This is why Priest is my Yogg deck. Most of the deck is control spells, and the whole point is to just control as long as possible. When the opponent finally pushes past most of my control, I finally drop Yogg and either win or lose in truly spectacular fashion.
+Leedark3 I feel you man... I has also been playing control yogg priest since the start of WotoG, about only 50% winrate, but that Yogg drop is worth it :)
25:40 For those who don't know (or are a little forgetful), Murloc Knight can no longer summon Old Murk-Eye. Old Murk-Eye was added to an extra set of cards, along with Captain's Parrot and Gelbin Mekkatorque. That set of cards is not included in the standard sets, and cards that summon other cards, like Murloc Knight, cannot summon cards outside of the standard sets when playing standard.
Have they changed that very recently because it CAN be summoned by murloc knight and captains parrot can be obtained as a random beast from cards like infest.
TaintedBrownjuice Jay Saccheri From what I've read about from Blizzard postings and heard from multiple players and pros discussing it (just heard it again today from Trump when I saw his video "Hearthstone: Sleeper Hit - Part 1), in the standard play format those cards are not to be summoned or able to be played. However, in Wild mode, in the Arena (which still runs like Wild mode), and potentially in Tavern Brawls (might depend on how Blizzard feels with the concept each week) that rule won't apply.
+Tuvillo Yep, I play dragon priest and I switched to excavated evil. Great against aggro who then end up just having a useless card in their deck. Other than that, this deck just doesn't have a good curve for a control deck. Two shadow madnesses is pretty stupid in my opinion. This deck has potential but needs to be changed to an actual priest control deck
Kripp at 9:22 - "Everyone, look at how all effects resolve themselves before minions die! I'm so smart for using this mechanic to my advantage!" Kripp at 10:04 - "WTF? Why did all effects resolve themselves before the minion died? That has to be a bug I'm probably going to lose now because of that!" Kripp at 3:10 - "I'm so salty from that time when I forgot how the mechanic works that I'm going to blame the card, call it a bug, and say Blizard changed it on me in the 42 seconds between when I used the mechanic to my advantage, and forgot the mechanic entirely." "Well played."
It's not really a bug, Kripp, they just decided to reorder how things resolve. Now, "after spell cast" triggers resolve before minion deaths from spell casts, so it was able to trigger. It honestly isn't too bad now either; Pyro+Excavated now gets pumped to a 4 damage staggered board clear, since the Pyro resolves its after-spell effect before it dies.
Shadow Madness Often a dead card Sometimes for the whole game Works sometimes Most often you kill one small dude for 4 If you're lucky you kill two dudes If you're VERY lucky you steal a deathrattle Was good with Shrinkmeister Was good with Recombobulator Both cards are gone in Standard RIP Shadow Madness. Won't be missed.
Reminds me of MTG - Cast trigger vs Comes into Play trigger. In this case, a cast trigger resolves before the spell resolves, so it would fit into "when you cast this spell, do X" with the pyromancer.
Kripp, about the "bug", it was correct, the wild pyromancer first burns then the spell activates. As an example, he first burns to zero, then the power word: shield heals him back to two. So in your case, he first burns the imps gang boss, then the shadow word pain kills him.
This is almost like Zetalots deck, but he put embrace the darkness for more consistency with circle healing combo. plus he put flash heals in it for thos single target removals. Turned out pretty decent from my experience, also highlighted the strength of herald. Herald is great in that it develops a preist boards and gives you tempo with minions that can gain value through their death rattles or end of turn effects. With affiliated shade and N'zoth synergy he can typically find a lot of stuff to hit and if he hits at least two he gains a ton of value. Suprising how effect the card has been for me.
That was an entertaining video Krip, I think I prefer videos where you lose or have a hard time because I get the hear how you deal with it and your evaluations. It provides better insights.
The best herald velazj interaction I've seen in my experience so far is a turn 9 combo with bran, with either a faceless summoner or cairn already on board using a C'thun deck....you get 3 beans and 3 summoners....that way if it's cleared you still 15-20 damage still on board with minions and if it's not cleared and you can drop C'thun you still get the double battlecry (and it only gets the effect of one brann, they do not stack)
i dont think its a bug on the pyromancer since it should say "directly after casting" or "after resolving a spell" so blizzard just wrote wrong and they mean "directly after casting" when they say "after casting" only
I actually made the same themed deck but with MUCH less spells and much more deathrattle minions. Volajz get really good if you can just summon a bunch of trash with it that will draw you cards and deal damage (2x Huge Toad) or even summon a 5/5 (1x whatever that's called). Also N'Zoth summoning al these 2-4 drops back for a full board can completely negate a C'Thun turn and seal games.
Kripp -- not running your Sylvanis into that Chromaggus was infuriating (18:35). You saw he had multiple other big threats that you'd need to Entomb, he was playing extreme late-game, and that was the best use of Sylvanis you could basically ever hope for. WTF was that?
Actually wild pyro was bugged before because cast triggers go on the stack before the spell itself resolves. (cast triggers happen before the spells themseves).
Off topic: Did you know that if you have both snipe and mirror entity and snipe kills the enemy minion played. Mirror entity will trigger but your minion will get destroyed as well
Shadow Madness was one of the first cards that I ended up taking out of my control priest deck - the stats of this expansion just don't match up well with it, you can so rarely do anything useful with it now and it's almost always a dead draw. Herald Volazj hasn't pulled its weight in any match I've played it in either. Priest can't seem to get a decent staple class legendary.
At 11:25, should have Shadow Madness the Counsilman, kill the Dark Peddler with the Imp Gang Boss, make an Imp spawn, pumping the Counsil man to 7 damage, attack the Sea Giant with the Counsilman (making him die) and then kill the Sea Giant with the Acolyte of Pain. You would have Imp Gang Boss with an Imp left and you could have healed the Imp Gang Boss to full too. Opponent would only have an Defender of Argus left on the board.
8:15 That is something strange. Why does he get the ten armor, if he doesn't have C'thun at all? Kripp entombed it which means he didn't kill it, just stole it in an alternative way. Neither the Doomcaller could resummon the C'thun since it is not dead. We should send it to Disguised toast.
Kripp how is it a bug for the imp gang boss thing. Like when u cast shadow word pang the pyro trigeer goes on the stack which happens first casue first on last off meaning the trigger of the pyro goes first and makes the IGB spawn a 1/1
I've built a similar deck that focused more on the Shadow Priest style of gameplay rather than focusing on N'zoth + Herald nonsense. It preforms a bit better honestly, mostly cause it is essentially a hybrid of shadow and control with a N'zoth finish.
The wild pyro swp was a bugg. Later in the game you can see how if he did the damage before the spell holy nova would have healed your minions. Saying that because of you mentioning in the beginning how the card might have been changed.
tested a bunch of priest decks, 2 shadow madness is too much (i'd run it as a 1 off max, 2 cabals is better), and i feel like excavated evil is better than holy nova currently. sadly nzoth and herald dont seem to work out, but you can run an RNG deck with forbidden shaping, thoughtsteal and shade or a fatigue deck with flash heal/embrace the shadows and do well.
i had a similar interaction going. I killed something with a spell. and my flamewaker killed a 6 drop. Effigy dropped a six drop instead of a 3 drop i was killing with a spell.
That murloc paladin deck is pretty nuts, managed to beat it earlier by C'thun-ing the combo and then one-shotting them with their own thoughtstolen anyfin can happen. This is why I love this game...
I guess the infested tauren is the only standard deathrattle taunt, so one of him is an auto-include in my n'zoth decks. That way the legendary is protected (a little, but is needed).
I have been playing the dragon priest again and I gotta say it's a lot of fun with the new deathwing! Also the other new dragons are fun too. Something you guys should try out
power word horror is so good in this meta, My n'zoth deck only struggle against rogue. I would have corrupted healbot. people don't really see any purpose of killing it thinking it would heal me later, but bam achunai kill their minion and 8 health to their face. I also confesser and emperor. and lastly 2 museum curators, so that You can pump out more deathrattle minions. There were games I had 3 sylvanas.
I think its also worth noting effects happen in the order they're played so pyromancer's being played first cause imps effect to proc before shadow word killed it.
Should have put it in a dragon priest deck. That card plus new deathwing you instantly win late game and its nearly impossible to clear a 12/12 followed by multiple big threats then 12/12 again.
Shadow Madness is a great card to play. A lot of people are running small deathrattle minions which you can steal and then trigger their deathrattle. I've been fucked my priests stealing the "1/1 deathrattle summon a 5/5" multiple times.
Excavated Evil imo is required. Holy Nova isn't good enough and circle combo is too inconsistent. Holy Nova would be better but it's way too hard to get board presence with Priest in this meta. Priest is only favored vs face decks and Warrior. You can outheal face decks and outvalue a slow warrior deck. You can beat other some other decks but they need a bad start. One of the biggest problems I've had with priest is card draw. Northshire just doesn't do it.
this is the same problem I keep having.... would trade all the priest cards from this xpac just to have lightbomb, shrinkmeister, and dark cultist back.... Priest NEEDS an early game board clear that doesn't require 2 cards. nova is okay, but with only 2dmg it's really not much. excavate evil would be decent...IF it wasn't 5 mana and didn't give it to your opponent. a 4 mana version would make it on par with hellfire and would have the effect instead of taking hero dmg. Now that shrinkmeister is gone, priests need another way to lower an oppoent's attack so they can combo them with their other cards, like sw:pain, cabal, sm. the only thing i can think of that would make sm viable right now is if you can combo it with say a crazed alch or a confuse to swap atk/hp after. and dark cultist, because well.... we were the first to get a 3/4 minion...and now we are the only one without a 3/4 minion anymore.
You'd think this would be obvious but: Shadow Madness was a Deathrattle counter. You take their guy, it dies, you get the Deathrattle instead of them. Deathrattle sucks now in Standard, so Shadow Madness sucks now in Standard.
Best way to go with N'zoth is Paladin imo. If Tirion cost 10 mana instead of 8, would you still play him? How about if he also summoned a 7/5 as a battlecry for that extra two mana? Great, now add Sylvanas, a redemption and a couple other deathrattles of choice. N'zoth doesn't need to completely fill the board with minions to be an amazing play
yeah not a bug. it goes spell , your minion affect because it was played frist and only then his minion affect played in second. thus 1/1 in board. not hard.
N'zoth feels like a card that came into being too late. It plays well with Naxx, but that isnt in the standard format anymore, so you would need to go wild for him to be good.
This isn't actually the worst. There was another Priest deck Kripp tried. I'll give ya hint, it involved Blood of the Ancient Ones.
*Dies*
+Mathmachine Blood of the Ancient One is quite good, it can bait a big removal.
+Mr.Vojtik You might as well play an actually good 9 drop to "bait" removal LOL
Keine Ahnung But then you lose a good 9 drop
+Keine Ahnung LUL
I love the "k" he always says as the opponents turn starts
+adam john It's something Day9 talked about that MTG players do as well, say 'Ok or 'sure'' after each action their opponent takes.
+Falonefal sure.
+Falonefal It resolves
3:45 2,500 fellow Skips
+Skipperino Kripperino WOW!! Thanks you saved my life!!!
+Joseph M Skip last DansGame
+Skipperino Kripperino 2499! gyazo.com/cc7e42259a47db0f01e10e334ecbffd4
+Skipperino Kripperino I just subbed because you had exactly 2499 subs, so im the 2500, give me a cookie now
+Skipperino Kripperino im ur 2500th sub :O
But the Divine Magma Rager Pala Deck isnt that bad...
+MagmaRagerino Kripperino just added you to my steward paladin deck
***** good to see someone believe in the true power of Molten Core
+MagmaRagerino Kripperino steward darkshire with Magma Rager ain't impressive, it's way better Hobgoblin with Am'gam Rager combo.
+Am'gamRagerino Kripperino lol the Ragerinos are growing, too bad they all fucking hate eachother!
Am'gam Rager should post all his comments backward
_My hammer burns with holy fire!_ - the cheesiest pickup line of all times.
Ayyyyyy lmao
+dire wolf α "Holy fire is my middle name!"
+dire wolf α Not as much a pick up line as something Ragnaros would tell his doctor.
+dire wolf α It's a gouda one, but not the cheesiest.
+dire wolf α Wait you have the Clap?
0:00 no speeding on this video either
+Coperino Kripperino AKA Copperino Kripperino ALL COPS DESERVE TO BE MURDERED
Death calm down, heres an african child
FUCK THA POLICE COMIN' STRAIGHT FROM THE UNDERGROUND
COPS AINT SHIT BUT GUNS AND HITS
SLASH THE THROATS OF EVERY LAST COP
"IWanna be inspired"Shammy plays one of the sexiest inspire cards.Icall rigged
+Niggur Please rofl exactly
This is why Priest is my Yogg deck. Most of the deck is control spells, and the whole point is to just control as long as possible. When the opponent finally pushes past most of my control, I finally drop Yogg and either win or lose in truly spectacular fashion.
+Leedark3 You get my sympathy for playing this game the glorious way.
+Leedark3 I feel you man... I has also been playing control yogg priest since the start of WotoG, about only 50% winrate, but that Yogg drop is worth it :)
"The worst Old Gods Deck"? You say that cause you haven't seen the shit I've been playing *Kappa*
+Ophiussa hello how ara you
"MY EGGOS ARE ETERNAL..."
Apparently, Shifting Shade has access to a never-ending supply of waffles.
25:40 For those who don't know (or are a little forgetful), Murloc Knight can no longer summon Old Murk-Eye. Old Murk-Eye was added to an extra set of cards, along with Captain's Parrot and Gelbin Mekkatorque. That set of cards is not included in the standard sets, and cards that summon other cards, like Murloc Knight, cannot summon cards outside of the standard sets when playing standard.
+theStonerKid69 I've seen it get summoned, maybe it's an unintentional bug
Have they changed that very recently because it CAN be summoned by murloc knight and captains parrot can be obtained as a random beast from cards like infest.
TaintedBrownjuice Jay Saccheri From what I've read about from Blizzard postings and heard from multiple players and pros discussing it (just heard it again today from Trump when I saw his video "Hearthstone: Sleeper Hit - Part 1), in the standard play format those cards are not to be summoned or able to be played. However, in Wild mode, in the Arena (which still runs like Wild mode), and potentially in Tavern Brawls (might depend on how Blizzard feels with the concept each week) that rule won't apply.
+theStonerKid69 played zoolock in standard tonight, got Shifter Zerus out of Peddler, which turned into Murloc Knight, which summoned Old Murk Eye.
+theStonerKid69 It is definitely able to be summoned from Murloc Knight. I also received Old Murk-Eye from a Mulch. It still needs to be fixed.
''I wanna see what this guy is gonna do, I want to get inspired''
*opponent plays Inspire card*
Yep. Seems pretty inspiring.
Excavated Evil is currently top tier AoE because of some of the issues you mentioned
+Tuvillo Yep, I play dragon priest and I switched to excavated evil. Great against aggro who then end up just having a useless card in their deck. Other than that, this deck just doesn't have a good curve for a control deck. Two shadow madnesses is pretty stupid in my opinion. This deck has potential but needs to be changed to an actual priest control deck
+Tuvillo Also Museum Curator should for SURE be in this deck.
+Clay Norrbin
Check out Zetalot's it is much better.
Lancelot Thanks! Yeah it looks a lot better. Much more balanced for its purpose.
Clay Norrbin
Also, highlights Volzaji better.
Kripp at 9:22 - "Everyone, look at how all effects resolve themselves before minions die! I'm so smart for using this mechanic to my advantage!"
Kripp at 10:04 - "WTF? Why did all effects resolve themselves before the minion died? That has to be a bug I'm probably going to lose now because of that!"
Kripp at 3:10 - "I'm so salty from that time when I forgot how the mechanic works that I'm going to blame the card, call it a bug, and say Blizard changed it on me in the 42 seconds between when I used the mechanic to my advantage, and forgot the mechanic entirely."
"Well played."
Come on Kripp. Where is Whispers full legendary deck.. :D
It's not really a bug, Kripp, they just decided to reorder how things resolve. Now, "after spell cast" triggers resolve before minion deaths from spell casts, so it was able to trigger. It honestly isn't too bad now either; Pyro+Excavated now gets pumped to a 4 damage staggered board clear, since the Pyro resolves its after-spell effect before it dies.
Shadow Madness
Often a dead card
Sometimes for the whole game
Works sometimes
Most often you kill one small dude for 4
If you're lucky you kill two dudes
If you're VERY lucky you steal a deathrattle
Was good with Shrinkmeister
Was good with Recombobulator
Both cards are gone in Standard
RIP Shadow Madness. Won't be missed.
Reminds me of MTG - Cast trigger vs Comes into Play trigger. In this case, a cast trigger resolves before the spell resolves, so it would fit into "when you cast this spell, do X" with the pyromancer.
Kripp, about the "bug", it was correct, the wild pyromancer first burns then the spell activates. As an example, he first burns to zero, then the power word: shield heals him back to two. So in your case, he first burns the imps gang boss, then the shadow word pain kills him.
13:25 i wanna be inspiered
( opponent plays kodorider)
+sdobitoo haha yeah exactly my thoughts
I then immidiately proceeded to check the comments to find a comment similar to this
This is almost like Zetalots deck, but he put embrace the darkness for more consistency with circle healing combo. plus he put flash heals in it for thos single target removals. Turned out pretty decent from my experience, also highlighted the strength of herald.
Herald is great in that it develops a preist boards and gives you tempo with minions that can gain value through their death rattles or end of turn effects. With affiliated shade and N'zoth synergy he can typically find a lot of stuff to hit and if he hits at least two he gains a ton of value. Suprising how effect the card has been for me.
That was an entertaining video Krip, I think I prefer videos where you lose or have a hard time because I get the hear how you deal with it and your evaluations. It provides better insights.
Yea, I've noticed the wild pyro bug too, was thinking, "That's a bit strange... did it really always work like that?"
"I want to be inspired"
Plays inspire card
"I wanna be inspired", gets Kodo.
The best herald velazj interaction I've seen in my experience so far is a turn 9 combo with bran, with either a faceless summoner or cairn already on board using a C'thun deck....you get 3 beans and 3 summoners....that way if it's cleared you still 15-20 damage still on board with minions and if it's not cleared and you can drop C'thun you still get the double battlecry (and it only gets the effect of one brann, they do not stack)
i dont think its a bug on the pyromancer since it should say "directly after casting" or "after resolving a spell" so blizzard just wrote wrong and they mean "directly after casting" when they say "after casting" only
"Trump is no longer spectating you" Even Trump was like 'wow, no way I'm getting my mission pack watching you."
I actually made the same themed deck but with MUCH less spells and much more deathrattle minions. Volajz get really good if you can just summon a bunch of trash with it that will draw you cards and deal damage (2x Huge Toad) or even summon a 5/5 (1x whatever that's called). Also N'Zoth summoning al these 2-4 drops back for a full board can completely negate a C'Thun turn and seal games.
Kripp -- not running your Sylvanis into that Chromaggus was infuriating (18:35). You saw he had multiple other big threats that you'd need to Entomb, he was playing extreme late-game, and that was the best use of Sylvanis you could basically ever hope for.
WTF was that?
'the worst old gods deck'.... this content is relevant to my life.
if you want
Actually wild pyro was bugged before because
cast triggers go on the stack before the spell itself resolves. (cast triggers happen before the spells themseves).
Off topic: Did you know that if you have both snipe and mirror entity and snipe kills the enemy minion played. Mirror entity will trigger but your minion will get destroyed as well
Shadow Madness was one of the first cards that I ended up taking out of my control priest deck - the stats of this expansion just don't match up well with it, you can so rarely do anything useful with it now and it's almost always a dead draw. Herald Volazj hasn't pulled its weight in any match I've played it in either. Priest can't seem to get a decent staple class legendary.
28:30+ is an emotional rollercoaster
At 11:25, should have Shadow Madness the Counsilman, kill the Dark Peddler with the Imp Gang Boss, make an Imp spawn, pumping the Counsil man to 7 damage, attack the Sea Giant with the Counsilman (making him die) and then kill the Sea Giant with the Acolyte of Pain. You would have Imp Gang Boss with an Imp left and you could have healed the Imp Gang Boss to full too. Opponent would only have an Defender of Argus left on the board.
Shadow madness can only be used on 3 or less attack. What are you talking about?
How did your conscience even let you create a deathrattle deck without Museum Curators ?
Kripp, me disappoint.
8:15 That is something strange. Why does he get the ten armor, if he doesn't have C'thun at all? Kripp entombed it which means he didn't kill it, just stole it in an alternative way. Neither the Doomcaller could resummon the C'thun since it is not dead. We should send it to Disguised toast.
Kripp how is it a bug for the imp gang boss thing. Like when u cast shadow word pang the pyro trigeer goes on the stack which happens first casue first on last off meaning the trigger of the pyro goes first and makes the IGB spawn a 1/1
I've built a similar deck that focused more on the Shadow Priest style of gameplay rather than focusing on N'zoth + Herald nonsense. It preforms a bit better honestly, mostly cause it is essentially a hybrid of shadow and control with a N'zoth finish.
what if you try Excavated Evil instead of Shadow Madness?
Should be playing Yogg-Saron Druid. Absolutely broken...
The wild pyro swp was a bugg. Later in the game you can see how if he did the damage before the spell holy nova would have healed your minions. Saying that because of you mentioning in the beginning how the card might have been changed.
That last game was quite a rollercoaster.
+Dognad ye, the last one was fun to watch :)
tested a bunch of priest decks, 2 shadow madness is too much (i'd run it as a 1 off max, 2 cabals is better), and i feel like excavated evil is better than holy nova currently. sadly nzoth and herald dont seem to work out, but you can run an RNG deck with forbidden shaping, thoughtsteal and shade or a fatigue deck with flash heal/embrace the shadows and do well.
5:40 FRODAN HAS ATTAINED THE RANK OF LEGEND!
i had a similar interaction going. I killed something with a spell. and my flamewaker killed a 6 drop. Effigy dropped a six drop instead of a 3 drop i was killing with a spell.
That murloc paladin deck is pretty nuts, managed to beat it earlier by C'thun-ing the combo and then one-shotting them with their own thoughtstolen anyfin can happen.
This is why I love this game...
I guess the infested tauren is the only standard deathrattle taunt, so one of him is an auto-include in my n'zoth decks. That way the legendary is protected (a little, but is needed).
I have been playing the dragon priest again and I gotta say it's a lot of fun with the new deathwing! Also the other new dragons are fun too. Something you guys should try out
If anyone is looking for the Hearthstone deck tracker, you can find it here: github.com/HearthSim/Hearthstone-Deck-Tracker/releases
I got Helarld Volajz from packs and I haven't thought of any strong uses for him that don't require a legendary.
+d3s3rtray Twilight Summoners. They are epic but make for great copy material as they are already 1/1s.
Speaking about wild pyromancer, I remember a time when I evolved and got that and acidmaw. Cleared my own board lol
power word horror is so good in this meta, My n'zoth deck only struggle against rogue. I would have corrupted healbot. people don't really see any purpose of killing it thinking it would heal me later, but bam achunai kill their minion and 8 health to their face. I also confesser and emperor. and lastly 2 museum curators, so that You can pump out more deathrattle minions. There were games I had 3 sylvanas.
How is that a bug? Isnt the imp going to zero a similar effect to how pyromancer went to zero and power word brought it back up?
I think its also worth noting effects happen in the order they're played so pyromancer's being played first cause imps effect to proc before shadow word killed it.
I've been waiting patiently for 6 minutes in AP Computer Science
Use twilight summoner! He's already a one one with a great deathrattle! Herald and him work great together!
Should have put it in a dragon priest deck. That card plus new deathwing you instantly win late game and its nearly impossible to clear a 12/12 followed by multiple big threats then 12/12 again.
Kripp what do you thin kabout and n'zoth and deathwing dragonlord dragon ish combo deck?
* checks the title of the video
Hm... That deck must have ragers, that's why...
* finishes video *
I'm so disappointed... ;-;
There is enough salt in this video that I should've bought a plate of fries
+Kane Gillett I accidentally dumped half my garlic salt shaker's contents into my ceasar salad, and it still wasn't as salty as this video.
Shadow Madness is a great card to play. A lot of people are running small deathrattle minions which you can steal and then trigger their deathrattle. I've been fucked my priests stealing the "1/1 deathrattle summon a 5/5" multiple times.
I got herald from a pack should I keep him or dust him??
lol, I tried a very similar deck as soon as the expansion dropped, I lost so hard with no options to clear
Where to find this deck tracker?
+Konstanty Kłosiewicz You can find it here: github.com/HearthSim/Hearthstone-Deck-Tracker/releases
no ragnaros or Emperor thaurissan in this deck? end of turn effects also get doubled by volazj
I had no idea you could double tap hero power if summoning trueheart
-2 shadow madness +2 plasma storm (i mean that card of 4 mana that kills everything with less than 2 attack).
what
+FellTheSky Shadow Word: Horror
Excavated Evil imo is required. Holy Nova isn't good enough and circle combo is too inconsistent. Holy Nova would be better but it's way too hard to get board presence with Priest in this meta. Priest is only favored vs face decks and Warrior. You can outheal face decks and outvalue a slow warrior deck. You can beat other some other decks but they need a bad start. One of the biggest problems I've had with priest is card draw. Northshire just doesn't do it.
15:25 "Noooo, my Frog!"
When 2 Tirion isn't enough to keep Anduin alive.
Unlike the Shaman Mill deck, this deck I shall not be crafting.
a deck without me is preeeetty bad!!
6:47 In this matchup, turns out, shadow madness ,not so good.
What a meme
Volazj doesn't work well in standard, in my experience. Needs Shredder, Boom, Nerubian Eggs (which need's Velen's Chosen).
I can see Herald Volazj being great with Blood of the Ancient One
is the boogeymonster a good card?
this is the same problem I keep having.... would trade all the priest cards from this xpac just to have lightbomb, shrinkmeister, and dark cultist back.... Priest NEEDS an early game board clear that doesn't require 2 cards. nova is okay, but with only 2dmg it's really not much. excavate evil would be decent...IF it wasn't 5 mana and didn't give it to your opponent. a 4 mana version would make it on par with hellfire and would have the effect instead of taking hero dmg. Now that shrinkmeister is gone, priests need another way to lower an oppoent's attack so they can combo them with their other cards, like sw:pain, cabal, sm. the only thing i can think of that would make sm viable right now is if you can combo it with say a crazed alch or a confuse to swap atk/hp after. and dark cultist, because well.... we were the first to get a 3/4 minion...and now we are the only one without a 3/4 minion anymore.
You'd think this would be obvious but: Shadow Madness was a Deathrattle counter. You take their guy, it dies, you get the Deathrattle instead of them. Deathrattle sucks now in Standard, so Shadow Madness sucks now in Standard.
"Please no Old Murkeye" in standard? Kripp you ok?
Best way to go with N'zoth is Paladin imo. If Tirion cost 10 mana instead of 8, would you still play him? How about if he also summoned a 7/5 as a battlecry for that extra two mana? Great, now add Sylvanas, a redemption and a couple other deathrattles of choice. N'zoth doesn't need to completely fill the board with minions to be an amazing play
so the C´thun text is incorrect. the entombed c´thun should have been given the boost.
it seems to me that the deck is not exactly well built for both volazj and n'zoth
or am i missing something here...
Its not a bug. it says after u cast a spell. so it tigger before u kill the minion.
29:16
30:26*
@Kripparrian You need do modify your ending scene thingy. It sais yesterday for todays 2nd video.
I am going to use all my dust for this deck now
You should make a video on your new 30 leg deck
28:42 watch the smile run away
Try out the murloc tinyfin agrro deck
Amaz has a really good N'zoth priest deck. It doesn't have Herald Volazj tho
@Falgren He already did one with paladin look at the VODS
I was so happy when Kripp beat that Shammy!
Since it's my birthday today, can I get a happy birthday from the Kripp himself to make my miserable life a bit better? :) FeelsBadMan
How did Kripp not realize that the Shaman was playing Deathwing/dragon deck?
-shadowmadness x2 -acoloyte of pain x2 -loot hoarder x2, -cabal, +embrace the shadowsx2 +shdow word horror, +thaurisan +cairne +shadow word death, +yogg
youre welcome
You're missing Corrupted Healbot, which makes a huge difference
yeah not a bug. it goes spell , your minion affect because it was played frist and only then his minion affect played in second. thus 1/1 in board. not hard.
It just so happens that I run 2 shadow madness in my spectral night priest, and it's amazing so . . . Idk what you're talking about..
N'zoth feels like a card that came into being too late. It plays well with Naxx, but that isnt in the standard format anymore, so you would need to go wild for him to be good.