The fact that you're able to do all these crazy tricks while thoroughly explaining them at the same time is incredibly impressive
Yeah. Just being able to talk while playing without making mistakes is a good indication of how much practice he has.
You basically need to be able to autopilot through stuff to be able to talk while doing it.
Fr, i watched it and was shocked at how he got them usually first time while also explaining them
and here i am can't even do the duplicate glitch in tears of the kingdom XD
Maybe the real tingle tuner were the friends we made along the way
This category is the most interesting as you can grasp how deep the community broke down the game.
It's nice to see a wide variety of tricks and glitches
i can’t beleaf you did the entire earth temple without medli, like that’s genuinely insane. leaf it to speed runners to find the perfect combination of insane tricks to skip something
I'm always amazed how much Linkus knows about Zelda speedruns and glitches. I feel like I'm back in school, only the stuff I'm supposed to learn is actually interesting xD great video, I learned a lot - and am thoroughly entertained! Thanks for this rare combination!
OOT 100% SRM is insane too. According to a quick search on the leaderboard, there are only 19 people who've completed that speedrun in years. The top two are pretty close to a three hour time, but the rest have a pretty big gap between them (19th place being over five hours). I'm sure my fellow ZFG feet fetishists would agree that that speedrun is ridiculously difficult, not too take away from the difficulty of WW.
I was thinking Max% Child because of Guay Hover and I think I remember ZFG saying it was that hardest run he's done, though I may be misremembering.
When he's super swimming Link has this serious look on his face, makes it look like he knows exactly what he's doing and where he's going
“You thought that glitch was hard? Wait for the next one”
“Ohhh you thought that was difficult? This next one is even harder”
I find it crazy how it was like the community created a separate game out of the game. They created the baby mechanics of super swimming and basic storage, which are then applied zelda style to get through a variety of puzzles to skip the normal means necessary, and then as you get farther into the run there are newer and harder variations of the mechanics and uses for them.
Wind waker break the world edition.
New drinking game. Every time Linkus says “get storage” you take a sip
The hilarious thing is i remember using both tingle bombs and feather to sequence break with my friend back in the day cause we couldn't be bothered to find treasure maps
Mind boggling how all of these glitches and skips are even figured out in the first place but to do them perfect back to back?! Next level stuff. Thanks Linkus, your commentaries are always very interesting and entertaining 🤝
Legendary and extreme tricks one after another, and then the ultimate trick is to hit a 1-in-3. Truly a fearsome run.
Man, your ability to clearly explain the tricks while doing them is amazing. It’s clear to see why GDQ has featured you for so many events
Yeeting Makar literally made start laughing so much it hurt.
I love that you can make these complex speedrun strats easy to understand, great video!
Going to be honest I thought this was going to somewhat resemble the normal Windwaker Speed run but I see what you mean...the route has evolved substantially even from the last time when I watched this category a lot!
Saw gymnast’s run using this route the other day, so I really appreciate this video for all of the explanations of the new stuff!
I just sat through a 40 minute zelda speedrunning video without feeling bored at all. Thank you linkus.
Love it when in Saturdays tons of good content like this pops Up in the notification feed
The deku cutscene glitch demonstration was top tier my guy😂👌
i usually don’t have the patience to finish wind waker speedrun videos, as i don’t run the game/just like the game for its original more intended gameplay, in this case, but MAN the way u were describing just enough to give us sort of a concept of how all this stuff works without losing us on the detail actually really hooked me this time, great video dude
Wow great video and really enjoyable!! I literally Pag Chomped when I looked down and saw the 40 minutes
Man, Wind Waker's changed a lot in 9 years...
The ability to go anywhere via super swim would have you laughed off as a liar, and that’s a foundational technique today.
An even more powerful “lie” would be that in only the original can you barrier skip.
Haven’t really watched a ton of speedruns since one of your GDQ Windwaker runs that was using the death hover to the morth after the puppet Ganon fight. Holy cow the amount of changes to the speedrun are mind blowing.
You are truly amazing Linkus!
That’s because that run was any%. In all dungeons you pick up the hook shot that allows you to get up to the Ganon fight which you don’t in any percent
You're so good at explaining what's happening even with more complicated tricks. And while performing them in real time. Hats off to you. Oh wait Link forgot his hat anyway.
1:25: the super swim requires you to flick the analog stick 15 times per second, and this madman just jumps in the water and starts flicking, succeeds first try on the ss. That is insane.
The elaborate live explanations make it 5 times more impressive.
Makar getting yeeted at the speed of light killed me
this is amazing how you described every trick and mechanic behind what you were doing.
I can't believe how he is explaining this shit while he does it. It really adds to my engagement with the run!
The sheer knowledge you have of this game never ceases to amaze me Linkus
What a great video man, so entertaining and informative. Time just flew by while watching
35:59
> Barges into the boss room
> "Oh hey there Link, nice of you to catch up"
> Refuses to elaborate further
> Leaves
"People don't like the word rough, huh?" "Thats rough, buddy."
never saw a winf waker run before and I got to say its really impressive to watch all of the tricks. Would like to learn the run when I get the hardware to do it. Thanks for the informational run man gg
That was so impressive! Your knowledge of glitches is pretty incredible Linkus7! Great work!
Thank you for the flashing screen warning! Many people do not add warnings for flashing lights, and as a result, those of us with photosensitivity or epilepsy suffer as a result. In my case, I experience physical pain as a result of flashing screens.
So, again, thank you for the heads up!
Neat run & analysis video! Thanks for uploading!
Good shit, homie. WW speedruns have been entertaining me for about a decade at this point. Makar launch is top tier.
3:50 🙏 paying my respects to the dude asking for help with an exam in a livestream chat 😂
I heard that you are able to move to America soon, I am so happy and excited for you Linkus! I know it's something you have wanted for a long time. Congrats and good luck!
This is like a GDQ speedrun with the live commentary. 🔥
26:30 ganondorf is sooooo confused here
Watched Linkus play this with gymnast86 at a GDQ a while back.
Crazy then, insane now.
Love it!
I used to run wind waker GameCube like 7 or 8 years ago gave it up because I had to go to school and life just got in the way. I can't imagine going back to it like I will never get this good. I should probably get back into running just not wind waker GameCube
Cosmowright WW speedruns were maximum comfy and hype back in the day
Wow the run has so many more zombie hovers than it did back when Narcissa used to run this game.
Speedrunning and explaining at the same time, very cool :D
I only watch YT so I don't know how good Linkus is in WindWaker as a whole, let alone WindWaker SD but it's unreal how phenomenal the opening tricks are going
This vid was amazing bro!!!
wow, this is so rad. thanks for the explainations.
Sometimes near a loading zone in games i just pull random sequences of inputs in the hopes i might somehow discover the newest gamebreaking speedrun trick incredibly unlikely but i like playing souls games so if i get a little bored of dying to 1 boss I'll try it
I love how the only human interaction made in that speed run was with links sister and that was for literal seconds
You are a wonderful host! Keep doing these
I forgot how awesome this game was. It almost makes me want to play again. The tedious part was all the travelling on the boat.
In Tingle's jail cell you can find a skull, and he's capable of bringing Link back from death. Tingle confirmed necromancer! Now we know why he was imprisoned!
Insane and entertaining run, thanks
Imagine seeing a kid you know jump into the ocean, turn around hundreds of times faster than you can see, and go super speed to another island, while swimming backwards
You’re a damn guru Linkus. Keep up the good work
Legend of zelda speedruns are some of the most insane things i have seen out of the speedrun community
Every 5 minutes Linkus be like "But wait, there's more !"
Hey ik you won't read this but your videos help me a LOT when I'm sick (which is everyday since idk what illness I have, I'm too scared to see a doctor about it) but when I'm sick I watch your videos which help me focus on the video instead of feeling sick, not only that but you and another speedrunner I love both got me into speed running and hopefully soon I can start speed running my favourite games like Twilight Princess and Spyro a Heros Tail! Thank you for making content, it helps a lot in a funny way. ❤
Unit perfect:
If you're familiar with subpixels, it's like that, but even worse because units are higher precision.
In 2d games, the player's visible position on screen has to line up with pixels, but that's only necessary when drawing the sprite. Many 2d games actually divide pixels up into smaller measurements, because it allows more precise control over the player's speed/movement.
3d games do the same technique, except that since the polygons that make up a mesh - like your character, and the level geometry - aren't restricted to pixels on the screen, these coordinates are usually far more precise. Often player movement speeds multiply some base speed by a number to calculate player movement, making it extremely difficult to effectively position the player at precise coordinates.
Very often the only way to position the player at certain locations will involve setups like starting out from a specific corner, or walking against an angled wall, or a bizarre combination of actions which slightly modify your coordinates to try to position yourself more precisely than you could just walking around.
Great video, awesome thumbnail 👌
Not me rewatching the run although I already watched it live lol. JK, linkus' way of explaining is just always entertaining
Good job! Barrier skip is extremely inconsistent. When I tried to do it I got frustrated and rage-quit!
Linkus is a speedrun teacher
36:37 Throwing makar here is too funny
Wind waker gc is definitely the most physically intensive Zelda lol. Also I remember when there was a frame perfect save and quit on great fish island after super swimming to it or you get soft locked, back in the day, that will probably be the hardest trick in a Zelda ever. There is something to be said about twilight princess gc being maybe as hard as tww when like half of the run if you fail a trick you have to reset but it’s a different kinda difficult. Also Zelda one any% may be the hardest to not die in. Level 9 following the any% route every room took me multiple tries using save states each room. I never did it all in one go, its such a good game.
I love how the tingle turner is the most useful items in the game PAGGING our boi!
Can I play this on "Switch"? It's the one Zelda that I missed playing as a kid! I just recent started a new game of Majoras mask (N64 port) and just the nostalgia completely turned my bad day into a good one! You've just inspired me to try my first speed run after I finish this playthrough! Haven't played it in 20 years; so I really want to enjoy this one play through before I start grinding out speed runs! Thanks for the video, you've just birth a new member to the speed running community!
Linkus you have a gift at explaining this shit its crazy
Seems like tingle balloon could be used to optimize more if you could route in getting more rupees
You‘re a very good and helpful Zeldagames-Teacher
bro i cant believe flight control platform glitch is actually useful LMAO that was my favorite thing to experiment with when i was younger
This is amazing linkus senpai
linkus: no medley needed
*medley crying in background*
30:22 I was falling asleep and then that happened and scared me half to death-
Rough collision creates Spider-Link
Lol watch at the character arrow on the minimap when he does the speed swimming glitch
Oh yeah, check my collision, Tingle! Check it _ROUGH!_
Speed run, and confirmed to be Banksy via the Chuskip art. Impressive.
Link had to save Hyrule before dinner, or grandma would get upset. So he... Improvised...
so the actual proper term for collision types is "fine" and "coarse" but whatever works, works
i love your vids!!
And now I wait eagerly for yet another Wind Waker category to make it into GDQ.
oh wow that explanation of how the animations change at that cutscene i always wondered why my copy on wiiu 100% crashed when i tried to play that cutscene i wonder what caused that lol i never got to beat ww cos of it
Very good run!
After watching you perform the alien haka i checked the date on the video
return of the Lore
Those guys saying "hi UA-cam" at the beginning of the run, hi guys
If I was his gamecube controller I would be overcome with fear when he loads up windwaker
28:53 people unlocking Sonic in Melee back in the day.
Fantastic video 😺
Wait, I have a question: at the Forsaken Fortress, after wrongwarping and getting storage, you went to the cutscene normally at the beginning, and you got the stone from the cutscene, even though it didn't play. Okay, makes sense. But one time, when I got to the Forsaken Fortress, (I was also on GameCube version btw) I looked in my inventory _before_ I triggered the first cutscene, and I had the stone in my inventory then. I thought it was a cool touch at the time, and it is, but how do you get the stone from the cutscene there if normally you get it before? Is it because you use the stone in the cutscene, so you get it, like you do to get the Master Sword?
The game gives you items multiple times. For example the Ganon getting burned by the dragon cutscene gives you the master sword and puppet Ganon cutscene gives you mirror shield and full master sword.
This is likely one of those instances.
The barrel launch cutscene is what puts the gossip stone in your inventory. The lore is that Tetra slipped it into your pocket during that cutscene.
The "gossip stone cutscene" does NOT put the gossip stone in your inventory. It sets an important flag that changes the state of the game. Speed runners don't care about getting the actual gossip stone item (except in 100%) since its useless, but that cutscene is very important.
Specifically I know the cutscene changes where the pirate ship takes you and changes outset and forest of fairies.
@@bowserisbored6698 okay, thanks for explaining it more, that makes sense. I knew about the lore reason for it being there from the barrel launch cutscene, which was why I thought it was cool. Anyways, makes sense for the flag, so thanks.
I hope you guys enjoyed my amazing photoshop skills for the Deku Tree Cutscene Skip LOL
it was amazing
Amazing work!
@Splat a
wait that was photoshop and not real life recreation??