Question: do games feel faster to you these days? I played a few quick match games recently and some of the games only lasted about half as long as normal (current record was a 7:49 on towers of doom).
If it is I would guess one of two things that people are getting better/smarter (knowing when to core) or QM matchmaking is getting worse making uneven matchups. I think its the latter.
you arguing with bronze is always special. I usually feel bad for the bronze player because some of them are trying their best and saying what they think is good.
bro....at 16:36, the big healing item got obliterated by the orb in the same frame blaze placed it, it didn't even get to tick ONCE, never seen this before, talk about wasting items blaze...
Having played both lol and hots I can say that there is definitely a big difference in macro between games. Mainly because of different rewards for e.g. kills/cs and because minion advantages(having more or less minions in lane) mean a lot more in lol than in hots. In hots killing a hero is in itself usually not that meaningful, except because it removes a hero from the game - so its more tempo oriented in nature since it's more about what you can get out of the hero not being on the map (the waves that you crash on the towers + the faster rotation/reset/gank/camp is the true prize in hots). in lol the kill itself pays out more of an immediate gain (ofc tempo in lol is also present but it is usually enough to crash the wave and reset). This, in addition to minions actually attacking heroes when they attack enemy heroes nearby, makes minion manipulation a big part of securing kills/advantages in lol - different characters have different strategies and in lol theres several reasons why just pushing is not optimal. In hots there can be reasons to freeze/slow-push but it's generally just better to secure tempo by hardpushing waves and roaming and the players in hots don't really seem to study or use these concepts that much in my experience (even if I think they should).
Yeah, his argumentation didn't make any sense. Plus he convienently ignores a lot of nuance because it doesn't suit him. The high level concepts are the same, but difficulty comes from the details. It's not that easy to know what to do and when.
1:22 Imp just trying to run away and accidentally makes a sick play lol.
Damn, that was high level!
Good Job! Keep it up❤
My artanis record is 918, it was in an aram vs 3 healers & 2 tanks, no dmg = big stackies :D
I like how Blaze does right calls and Fan says he is stupid ironically and team says he stupid unironically
Question: do games feel faster to you these days? I played a few quick match games recently and some of the games only lasted about half as long as normal (current record was a 7:49 on towers of doom).
If it is I would guess one of two things that people are getting better/smarter (knowing when to core) or QM matchmaking is getting worse making uneven matchups. I think its the latter.
This is the stacking and minor trolling i pay good money to see.
Most excellent
you arguing with bronze is always special. I usually feel bad for the bronze player because some of them are trying their best and saying what they think is good.
First time i firstXD Nice game!
bro....at 16:36, the big healing item got obliterated by the orb in the same frame blaze placed it, it didn't even get to tick ONCE, never seen this before, talk about wasting items blaze...
Having played both lol and hots I can say that there is definitely a big difference in macro between games. Mainly because of different rewards for e.g. kills/cs and because minion advantages(having more or less minions in lane) mean a lot more in lol than in hots. In hots killing a hero is in itself usually not that meaningful, except because it removes a hero from the game - so its more tempo oriented in nature since it's more about what you can get out of the hero not being on the map (the waves that you crash on the towers + the faster rotation/reset/gank/camp is the true prize in hots). in lol the kill itself pays out more of an immediate gain (ofc tempo in lol is also present but it is usually enough to crash the wave and reset). This, in addition to minions actually attacking heroes when they attack enemy heroes nearby, makes minion manipulation a big part of securing kills/advantages in lol - different characters have different strategies and in lol theres several reasons why just pushing is not optimal. In hots there can be reasons to freeze/slow-push but it's generally just better to secure tempo by hardpushing waves and roaming and the players in hots don't really seem to study or use these concepts that much in my experience (even if I think they should).
Yeah, his argumentation didn't make any sense. Plus he convienently ignores a lot of nuance because it doesn't suit him.
The high level concepts are the same, but difficulty comes from the details. It's not that easy to know what to do and when.
why no one mentions about he got 16 rank points as Bronze 5?