Filling up a containers | Tyflow - Easy

Поділитися
Вставка
  • Опубліковано 1 січ 2025

КОМЕНТАРІ • 14

  • @emartin8907
    @emartin8907 3 роки тому +6

    wow i wasted hours trying to do this in maya/ mash, what an awful experience. tyflow and this tutorial got me what i needed in like 10 minutes. thank you!

    • @FXPearStudio
      @FXPearStudio  3 роки тому +5

      That's why even that I most use 3D max, I keep watching all other software to see what and how they do things tp break the "if you only have only hammer everything looks like nail" mentality :)

  • @Arikiatrukido
    @Arikiatrukido 2 роки тому +2

    Every time I need a simple thing like this I so glad I can find a tyflow tutorial. I really appreciate this.

    • @FXPearStudio
      @FXPearStudio  2 роки тому +1

      I created this channel as a "library" indeed :)

  • @BenIsa1974
    @BenIsa1974 Рік тому +1

    Great, how would you add liquid

  • @stevenls9781
    @stevenls9781 4 роки тому +1

    This was really handy and a good outcome also. Is there a way to bake that out? With MassFX when you bake out the simulation I can have it interacting with max fluids, can you bake the output of this out so if the container was full of liquid the objects would interact?

    • @FXPearStudio
      @FXPearStudio  4 роки тому +1

      Yes, there is indeed. There is a Export Particles operator to do just that. If what, I make a video about it. Quite simple.

    • @stevenls9781
      @stevenls9781 4 роки тому +1

      @@FXPearStudio Perfect thanks for that, a video would be great. I am a somewhat older gent 50+ and some of the documentation is a little much to get my head around but videos and then replicating, reverse engineering what I see - that's how I like to work things through.

    • @FXPearStudio
      @FXPearStudio  4 роки тому +2

      @@stevenls9781 I've got you covered. By the weekend I will release it. stay around my friend.

  • @andriy-3d
    @andriy-3d 3 роки тому +1

    how to remove outside objects?

    • @FXPearStudio
      @FXPearStudio  3 роки тому +5

      I will make a quick video about it. Basically add a box or other geo, add Surface test -> Volume inside and send to Delete. Quite simple. Let me know if you got it.

    • @andriy-3d
      @andriy-3d 3 роки тому

      @@FXPearStudio thanks. i try it

  • @ingameswetrust9812
    @ingameswetrust9812 3 роки тому

    can i convert th falling object into one editable poly ?

    • @FXPearStudio
      @FXPearStudio  3 роки тому +1

      Yes. Try to right click in the tyFlow and - > convert to editable poly