> attacks that come from hands / gestures > mana meter called juice" > psychadelic graphics with bright colors and warbly textures I'm sensing a certain hylicspiration
I mean, he uses blue attacks, and the snake attack he uses can’t be proven NOT to be amplified blue but Minos style, so I think he may be a user of the heian era limitless technique if he ever was in jjk.
Looks fantastic! Played the first demo, and cant wait to try this one out, i particularly like the weapon that you can use without any juice since it was super punishing last go around to run out.
Would be really cool if you could actually use hand signals to control the game, but would probably be way too hard to implement On another note, the art style is amazing!
This is just a suggestion, but I came up with an enemy called grumbler he will come up to you jump, and then ground pound after he ground pounds he’ll be stunned for a short minute.
This is actually an interesting concept to explore with the Valve VR knuckles. Imagine having to make all of these gestures yourself and swapping them on the fly o:
Watching the development of this game has been awesome. i hardly have the words to tell you how cool it is!! really excited to see how it is when it comes out!! keep being awesome seth :]
I have a big tip for you: When working on finishing the definitive comercial game, take your time for introducing new features (from weapons to enemies). If you throw everything at once since level 1 and 2, it will be for sure overwhelming for new players. Look at Anger Foot, as an example. They did the pacing pretty well in that regard. However, dont need to worry that much about it right now while polishing the main vertical slice of the game ;) Just keep that in mind for the future
It'd be funny if a finger flick (what I thought the sniper was) was a grenade la.... bro I was in the middle of typing that when you share "fling" as an aoe bomb 😂😂😂 great minds
I think if there was a unique UI overlay for each weapon it might be more readable for the player - i can already imagine my confusion of each finger gun combination. But for the gimme specifically, it would be nice to have a ui element similar to Overwatch/Rivals where the enemy you travel to is marked by an indicator.
Haven't been keeping up as much as I've wanted too, sad to see that the defensive bird was done away with, but this one is sick too. Very excited for the demo, congrats!
very impressive! interesting gameplay ideas with lovely looking damage and movement mechanics! i especially like the idea of pulling yourself towards enemies, mixed in with a variety of other movement mechanics, movement shooters tend to be the most fun for me personally. also a good opening to a charming art style! a good example of going simple done well, a great alternative to the sea of asset flips, and made with an actual eye for what looks good. you seem to actually have the ability to make a cohesive visual style, which is impressive. i can tell that both the game design and visual ideas are quite inspired by a myriad of different games, and i find that it makes a very soulful combination that hasn't really been seen before in quite a fun and bombastic form, it looks like you had fun making the game! congrats on releasing the demo and good work on the game thus far!
I absolutely love this game and it's a treat every time you upload a video about it! If you end up making a bit of money, would you consider working with someone to help out on the art side? I love the character designs, but I feel like the terrain could benefit a lot from another pair of eyes. Also, for some reason, I'm really craving some Spyro-esque sky boxes 👀
Following this game has been one of my favorite parts of the year. Thanks for making a cool player-centric game and I'm glad I get to watch the journey!
pinky, middle, and index up should be "the shocker", an electric weapon that arcs between adjacent enemies. it even kinda looks like the prongs of a cattle prod :D
Please make a detonator one-click weapon. Make it so on pressing the button the target is placed and on release it explodes. You can also add a charging mechanic if you want. I'm a gamedisigner and it hurts to see it being a double click weapon when holding mechannic could make it so much more intense and immersive. Also you can make some weapons change their attack direction based on the last direction player moved his mouse. That for example would allow to push some enemies off the cliffsides. Sorry if was rude or something, but this game is awesome and it really deserves to become even better!
I feel like it might become difficult to tell which weapon you have equipped (mostly between pistol and shotgun) maybe the color of your character could be better utilized in that way? amazing concept, fun game, but just my thoughts there.
i dont play many games like this, sorry sorry if this is derivative, but this feels like neon white in the best possible way! I love it, i love the art style and how much thought has been put into the resource management and movement, and it looks so fun!
When you release this game, I think it would be funny if you actually call it “I Made a Very Stupid First Person Shooter (And You Can Play It)” as the title. Feels very cohesive lmao :)
2 ideas which are actually 4 now that I think about it *only if you want to, i'm not forcing you*: a cheats menu that gives infinite brains, juice and other cool gobbleygook, and a list of bosses. 1: the anime fan: he uses all of the current enemies attacks but amped up. 2: dean. dean is dean. shoots things that say dean on them and pretty much the "scale the tall tower thing to kill the boss" type of boss. and 3: tom. he's the typical rising floor boss but its rizing the bouncer' with sharp teeth, and when you get to the top he has the " ._. " face since he didn't expect you to get that far. hope you atleast use one of these ideas, I love games with mod menus
Cant wait for other finger guns and gimmicks. Imagine the fuck you signal is just a taunt but will shock the enemies. Or the spiderman hand that grapples you
a idea for a weapon could be the snap where its a close range since u dont seem to have a lot of where it does more damage the closer the enemy is and shoots like the pistol another special could be the snap and point ( a long or short range apposed to the snap)where u flick but you make the regular finger gun after and a bunch of little bombs shoot out in an area making it easy for large crowds.
Not so surprinsingly, for it being an indie shooter with cool movement mechanics and fun weapons, this game actually resembles a lot ultrakill, at least for me. I hope your game does as well in the future as ultrakill is doing now, and hopefully even more!
I really like this idea and the game looks really awesome. You have done A great job. I think that this game would greatly benefit from a half life style weapon select. maybe one where q is last gesture, e was last special gesture, and shift was last movement gesture.
I know how you can make it stupider. Make every encounter with an enemy an instant game of rock paper scissors. You win they die they win you take damage.
I get why the Detonator is how it is, but I was hoping you'd detonate it by giving the enemies a thumbs down, like a Roman emperor putting a gladiator to death.
this is genuinely so great. I would love it if there were more female characters / there was a more even balance among the existing characters. But still, I’m excited by the mechanics and all the different finger combos & effects, it looks very cool 😊
The Demo: store.steampowered.com/app/3410130/Void_Collector__Snow_Day_Demo/?beta=0
SETH! DECREASE THE SENSIVITY AND MY LIFE IS YOURS!
@NinetyEight418 You can do that in the options menu
@@sethnewlin6350 i have both windows and game sensivity on the lowest possible and its still incredibly fast 😭😭😭😭😭
steam deck verified?
Should've called it "Finger Blaster" tbh
Who would win: A triple-a hyper realistic UE5 game with a $400 million budget, or funny finger man game
FUNNY FINGER MAN GAME LETS GOOO BABY!!!!
Pizza man
And who’s next you decide
Funny finger man along with some pizza
Man named finger:
> attacks that come from hands / gestures
> mana meter called juice"
> psychadelic graphics with bright colors and warbly textures
I'm sensing a certain hylicspiration
those details reminds me of juice galaxy
omori?
@@waffler-yz3gw yes
@@Felipestikman Honestly yeah! It's not even that similar to it but it still definitely has those vibes
Ya got me
ULTRAKILL; FINGER EDITION
Fr
this game would work too well in vr
With Index controllers
Yeah, sadly you'd need index controllers for it to work
or just use oculus hand tracking
@@-CENSORED0-haha no
@@-CENSORED0-way to inaccurate
"This is the detonator-"
My brain immediately: KILLA QUEEN BITE THE DUST
YEAH!
The classic reminding me of Jonny
Or regular KQ...
Same I was just to right a similar comment
godly recommended pull
fr
0:15 HOLLOW PURPLE
Edit: wtf dose this have 100 likes this was a joke
I was thinking the same thing
Minos why are you here
@Crustacean_Nation I have a better one WHY CAN MINOS EVEN DO HOLLOW PURPLE
I mean, he uses blue attacks, and the snake attack he uses can’t be proven NOT to be amplified blue but Minos style, so I think he may be a user of the heian era limitless technique if he ever was in jjk.
The fact that you use the middle finger as a powerful projectile launcher is hilarious
I'm surprised the bird isn't a screen nuke.
That would be really funny
It would be this game's BFG (bird finger gun)
Well you're saying "fuck you" to one guy in particular
Hear me out a mini gun that uses all fingers
She void on my collector till I Bill payer
I feel like this would EAT with a Hylics inspired art style. Even just a retro game filter or something. It already has such a similar level of charm
I was literally JUST going to say this is super similar to hylics!
It already kind of looks like Void Bastards too.
Hylics, Juice Galaxy, and Ultrakill have a *very* rude baby.
Looks fantastic! Played the first demo, and cant wait to try this one out, i particularly like the weapon that you can use without any juice since it was super punishing last go around to run out.
"this is a pistol, this is a shotgun, and this is [imaginary technique: purple]"
This is actually peak game design i love it
I’ve said it before and I’ll say it again: I really want to see a VR port of this game with support for those finger-tracking controllers
Would be really cool if you could actually use hand signals to control the game, but would probably be way too hard to implement
On another note, the art style is amazing!
This could be done with VR! (it would be extremely fun)
yeah, it is incredibly hard to implement
This is just a suggestion, but I came up with an enemy called grumbler he will come up to you jump, and then ground pound after he ground pounds he’ll be stunned for a short minute.
WE NEED GRUMBLER
This looks extremely cool, I'm sure folks interested in shooters will have lots of fun with it!
Man I really like hand drawn in 3d type games
This is actually an interesting concept to explore with the Valve VR knuckles. Imagine having to make all of these gestures yourself and swapping them on the fly o:
Watching the development of this game has been awesome. i hardly have the words to tell you how cool it is!! really excited to see how it is when it comes out!! keep being awesome seth :]
I have a big tip for you:
When working on finishing the definitive comercial game, take your time for introducing new features (from weapons to enemies). If you throw everything at once since level 1 and 2, it will be for sure overwhelming for new players.
Look at Anger Foot, as an example. They did the pacing pretty well in that regard.
However, dont need to worry that much about it right now while polishing the main vertical slice of the game ;)
Just keep that in mind for the future
What's a vertical slice?
It'd be funny if a finger flick (what I thought the sniper was) was a grenade la.... bro I was in the middle of typing that when you share "fling" as an aoe bomb 😂😂😂 great minds
u should add a parry if you hit the upper cut on a projectile right before it hits you
except the big box projectile
@@Pot708 are you, by chance, an ultrakill fan
I think if there was a unique UI overlay for each weapon it might be more readable for the player - i can already imagine my confusion of each finger gun combination.
But for the gimme specifically, it would be nice to have a ui element similar to Overwatch/Rivals where the enemy you travel to is marked by an indicator.
1:43 KILLER QUEEN
This looks so damn cool dude.
If you ever complete this id definetly be willing to buy it
10/10 concept. This in VR would go soooo hard. Imagine running around shooting enemies with finger guns. Insane.
Love the concise and upfront style of your video. Very cool game
Wishlisted after 5 seconds of the video. Honestly kinda jealous of the amazing creativity on display here. Can't wait for the full release!
Haven't been keeping up as much as I've wanted too, sad to see that the defensive bird was done away with, but this one is sick too. Very excited for the demo, congrats!
very impressive! interesting gameplay ideas with lovely looking damage and movement mechanics! i especially like the idea of pulling yourself towards enemies, mixed in with a variety of other movement mechanics, movement shooters tend to be the most fun for me personally.
also a good opening to a charming art style! a good example of going simple done well, a great alternative to the sea of asset flips, and made with an actual eye for what looks good. you seem to actually have the ability to make a cohesive visual style, which is impressive.
i can tell that both the game design and visual ideas are quite inspired by a myriad of different games, and i find that it makes a very soulful combination that hasn't really been seen before in quite a fun and bombastic form, it looks like you had fun making the game!
congrats on releasing the demo and good work on the game thus far!
giving the uppercut a bit more of an impact would be cool to see. overall looks realy fun!
This looks really cool! I definitely need to check the demo out.
Good to see the project improving !
Looks awesome. Just got the demo, can't wait to play it!
I absolutely love this game and it's a treat every time you upload a video about it!
If you end up making a bit of money, would you consider working with someone to help out on the art side? I love the character designs, but I feel like the terrain could benefit a lot from another pair of eyes. Also, for some reason, I'm really craving some Spyro-esque sky boxes 👀
Oh for sure, this is my first time doing 3d environment design and it shows lmao
Following this game has been one of my favorite parts of the year. Thanks for making a cool player-centric game and I'm glad I get to watch the journey!
The sheer power of the bird animation is absolutely peak. Really shows the RAGE.
i’ve seen some of your earlier shorts using footage from this and it looks dope! about to try the demo :)
Game would be sick in vr
1:45 KIRA QUEEN! DAI SAN NO BAKUDAN
1:32 WHY IS IT CALLED "The bird"!?!?
Becausw you are flipping the bird, another phrase used for the middle finger
Flipping people off, with the bird
Just got this in my feed. Absolute peak.
pinky, middle, and index up should be "the shocker", an electric weapon that arcs between adjacent enemies.
it even kinda looks like the prongs of a cattle prod :D
Already love the crazy atheistic and fast past ultrakill like gameplay.
Goeie soep👌
Please make a detonator one-click weapon. Make it so on pressing the button the target is placed and on release it explodes. You can also add a charging mechanic if you want. I'm a gamedisigner and it hurts to see it being a double click weapon when holding mechannic could make it so much more intense and immersive. Also you can make some weapons change their attack direction based on the last direction player moved his mouse. That for example would allow to push some enemies off the cliffsides. Sorry if was rude or something, but this game is awesome and it really deserves to become even better!
I got a atlas earth ad for this video help
This would go hard in VR with full hand tracking
Or on the Switch with the infrared camera. Would require single-stick movement controls though.
I appreciate the use of Yakuza 5's Final Match, excellent music taste. I'm gonna try this demo later!
I feel like it might become difficult to tell which weapon you have equipped (mostly between pistol and shotgun) maybe the color of your character could be better utilized in that way? amazing concept, fun game, but just my thoughts there.
this seems absolutley epic, will play demo :)
i dont play many games like this, sorry sorry if this is derivative, but this feels like neon white in the best possible way! I love it, i love the art style and how much thought has been put into the resource management and movement, and it looks so fun!
Hearing Dicey Dungeon music out in the wild of youtube is so rare.
The bird should charge up like a big spartan lazer
When you release this game, I think it would be funny if you actually call it “I Made a Very Stupid First Person Shooter (And You Can Play It)” as the title. Feels very cohesive lmao :)
I like this alot, it's unique, semi polished, and fun
This looks like an amazing episode of smiling friends where they get stuck in the newest hit shooter
drawn ultrakill
You should make a VR game where you shoot hand guns using hand tracking. Literally my dream game.
I’m not usually one for first-person shooters, but this one seems like a real treat
The double projectile guy is giving me primal aspid flashbacks. Oh god.
2 ideas which are actually 4 now that I think about it *only if you want to, i'm not forcing you*: a cheats menu that gives infinite brains, juice and other cool gobbleygook, and a list of bosses. 1: the anime fan: he uses all of the current enemies attacks but amped up. 2: dean. dean is dean. shoots things that say dean on them and pretty much the "scale the tall tower thing to kill the boss" type of boss. and 3: tom. he's the typical rising floor boss but its rizing the bouncer' with sharp teeth, and when you get to the top he has the " ._. " face since he didn't expect you to get that far. hope you atleast use one of these ideas, I love games with mod menus
Cant wait for other finger guns and gimmicks.
Imagine the fuck you signal is just a taunt but will shock the enemies.
Or the spiderman hand that grapples you
I'm sold! Was looking for a game to replace the drawn to death shaped hole in my heart 😂
super fun looking game, it's now on my wishlist
I feel like this concept would either work comically well or be absolutely horrible in VR
Is that music at the end part of the soundtrack? Because that sounds absolutely amazing.
BRO THIS LOOKS SO SICK !!!
vr speedrun of this game would be sick af
Kid named V1:
a idea for a weapon could be the snap where its a close range since u dont seem to have a lot of where it does more damage the closer the enemy is and shoots like the pistol
another special could be the snap and point ( a long or short range apposed to the snap)where u flick but you make the regular finger gun after and a bunch of little bombs shoot out in an area making it easy for large crowds.
very post void like i love that game and i might try this as well pretty cool stuff man keep it up
add some tiny guy that tries to hit you but fails miserably
NEAT! I really like simple graphics but fun to play games
damnnnnnn pizza kill? ultratower???😭😭😭😭
Not so surprinsingly, for it being an indie shooter with cool movement mechanics and fun weapons, this game actually resembles a lot ultrakill, at least for me. I hope your game does as well in the future as ultrakill is doing now, and hopefully even more!
Reminds me of Splatter. Another trippy fps where hand gestures are different weapons.
I really like this idea and the game looks really awesome. You have done A great job. I think that this game would greatly benefit from a half life style weapon select. maybe one where q is last gesture, e was last special gesture, and shift was last movement gesture.
Dicey dungeons reunion ost in the background is dope AF
I love the art so much
amazing "recommended for you" pull
why does this look like this has more effort put into it then games made by huge companies
dude this is just sillier ULTRAKILL I love it
I know how you can make it stupider. Make every encounter with an enemy an instant game of rock paper scissors. You win they die they win you take damage.
1:28 Bro just flipped us off 💀
holy heck. This as a VR game would be chef's kiss!!
I mean... I'd get sick, but STILL haha
The Ultrakill killer just dropped
I get why the Detonator is how it is, but I was hoping you'd detonate it by giving the enemies a thumbs down, like a Roman emperor putting a gladiator to death.
the only bad thing on the game is “the bird”
I'm 18 seconds in, THE FINGER SYSTEM IS SUCH A GOOD IDEA ALREADY XDDD
cool game dude keep up your awesome work
I thought for sure this game would be called "Brain Juice" lol
this is genuinely so great. I would love it if there were more female characters / there was a more even balance among the existing characters. But still, I’m excited by the mechanics and all the different finger combos & effects, it looks very cool 😊
You could make a weapon with the middle finger and thumb, attacking would make you snap your fingers and slow down time for a few seconds.
As an Italian I must say, fling looks amazing
7k subs and only 600 views?? how is that even possible
also this looks really cool