the longer I stare at this the weirder it gets, after i read your comment i agreed with you it might just be collision as you said, but then i noticed the pipe doesn't rotate at all after the collision? if you look at other clips of projectiles colliding they usually get a random amount of spin. also i looked up clips of projectiles actually colliding and in those any projectiles that don't have rollers get destroyed during the collision (which doesn't happen here for either of them - i guess it would make sense if it didn't happen for the loch`n load, but the crossbow surely...). It's hard to tell from the video because there aren't enough frames, but I think the pipe just spawned already going at that angle. oh didn't realize there was already a shounic video about this. yeah i think this happened just really up close ua-cam.com/video/CoQYWDsDH94/v-deo.html sorry for the rambling
@@xodehwhat5221lochs dont rotate, if u slow down the footage i have already slowed down u can see the pipe go forward, collide with the syringe, deflect behind me, u can even see it despawn as it collides with the wall behind me
@@junifromspykids I know lochs don't get random spin, but i assumed they could still get spin as a result of a physics collision. i slowed down the video and went frame by frame, but i swear the first frame where you can see the pipe is after the collision. I will take your word for it that you can see them collide with a better version of the video. thanks for clearing that up.
loving the nolan-esque audio mixing in this one
i achieved this by not mixing the audio
mulder do you really expect me to believe that we lose the granary last push up uber and a scout?
AM I UNDER ARREST FOR ENJOYING A FINE MEAL
about 3:52 i think the pipe aim assisted onto the crossbow bolt since you were looking directly at it when you shot.
they also collide and it deflects the pipe behind me
the longer I stare at this the weirder it gets, after i read your comment i agreed with you it might just be collision as you said, but then i noticed the pipe doesn't rotate at all after the collision? if you look at other clips of projectiles colliding they usually get a random amount of spin. also i looked up clips of projectiles actually colliding and in those any projectiles that don't have rollers get destroyed during the collision (which doesn't happen here for either of them - i guess it would make sense if it didn't happen for the loch`n load, but the crossbow surely...). It's hard to tell from the video because there aren't enough frames, but I think the pipe just spawned already going at that angle.
oh didn't realize there was already a shounic video about this.
yeah i think this happened just really up close ua-cam.com/video/CoQYWDsDH94/v-deo.html
sorry for the rambling
@@xodehwhat5221lochs dont rotate, if u slow down the footage i have already slowed down u can see the pipe go forward, collide with the syringe, deflect behind me, u can even see it despawn as it collides with the wall behind me
@@junifromspykids I know lochs don't get random spin, but i assumed they could still get spin as a result of a physics collision. i slowed down the video and went frame by frame, but i swear the first frame where you can see the pipe is after the collision. I will take your word for it that you can see them collide with a better version of the video. thanks for clearing that up.
@@xodehwhat5221 you have raised a shadow of a doubt this looks like a job for the x files
Morbiously a beast
giving me the fox saturday special with this soundtrack
this is cool but next time use a tmnt theme
a succulent chinese meal
this video is truly a succulent chinese meal
this is so fanum frags
beast
this one's for you Morph
Hodor
stop using my generations word
3:53 im simply better
cheats