yeah and dpe. If it came of the banlist today it would see no play even with verte legal
11:09 oh boy dragoon saw a ton of competitive play when verte anaconda was legal (a link 2 monster that could basically cheat this card out if you putted 3 useless cards in your deck) but then got power crept by destroyer phoenix enforcer and then verte got banned. In japan tough dragoon git released much before and it was close to tier 0
Dragoon saw a lot of play, but never actually did anything relevant in tournaments really - it was dropped from lists before DPE even came out (so it’s not that Dragoon stopped seeing play cause it got powercrept). Dragoon was straight underwhelming in the TCG meta. Sure it saw loads of play in the OCG but the OCG meta is so different it may as well be a separate game. Dragoon was always just bang average as an engine in the TCG.
Part of dragoon is that at the time it was in an environment where maxx c is legal, so just summoning dragoon and banking on the maxx c essentially won you the turn. Since your opponent has to respond with 2 counters. So dragoon's strength got amped because of it.
Brilliant Fusion should really just be read as "send a Light monster from deck to graveyard, activate Double Summon, and congratulations for not drawing Garnet!"
It’s kind of amazing how spot on you were with the kaiju, you’re getting better at this! And don’t feel bad about witch’s strike, that’s a card that literally every player thinks is busted until they see it in practice.
I guess Stevie also forgot to mention about Witch's Strike, It specifically say negate the summon or activation of a card and effect makes this card's activation, not just when a card is negated, this makes the requirement even more stricter and those types of negations aren't as common so it makes this card even harder to use.
Semi-important point on Gamaceil that wasn't mentioned: Part of the reason it's so good is because it's the weakest of the Kaiju monsters at only 2200 attack, which means it's easy to beat over and makes it the best choice to give to your opponent.
Yugioh at release: most of our cards don't need effects Yugioh after 1 year: let's put 1-2 line effects on most cards Yugioh now: Let's write a novel on each card. Do you think player's would mind if we started printing them as fold out manuals?
Nah, they'll just replace the description section with a QR code you scan with a smartphone app to get the massive pdf of rules for each card... That you have to pay a subscription fee to.
Regarding Witch's Strike: It also relies on your opponent having exactly one negate. If they have another, they can negate Witch's Strike as well and it's useless.
Tha main reason why prohibition is terrible is that it's a continous spell. This means that it has to remain on the field in order for the effect to stay in play. Because of this, even before everything that is said on the video, your opponent can just destroy and use the card that u tried to prohibit. It has been rarely played in side decks for games 2 and 3 when u know what your opponent is up to but the continous aspect of it makes it unreliable in the first place
To be fair, that's also true of cards like Tcboo and Vanity's Emptiness. I feel like part of what makes Probibtion less good they can usually remove it without the card you're calling; while cards like TCBOO usually stop you going into e.g. knightmare pheonix. If there was a deck where one of their main combo pieces was their only s/t removal; or by calling a particular combo piece it blocks them from comboing into s/t removal, this card would be much better.
you play prohibition to call the card that would kill your combo or stuff like d ruler, if you got a bunch of backrows your still gonna use the negate, prohi doesnt matter as long as you get lucky on the call or you call the main deck monster for the opp and mess up there lines.
I think Rarran works with too little context. Reviewing cards in a vacuum works well in Magic and Hearthstone (mostly) but in Yu-Gi-Oh! Archetypes can have so many hyper synergistic things which aren't shown at all or explained that our boi works with a significant disadvantage. Artifact Scythe is the best example of this. In a vacuum, if you couldn't pop this card yourself it'd be similar to waking the dragon, far too niche, and would see no play. But since there are added mechanics which help to do this consistently it becomes really busted. Thankfully, Stevie gave some much-needed context Anywho, great vid!
@@eugenideddis Second Normal Summon, body on board AND a mill for any LIGHT monster Hell, ignore Seraphinite and assume its Unlimited. It would get broken in POTE meta given that it kickstarts the entire Tearalament deck and still goes plus
@@LoboCrepuscularZelda Oh I know it’s broken, but it’s a card that you can’t cover in a vacuum. Without covering the nature of Gem Knights, then you’d probably assume that you’d have to run 2 garnets for it to work (you mentioned Tearalaments using it as a starter, but the only other “fuse from the deck” card they can use is the Shadoll one, the rest do nothing for them). Now you have to cover are there any good light targets, (yes light is traditionally one of the better attributes). And up to this point they haven’t talked about normal summons so we need to cover if those are any good. There’s so much context surrounding the card that this video is not really the best place to cover it
It's a bit unfair Stevie to say cards like Card Destruction or Red-Eyes Dark Dragoon are bad when historically in previous metagames they've been at least OK (or in Card Destruction's case, completely broken).
@Aden Ben-David it's 100% bad. It hasn't seen play in like 3 years and isn't played in any capacity at all in any relevant decks. Even bad decks don't play it. Just cause a card was once good doesn't mean it's good today. Card destruction is pretty much unplayable nowadays.
@@Machiroable ask konami. Yata was banned for more than a decade although it's unplayable. Time seal is banned but it's even more unplayable than Yata. Konami is just bad with their bans and limits. They do like 3 good ones then the rest are random and they don't remove them from the banlist either. They just forget about them.
@@Machiroable card destruction is that one obscure card people would use as an FTK enabler, this kind of card is only really good on that specific deck to do that one specific thing and won't be good anywhere else FTK enablers like this aren't good cards normally, but because there's a potential of people abusing the card if it is at 3, they had to keep it in check by banning or limiting it there're plenty of similar cards like this in the banlist, for example butterfly dagger elma, samsara lotus or phoenix cluster amaryllis
@@Unknownz000 it's not played caust it's at 1 and card destruction is only really good if it drawn very early on in a duel or in ftk but it's not nutty it's just a solid card in the right deck
These series have pushed me to try both MTGA and Yu-Gi-Oh and while I still overall prefer HS I’m having a fun time with both. Hearthstone just seems to hit the sweet spot for me personally. Faster than MTGA and I’m not waiting so long on opponents, but slower than yu-gi-oh where I’m dead turn one 😂
"If Hearthstone is like checkers, and Magic: The Gathering is like chess, Yugioh is like Call of Duty: Modern Warfare 2" is one of the best sentences i have ever heard spoken, ever.
Is this now yugioh or just now Tournament level? Because you can still use banned cards in non tournaments or special tournaments that allow them. Also yugioh was never this fast in the past. It use to be 5 or 10 full turns with the hp being 8000. You just could not do enough damage in 1 or 2 turns.
@@loganshaw4527 This is just plain not true lmao, the game has always had fast metas and slow metas throughout its lifetime. The game has had FTKs and OTKs since the early 2000's. YGO duels being only two turns or such is a bit of an exaggeration, but its not like its a new concept, its just always been a part of the game.
@@maractusstan7036 back in the day my friend would use a flute of summoning dragon and two blue eyes combo. So special summoning was a thing even back in the day even that took more then two turns. But I can see a perfect muti win tactics wining in a turn 1 or turn 2. The games and anime was so much slower then that though.
These are extremely fun but imho either my boy Stevie should pick more generic cards or they should be more upfront about things and post multiple cards at once. Like, for example, if I showed you something like Ptolemaus to Rarran, they'd just have no basis to go off of to evaluate the card. They don't know the Xyz pool, and they don't know wether Tellarknights have a way to give Ptolemaus more mats to skip an opponent's turn. Actually, especially considering what he said about Simorgh, I'd argue that Rarran hasn't actually picked up on the importance of archetypes in YGO, yet, which is leading him towards some simple mistakes. And, like, this isn't harsh criticism, and the content is still very fun, but I'd argue that it'd be better if Rarran actually had a shot at being right instead of basically going "This card has a lot of text, mentions the words negate and special summon so it must be insane" for 95% of the cards Stevie picks. Less Brilliant Fusions and Simorghs, which rely on knowledge of other cards, and more stuff like Harpie's Feather Storm, Sangan, Inspector Boarder, etc...
First video I thought Rarran had no clue about the game, now I'm thinking maybe Stevie doesn't either. I don't play Herald of Arc Light, but even going against it, it's hardly broken. Meanwhile, Dragun could win you games on its own to the point it's banned in the OCG. I also kinda hate the idea that topping decides if a card is good or not, ever hear of Wattkinetic Puppeteer? It sucks ass but it topped, so I guess it's amazing now.
He's kinda smallbraining this, yes. The only thing he looks at is current meta relevancy, and that also limited to A) his biases and B) current decklists. That is a terrible indicator of a card's strength, at least without any more context. I just don't like how he's basically lying to Rarran and feeding him wrong ideas when his reasoning was actually really good at many parts. But no, he's totally off the mark because Stevie doesn't think so. Your puppeteer analogy is spot-on.
Herald has been a staple of HalqDon Combos and pretty much every ritual deck for years while Dragoon was just not very good in the tcg and saw very little success. Tops are a statistical measure of how well a card performs, so it is literally the BEST way to measure how good a card is. 1 top does not make Puppeteer good, which was literally his point with Dragoon, so im not sure why thats relevant at all
Saying it would be good as an understandment, it would be downright unreasonably broken and warped the game to focus on spot removal And floating effects over negation, this card had to be a trap no other way around it
@@empireyouth5791 Yeah. I do think that it should have been a counter trap though, speaking it's meant to counter the solemn brigade (Both in use and lore), but literally can't 'cause those are all counters which outrank Witch's Strike lol.
The fact it’s not at least a counter trap has always astounded me. It was very clearly created to interact with the solemn cards, but because it isn’t a counter trap it can’t chain to the solemn cards
@@ngoyette94 Actually Believe it or not it can. Notice it’s wording is “ if your opponent negates” not “ when your opponent WOULD activated A card or effect that would negates” which means it’s Activate AFTER the resolution of whatever triggers it Meaning it Does interact with counter traps ,it works similarly to multifaker
Trying to judge these cards without context is just impossible. How can you judge dark dragoon without knowing about red eyes fusion/verte(in the past). How can you judge simorgh without knowing what you can summon with it or even what a link monster is…
@@lethalButters its pretty fun with magic cards because he at least has a chance (with a reasonable reference baseline and logic that somewhat transfers). imo this series just feels stupid with yugioh cards because he is basically tossing a coin, even when cards get explained afterwards you can see the disconnect between how he is interpreting the explanation and what it actually means.
Wow, funny how Stevie basically walked back on his Dragoon take from after it was released. I agree the card isn't broken in the tcg as many thought it would be, though. It only stomped casual/roguq (at best) decks and that data of only topping 1 event in two years is no exaggeration, and that's before DPE was out.
@@thewanderingmistnull2451 ah, I see you couldn't live with me saying "in the tcg", so here you are. Also, wrongfully so, but yes, it is still banned in the ocg
Fun fact: Dragoon has only topped once in 74 years, so that's clearly an example of why it's bad. /j The card was released less than 2 years ago, so saying that it's only topped once in 3 years is pointless
@@ryleynadhir4685 you're right I miscounted the years, and there fixed for 2. I'm sticking with 2 since it came out in Aug 28. If something happens in the month and a half before it's 2 year anniversary then I'll update it again but I'd be more willing to bet on the lotto than Dragoon topping in that time
You know...I've seen A LOT of people do a similar thing to this, but none of them actually sound like they play the game they claim to play and are also generally obnoxious....I love how you guys talk both about Yu-Gi-Oh and Hearthstone! Hope you guys keep doing this
I would still like to see him trying to decipher how good The Tyrant Neptune (and the one Starving Venom fusion with the ability to copy abilities in the Graveyard whos name I can't remember) is without the context of how good the effect of there best copy targets are when copied.
you see the hearthstone player in this one specific sentence "if you play it early on" expecting that there would be a drawn out game like resource games forcefully have by game mechanics thinking that there is such a thing as early on in a yugioh game
I mean.....way back when there was an early game. I remember when you could special summon as many monsters you wanted, until you did your normal summon for the turn. Now there is no restrictions on special summons whatsoever, so people just pop off turn one
@@Yummygem_ Yeah xD SS were límited because cards that SS where really harsh on their requirements, now, a card MUST have a SS if it wants to be relevant, the game has changed a bkt
I'm surprised he didn't mention the biggest reasons why Witch's Strike doesn't see play -- most decks your opponents have can draw the right answers to it by the time it takes effect, and the popular handtraps don't even trigger Witch's Strike due to their wording
6:40 wanna know the best part about herald of the arc light? it is pretty damn good in nearly any archetype... except heralds! mainly because its macro cosmos effect prevents you from activating the effects of any other herald monsters.
Thanks for taking my suggestion! I knew a tcg player who knew nothing about yugioh would be an absolute mess LMAO. I wasnt expecting Stevie of all people to be the guest for yu-gi-oh, he did a really good job explaining eveything imo. I now always look forward to every Sunday to see what game these videos involve and who is being invited, because i know alot of these personalities from all these cards games. Rarran is doing an amazing job bringing the card game communites together!
Like other people in the comments are pointing out, Most of Stevies judgements are based on how good they are in the current meta, no mention of past or future potential, which is important.
@@TeaRektum Saying that carda like hand destruction are "bad" while the card is limited and was a staple years before or saying that dragoon is a bad card is just dumb sorry
Da Eiza its a total and complete meta call if the meta its 1000 negations and no pops (battle traps don't exist anymore) its actually tournament wining I would put Da Eiza in situationally great.
@@pinnacull those effects that banish are usually cost which cannot be negated. If your opponent doesn't have immediate removal or targeted negation they auto lose to normal summon de Eiza
I wonder if for Dragoon Stevie is taking g about current TCG, where Verte Anaconda is banned. Cause if so he is correct. However, when any two effect monsters equaled dragoon, he was good enough that I think he got banned.
weird part is that he showed some banned cards and rated them as very good ignoring the fact you can't play them so he should rate dragoon based on the card itself, which is obviously a very good card ignoring the fact that most/all the support for it got banned at this point
@@StrikerDeluxe What support? Verte? People haven't been playing dragoon in verte engines since DPE came out because it's just a worse engine. DPE is only slightly less powerful than dragoon and the main deck spaces are way better, especially because it's not a horrible situation to draw the fusion spell outright like it is with red eyes fusion. Dragoon is a massively overrated card and the OCG ban is definitely a miss and should be undone with verte banned.
Main thing with dragoon in the TCG was it was released later down the product line than in OCG. When we got dragoon we already had cards like forbidden droplet and triple tactics that got around dragoon’s targeting immunity, and soon after got cards like zeus that removed without destroying. IIRC OCG had several formats with dragoon legal before these generic outs had been released so it was considerably harder to deal with, to the point that one of the best decks was just a mash of generic engines to turbo into dragoon because it won the game by itself in OCG format.
Dragoon was never anything special in the TCG, it got banned in the OCG but then would have been obsolete anyway cause of DPE. Like it’s obviously a powerful card but it never lived up to expectations in the TCG, in fact it’s barely done anything.
An errata that could work for Vanity's Emptiness would be to change the effect to destroy itself so it happens when any card is sent to either GY. It would be easy to out by most decks by simply playing normally but could be used to chain to a card or effect that special summons cards. I think that would be enough for it to be unbanned.
Ok so I don't play yu gi oh but have played many tcgs (mainly MTG) at a pretty high level, even going to the magic world cup a few years back. Now your analysis on cards such as eiza wasn't actually that bad. I'd say it was spot on for the most part. But there's one major thing you're forgetting rarran. In Hearthstone, as in magic, there's a mana system. Which actually does make snowbally cards quite effective. Because you can play for tempo and even if your opponent cab out value or out grind you in the long run, it doesn't matter if they die before they get to that point in the game. I'd say that yu gi oh is a lot more diferrent in this regard because there's no mana system. The only limitation (except what your opponent has in play / hand) is actually how majy cards you're holding. I think this is why you'll hear every yu gi oh player always refer to card advantage as a number, for example +1, +2 - 1 because that's essentially all that matters. Playing a card like that, even if it means you'd be dead in 1 or 2 attacks, doesn't mean much in a game where you can mostly ignore what your opponent is doing and as a response to any big play just do your own thing instead. Mana wurm, trog in Hearthstone and cards like ledger shredder and goyf are incredible in magic because of the nature of the mana system. From now on when evaluating yu gi oh cards, I think if you keep this in mind, you'll do so much better. Because you do seem to get a general idea of what the card does, you just need more context
This is a very good anaylsis. It's not _completely_ true anymore - the prevalence of hard once per turns ("you can only use this effect of [CARDNAME] once per turn") has become something like a resource system - but for the most part, you're right. The only time when a card in your hand is not a card you can play is when you did something earlier which specifically prevents you from playing it now.
@@delta3244 its a "soft" resource system, and implemented more to stop breaking things than establishing a resource system. Its a matter of how you look at it, but sure. I would say that more than being a +/- card advantage, is that the cards you draw can have an exponential advantage. As mentioned, in a mana system game, drawing those cards is still + advantage, but thats sometimes the end of it. In YGO, you can possibly play those drawn cards and those cards will likely have tucked an effect that replaces it when playing, and so on. Thus, nowadays the pot effects are not good because they give you +1, but more because the 2 cards can explode in value.
Saying Dragoon is bad after it was dominating the meta for months? Yeah, I think your buddy there is full of shit. Dragoon might've fallen out of favor now, but for quite some time it was insane. I think it's misleading not to admit that some of these 'bad' cards were previously meta defining.
I don't play TCG, but when Verte Anaconda was legal in OCG, a lot of decks would slot in one dragoon as a backup plan in case their weren't able to build their board due to interruption, and sometimes it just wins you the game. So seeing dragoon being called bad was really shocking to me.
Since verte banned and enforcer printed , dragoon is not worth playing with bricks . So he is not wrong. He even mentioned dragoon been played and even top once . You haven't watch the video fully dude
@@silence0d489 I think anaconda ban was taken into account and tbh that does hurt consistency quite a bit. Now, you have to draw red eyes fusion normally or use eye of timaeus in which case you must get dark magician on board. Red eyes fusion comes with that nasty downside of not being able to summon for the rest of the turn.
As someone who played yugioh at a high level back in the day. These interpretations are very contextual. Back in 2012 Card Destruction was one of the best cards in the game. The card is nuts. Similar with cards from the last video that used to be good but are not good anymore... its silly. Love the content. But to say card destruction is awful because it's bad now is just plain wrong.
You have to judge every card game by their current status. You can't go in hearthstone and say Chillwind Yeti is anything but garbage because it was meta in Classic and a couple expansions after.
@@akototemp Aaand that explains the Red-eyes dark Dragoon interpretation. It USED to be good (Only good, not amazing) because of Verte Anaconda, even been ban-worthy on the OCG for a while, but right now after the anaconda ban the card is unplayable, because Dark Magician decks are awful and Red-eyes even more.
@@akototemp To say its so so because it's context dependant would be a more valid interpretation. Chillwind yeti has been power crept out since like the 3rd expansion of hearthstone. There are cards that are strictly better. To say card destruction is awful doesn't provide an accurate representation of yugioh. It's limited. It's incredibly powerful in a lot of contexts. It's just bad currently.
@@MattIncognito just because it’s limited doesn’t mean it’s good. Yata-Garasu and Time seal were banned for like 17 years and they’ve always been awful cards. Victory dragon is so bad it’s literally unplayable due to game mechanics and that’s still banned. A cards status on the F/L list is irrelevant to whether is good or not.
There are something you need to know about Yugioh to understand how bad is Witch's strike: - Since Yugioh dont have mana cost, you dont need to wait for 10th turn to activate your big cards, also you could activate everything in 1 turn. So you could lose pretty fast in the second turn - Witch's strike is a trap card that need to be set on your turn and activate only after that turn passed - Most of the time you will summon on your turn So if you go first: Set this and summon things(If your opponent have hand trap to negate you, Witch's strike wont save you since it just set this turn) If they dont have hand trap, you should be able to setup a good board and even better board If you dont play Witch's strike(better chance to pull your combo) after that opponent will have to deal with that board and if somehow they break it then it a very low chance they still leave Witch's strike there for you to activate it on your next turn(So it way too situation even when you go first) If you go second then again you have to deal with their board then after that you start doing what I just said above with even less resource
Just got to Witch’s Strike. I can already tell he’s going to get baited so hard just like the rest of the YuGiOh community. I remember when people thought this card was going to be absolutely BROKEN… and then turns out it’s a trap card you can’t activate until you end your turn which is already one turn too late. If your opponent goes first and summons a board full of negates, you have to set this card, get negated for the rest of your turn, not die next turn, bait out every single negate your opponent has minus one, and then finally you can use this card on the final negate LOL If Witch’s Strike was a quick play spell card, it would have been banned day 1. Imagine going second and slamming that card on the board LOL
Prohibition looks like a classic sideboard card to me (from mtg-experience). In mtg combo strategies that fold to this kind of effect are not terribly uncommon.
Rarran I hope you guys do this again and Stevie gives you some context as to when cards have been good in the past, but it's important to know that most yugioh games are over in less than 5 turns, a lot of times even only 2.
In reference to Red-Eyes Dark Dragoon: "This card is actually pretty bad." I'm sorry what?!?!? It's one of the most broken boss monsters I've ever seen in Yugioh. If you have no way to deal with it, then you just straight up lose the game.
Great video as always but I don’t think the card that “silences and destroys an enemy minion, give them a 5/5” wouldn’t see play since polymorph doesn’t see consistent play. Now, that could be because of the mana cost mostly for polymorph since yuhioh has no mana requirements or it could be that polymorph would be better in a different class, but I think single target removal just has to be more tempo oriented in hearthstone (historically)
"This card that has a whole-ass deck named after it, which dunked all over the meta in 2019 to the point of winning YCS Niagra, has been at best very average." Yeah this lad has no clue what he's talking about.
Simorgh, bird of sovereignty cannot be understated as to how broken it is. You can consistently set up an infinite negate to completely shut down your opponent
Yeah, his takes on some of the cards are absolute bullcrap even in tgc standard. His takes are basically: "Doesn't matter how broken it was, If it isn't strong now then it's trash/garbage".
I feel like the Gren Maju evaluation isn't very good. "Average" doesn't seem very fair and makes the card sound significantly worse than it is when Gren Maju usually squeaks out a couple tops every format. Yes the card on itself is a big beater and loses to disruption, but the deck he is in is built to never allow that to happen with things like Lightning Storm or Bigfoot doing a driveby on the board.
But that's the thing; gren maju is just one card part of an overall strategy. Take gren maju out of a gren maju deck and make a few tweaks, and usually the deck can still do well; because you're talking about either boarder stun or r8nk turbo at that point. It's a pretty good card in a reasonably good rogue deck, but that doesn't make it a good card overall.
I feel like it's worth mentioning to him that Imperial Order had to get an errata because it used to just be a turn-long, cost-free Magic Jammer since you could just choose not to pay the life points when it got to your turn, which was absolutely broken as hell.
You are actually right, in OCG using card destruction to mill out your opponent when they cast maxx c is one of the win con for dark world & danger players. It's still unplayable in other decks though.
Absolutely love this channel. Every time I refresh my fyp it’s at the top and I wouldn’t have it any other way. One of the best hearthstone channels atm imo. Love you Rarran keep doing you man!
To any casual or new player, don't be discouraged to play even the bad cards if you'll play casually. You can get some of the funniest and most interesting duels that way.
Here's my 2 cents on the cards listed: Card Destruction: Good Card, no deck can take advantage of it rn however. Gren Maju: A win con, but not a key card in any deck rn. Herald: Busted Dragoon: Would be good, had Verte not been banned a few weeks ago, and there wernt better options. Imperial Order: Busted. Not as busted as Herald, but there are decks that just lose to it. Simorgh: it would be fine, but there is a card that shuts down special summons to non-wind monsters that simorgh can tutor out Gamaciel: Its fine. Was better. Its summon is actually an insane removal, though. Witch's Strike: Bad. If it were a quick play spell, it'd be great, but as a trap, it means that earliest it can be played is turn 3. Prohibition: It be cool if you could A: Juts activate it turn 1, and B: know exactly what your opponent is playing. Vanity's Emptiness: Deceptively broken. It is really easy to break it yourself and play while screwing your opponent Brilliant Fusion: Busted. Summon seraphinite, nut. It's why "Garnet" is a slang term in yugioh for a brick.
yep the issue with dragoon was Verte being released as verte's effect allowed yuou to skip the downside of red eyes fusion. much like DPE is nmow Dragoon was doing the same: a smallish engine that allowed you to turbo it.
So a couple of comments for potential future episodes: I would make a point to avoid game specific lingo like 'pop' because it can cause further confusion for someone unfamiliar with the game. Rarran didn't initially realize 'pop' was a catch-all for remove/destroy and that completely changed how he looked at Scythe. As many others have said, maybe a little more open-minded on how powerful a card is, as Card Destruction was good enough to be limited to 1. Yes it's currently a high roll card, but that's because you can only get one of them. Lastly, I know it's great for views of "Haha he thinks super powerful staple is bad", but it seems like Rarran really doesn't understand Yugioh at all from a 'how the game is played at the top level' perspective, and it basically makes all of his guesses a crapshoot (or he has to go with very average 'this is good/average' guess). Biggest example of this was when he talked about snowball cards like Gran Maju, because in Hearthstone a snowball card can instantly win the game (remember Undertaker?) because removal is at a premium and/or requires a turn to play a creature and then attack. Honestly harder to bring a Hearthstone mindset to Yugioh than it is to say MTG because of how differently they handle resources.
10:23 This is half a truth. Technically it was really good... In OCG (Asia and Oceania). Why? Well, they have (or had in some cases) more cards that can oppress your opponent, like Maxx C or Vanitiy's. In some decks like Subterror Guru, they actually used the fusion card and the searcher of said fusion card. In fact Dragoon is BANNED in OCG. HOWEVER... I think at this point Dragoon would not see play in Subterror Guru in OCG, because King of the Sky Prison is better right now. Other decks and OCG overall also have better tools to deal with Dragoon now, so the card loses its shining spot. EDIT: Oh, OCG also has Kaiser Colosseum legal, and that really makes a big difference vs TCG which has it banned.
Something you should take into account when guessing yugioh cards is that the side deck exists and you can tech cards based on your opponents deck Also, paying life points doesnt matter that much because pretty much every deck can kill you in 1-2 turns
Second card - "has been AT BEST very average" In the words of the great Hasanabi: Such a weasely little liar, dude Stevie is extremely unreliable when it comes to this info. He seems to hate every off-meta card with a passion and calls even deck-defining cards that have been great throughout all of YGO's lifespan like Gren Maju bad. He's so off his rocker.
he's right though, gren maju itself is average at best, the deck itself was filled with power cards and maju is just one of the thing they could use to close out games i'm a maju player, as much as i love the deck, it isn't good or anything lol, a hard hitter in a deck that has trouble staying as a rogue deck is nothing big
"If Hearthstone is like checkers, and Magic: The Gathering is like chess, Yugioh is like Call of Duty: Modern Warfare 2" Never has poetry spoken to my heart, until I have heard this line.
This is the exact reason I play YGO. Yes, it feels oppressive, especially with Mystic Mine being at 3, and all the floodgates suck, but I've played Pokémon, HS, Magic. None compare to YGO. Magic is fun. And my wife and I play it casually, but YGO is just amazing. Expensive? Very but so much fun when you combo off. Or draw the out. Or make the correct side deck moves. Just so much fun.
This is exactly why I play hearthstone lmao
I always heard it as if hs is checkers magic is chess then ygo is like the game cracker, if ya know what that is it makes perfect sense for yugioh
Stevie stealing content as always :)
The way you explain this makes YuGiOh look like Rock-Paper-Scissors, dude.
He neglected to mention that Imperial Order is so busted that it was changed. It used to not require paying the LP cost and instead gave you the choice of destroying it instead. In effect, this made it a free spell negate for one turn. Even with the text change, the card is still banned. That's how powerful it is.
there was actually a change *before* that, you used to only have to pay on your turn
@@glitchwarrior7270 that’s what he was saying
@@LomasneyAaron no I mean you could flip it on your turn just in case of quickplay spells and then not have to pay *or* destroy it on their turn
@@glitchwarrior7270 yeah that's busted hahaha
He also didn’t tell him Prohibition was banned at one point
Suggestion for next time! Because yugioh cards can be much harder to evaluate in a vacuum because of archetypes, maybe you can instead have Stevie show you a few key cards of an archetype and then have him describe their game plan to you, then you rate the archetype!
This would be a cool idea. It would probably just have to be the pure version of the archetype tho, as once you splash other archetypes some get much stronger.
@@takanuva6167 RIP splash eldlich
This works well for cards like Gren Maju that don't have "archetypes" too, and possibly for just engines like adventure/dhero
Problem is that to evaluate archetypal cards, Rarran would have to look at often 10+ other cards which would take too long for a video like this
@@takanuva6167 Absolutely agree. Probably the best way to go about this if another video is done.
"Graveyard Good, Special Summon Very Good" Yeah, that's very YGO, I'd also add "Negate good".
As a YGO and MTG player who has played HS for the first 4 years, these videos are great.
Also not HOPT good
Also for advanced YGO: Non-targeted effects good.
"Return to their Hand/Deck" vs "Cannot be destroyed by card effects" VERY GOOD.
Tributing is also really good because it's the one thing almost no cards have protection against. (Kaiju, Super Poly, Nibiru etc)
Also attaching a monster as materials to an XYZ, which is also cracked as hell. (Cyber Dragon Infinity etc.)
To be fair, Red-eyes dragoon is weak in TCG, but was banned in OCG (whose meta is a little less combo-orientend) for being too strong.
Also to be fair, Dragoon only became weak when it got power-crept by DPE.
Also dragoon is still a band aid helping under performing archetypes rise a tier. Through thats not really the archetype anymore.
@@WavemasterAshi Uh no. One top in 3 years, remember?
Was Dragoon not insane at one point? I’m so confused LOL
I thought building a board with like three negates, one of which was Dragoon, was a staple in some decks. ._.
All I heard people talk about right after I quit YuGiOh was how insane Dragoon was and how every deck ran it because of Verte Anaconda.
Dragoon was only ever insane against casual decks and in the ocg. The consistency nerf and having to discard for the negate make it awkward, especially when the opponent can just play around it and then beat over it with a borrelsword
It seems weird to call Card Destruction bad when it's on the limited list. If it was at 3, it'd be broken and incredibly consistent. It could be used for combo and mill decks really well. The only reason CD is bad is because of its limited status.
Yeah, StevieBlunder loves to go for these massive overexaggerations like Farfa. They see a card that‘s on the limited / forbidden list and only decent or good in certain decks and they keep hating on it forever. Very silly, childish people.
If you got Alex Cimo, MBT or Dzeef in here you‘d get some actual truthful inputD
Any deck that would main 3 copies of card destruction has to have ways to recuperate from the -1 in card advantage, and your opponent gets a fresh hand with more potential handtraps that you may have scouted for before activating the card. As far as mill decks, those lose to the side deck like 90% of the time.
@@westhescrub There are quite a few decks that would love to get 3-4 cards on GY in exchange for a -1 in hand. And if a card enables an archetype that forces side decking at YCSs, it's not a horribly bad card.
@@westhescrub You know what's another -1 that puts a card to the graveyard? Fucking foolish burial
@@nouvelle147 Or fucking THAT GRASS LOOKS GREENER!!
You can't call Red-Eyes Dark Dragoon bad without being completely oblivious to its performance in the OCG. Sure, it's had a far weaker performance in the TCG than people expected, but to say it's "bad" is just factually inaccurate when you look at the ENTIRE game.
Yeah agreed, it seems Stevie leans too heavily on one side or the other with little wiggle room for nuance when evaluating cards. Would be interesting to see other yugitubers jab at stevies' role
usual Stevie Blunder moment
You literally can't do that. Because then you can't have a "its good" or "it's bad" said at all since you'd just see if it preformed decently in one of the two. So many cards are broken tcg but unlimited 3 in the ocg. It's basically like grading a standard card in wild. You can't really do that since it's probably bad in wild and good in standard.
OCG isnt real tho.
@@Unknownz000 Dragoon is the opposite of that literally. Banned in OCG, Unlimited in TCG.
One thing about Witch's Strike that was not mentioned and goes a long way towards making it bad, is that it is a trap card. It has to be set before it is used, and it cannot be used the turn it is set. Going first, it's a win-more card as mentioned. Going second... it probably _would_ be good if it could just be played from your hand. It would _force_ your opponent to negate it or else instantly lose. However, because it's a trap, by the time you can activate it, you are already past the point where its effect would help you win. You need it to do something on your first turn, and that is something it simply cannot do.
EDIT: fixed a run-on sentence
This is the biggest flaw to the card. If it had the impermanence text of being playable from the hand if you don’t have other cards, it would probably be as good as he thought it was.
play turn 1, turn 2 is does nothing.
you play turn 2, your opponent already popped off.
It’s in that spot where being a trap makes it bad, but being a spell would make it absolutely busted in certain decks. If you play it in a deck that can easily burn through several negates like Sky Striker or really most going second decks, this card could just win the game by ripping their entire hand. Or someone more stupid like the opponent just plays Gamma or Ghost Belle during your turn 1.
@Declan McKenna Its activation condition is "if your opponent negates...," not "if your opponent activates an effect which would negate...." Does this not mean that you activate Witch's Strike as CL1 after the chain where your opponent successfully negates your effect resolves, and so the fact that it's spell speed 2 cannot ever prevent you from activating it for the reason you described?
@@takanuva6167 or red button of paying half your life points
RIP the creator of YGO Kazuki Takahashi. The hero of my (and millions of others') childhood left a humongous gap in my inner child. I do hope to see more of these slightly more frequently, despite your channel focusing on HS (I'll still keep watching the regular content, just saying), just to pay our respects to the man who started that entire franchise. Also do check the original manga for YGO. It's a beautiful read
Congratulations to rarran for going from only "hearthstone player" to " legend hearthstone player"
He's going up in life.
✨*Character Developpement*✨
well, Dragoon didnt make an impact in tcg because we dont have 3 maxx c to support the draw, and now verte is banned, it surely dont make much impact but i wont call that bad. I think dragoon is a pretty good card in the past and a decent card now.
Dragoon is god awful after verte was banned it's literally give up your turn for a slightly better apollousa
@@evasmith9823 or just flip around some bits of a Brilliant Engine. 3x Lonefire, 3x Scorpio, 1x Cobra, and aRed-Eyes Fusion.
-Link the Predaplants off into Artifact Dagda, then activate Red-Eyes Fusion.- What a surprise, a yugioh player can’t read.
@@joshuahadams You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn. You literally cannot
@@joshuahadams my boy you are sharking people lmao. You literally can’t do those plays legally.
Even with 3 MaxxC the card is bad. The OCG had a different ruling for Red eyes Fusion which let you sent Destrudo as material which made this a lot better. Plus they have Kaiser Kolloseum, Vanitys Emptyness and back then Mystic Mine.
"Graveyard Good" and hits him with the Card Destruction first haha
Gottem bois
Graveyard just as good for opponent! Though addmittedly, that would be hard to catch without prior knowledge.
Still doesn't really make sense to me.
Is graveyard good for *every* deck in YGO?
Do games not go long enough for you to build up a hand of cards that are on average worse than the average card in your deck? The comment about playing it on turn 1 is kinda confusing because you'd usually never want to play that kind of card t1 in HS or MTG unless you were doing something extremely degenerate.
@@MiIIiIIion There is no turn 2/3 in yugioh as most games are decided on opening hand
@@LicensedTaddus Oh, that makes sense.
I feel like "was good at one point, isn't considered good anymore" should be an option.
Seems unfair to show a card from 2020 that shits on everything from 2019 and earlier, but nobody plays it anymore because they printed even stronger cards in 2021.
Yeah, YGO's power creep moves at the speed of light, that's a huge part of why so many card he's reading as good or great are actually trash.
I feel that this is important to have, whether it be as an option or as an explanation/answer.
Haven't watched this particular video, but in the previous video the host was doing a good job of validating the guest's rationale and explaining why a card is or isn't good. In this kind of video, the logic and reasoning is more important than the end 'score' really, at least as far as entertainment and information goes.
The explanation for Brilliant fusion lacked a good chunk of context on why it was so good that it was literally played in any deck that could.
One of the biggest reasons was that seraphonite only required only 1 gem knight and ANY light monster so that meant that you only needed to run a singular Gem Knight in your deck to summon her.
And also the second reason is that Brilliant Fusion could be searched by predaplant cobra after being summoned for the hand or DECK by predaplant scorpio by discarding 1 card when normal or special summoned,
including being summoned by Lonefire Blossom who could tribute itself to special summon ANY plant type monster from the deck, leaving you with 2 level 3 monster in addition to having BF in hand.
To be fair Dragoon is banned in OCG where the meta has less combo and more control deck
Unlike blue-eye chaos max which is complete bait, this card is actually strong. All you need is 3 main deck slots and 1 extra deck slot
And having garnet in your deck isn't really a big deal when the pay off is big enough and you can just run more than 40 card to minimize the odd of drawing them.
So Rarran was right. In the right meta environment Dragoon is very good.
Now that Verte is banned, Dragoon has become even worse. Some decks like VW can cheat it out, but most decks shouldnt run it or DPE anymore since the Verte hit.
@@roarbahamut9866 Doesn't help that despia can cheat it out and its a top 3 deck rn
Jokes on You , Blue Eyes had won WORLDS! Dragoon hasn't.
OCG is just slower-pace, which makes Dragoon terrifying, I imagine
@@rosytsalevterova3051 Blue-eyes won worlds right after it got a ton of good new support cards but, the card that hasn't had any support made and has to deal with the help of unrelated cards that keep getting banned anyway hasn't? No way your argument changes everything
Another interesting and entertaining video~ Don't quite agree with some of the things Stevie said about certain cards but oh well. Still hoping we get a third video and two of the cards you, Rarran, get to look over are "Number 86: Heroic Champion Rhongmyniad" and that Six Samurai Link Monster~ Hopefully Stevie goes over them with you.
Or the biggest meme of all time: Neko Mane King
oh god... rhongo, i hate him soo much
It put into context just how meta warping Brilliant Fusion was, it created a new card game term, "Garnet".
A garnet is a card you put in your deck that you don't want to draw, instead using it as fuel for a specific effect.
Named after Gem-Knight Garnet, the highest attack main-deck Gem-Knight, who was often sent to grave using Brilliant Fusion.
@Aden Ben-David Gem-Knights were Synchro Era
@@scrapkingkeita3825 weren't gem-knights GX? I could've sworn they were GX
This chain is making me think that I am the only person to watch Arc-V...
@@vigilantstranger6130 they were Synchro, like 2nd wave Duel Terminal iirc. However half the archetype is from the Pendulum era when they brought some Duel Terminal archetypes back for supporting characters
From Hearthstone, that type of card was always just called having a "Patches effect" since if you ever drew Patches, it lost its greatest strength haha :D
Gren Maju is one of the really popular "Casual Decks"
Not Meta, but has decent plays against Meta from time to time by catching opponents off guard
gonna be honest the fact that he said at best average when it has an entier deck built around it and it moves in and out of rouge teir shoiws me im not interested in what this guy says is good or not.
I feel like my gren maju deck wins less off gren maju and more off the board breakers it plays like raigeki into normal summon banisher and pass
@@tmoney1487 Gren Maju is more like a "reserve" a lot of the time, imho.
He is a looming threat that you sometimes unleash.
It's part of an anti meta strategy that can be really busted in some formats, and has topped many events
Shocked me that he said it's average the cards fall in and out of play it's a good card just cause at the moment the cards not as good doesn't make it bad
Same with him saying card destruction is bad it's not the most nutty card but the card is at 1 for a reason
I think the biggest issue with Rarran rating these cards is just understanding the speed of YuGiOh.
A 1 mana 15/15 with charge means nothing when your opponent will summon 3 0 mana 10/10s with charge their next turn and clear your board while doing so.
Yeah, Yugioh is nuts in how easy it is to swarm the field with smaller monsters in order to start combos. It's why locking down special summons is such a busted ability. Even a kinda bad archetype like Six Samurai is very easy to get their boss synchro or xyz monsters out.
@@Unotuchable six sams have an entire infinite loop conducted by special summons that can get you infinite resources shits insane when pulled off
@@Unotuchable kinda funny they deadass made a mechanic whose specific purpose is mass swarming (pendulum) and while really good, somehow still ended up not being broken
@@zaqareemalcolm what an absolutely bonkers statement. Pepe (a pendulum deck) literally needed an emergency banlist to kill it because of how crazy it was. And moving on forward the entire ruleset had to be altered to hinder pendulums greatly. Pendulum as a mechanic was so inherently broken they had to change how the game was played to kill it and even till this day Konami does their very best to not print pend cards that are too good.
@@sammydray5919 i mostly mean right now, not then, and Pepe's brokeness had more to do with broken cards with no opt that compensated for the weaknesses of the pendulum mechanic like Plushfire and Monkeyboard and were enabling it to access nutty extra deck R4nk shenanigans like Ptolemaeus>Infinity (ie. it's like trying to say Xyz mechanic as a whole is broken just because Zoodiac is with their 1-card xyz even though they pretty much "cheated" around the whole concept)
I wish stevie noted that in the OCG that card was format deciding and that people in the TCG were dreading this cards release. (OCG is japan basically TCG is the West basically)
They didn't have TTT and droplet when Dragoon came out. It's the same with Apoqliphort Towers which immediately sucked once kaijus and utopia the lightning came out. If a card is only good if outs are sparse, it's not a timeless card, like for example IO. Which would always be good.
@@shakeweller yeah but it doesn't mean it's a bad card either. Konami always designs cards that deal with the current meta. Spirite Dragon was designed to deal with Kozmo and Pend Decks when the were the meta for example
You're right, we did dread its release until it got released over here in TCG then the hype died because the card performed decent to wack. to us we just saw it as another negate since we already had outs for it.
Yugioh has a lot of synergies which make or break cards. I feel it would sometimes make more sense to bunch cards together. (For example red eyes fusion with dragoon or brilliant fusion with gem knight seraphinite)
100% agreeing with you, the reason why people not playing dragoon is not printed on dragoon, but on the other cards
Even with Dragoon though, Red-Eyes Fusion still sucked. It was Verte Anaconda that broke it
@@scrapkingkeita3825 Nah, Guru broke Dragoon in OCG. Kaiser Colo legal, Vanity's legal at the time (i think it's banned now?). Mine legal. Enough tools to make Dragoon more of a threat on that deck. They even run Insight to dump Wyvern.
he did though he told him the important details.
@@RNGHater I'm not sure why you're talking about how Guru broke Dragoon when I'm talking about how Verte broke REF
A thing to remember about Stevie is that he's evaluating every card based on how meta it has been recently, and Dragoon was released during the pandemic. Also for the TCG they released all the generic anti-Dragoon cards before they released Dragoon. In the OCG that card is banned because it was oppressive for so long. It would have more competitive tops too but Destiny Hero Destroy Pheonix Enforcer got released and the materials and spell you need for it are better and that got the card people were using to summon Dragoon banned.
Things to note that were maybe cut from the video:
Dragoon can still be removed from the field or neutered by effects that don't target, which is only gonna become more common with time, so it's not invulnerable.
Seraphinite has generic materials, which actually makes BF a Foolish Burial.
And more generally this video doesn't quite cover that every yugioh card needs to account for effect negation to some extent, as in "can I keep playing if my opponent stops this?"
Which is hard to evaluate but that's yugioh.
Yes. But not just target, also destroy. Because cards like raigeki, dark hole and lightning storm is not target but still destroying meanwhile Dragoon cannot be destroyed by card effects as well.
@@mfznal-hafidz8592 yeah forgot to mention that but that's just one of the reasons why those spell cards don't see as much play as one might expect
Playing seraphnite in fluffals is pog as fuck because you get an extra normal summon AND you can bin Wings to the GY to draw 2 and search one off a toy vendor
A HUGE caveat needs to be said, that these evaluations are entirely format driven. Card Destruction, for example, is limited to 1 in advanced and goat and was even completely banned in advanced for a long time because depending on the state of the format it facilitated degenerate combos/setups. The card itself isn't "bad". YuGiOh as a game has developed in a direction where it doesn't see a lot of play in its premiere format, but that does not make it a "bad" card. Dragoon is also good...it's banned in Master Duel/OCG. These evaluations are...suspect.
agreed.
Exactly, I'm an avid YuGiOh player since like 2012, and I found myself guessing "wrong" over and over. Also Rarran had extremely good reasoning for someone who doesn't play the game, and the whole discussion could've benefited from acknowledging his thought process. For example, instead of just saying that no, Card Destruction is just bad and sees no play at all - Could've at least said: "Oh yeah, resolving Card Destruction could often result in an overabundance of card economy... but your opponent would often benefit as well." (and then go into the card's ban list history and the reasons for that).
Edit: Also, every card in this list is extremely well-known and has seen various levels of competitive play. Should've chosen some that no one played but could possibly fool someone from outside the game, like you would see in similar other videos with other card games. Witch's Strike was the only example of one of these in this vid.
@@temporaltomato3021 Plus, card destruction would be useful these days with some decks, but again, your opponent would benefit or could benefit from it as well
@@stanclark8824 thats the biggest reasoning i think
your opponent usually will benefit as much as you without losing a card in the process.
they are just net neutral and have 2 or 3 cards in the graveyard that they will use later
@@mauer1 that makes sense. because more and more cards now have graveyard effects and you never know how much you are helping them. So yeah, it is a bad card due to it also helping your opponent in multiple ways.
You can't say a card was "at best very average" when the deck focused on it won a YCS and has multiple tops at others. It was a solid rouge competitor back in TOSS format.
This, I don't think this guy really gets anything other than tier 1/0 decks.
Stevie moment. At this point he is just talking bs
Yeah gonna call bs on Gren Maju being an average card at best.
“Rouge” 🙄🙄🙄
Using cards that are part of "engines" made it really hard for him to evaluate since he doesn't understand the engines
herald arc light was obviously too good enough of an engine piece as well as a card of its own tho
Fun watching this video as a Magic player who doesn’t play YGO or Hearthstone so I don’t know how good the cards are or what the dude will reason out
Agreed. As a Magic player, I was suprised that Prohibition is bad in Yu-Gi-Oh because of how good Nevermore and Pithing Needle can be in Magic.
@@Ceracio Same with Card Destruction considering that Wheel of Fortune and Windfall are so strong in decks like Leovold or Notion Thief. But in those decks, the wheel effect isn't the strong part, it's what it synergizes with. So I guess it makes sense that, if YGO doesn't have a lot of cards to support those kinds of strategies, it would be a lot worse.
@@pupsinsbarks On top of the issues mentioned in the video, another major one for why card destruction isn't great is that the archetypes that revolve around the graveyard all already have effects to start themselves up that often end up better overall than card destruction.
@@Ceracio With closed decklists and most games decided in the first two turns in YGO, I think that gives more context to why it's not good. You just don't have the time to gain information to use it effectively.
@@pupsinsbarks Exactly. My first thought was that Card Destruction must be broken, but then wondered whether Yu-Gi-Oh had Nekuzar or Underworld Dreams effects. If the effect is purely symmetrical, it's probably bad.
Severe underplay of Brilliant fusion. To say it’s good for the extra normal summon makes Double Summon look like a cracked card because it doesn’t require you to run an engine.
Brilliant Fusion is good because you can use the extra body from the Sera and Fairy Tail Snow/Trick Clown to either go into Synchro, Xyz, Fusion, or Link plays.
Yeah, this, Brilliant Fusion is effectively 2 free monsters AND you get an extra normal summon, as a very welcome treat.
Or even tribute summons, as it was also used in Extra deck variants of Monarchs.
@@lyncario5515 If Monarch want some body as tribute material. They better use Joker's Straight instead. And you can copy the spell effect with Joker's Wild, so you can normal/tribute summon in opponent's turn.
If I remember correctly, Brilliant Fusion was banned because of the Gem-Knight FTK.
I'd say Yugioh is like a Fighting game, you try to set up and combo your opponent to death, or bait them and take control of the game space to your advantage until you can put yourself in a position to blast their faces off.
The series w/ the yugioh cards is great and all, but the explanations about the viability of the cards are a bit lacking and only applies to the current meta game instead of the entirety of the cards history or why the card is banned.
Examples:
- Gren Maju has seen a lot of competitive play as a rogue deck multiple times.
- Red Eyes Dark Dragoon was actually played a lot when it was released and currently banned in OCG.
- Kaijus are currently not that much prevalent in the current meta (so weird explanation).
- Witch's Strike explanations could have been simplified w/ its a trap making it too slow.
- Prohibition was explained that its a rogue card choice that works only for a small amount of decks (which could have been use as an explanation for Maju).
Funny you listed all these and forgot OG otk decks with Morphing Jar etc. that ran every copy of Card Destruction they could lol. Busted card way back then.
@@LookAtTheBacon Yeah that's the point I don't really know the entire competitive history of the card so was hoping for it to be discussed like what they did for MTG, LoR and Heartstone cards.
@@MmmBeer
>> Gren Maju overall still saw play from what you explained even if it is the 37th or 40th choice for the deck, (you can't win games if the opponent still has cards and LP).
>> Dragoon still saw multiple experimentations and play when it was released and if you want to go meta w/ the discussion it was just replaced w/ a better card DPE (Destiny Hero - Destroyer Phoenix Enforcer) and was pivotal to see the extent of power of the Verte Anaconda Engine.
>> That's my point. Kaijus has seen play but the current meta doesn't really support them that much. Did you even read what I wrote? If he can explain the viability of Kaijus because of their overall usefulness in meta/s (past or present), why didn't he explained that for the rest of the cards.
@@MmmBeer I wouldn't mind if these videos got longer again. Knowledge is never bad and sharing it means caring for your audience. At least it would be better than half-assing on some of these cards, disregarding times when they were actually seen differently. Imho this is a bit of a spat in the face to oldschool players that stopped when the synchro era came around. But to each his own I guess.
@@LookAtTheBacon yugiboomers malding
I guess we're talking TCG (Western Meta) in this since in the OCG (Japan Meta) Dragoon was incredibly strong to the point of being banned. Mainly that had to do with OCG's meta being more control oriented whereas TCG is combo based
Because OCG gets cards first and Dragoon was wrecking havoc over there, everyone was like "Oh man! I can't wait until we get this BEAST!" And then everyone learned the hard way that a game's environment determines how good cards actually are
It's was probably more likely to the fact that OCG has dragoon before the more common outs were printed. They didn't have droplet, ttt, yeah and dpe. If it came of the banlist today it would see no play even with verte legal
it is difference of having maxx "c"
11:09 oh boy dragoon saw a ton of competitive play when verte anaconda was legal (a link 2 monster that could basically cheat this card out if you putted 3 useless cards in your deck) but then got power crept by destroyer phoenix enforcer and then verte got banned. In japan tough dragoon git released much before and it was close to tier 0
Dragoon saw a lot of play, but never actually did anything relevant in tournaments really - it was dropped from lists before DPE even came out (so it’s not that Dragoon stopped seeing play cause it got powercrept). Dragoon was straight underwhelming in the TCG meta. Sure it saw loads of play in the OCG but the OCG meta is so different it may as well be a separate game. Dragoon was always just bang average as an engine in the TCG.
Part of dragoon is that at the time it was in an environment where maxx c is legal, so just summoning dragoon and banking on the maxx c essentially won you the turn. Since your opponent has to respond with 2 counters. So dragoon's strength got amped because of it.
Brilliant Fusion should really just be read as "send a Light monster from deck to graveyard, activate Double Summon, and congratulations for not drawing Garnet!"
It’s kind of amazing how spot on you were with the kaiju, you’re getting better at this! And don’t feel bad about witch’s strike, that’s a card that literally every player thinks is busted until they see it in practice.
I guess Stevie also forgot to mention about Witch's Strike, It specifically say negate the summon or activation of a card and effect makes this card's activation, not just when a card is negated, this makes the requirement even more stricter and those types of negations aren't as common so it makes this card even harder to use.
it's great to know he's a true Duelist. He sees the potential in EVERY Card
Semi-important point on Gamaceil that wasn't mentioned: Part of the reason it's so good is because it's the weakest of the Kaiju monsters at only 2200 attack, which means it's easy to beat over and makes it the best choice to give to your opponent.
Yugioh at release: most of our cards don't need effects
Yugioh after 1 year: let's put 1-2 line effects on most cards
Yugioh now: Let's write a novel on each card. Do you think player's would mind if we started printing them as fold out manuals?
Every time someone says something like this, I'm obligated to mention Relinquished, Thousand-Eyes Restrict, and the Envoys.
@@HouseLyrander thank you! Thousand eyes restrict was notorious for that! But then they made endymion a pendulum...
I can submit endymion as an essay and probably good grade.
Nah, they'll just replace the description section with a QR code you scan with a smartphone app to get the massive pdf of rules for each card...
That you have to pay a subscription fee to.
Power creep and elemental HEROs be like.
Regarding Witch's Strike: It also relies on your opponent having exactly one negate. If they have another, they can negate Witch's Strike as well and it's useless.
Tha main reason why prohibition is terrible is that it's a continous spell. This means that it has to remain on the field in order for the effect to stay in play. Because of this, even before everything that is said on the video, your opponent can just destroy and use the card that u tried to prohibit. It has been rarely played in side decks for games 2 and 3 when u know what your opponent is up to but the continous aspect of it makes it unreliable in the first place
The main scenario where Prohib is good is in a Mystic Mine burn/stall deck in which you call cosmic cyclone or lightning storm.
To be fair, that's also true of cards like Tcboo and Vanity's Emptiness.
I feel like part of what makes Probibtion less good they can usually remove it without the card you're calling; while cards like TCBOO usually stop you going into e.g. knightmare pheonix.
If there was a deck where one of their main combo pieces was their only s/t removal; or by calling a particular combo piece it blocks them from comboing into s/t removal, this card would be much better.
you play prohibition to call the card that would kill your combo or stuff like d ruler, if you got a bunch of backrows your still gonna use the negate, prohi doesnt matter as long as you get lucky on the call or you call the main deck monster for the opp and mess up there lines.
I think Rarran works with too little context. Reviewing cards in a vacuum works well in Magic and Hearthstone (mostly) but in Yu-Gi-Oh! Archetypes can have so many hyper synergistic things which aren't shown at all or explained that our boi works with a significant disadvantage.
Artifact Scythe is the best example of this. In a vacuum, if you couldn't pop this card yourself it'd be similar to waking the dragon, far too niche, and would see no play. But since there are added mechanics which help to do this consistently it becomes really busted. Thankfully, Stevie gave some much-needed context
Anywho, great vid!
Scythe almost works in a vacuum once you know MST exists. But Brilliant Fusion? You have to cover Seraphanite, and why a second normal summon is good
@@eugenideddis Second Normal Summon, body on board AND a mill for any LIGHT monster
Hell, ignore Seraphinite and assume its Unlimited. It would get broken in POTE meta given that it kickstarts the entire Tearalament deck and still goes plus
@@LoboCrepuscularZelda Oh I know it’s broken, but it’s a card that you can’t cover in a vacuum. Without covering the nature of Gem Knights, then you’d probably assume that you’d have to run 2 garnets for it to work (you mentioned Tearalaments using it as a starter, but the only other “fuse from the deck” card they can use is the Shadoll one, the rest do nothing for them). Now you have to cover are there any good light targets, (yes light is traditionally one of the better attributes). And up to this point they haven’t talked about normal summons so we need to cover if those are any good.
There’s so much context surrounding the card that this video is not really the best place to cover it
I absolutely love these! Please continue to do this series as long as you're still having fun! Great work!
honestly as someone who plays yugioh at a fairly high level I thought Rarran's evaluation of Card Destruction and Gren Maju was right on the money.
Me too
Hes take on dark dragoon made me question his entire takes on yugioh
It's a bit unfair Stevie to say cards like Card Destruction or Red-Eyes Dark Dragoon are bad when historically in previous metagames they've been at least OK (or in Card Destruction's case, completely broken).
@Aden Ben-David it's 100% bad. It hasn't seen play in like 3 years and isn't played in any capacity at all in any relevant decks. Even bad decks don't play it. Just cause a card was once good doesn't mean it's good today. Card destruction is pretty much unplayable nowadays.
@@Unknownz000 If it's bad then why it's limited?
@@Machiroable ask konami. Yata was banned for more than a decade although it's unplayable. Time seal is banned but it's even more unplayable than Yata. Konami is just bad with their bans and limits. They do like 3 good ones then the rest are random and they don't remove them from the banlist either. They just forget about them.
@@Machiroable card destruction is that one obscure card people would use as an FTK enabler, this kind of card is only really good on that specific deck to do that one specific thing and won't be good anywhere else
FTK enablers like this aren't good cards normally, but because there's a potential of people abusing the card if it is at 3, they had to keep it in check by banning or limiting it
there're plenty of similar cards like this in the banlist, for example butterfly dagger elma, samsara lotus or phoenix cluster amaryllis
@@Unknownz000 it's not played caust it's at 1 and card destruction is only really good if it drawn very early on in a duel or in ftk but it's not nutty it's just a solid card in the right deck
These series have pushed me to try both MTGA and Yu-Gi-Oh and while I still overall prefer HS I’m having a fun time with both.
Hearthstone just seems to hit the sweet spot for me personally. Faster than MTGA and I’m not waiting so long on opponents, but slower than yu-gi-oh where I’m dead turn one 😂
"If Hearthstone is like checkers, and Magic: The Gathering is like chess, Yugioh is like Call of Duty: Modern Warfare 2" is one of the best sentences i have ever heard spoken, ever.
The one thing you need to understand mostly to determine the powerlevel of a card is ... yugioh duels usually end in 2 turns per player
Is this now yugioh or just now Tournament level? Because you can still use banned cards in non tournaments or special tournaments that allow them. Also yugioh was never this fast in the past. It use to be 5 or 10 full turns with the hp being 8000. You just could not do enough damage in 1 or 2 turns.
@@loganshaw4527 This is just plain not true lmao, the game has always had fast metas and slow metas throughout its lifetime. The game has had FTKs and OTKs since the early 2000's. YGO duels being only two turns or such is a bit of an exaggeration, but its not like its a new concept, its just always been a part of the game.
@@maractusstan7036 back in the day my friend would use a flute of summoning dragon and two blue eyes combo. So special summoning was a thing even back in the day even that took more then two turns. But I can see a perfect muti win tactics wining in a turn 1 or turn 2. The games and anime was so much slower then that though.
@@loganshaw4527 yes you are correct, but that was 15 years ago, the game has sped up a lot since then.
@@rolebo1 indeed so has the anime.
These are extremely fun but imho either my boy Stevie should pick more generic cards or they should be more upfront about things and post multiple cards at once.
Like, for example, if I showed you something like Ptolemaus to Rarran, they'd just have no basis to go off of to evaluate the card. They don't know the Xyz pool, and they don't know wether Tellarknights have a way to give Ptolemaus more mats to skip an opponent's turn. Actually, especially considering what he said about Simorgh, I'd argue that Rarran hasn't actually picked up on the importance of archetypes in YGO, yet, which is leading him towards some simple mistakes.
And, like, this isn't harsh criticism, and the content is still very fun, but I'd argue that it'd be better if Rarran actually had a shot at being right instead of basically going "This card has a lot of text, mentions the words negate and special summon so it must be insane" for 95% of the cards Stevie picks. Less Brilliant Fusions and Simorghs, which rely on knowledge of other cards, and more stuff like Harpie's Feather Storm, Sangan, Inspector Boarder, etc...
yeah I noticed that flaw when they featured dragoon. At face value, it would actually be a good card, especially in the right meta environment.
First video I thought Rarran had no clue about the game, now I'm thinking maybe Stevie doesn't either. I don't play Herald of Arc Light, but even going against it, it's hardly broken. Meanwhile, Dragun could win you games on its own to the point it's banned in the OCG. I also kinda hate the idea that topping decides if a card is good or not, ever hear of Wattkinetic Puppeteer? It sucks ass but it topped, so I guess it's amazing now.
He's kinda smallbraining this, yes.
The only thing he looks at is current meta relevancy, and that also limited to A) his biases and B) current decklists.
That is a terrible indicator of a card's strength, at least without any more context.
I just don't like how he's basically lying to Rarran and feeding him wrong ideas when his reasoning was actually really good at many parts. But no, he's totally off the mark because Stevie doesn't think so.
Your puppeteer analogy is spot-on.
Herald has been a staple of HalqDon Combos and pretty much every ritual deck for years while Dragoon was just not very good in the tcg and saw very little success. Tops are a statistical measure of how well a card performs, so it is literally the BEST way to measure how good a card is. 1 top does not make Puppeteer good, which was literally his point with Dragoon, so im not sure why thats relevant at all
The problem with Witch’s Strike is that it’s a trap.
If it was a quick-play spell however it probably would be good
Saying it would be good as an understandment, it would be downright unreasonably broken and warped the game to focus on spot removal And floating effects over negation, this card had to be a trap no other way around it
@@empireyouth5791 Yeah. I do think that it should have been a counter trap though, speaking it's meant to counter the solemn brigade (Both in use and lore), but literally can't 'cause those are all counters which outrank Witch's Strike lol.
it would actually be broken, it would TTT(triple tactics talents) but on steroids
The fact it’s not at least a counter trap has always astounded me. It was very clearly created to interact with the solemn cards, but because it isn’t a counter trap it can’t chain to the solemn cards
@@ngoyette94 Actually Believe it or not it can. Notice it’s wording is “ if your opponent negates” not “ when your opponent WOULD activated A card or effect that would negates” which means it’s Activate AFTER the resolution of whatever triggers it Meaning it Does interact with counter traps ,it works similarly to multifaker
Trying to judge these cards without context is just impossible. How can you judge dark dragoon without knowing about red eyes fusion/verte(in the past). How can you judge simorgh without knowing what you can summon with it or even what a link monster is…
@@lethalButters its pretty fun with magic cards because he at least has a chance (with a reasonable reference baseline and logic that somewhat transfers). imo this series just feels stupid with yugioh cards because he is basically tossing a coin, even when cards get explained afterwards you can see the disconnect between how he is interpreting the explanation and what it actually means.
Wow, funny how Stevie basically walked back on his Dragoon take from after it was released. I agree the card isn't broken in the tcg as many thought it would be, though. It only stomped casual/roguq (at best) decks and that data of only topping 1 event in two years is no exaggeration, and that's before DPE was out.
Well, it is still banned in the OCG.
@@thewanderingmistnull2451 ah, I see you couldn't live with me saying "in the tcg", so here you are. Also, wrongfully so, but yes, it is still banned in the ocg
Fun fact: Dragoon has only topped once in 74 years, so that's clearly an example of why it's bad. /j
The card was released less than 2 years ago, so saying that it's only topped once in 3 years is pointless
@@ryleynadhir4685 you're right I miscounted the years, and there fixed for 2. I'm sticking with 2 since it came out in Aug 28. If something happens in the month and a half before it's 2 year anniversary then I'll update it again but I'd be more willing to bet on the lotto than Dragoon topping in that time
@@efrainlagunas Sure, that's fair.
Hearthstone guy is more correct than the actual YGO guy 🤦🏽♂️
Another thing of note about Witch's Strike is that it doesn't actually negate the effect.
You know...I've seen A LOT of people do a similar thing to this, but none of them actually sound like they play the game they claim to play and are also generally obnoxious....I love how you guys talk both about Yu-Gi-Oh and Hearthstone!
Hope you guys keep doing this
I would still like to see him trying to decipher how good The Tyrant Neptune (and the one Starving Venom fusion with the ability to copy abilities in the Graveyard whos name I can't remember) is without the context of how good the effect of there best copy targets are when copied.
supreme king starving venom did nothing wrong it was the nightingale which was the culprit im not salty or anything
you see the hearthstone player in this one specific sentence "if you play it early on" expecting that there would be a drawn out game like resource games forcefully have by game mechanics thinking that there is such a thing as early on in a yugioh game
I mean.....way back when there was an early game.
I remember when you could special summon as many monsters you wanted, until you did your normal summon for the turn. Now there is no restrictions on special summons whatsoever, so people just pop off turn one
@@garreonlefay6703 That was never a rule in yugioh, sounds like some made up playground rule
@@Yummygem_ Yeah xD SS were límited because cards that SS where really harsh on their requirements, now, a card MUST have a SS if it wants to be relevant, the game has changed a bkt
@@Yummygem_ I mean, that rule was present in YGO World Championship 2007-08 ds game.
@@garreonlefay6703 I don't remember this rule in those game, are you really sure about that ?
I'm surprised he didn't mention the biggest reasons why Witch's Strike doesn't see play -- most decks your opponents have can draw the right answers to it by the time it takes effect, and the popular handtraps don't even trigger Witch's Strike due to their wording
6:40 wanna know the best part about herald of the arc light? it is pretty damn good in nearly any archetype... except heralds! mainly because its macro cosmos effect prevents you from activating the effects of any other herald monsters.
Thanks for taking my suggestion! I knew a tcg player who knew nothing about yugioh would be an absolute mess LMAO. I wasnt expecting Stevie of all people to be the guest for yu-gi-oh, he did a really good job explaining eveything imo. I now always look forward to every Sunday to see what game these videos involve and who is being invited, because i know alot of these personalities from all these cards games. Rarran is doing an amazing job bringing the card game communites together!
He actually did a terrible work
@@CANWEGETMUCHHIGHERRRR elaborate
Like other people in the comments are pointing out, Most of Stevies judgements are based on how good they are in the current meta, no mention of past or future potential, which is important.
@@TeaRektum Saying that carda like hand destruction are "bad" while the card is limited and was a staple years before or saying that dragoon is a bad card is just dumb sorry
Da Eiza its a total and complete meta call if the meta its 1000 negations and no pops (battle traps don't exist anymore) its actually tournament wining I would put Da Eiza in situationally great.
Yup. He's not regarding any of the variables. IDK why.
definitely true, however usually the negates will negate the effects that give gren maju attack and make it worth to use in the first place.
@@pinnacull those effects that banish are usually cost which cannot be negated. If your opponent doesn't have immediate removal or targeted negation they auto lose to normal summon de Eiza
I wonder if for Dragoon Stevie is taking g about current TCG, where Verte Anaconda is banned. Cause if so he is correct. However, when any two effect monsters equaled dragoon, he was good enough that I think he got banned.
weird part is that he showed some banned cards and rated them as very good ignoring the fact you can't play them so he should rate dragoon based on the card itself, which is obviously a very good card ignoring the fact that most/all the support for it got banned at this point
No. Dragoon was never good in tcg. He was at best ok.
@@StrikerDeluxe What support? Verte? People haven't been playing dragoon in verte engines since DPE came out because it's just a worse engine. DPE is only slightly less powerful than dragoon and the main deck spaces are way better, especially because it's not a horrible situation to draw the fusion spell outright like it is with red eyes fusion. Dragoon is a massively overrated card and the OCG ban is definitely a miss and should be undone with verte banned.
Main thing with dragoon in the TCG was it was released later down the product line than in OCG. When we got dragoon we already had cards like forbidden droplet and triple tactics that got around dragoon’s targeting immunity, and soon after got cards like zeus that removed without destroying. IIRC OCG had several formats with dragoon legal before these generic outs had been released so it was considerably harder to deal with, to the point that one of the best decks was just a mash of generic engines to turbo into dragoon because it won the game by itself in OCG format.
Dragoon was never anything special in the TCG, it got banned in the OCG but then would have been obsolete anyway cause of DPE. Like it’s obviously a powerful card but it never lived up to expectations in the TCG, in fact it’s barely done anything.
An errata that could work for Vanity's Emptiness would be to change the effect to destroy itself so it happens when any card is sent to either GY. It would be easy to out by most decks by simply playing normally but could be used to chain to a card or effect that special summons cards. I think that would be enough for it to be unbanned.
Ok so I don't play yu gi oh but have played many tcgs (mainly MTG) at a pretty high level, even going to the magic world cup a few years back.
Now your analysis on cards such as eiza wasn't actually that bad. I'd say it was spot on for the most part. But there's one major thing you're forgetting rarran. In Hearthstone, as in magic, there's a mana system.
Which actually does make snowbally cards quite effective. Because you can play for tempo and even if your opponent cab out value or out grind you in the long run, it doesn't matter if they die before they get to that point in the game.
I'd say that yu gi oh is a lot more diferrent in this regard because there's no mana system. The only limitation (except what your opponent has in play / hand) is actually how majy cards you're holding. I think this is why you'll hear every yu gi oh player always refer to card advantage as a number, for example +1, +2 - 1 because that's essentially all that matters.
Playing a card like that, even if it means you'd be dead in 1 or 2 attacks, doesn't mean much in a game where you can mostly ignore what your opponent is doing and as a response to any big play just do your own thing instead.
Mana wurm, trog in Hearthstone and cards like ledger shredder and goyf are incredible in magic because of the nature of the mana system.
From now on when evaluating yu gi oh cards, I think if you keep this in mind, you'll do so much better. Because you do seem to get a general idea of what the card does, you just need more context
This is a very good anaylsis. It's not _completely_ true anymore - the prevalence of hard once per turns ("you can only use this effect of [CARDNAME] once per turn") has become something like a resource system - but for the most part, you're right. The only time when a card in your hand is not a card you can play is when you did something earlier which specifically prevents you from playing it now.
@@delta3244 its a "soft" resource system, and implemented more to stop breaking things than establishing a resource system. Its a matter of how you look at it, but sure. I would say that more than being a +/- card advantage, is that the cards you draw can have an exponential advantage. As mentioned, in a mana system game, drawing those cards is still + advantage, but thats sometimes the end of it. In YGO, you can possibly play those drawn cards and those cards will likely have tucked an effect that replaces it when playing, and so on. Thus, nowadays the pot effects are not good because they give you +1, but more because the 2 cards can explode in value.
What really Unique about this game is every card is just 1+ support before broken.
Saying Dragoon is bad after it was dominating the meta for months? Yeah, I think your buddy there is full of shit. Dragoon might've fallen out of favor now, but for quite some time it was insane. I think it's misleading not to admit that some of these 'bad' cards were previously meta defining.
I don't play TCG, but when Verte Anaconda was legal in OCG, a lot of decks would slot in one dragoon as a backup plan in case their weren't able to build their board due to interruption, and sometimes it just wins you the game. So seeing dragoon being called bad was really shocking to me.
You're telling me Predaplant Verte Anaconda was never printed in TCG?
Since verte banned and enforcer printed , dragoon is not worth playing with bricks . So he is not wrong. He even mentioned dragoon been played and even top once . You haven't watch the video fully dude
Remember that Stevie is playing TCG. In the TCG Dragoon never dominated anything, it was a niche card in a few, quite frankly inferior, Drytron lists.
@@silence0d489 I think anaconda ban was taken into account and tbh that does hurt consistency quite a bit. Now, you have to draw red eyes fusion normally or use eye of timaeus in which case you must get dark magician on board. Red eyes fusion comes with that nasty downside of not being able to summon for the rest of the turn.
Stevie's reaction during the Witch's Strike part had me in stitches 😂
*reads scythe* “wow this is a pretty cool card.” If only you knew rarran…
As someone who played yugioh at a high level back in the day. These interpretations are very contextual. Back in 2012 Card Destruction was one of the best cards in the game. The card is nuts. Similar with cards from the last video that used to be good but are not good anymore... its silly. Love the content. But to say card destruction is awful because it's bad now is just plain wrong.
card destruction is still limited because of exodia though, in other deck it is kinda so-so to bad.
You have to judge every card game by their current status. You can't go in hearthstone and say Chillwind Yeti is anything but garbage because it was meta in Classic and a couple expansions after.
@@akototemp Aaand that explains the Red-eyes dark Dragoon interpretation. It USED to be good (Only good, not amazing) because of Verte Anaconda, even been ban-worthy on the OCG for a while, but right now after the anaconda ban the card is unplayable, because Dark Magician decks are awful and Red-eyes even more.
@@akototemp To say its so so because it's context dependant would be a more valid interpretation. Chillwind yeti has been power crept out since like the 3rd expansion of hearthstone. There are cards that are strictly better. To say card destruction is awful doesn't provide an accurate representation of yugioh. It's limited. It's incredibly powerful in a lot of contexts. It's just bad currently.
@@MattIncognito just because it’s limited doesn’t mean it’s good.
Yata-Garasu and Time seal were banned for like 17 years and they’ve always been awful cards.
Victory dragon is so bad it’s literally unplayable due to game mechanics and that’s still banned.
A cards status on the F/L list is irrelevant to whether is good or not.
There are something you need to know about Yugioh to understand how bad is Witch's strike:
- Since Yugioh dont have mana cost, you dont need to wait for 10th turn to activate your big cards, also you could activate everything in 1 turn. So you could lose pretty fast in the second turn
- Witch's strike is a trap card that need to be set on your turn and activate only after that turn passed
- Most of the time you will summon on your turn
So if you go first: Set this and summon things(If your opponent have hand trap to negate you, Witch's strike wont save you since it just set this turn) If they dont have hand trap, you should be able to setup a good board and even better board If you dont play Witch's strike(better chance to pull your combo) after that opponent will have to deal with that board and if somehow they break it then it a very low chance they still leave Witch's strike there for you to activate it on your next turn(So it way too situation even when you go first)
If you go second then again you have to deal with their board then after that you start doing what I just said above with even less resource
Just got to Witch’s Strike.
I can already tell he’s going to get baited so hard just like the rest of the YuGiOh community.
I remember when people thought this card was going to be absolutely BROKEN…
and then turns out it’s a trap card you can’t activate until you end your turn which is already one turn too late. If your opponent goes first and summons a board full of negates, you have to set this card, get negated for the rest of your turn, not die next turn, bait out every single negate your opponent has minus one, and then finally you can use this card on the final negate LOL
If Witch’s Strike was a quick play spell card, it would have been banned day 1. Imagine going second and slamming that card on the board LOL
As a hardcore yugioh player, these are great. Been playing since 2012 and these are some amazing takeaways
Clueless Hearthstone fell for the complexity of Yugioh
Prohibition looks like a classic sideboard card to me (from mtg-experience). In mtg combo strategies that fold to this kind of effect are not terribly uncommon.
Rarran I hope you guys do this again and Stevie gives you some context as to when cards have been good in the past, but it's important to know that most yugioh games are over in less than 5 turns, a lot of times even only 2.
You have to give him dragoon. Because OCG it broken because it single summon and maxx"c rules there format. Also it was play up till DPE was release.
In reference to Red-Eyes Dark Dragoon: "This card is actually pretty bad."
I'm sorry what?!?!? It's one of the most broken boss monsters I've ever seen in Yugioh. If you have no way to deal with it, then you just straight up lose the game.
Great video as always but I don’t think the card that “silences and destroys an enemy minion, give them a 5/5” wouldn’t see play since polymorph doesn’t see consistent play. Now, that could be because of the mana cost mostly for polymorph since yuhioh has no mana requirements or it could be that polymorph would be better in a different class, but I think single target removal just has to be more tempo oriented in hearthstone (historically)
"This card that has a whole-ass deck named after it, which dunked all over the meta in 2019 to the point of winning YCS Niagra, has been at best very average."
Yeah this lad has no clue what he's talking about.
YESSSSSSSSS
i love this series, especially with yugioh! KEEP IT UP!
Simorgh, bird of sovereignty cannot be understated as to how broken it is. You can consistently set up an infinite negate to completely shut down your opponent
"This card is terrible" is used in competitive play
Yeah, his takes on some of the cards are absolute bullcrap even in tgc standard. His takes are basically: "Doesn't matter how broken it was, If it isn't strong now then it's trash/garbage".
I feel like the Gren Maju evaluation isn't very good. "Average" doesn't seem very fair and makes the card sound significantly worse than it is when Gren Maju usually squeaks out a couple tops every format. Yes the card on itself is a big beater and loses to disruption, but the deck he is in is built to never allow that to happen with things like Lightning Storm or Bigfoot doing a driveby on the board.
But that's the thing; gren maju is just one card part of an overall strategy.
Take gren maju out of a gren maju deck and make a few tweaks, and usually the deck can still do well; because you're talking about either boarder stun or r8nk turbo at that point.
It's a pretty good card in a reasonably good rogue deck, but that doesn't make it a good card overall.
I feel like it's worth mentioning to him that Imperial Order had to get an errata because it used to just be a turn-long, cost-free Magic Jammer since you could just choose not to pay the life points when it got to your turn, which was absolutely broken as hell.
I actually believed Card Destruction is real good when taking your opponent to the max c challenge
You are actually right, in OCG using card destruction to mill out your opponent when they cast maxx c is one of the win con for dark world & danger players. It's still unplayable in other decks though.
@@yanyuchen3532 i love doing that in danger dark world! My favorite deck!
Absolutely love this channel. Every time I refresh my fyp it’s at the top and I wouldn’t have it any other way. One of the best hearthstone channels atm imo. Love you Rarran keep doing you man!
The problem with card destruction is that it sets up the opponent's graveyard lol
To any casual or new player, don't be discouraged to play even the bad cards if you'll play casually. You can get some of the funniest and most interesting duels that way.
I would love to see this series with the Pokemon TCG. Its my favorite card game to play, but is pretty different than hearthstone and YuGiOh
Here's my 2 cents on the cards listed:
Card Destruction: Good Card, no deck can take advantage of it rn however.
Gren Maju: A win con, but not a key card in any deck rn.
Herald: Busted
Dragoon: Would be good, had Verte not been banned a few weeks ago, and there wernt better options.
Imperial Order: Busted. Not as busted as Herald, but there are decks that just lose to it.
Simorgh: it would be fine, but there is a card that shuts down special summons to non-wind monsters that simorgh can tutor out
Gamaciel: Its fine. Was better. Its summon is actually an insane removal, though.
Witch's Strike: Bad. If it were a quick play spell, it'd be great, but as a trap, it means that earliest it can be played is turn 3.
Prohibition: It be cool if you could A: Juts activate it turn 1, and B: know exactly what your opponent is playing.
Vanity's Emptiness: Deceptively broken. It is really easy to break it yourself and play while screwing your opponent
Brilliant Fusion: Busted. Summon seraphinite, nut. It's why "Garnet" is a slang term in yugioh for a brick.
I think he needs to watch one meta match of yugioh. He doesnt understand that the game is literally 1-2 turns and how insane turns can be.
After Verte Anaconda came out it was way easier to Red Eyes Dark Dragoon, so I think with Verte it became insane
yep the issue with dragoon was Verte being released as verte's effect allowed yuou to skip the downside of red eyes fusion.
much like DPE is nmow Dragoon was doing the same: a smallish engine that allowed you to turbo it.
Seeing Stevie laugh to himself every time Rarran said anything was pretty funny
So a couple of comments for potential future episodes:
I would make a point to avoid game specific lingo like 'pop' because it can cause further confusion for someone unfamiliar with the game. Rarran didn't initially realize 'pop' was a catch-all for remove/destroy and that completely changed how he looked at Scythe.
As many others have said, maybe a little more open-minded on how powerful a card is, as Card Destruction was good enough to be limited to 1. Yes it's currently a high roll card, but that's because you can only get one of them.
Lastly, I know it's great for views of "Haha he thinks super powerful staple is bad", but it seems like Rarran really doesn't understand Yugioh at all from a 'how the game is played at the top level' perspective, and it basically makes all of his guesses a crapshoot (or he has to go with very average 'this is good/average' guess). Biggest example of this was when he talked about snowball cards like Gran Maju, because in Hearthstone a snowball card can instantly win the game (remember Undertaker?) because removal is at a premium and/or requires a turn to play a creature and then attack.
Honestly harder to bring a Hearthstone mindset to Yugioh than it is to say MTG because of how differently they handle resources.
10:23 This is half a truth. Technically it was really good... In OCG (Asia and Oceania). Why? Well, they have (or had in some cases) more cards that can oppress your opponent, like Maxx C or Vanitiy's. In some decks like Subterror Guru, they actually used the fusion card and the searcher of said fusion card. In fact Dragoon is BANNED in OCG.
HOWEVER... I think at this point Dragoon would not see play in Subterror Guru in OCG, because King of the Sky Prison is better right now. Other decks and OCG overall also have better tools to deal with Dragoon now, so the card loses its shining spot.
EDIT: Oh, OCG also has Kaiser Colosseum legal, and that really makes a big difference vs TCG which has it banned.
I've play Yuigoh for about 15 years and I think this is the first time I have ever heard Gren Maju called by it's full name or by Da Eiza.
Something you should take into account when guessing yugioh cards is that the side deck exists and you can tech cards based on your opponents deck
Also, paying life points doesnt matter that much because pretty much every deck can kill you in 1-2 turns
THIS
Prohibition, while shitty on it's own right, it seems like an insane side deck card
@@elhugox1 Except it seems that more spell/trap removal goes in the side deck than main deck.
The best description of TCG I have heard (26:59).
Second card - "has been AT BEST very average"
In the words of the great Hasanabi: Such a weasely little liar, dude
Stevie is extremely unreliable when it comes to this info. He seems to hate every off-meta card with a passion and calls even deck-defining cards that have been great throughout all of YGO's lifespan like Gren Maju bad. He's so off his rocker.
he's right though, gren maju itself is average at best, the deck itself was filled with power cards and maju is just one of the thing they could use to close out games
i'm a maju player, as much as i love the deck, it isn't good or anything lol, a hard hitter in a deck that has trouble staying as a rogue deck is nothing big
Hassanabi should fight Sam hyde
In the words of the "great" hasanabi: "What am I supposed to do, die?" and "Dude, paid in exposure"
I recently got into ygo cuz of the first video you did with stevie, so happy to see a second one!
Rarran next you should try doing, how good either pokemon are competetively, or pokemon cards that would be fun to watch