Wings of Liberty: NIGHTMARE Difficulty - FINALE

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  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 376

  • @Athelas952
    @Athelas952 2 роки тому +726

    "Nudyses spawn progressively stronger stuff"
    Wow, these nydus worms are super unique

    • @runtergerutscht4401
      @runtergerutscht4401 2 роки тому +51

      You are awarded the GGG comedy medal. It's grand, it's giant, and it's gold.

    • @Corundrom
      @Corundrom 2 роки тому +34

      @@runtergerutscht4401 and its super unuiqe

    • @Shegin
      @Shegin 2 роки тому +8

      @@Corundrom because there's 5 or even 6 of them!

    • @randomguy-tu4we
      @randomguy-tu4we 2 роки тому +10

      “the design of nyduses are super unique, there are 5 or 6 of nyduses scattered around the map, each spawn a progressively stronger force”

    • @masturbinho6656
      @masturbinho6656 2 роки тому +4

      @@randomguy-tu4we and they MUST be tanken down before the forces are To Strong

  • @asbjrnfossmo1589
    @asbjrnfossmo1589 2 роки тому +597

    Don't know if you read the comments, but this content really means something to me. As a father of two (yeah, I know... other fathers have way more on their shoulders) - I often find myself too tired to play games myself, even if I really want to. Getting to sit back, and watch you struggle way above my league is strangely satisfying. I even had a plate of cheeses and crackers, and a few glasses of red wine - something which would have been impossible (or VERY impressive) if I was to do the gaming myself =)

    • @protoss5758
      @protoss5758 2 роки тому +15

      I'm someone with plenty of time on my hands and I'm really good at card games, but I'm in a similar position regarding Starcraft, when I last played I wasn't very good, and now my pointer finger hurts when it's made too many clicks so I doubt improving is even possible now. I play close to the level of card game youtubers so nothing to see there but for Starcraft backseat is best seat

    • @VK-sz4it
      @VK-sz4it 2 роки тому +15

      Man, I am a father of one - and that is already over my head. I may have free time, but I have no free energy (pun intended).

    • @Thorozak
      @Thorozak 2 роки тому +6

      Don’t sell yourself short, most guys can’t take care of themselves let alone someone else/multiple people who rely on them

    • @mattcat83
      @mattcat83 2 роки тому +4

      The game needed an active pause button like other RTS's in which mediocre players like us could multitask without being cognitively overwhelmed. As such, it's like a indy game that only has ironman mode.

    • @thatLukeKneller
      @thatLukeKneller 2 роки тому

      same ⛵

  • @justanoman6497
    @justanoman6497 2 роки тому +510

    While I do think both air and nydus should be active, I don't like how that makes the decision of the sky/land mission pointless. I'd rather whichever one you "kill" only spawn at say "hard" difficulty rate while the other one is at above brutal rate.

    • @eadbert1935
      @eadbert1935 2 роки тому +31

      i've had a similar thought actually!

    • @kasothronos4434
      @kasothronos4434 2 роки тому +58

      This would be way better, also remove the leviathan if it was Air because it's just Brutal.

    • @Annokh
      @Annokh 2 роки тому +100

      Hey, there's even easier way to go about it. Just make both missions obligatory, justifying it by having to weaken both zerg groups enough for their hive to become engage-able at all.

    • @eadbert1935
      @eadbert1935 2 роки тому +26

      @@kasothronos4434 continuity-wise i agree with you (as kerry only has one leviathan during WoL somehow...), but i think removing the drop pods would be a better way for it. Something as strong as the levy does feel like it needs to be on a nightmare all-in, but the drop pods are so annoying to deal with when there's so much else to do.
      what i think is a bit of an issue is that we have many solutions on how to make "air removed" more interesting, but nyduses are very linear. just removing half of them seems boring compared to the air solutions.

    • @shyvini4026
      @shyvini4026 2 роки тому +3

      @@eadbert1935 A possible way to make the nydus easier would be to only let them spawn in two of the three directions every time.

  • @desintigrated
    @desintigrated 2 роки тому +106

    Grant: "So all I need to do is survive for 32 more seconds" 1:27:53
    Just the fact that to beat the last 32 seconds of the mission stretched into more than 20 minutes of video is insane.

  • @corbinmills9335
    @corbinmills9335 2 роки тому +273

    Oh no.... two whole hours. I feel both grateful and sorry for grant.

    • @aredub1847
      @aredub1847 2 роки тому +2

      he does 24 hour streams.
      if a challenge took him the whole 24, then i might have some slight sympathy.
      for someone playing games for a living.
      which is tiny.

  • @saytix2878
    @saytix2878 2 роки тому +67

    Honestly I think this mission is actually quite easy grant just used the wrong strategy, just look at the numbers:
    Perdition turrets:
    -Dont cost supply
    -Are quite cheap
    -Are very hot
    -Are best waifu
    -Can be repaired by scv
    -Shut up air doesnt exist
    so if you would build perdition turrets like everywhere the zerg would always be on fire and die
    thx for listening to my ted talk

    • @Kandall05161
      @Kandall05161 2 роки тому +30

      Hot air rises so if you really think about it perdition turrets should be able to hit air units, can't believe blizzard didn't catch that in their intial unit designs.

    • @conan2096
      @conan2096 2 роки тому +22

      actually is you build perditions in the air, bloodlords dont stand a chance. surprised you didnt know about that.

    • @protoss5758
      @protoss5758 2 роки тому +6

      The supply point seems big here, he had all the economy in the world but got capped by supply all game

    • @runtergerutscht4401
      @runtergerutscht4401 2 роки тому +4

      A real point in this is that perds excellently kill swarms of lings so building a firewall (pun intended) in front of his bunks could've spared him some pain

  • @Isvoor
    @Isvoor Рік тому +10

    "Largest zerg bio-signature I've ever seen!"
    You've seen it many times by now man, you know the drill

  • @corwintexley2090
    @corwintexley2090 2 роки тому +119

    I love how hopeful 2:00 Grant is. Gonne be great contrast an hour in.

  • @_H_aruu96
    @_H_aruu96 2 роки тому +176

    He did it... the guy actually beaten WoL Nightmare. Kudos Grant you achieved Victory

    • @_H_aruu96
      @_H_aruu96 2 роки тому +12

      just started watching and i hate to say it but the DevilDogs purchase probably robbed him of the Siege tank upgrade hahaha

    • @_H_aruu96
      @_H_aruu96 2 роки тому +4

      Love the Description for this vod. I'm sure theres people willing to do timestamps for you Grant in the comments

    • @_H_aruu96
      @_H_aruu96 2 роки тому +1

      Holy Shit that ending was amazing

    • @BrownsheepBF
      @BrownsheepBF 2 роки тому +1

      @@_H_aruu96 DevilDogs are only 25k. Not quite enough to let him get the siege boys.

    • @_H_aruu96
      @_H_aruu96 2 роки тому

      in that case, Ouch for Grant either way

  • @fumirokugen576
    @fumirokugen576 2 роки тому +163

    26:35 free win ticket got handed
    grant: ok, reload.
    what a legend

    • @toddclawson3619
      @toddclawson3619 2 роки тому +26

      It makes sense. The primary reason for this campaign is to showcase nightmare mode. If Grant only won all-in because Kerrigan decided to take a holiday, it wouldn't be a satisfying conclusion for the viewers and probably discourage people from wanting to play it.

  • @Kingofredeyes
    @Kingofredeyes 2 роки тому +93

    You can tell GGG hasn't used Psi-emitters that often, especially on this map. Using the upper ridges you can actually set them up so you slow the zerg before they ever get to the ramps, and before hydras are even in AA range. I've done this mission with them a lot and placing them on the ridges in the right locations and combining them with siege tanks a little closer to the bunkers you can actually kill a lot of zerg before they get close.
    Even so holding all of this off and succeeding was freaking amazing. Well done GGG.

    • @Annokh
      @Annokh 2 роки тому +22

      I could never get this notion of "Psi disruptors are bad". They make a world of difference when it comes to the amount of damage zerg can apply. Especially when you have terrain like this and you can shoot long before they get in range.

    • @Kingofredeyes
      @Kingofredeyes 2 роки тому +14

      @@Annokh compared to the hive mind emulator the Psi-emitter is bad. One slows movement and attack speed, the other permanently mind controls a unit and ignores population cap.
      I have never used the hive mind emulator because I realized how broken the thing was upon reading it and frankly if I wanted a god mode option I would just use cheats.
      That said the Psi-emitter in a vacuum is incredibly powerful when properly placed, and honestly GGG really needs to place his bunkers closer to the ramps to take advantage of the miss % SC has between high/low ground units. If he did that coupled with the emitters he could of negated a ton of the damage he took, and honestly could of spent very little time on his left flank just due to how insane of a defensive position that location is.

    • @Evilmon2
      @Evilmon2 2 роки тому +19

      @@Kingofredeyes "the miss % SC has between high/low ground units" That's only in SC1. There's no miss chance shooting uphill in SC2, you just can't see them to shoot them unless you get sight up there somehow. In SC1 you'd automatically get sight of something shooting at you even from uphill though.

    • @LordRunty
      @LordRunty 2 роки тому +5

      @@Kingofredeyes Issue with hive mind emulator here specifically is just the APM. No real issue in the normal game, but in Nightmare edition? I don't think there's enough APM to utilise them effectively.

    • @Kingofredeyes
      @Kingofredeyes 2 роки тому +7

      @@LordRunty I wouldn't say it's a huge APM sink, and nightmare would prolly be much more effective due to higher number of bigger threats, more Ultras/broodlords/etc you can get from it.
      If I remember correctly GGG had the Hive Mind Emulator removed from that tier in nightmare expressly because it's so overpowered.

  • @solaariel2692
    @solaariel2692 2 роки тому +21

    That lone ghost shooting Zerg on top of the hill during the ending cinematic was incredibly cinematic despite being unintentional.

  • @infested4494
    @infested4494 2 роки тому +22

    1:49:50 The artifact is forever destroyed. However, the zerg at that moment doomed themselves into extinction.

  • @LordRunty
    @LordRunty 2 роки тому +37

    With that glorious ending, if a LotV nightmare edition ever gets made as well I'm hoping someone edits the model to have duct tape all over the artifact.

  • @MasterSonicKnight
    @MasterSonicKnight 2 роки тому +32

    i've never heard Matt say "holy sh*t" so much in my entire life lmao
    also that ending literally couldn't have been better than it was, trully amazing

  • @imafireIsFroent
    @imafireIsFroent 2 роки тому +92

    Ok. I am currently at the stage when Kerrigan caused to to be overwhelmed, so about the 12 minute mark. Typically, after a defeat Grant takes, I check the time to see if the mission itself is hard or if Grant just made a mistake. My reaction at this being ALMOST 2 HOURS has me terrified. When I saw it I said "Holy f***ing sh*t! Two hours!?"
    It is 2am for me currently. I guess sleep is not an option. It is too weak of a choice to make. Grant had to suffer according to the time, so I'll sit here as well and suffer with you, Grant.

    • @diogorosa4601
      @diogorosa4601 2 роки тому +3

      omg just like me hahaha i was going to comment that exact words minus the 2 am i just arrived home from work we are together!!!! :D

  • @CyrusVorazan
    @CyrusVorazan 2 роки тому +71

    I hope that upgrades in this campaign will be further balanced to make all of them viable. Being punished by purchasing the "wrong" upgrades is not the way to go, it should at worst make some compositions less effective while making others more effective. But not being able to beat a mission because you made a "wrong" decision 15 missions ago should be avoided as much as possible.

    • @elonstruths1475
      @elonstruths1475 2 роки тому +18

      He was able to beat All In without the tank upgrade, so indeed it does not lock you out for not getting the friendly fire upgrade.
      But while I normally agree that all upgrades should be viable, and players shouldn't be punished for their choices, this is Terran in Starcraft. Come on! Obviously, you are going to need tanks, or you will have a tough time. I think it's totally fine that the devs expect everyone to get the reduced friendly fire as a top priority, and if someone is weird and doesn't, they will be punished for it.

    • @Kandall05161
      @Kandall05161 2 роки тому +19

      @@elonstruths1475 Additionally, he admitted that not having the upgrade was his own fault because he couldn't complete bonus objectives early in the campaign and didn't adjust his upgrade plan accordingly. I think making reactive balancing decisions off of that would be a huge mistake. If anything, they could nerf The Dig so that people don't miss that 30K.

    • @Fr0styz01
      @Fr0styz01 2 роки тому +8

      @@Kandall05161 if I recall, he didn't get the bonuses because he took a particularly brutal hit that he played poorly and then decided to play it out instead of resetting, so he was on the back foot for the rest of the mission. I don't think it was too hard, I think he was just stubborn

    • @Kandall05161
      @Kandall05161 2 роки тому +4

      @@Fr0styz01 I don't really remember the mission so I don't want to sound like I'm saying it should be nerfed, just that the problem came from him not being able to do The Dig so if anything IS changed it should be The Dig, not the upgrades or All In. Truthfully though I think they basically nailed the difficulty, This mission is the only one that seemed maybe a little "too hard" and that was because he set up a plan for his upgrades and then missed the most important part of it, not because the mission itself was overtuned. If anything I think it speaks to how well balanced it is that Grant was able to beat the mission even without the tank upgrades when that was such a big part of his original plan for the mission.

  • @Gamba6783
    @Gamba6783 2 роки тому +27

    I did feel so bad for Grant but still when he went to the bunkers and they were all empty I had such a good laugh (timestamp 1:13:59 )

  • @CubeItself
    @CubeItself 2 роки тому +18

    26:50
    kerrigan booped and went back to check the oven for the pizza she made for the zerglings

  • @andrastuba3085
    @andrastuba3085 2 роки тому +20

    The Zerg were very polite to die to that nothing at the end. They must have seen how long Grant has been playing already.

  • @Universalaud
    @Universalaud 2 роки тому +9

    Now it feels like you're really on char! zergs *EVERYWHERE* in the air, in the ground, in front of you, behind on your right, left!

  • @zeratulrus142
    @zeratulrus142 2 роки тому +20

    Also, nukes seem like an interesting answer to some of those waves with the amount of money Grant had at 80%, I should remember that they exist if I decide to play this mod or WoL in general.

  • @MrGeorgeFlorcus
    @MrGeorgeFlorcus 2 роки тому +50

    I honestly think with how insane this last mission was, having it all end with the artifact exploding simultaneously with the victory condition, and making the last cutscene look jank is probably the best possible ending for this series

  • @The_Story_Of_Us
    @The_Story_Of_Us 2 роки тому +5

    Kerrigan just felt so embarrassed for Jim at the end that she ordered her Zerg to spontaneously combust

  • @polarcaps8966
    @polarcaps8966 2 роки тому +19

    I love how Grant is already at 80% but there's still another 1 hour 20 minutes left

  • @majorgoobie5123
    @majorgoobie5123 2 роки тому +6

    I honestly can't think of a better ending to nightmare mode than that.
    Also I laughed alot when Kerrigan razor swarmed 3 SCVs and then called it a day

  • @roverp3955
    @roverp3955 Рік тому +2

    I understand the outrange of the brood lords was too imbalistic, which is why ghost implants no longer give them 2 attack range. Which completely killed them, 150 150 resources for no damage, and with a cd for a sniper shot. I don't know how to use them now. Very stupid change.

  • @blackwest2175
    @blackwest2175 2 роки тому +16

    31:21 when you want to say perdition turret is good, but you remember that you hate it
    Everytime GGG Appreciate Mr. Perdition:
    43:52

  • @ACEYGAMES
    @ACEYGAMES 2 роки тому +21

    @1:16:48 "If you jsut microed like Maru you'd be fine." I'm gona come right out and say it, I don't think Maru would do as well as Grant on this mission.
    Maru's good, VERY good, but he plays a different game. Sc2 competitive is not much like the story mode and even less like nightmare difficulty. Grant however has a very related skillset on doing campaign challenge runs and has learnt/created more associated strats.
    That is all, controversial opinion over.

    • @floriancazacu4504
      @floriancazacu4504 2 роки тому +7

      Rather anectodal response to your claim, watch some Harstem coop stuff where they managed to win brutal mutations with level 2-5 commanders while trash talking each other. Maru would probably need some practice to beat this but don't underestimate the power of godly mechanics this much..
      Grant did an amazing job, and I feel the difficulty of the mission is more psychological than physical, since he had many moments where he was watching a BC kill a nydus for 10 seconds or something which could have been used doing something else. This is the advantage of pro players, they wouldn't waste that time.
      That said, in terms of viewership seeing the BC win a fight is fun for the spectator, watching the screen jump every half second is spectacular but can be quite tiring. I've seen Grant move faster but I think he's also taking into account how the game feels for us, the audience.

    • @ACEYGAMES
      @ACEYGAMES 2 роки тому +2

      ​@@floriancazacu4504 "Maru would probably need some practice to beat this but don't underestimate the power of godly mechanics this much.. " is the part where Grant does better. If Maru had grant's knowledge and strats or if Grant had Maru's precision and ability, they'd be equal.

    • @ryankoh917
      @ryankoh917 2 роки тому +1

      I agree. Whilr people say that Competitive SC2 is all about reaction time, its not. Its also alot of Counterplay, being familiar to what can take advantage of a weakness in the enemy units.
      But here, in Custom Campaigns? The type of Counterplay is so much different. Players like Maru or Serral aren't goibg to know that three Depots can bait out Razor Swarm. Theyre not going to know lots and lots of PvE strats thats part of GGGs bread and butter. So thrust into a circumstance like Nightmare Edition, they'll definately be struggling to adapt.

  • @TheReaverOfDarkness
    @TheReaverOfDarkness 2 роки тому +3

    I have an idea to allow Shatter the Sky/Belly of the Beast to affect this map, but in a less significant way:
    Doing Shatter the Sky will reduce the move and attack speed of mutalisks and brood lords by 33%.
    Doing Belly of the Beast will reduce the rate that nydus worms spawn units by 33%.
    Specific values may need balancing of course.

  • @kanashibara4455
    @kanashibara4455 2 роки тому +7

    I am absolutely amazed by your capacity to remain calm and collected and try new strategies over and over again until the final success. Thank you for the quality containt my dear Grant. That Finally !!! I legit clapped at the end !!!

  • @nottoday7762
    @nottoday7762 2 роки тому +11

    holy shit 2 hours, this is the marathon I've been waiting for!

  • @thecrazypain9978
    @thecrazypain9978 2 роки тому +14

    hmm, I wonder if he had difficulty with this mission...

  • @yvetteszentesi6077
    @yvetteszentesi6077 2 роки тому +5

    "Nightmare" does not even begin to describe this mayhem.
    I admire your skill to find a way out of the insanity. You are
    truly on a whole different level.

    • @RohanMerea
      @RohanMerea 2 роки тому

      I want to Play Nightmare Mod for the Balance Changes... And im 100% Sure that every difficulty lvl above hard gonna wipe my ass...

    • @rocketpoweredgun2950
      @rocketpoweredgun2950 2 роки тому

      This mission is nothing but pure craziness. It's a meatgrinder beyond comprehension.

  • @NiekLipper
    @NiekLipper 2 роки тому +9

    Man this mission looks like a real "this edition"
    Btw love the impromptu banter between grant and the in game units. Had me laughing out loud a couple of times

    • @almachizit3207
      @almachizit3207 2 роки тому

      "I just need to do this this and this"
      "oH rEaLlY?"

  • @52flyingbicycles
    @52flyingbicycles 2 роки тому +7

    Three things are harder
    1) air and nydus
    2) no DoT from the nova
    And you missed this one
    3) no MULEs

    • @danielgibson3422
      @danielgibson3422 2 роки тому +7

      And a self imposed challenge of worse sige tanks.

  • @weareharbinger914
    @weareharbinger914 2 роки тому +6

    I think some difficulty could be shaved off if you made a few more missile turrets on the artifact platform, and put a perdition next to the bunker near the mineral line so it could roast the broodlings and let the ghosts kill the broodlords. Maybe a perdition here and there behind the bunker/ebay line too, to just kill off zerglings as with the ghost defence, they fire slower than the marines which is a waste on the lings.
    Also on the south side, mutas come attack it every so often a missile turret or two wouldn't hurt. Buildings that do damage frees up supply for you to use elsewhere.
    I also thought, maybe defensive banshees wouldn't be so bad as a replacement for siege tanks? They'd be able to help against nydus as well then.

  • @theKonfusion
    @theKonfusion 2 роки тому +11

    2 hours? hell yeah! edit : In all honesty, if it takes 2 hours for grant to finish it, maybe needs to be tuned a bit for general public, make it really hard, but maybe not 2 hours hard?

    • @deathmxl
      @deathmxl 2 роки тому

      You stole my words:D

  • @andrewfisher8942
    @andrewfisher8942 2 роки тому +25

    Am I the only person that thinks it's funny that every time Horner talks his lips don't move? The things I pay too much attention to.... congrats on finishing this awesome series

    • @PArtajaakko112
      @PArtajaakko112 Рік тому

      I've been paying attention to the same quirk all though the series. Interesting bug to day the least!

    • @PArtajaakko112
      @PArtajaakko112 Рік тому

      I've been paying attention to the same quirk all though the series. Interesting bug to say the least!

  • @Kamaraga90
    @Kamaraga90 2 роки тому +3

    damn that was insane ive watched this all unfold great job

  • @dunstonlion1342
    @dunstonlion1342 2 роки тому +1

    This definitely makes me wanna play SC2 again. I'll likely never be good enough to handle this mode, but I've thoroughly enjoyed watching you rip and tear through the zerg!

  • @Redleader001
    @Redleader001 2 роки тому

    I just love how All In is just deal with ground and air at the same time. I wondered what that would look like. Ty for the video Grant!

  • @TIBYCOLLINS
    @TIBYCOLLINS 2 роки тому +7

    I can't beat All In on Brutal... I've tried both air and ground, and the Kerrigan attack at 80% kills me every time. I actually don't know how you beat both at the same time, with a nerfed artifact... nail-biter of a Finale, GG!!

    • @chlorophyteknight
      @chlorophyteknight 2 роки тому

      Even though it's cheating, pick air and use mind control. Broodlords counter Kerrigan (mostly) and split muta armies on both sides with tank/bunker support. The levi is easy when you send your 70 muta ball at it with 3/3 upgrades. You'll still have to micro/macro, but it's 10x easier.

    • @theolwinkledink
      @theolwinkledink 2 роки тому

      Try this: eliminate air, and just mass siege tanks on the low ground beneath the artifact. Once you get enough tanks, it's literally impossible for the zerg to advance. 50 tanks kill Kerrigan pretty damn quick too. Surround the tanks with barracks, walling off the ramp to the artifact, and boom. It's so efficient, you don't even need to go out and kill the nydus worms.

  • @fargonotic
    @fargonotic 2 роки тому +1

    49:50 the landed vikings fighting the ultralisks! it's just like in the cinematics!!!!

  • @poiuyt975
    @poiuyt975 2 роки тому

    I genuinely admire your patience and determination. This video was amazing and the climax was truly epic. Talk about the last second victory! :D

  • @wolfiepoe3032
    @wolfiepoe3032 2 роки тому +1

    The ALL IN mission in this new difficulty seems to be lots of fun and also pretty hard. Also respect for Grant to spent almost 2h to give us a live walkthrough on how brutal the new mission is. Just wondering if using a proper upgrades and unit composition + defense layout, would it be easier? For example: completely wall off the left entrance at the ramp, and put the bunkers in perpendicula to the entrance facing north passage. The problem with bunker is that if you don't position them correctly, only one can shoot at Kerrigan at a time. To maximize DPS against her, you need to put them in a properly layout. Second, upgraded marines with stimpack inside fortified bunker deal huge DPS to Kerrigan. Also put in Tank support with all special upgrades.
    In addition, Ghost is not the best cost-effective unit for this mission, at least for my experience with the regular Brutal difficulty. Vikings are better and more mobile. The new Bio-steel still sucks even after buffed. Better go with Science Vessels and extra energy. All in all, they are just some of my thoughts. Grant has done a great job for the SC2 community. Thank you!

  • @kamerona4723
    @kamerona4723 2 роки тому +3

    damn that was insane, amazingly played my guy

  • @toddclawson3619
    @toddclawson3619 2 роки тому +1

    "There really is not a replacement for the Siege Tank is there?" Agree with you there. It really feels like the siege tank is the ultimate symbol of Terrans in Starcraft 2 and an absolute necessity in any solid defense. I really felt their lack of them when I was playing Outbreak and Welcome to the Jungle on Nightmare mode where they would have been very helpful dealing with infested marines and colossi. Edit. I am really liking the combination of buffed up regenerative biosteel and Battlecruisers. It allows them to attack, disengage, and recover enough health while back at base or moving to the next attack that it basically allows them to shrug off a decent amount of damage making them very useful here. I kind of want to go on a more bio-focus so I will probably get the specialist energy instead, but it is a fun-looking combo.

  • @diamonds9120
    @diamonds9120 Рік тому

    I love the moment Grant is so frazzled he calls an e-bay an evolution chamber XD

  • @luckylarry71
    @luckylarry71 2 роки тому +1

    10 months from now GGG will be like: Hello my friends, welcome to the WoL - Nightmare edition, Goliath & Firebat only challenge, and we are going into All In, where I'm very excited to show you this cool strategy that I've come up with.

  • @soulstealer5625
    @soulstealer5625 2 роки тому

    The way Kerrigan just wandered off at the the 27 min mark had me rolling.

  • @Xenotric
    @Xenotric 2 роки тому +1

    Leviathans not being armoured is to make them a much more threatening enemy (or really in coop just to make them a usable unit), the armoured tag just makes everything so much more vulnerable, unfortunately this means when you boost the heck out of it for a nightmare mode you really need to keep that in mind otherwise it makes it far more difficult than you might think considering all the really good anti-air units are only good vs armoured

  • @themad4249
    @themad4249 2 роки тому

    Kerrigan: Ha i have destroyed your artifact! you have lost!
    Raynor: No, because the true artifact was the friends we made all along
    Kerrigan: what?
    Nova blasted

  • @ASMRARTHOR
    @ASMRARTHOR Рік тому +1

    Due to Grant’s play style, he has solid prejudice against automatic defense options.

  • @eterickstonely8548
    @eterickstonely8548 2 роки тому

    I kept thinking during the mission, "How different would this be without MULEs?" Fewer SCVs needed to mine, or just more minerals in general. Fewer SCVs means more army supply. More minerals means money for bunkers or turrets and repair money. Neither of those was the straw that broke the camel's back, but it's interesting to consider how even just changing one thing can make a big difference.

  • @NicD
    @NicD 2 роки тому +2

    I'd like it if less-essential upgrades were heavily reduced in price, to encourage experimentation. Of course Shaped Blast is worth it, but Hellion flame width? Why not make that really cheap?
    Also, I was surprised that Grant never upgraded Missile Turrets and barely built any. I thought the AoE upgrade was great, and would have made a big difference sometimes, but am I wrong?

    • @WonderlandGhost
      @WonderlandGhost 2 роки тому +1

      Has he built any in the last few campaigns he did?

    • @NicD
      @NicD 2 роки тому

      In Nightmare I'm not even sure! I wrote "barely built any" to hedge my bet...
      In Mindhawk's Challenge Gauntlet he built a bunch against the OP wraiths in Cutthroat, and I think once for detection.

    • @WonderlandGhost
      @WonderlandGhost 2 роки тому

      @@NicD I remember the one in mindhawks thing and even then he was he seemed pretty against it tbh, I just don't think he like building them

    • @Hindsightt2020
      @Hindsightt2020 2 роки тому +1

      Grant is seemingly allergic to missle turrets. Weird considering that he's fine with all other static defenses with any of the other races.

    • @WonderlandGhost
      @WonderlandGhost 2 роки тому

      @@Hindsightt2020 mhm, it's weird cus sometimes he struggles so much and just building a missle turrent or 3 would fix the issues he has

  • @dontshootmex5588
    @dontshootmex5588 2 роки тому +1

    Grant has to be the king of StarCraft challenge/mod runs at this point

    • @protoss5758
      @protoss5758 2 роки тому

      pretty sure he got outdone by high GMs in the reverse campaign Cutthroat ultra brutal before it got nerfed

  • @Nezquik
    @Nezquik 2 роки тому +1

    And this is why All-In is the best SC2 mission. Brutal, but fair and straight-forward.

  • @tylerm.9408
    @tylerm.9408 2 роки тому

    This is really impressive Grant! Excellent work, you're really good!

  • @lolialf
    @lolialf 2 роки тому

    the coincidence while i was watching this, i was listening to ""hollow knight - sealed vessal" by Falkkone, and as the climax of this happened, the climax of the music happened, making everything become so much more epic

  • @canebro1
    @canebro1 2 роки тому +1

    I was surprised that you weren't pulling the barracks to the artifacts sooner.
    Still, way better than I could do. GGG is the CTG of campaign.

  • @dinodude722
    @dinodude722 2 роки тому +10

    oh hey wonder how the finale is gonna go.
    *sees video length*
    oh no.
    *gets popcorn ready*

  • @nirvanna21
    @nirvanna21 2 роки тому

    My only recommendation of change is the following:
    Keep the choice of Air or Ground. Have both pathways include both variants of Nydus Worms and Air Units. If you chose to attempt to destroy the Nydus worms, include the Leviathan and reduce Nydus worms to spawn minimally. If you chose to destroy the Leviathan, include at the same timestamp where the Leviathan spawns to have an event where you have to deal with a massive wave of Banelings. The kind that could absolutely wreck defenses. The Leviathan is the constant threat that must be removed; whereas, the baneling wave is something you MUST prepare for or they could wipe out your walls and supporting fighters.

  • @cankerworm1337
    @cankerworm1337 2 роки тому +1

    Just finished this and have to say. Great job with this mod. Most missions felt very fair, but hard as ****. Especially all in lol. Can't wait for hots nightmare edition.

  • @skrv8588
    @skrv8588 2 роки тому +1

    Real Scale Nightmare difficulty when? I want to see all the overlords at the beginning, but big because it's funny

  • @GummieI
    @GummieI Рік тому

    Love how everytime at the end he is like "I don't want the 47, I want to 53", when the one that says 53 in the menu IS the one that actually loads at 47 xD

  • @ChannelMiner
    @ChannelMiner 2 роки тому +2

    Oh my goodness the minimap is writhing.

  • @NikkiConfection
    @NikkiConfection 2 роки тому

    “There’s not really a side that I can focus more on… And that kinda means I’m the moron” great line! 😝

  • @polarcaps8966
    @polarcaps8966 2 роки тому +6

    1:39:12 the most wholesome moment of the stream, immediately followed by the most savage moment of the stream

  • @bladactania
    @bladactania 2 роки тому +1

    I'm still not half way through, but I always chuckle at Grant's utter refusal to built any defensive structures other than the bunkers. The biggest struggle he's had so far is being supply blocked and not having enough DPS to handle all the enemies, yet won't do something is simple as throwing down a few perditions or turrets, yet is floating 3.5k minerals.
    Yes, the turret and the perdition aren't great under a lot of circumstances, but he's building empty bunkers for the Strike turrets on top, but won't build actual turrets. Makes no sense to me.

  • @Eldius00
    @Eldius00 2 роки тому

    "Hit it, general!"
    "Eeh? Hit what? The Artifact in not there ..."

  • @allanmetsar123
    @allanmetsar123 2 роки тому

    lol, instead of just building Perdition turrets around the artifact, you decided to entertain us with the most painful 1 hour crawl over the finish line,

  • @Mythmaker12687
    @Mythmaker12687 2 роки тому +1

    This was rough to watch. With so many nerfs and missing crucial upgrades, the usual approaches didn't work so well. It just came down to good play and sheer stubbornness on Grant's part.
    Oddly, I'm wondering if a more mech-based comp (thor/goliath) would have worked well here. It's a good mix of range and DPS, and it would have made good use of the Bio-steel upgrade. The biggest problem, though, is having to march out to clear the Nydus, which...

    • @john-db9qc
      @john-db9qc 2 роки тому

      Yeah the nydus really force your comp to focus around an air unit. Normally thats banshees but they just don't seem to scale well here with all the extra spores

  • @izydor1365
    @izydor1365 2 роки тому

    How to use prediction turret by Grant:
    1 never build predictions
    2 complain how they never help

  • @kaitracksmalgom
    @kaitracksmalgom 2 роки тому

    Broodlords flying into your base who you gonna call
    GHOST-BUNKERS!

  • @calvinginn1637
    @calvinginn1637 2 роки тому +1

    Finale... almost 2 hours..
    Oh my goodness, this sounds like a real -nightmare-

  • @breathofire1449
    @breathofire1449 2 роки тому

    "General Warfield believes an attack on the primary hive cluster is suicide under current conditions." -Valerian Mengsk

  • @thonex8787
    @thonex8787 2 роки тому

    6:46
    Grant: "its just comical"
    me: "yay the third challange :D how to focus down the enemies while my units are distracted by overlords"
    i feel like one thing to make it a little easier in the late game gould be adding 2-3 comandcenters earlier in the mission to be able to restock on scvs faster and not run out of money so fast in the end. tho this would come with another set of hardships :D

  • @MrDARKJAK
    @MrDARKJAK 2 роки тому

    Hats off to you Grant. I saw it was both air and nydus and just went “NOPE” and turned on god mode. I was not spending 4-5 hours on one level. Beat the rest of campaign legit though, was super satisfying

  • @rigen97
    @rigen97 2 роки тому +1

    All-In really needs like, an extra supply cap. Doesn't need much, maybe just like enough to cover the amount of workers to saturate the mineral and gas. It makes zero sense for a mission called "All in" to be, well, not all in. The other ultimate missions have mechanism to have more actual units in the field through allies, All-In is the only one that's not.
    What are Warfield and Valerian doing anyway? Why is it only Raynor's forces on the ground?

  • @gorkemaykut5230
    @gorkemaykut5230 2 роки тому

    Kerrigan really went back after killing 3 scv probably thinking to herself "my job is done here"

  • @Caenen_LeagueTechnical
    @Caenen_LeagueTechnical 2 роки тому +5

    Make a playthrough of a hard campaign mod
    Reach the final mission with mild troubles
    The video is almost 2 hours
    _The video is almost 2 hours_
    - GiantGruGames

  • @4564568b
    @4564568b 2 роки тому

    Great video , GGG , and congrats.
    But...
    Warning : Class 10 Zerg flier detected.
    Holy...Sir , scanners show the largest zerg bio-signature I've ever seen ! And it's heading your way !

  • @subject1449
    @subject1449 2 роки тому

    This mission was absolutely insane. It really didn't look possible at most points. I really think the only adjustment that could be made in hindsight is perhaps more starports since BCs seem to be the only viable unit. You'd be able to pump more out to counter act the long build time. (also mucho money backlog would serve towards a more inefficient unit)

  • @seven2864
    @seven2864 2 роки тому +2

    Very good play, but... 2 seconds to build disruptor on left and 2 seconds to build disruptor on right...
    But they would make your life MUCH, MUCH MORE easier...

  • @warwickthekingmaker7281
    @warwickthekingmaker7281 2 роки тому

    "These Vikings need to die so I can replace them with something better"
    Keeps the Vikings grounded but sends battlecruisers to die against the incoming air wave

  • @ImmacHn
    @ImmacHn 2 роки тому +2

    You know, I always go PF, but perditions here look like would have alleviated a lot of the heat in the rear bunker, and a couple on the front of the front bunkers could have tanked for them as well, a few missile turrets also could have helped out.

    • @fredhurst2528
      @fredhurst2528 2 роки тому

      Grant just plain does not like them, even though they totally save his butt on the ground by the merc compound xD

  • @caelestigladii
    @caelestigladii Рік тому

    What I learned from this is that I need to put camera hotkeys for the choke points. Just putting the camera on the area will help in preventing “automatic” busts.

  • @addisonhudelson9505
    @addisonhudelson9505 2 роки тому +1

    Yes! The 2 hour masterpiece we’ve been waiting for

  • @fredhurst2528
    @fredhurst2528 2 роки тому

    Loved the series. I would likely not be able to do this on brutal/nightmare. It would be fun to see more content creators run this edition on their channels to see different approaches to the challenges of nightmare. Looking forward to trying the mod, but on normal so I don't just rage quit.

  • @Tentin.Quarantino
    @Tentin.Quarantino 2 роки тому

    This must be what the colonists at Botany Bay felt like when they landed in Australia.

  • @ctyzovsky
    @ctyzovsky 2 роки тому +5

    For some reason while watching this I had an idea on how to make the underground turret (forgot the name) somewhat viable
    What if it had firebat upgrades? I.e. range and juggernaut plating.

    • @TheHeroicraptor
      @TheHeroicraptor 2 роки тому

      Flaming Betty

    • @soulstealer5625
      @soulstealer5625 2 роки тому

      Also (don’t one if it has this or not), what if it could stun units (excluding aerial and big units ofc) when it emerges in its range?

    • @ctyzovsky
      @ctyzovsky 2 роки тому

      @@TheHeroicraptor
      I present to you
      flaming underbetty

  • @SquallLionhart409
    @SquallLionhart409 2 роки тому

    So... about that missing 3 research... If you can still access the archives and the lab, you can still get the missing research. You actually are still rewarded missing research if you redo them through the archive... kind of. It seems kinda buggy. I did a mission without gaining the research, redid it through the archives and got the credit for it, didn't save, exited sc2 and now have a save from after doing it in the archive... without the reward. Its late for me, so I'm not going to tool around with it too much, but if anyone else wants to chime in, please feel free.

  • @butterknight1236
    @butterknight1236 2 роки тому +1

    I can finally watch the final episode
    "sees it's nearly 2 hours long" oh no

  • @Nekoyashiki-san
    @Nekoyashiki-san 2 роки тому

    Thanks for the fun! ^^
    Praise the phantom artifact! x)

  • @terminaro
    @terminaro 2 роки тому +1

    Good Game Grant!
    I feel like with all the minerals he had a round or two of perdition and regular turrets would have mede his life easier.
    Also build stuff around the artifact just to block

  • @derthcobra9765
    @derthcobra9765 2 роки тому

    I've been waiting, this video is outstanding and I haven't even finished.

  • @Onebadterran
    @Onebadterran 2 роки тому +1

    Nightmare real scale? That seems like it could be one heck of a challenge

  • @blackmailer26
    @blackmailer26 2 роки тому +1

    All Kerrigan wanted was to kill 3 scvs with razor swarm. Her life was complete.

  • @Pwnarbullen
    @Pwnarbullen 2 роки тому

    I like the irony of him saying the comments were gonna suggest "just micro like Maru" when the thing that won him the game in the end was playing like Maru!