the fact that this man made an entire mod just to showcase the voice lines instead of just having a black screen playing some audio files is true dedication
It's killing me wondering what the "Zending" actually was. I can't even begin to imagine how "Stanley jumped into the river" and different colored levers and buttons could be relevant in the same ending as the Narrator having an existential crisis... but it's the Stanley Parable, so. That one set of voice lines with the Narrator pleading with Stanley to answer him sent the same shooting pain through my heart that the in-game Red Door ending does. And the way he glitches out at the end... gosh I want to know what that ending was so bad.
The line "Stanley jumped into the river" is very likely a reference to "An Occurrence at Owl Creek Bridge" by Ambrose Bierce, a classic short story which the structure of the Escape/Museum ending strongly resembles. As one would normally find it in the Museum, it is foreshadowing that Stanley is still about to be crushed. My opinion is that the Zending is a thought experiment made up for the Museum, to make you unsure what to believe, and to make you ponder in the manner of Zen the existence and/or non-existence of the Zending. The vague description is suspect, the "final" model suggests practically nothing and does not resemble the picture, and the one other thing in the room about the Zending is another half-lie hinting at what to do after the Museum ending (for the 2013 release, that is; in UD it seems they decided it really was just too frustrating for everyone). The Narration Outtakes are a mix of unused things from all over the game, and some things meant to suggest the Zending. And I wouldn't be surprised if this particular existential crisis is canonically meant to be that of an isolated voice clip that never got into the game.
Notably, some of these feel like early prototype versions of parts from other endings. For instance, the "Green door" reminds me very much of the red and blue doors. The Elevator dialouge could be an early version of the cargo lift dialogue. And the "Stanley pushed the number" lines harken back to the apartment ending.
I know right, but I think that the Zending might have combined several aspects of the other endings as like in game references and such or to just be trippy, or something like that 🤷♂️
This sounds like a scrapped version of the confusion ending more than anything. I really want to know what type of ending they were planning to use these lines for given how odd some of them were.
4:06 in particular makes me agree with you. I am very curious where the river comes into play though. I wonder if The Adventure Line ™actually took you outside in the beta.
I think this ending was supposed to be after you complete all of others so zending would be last one and it would had: Stanley fastly going thru all previous endings as confusion and red and blue door but with some differences as one of door being green, cargo lift being an elevator, and then narrator questions about what happening and starts getting existential crisis which might led to an ending that was in Stanley parable deluxe with stanley's figure's where narrrator would say something like "Now it's all makes sense, before this, before everything, I was alone, would make my own choices, but then.... I had an idea, if somebody would choose between red or blue door? but now... I'm happy to start making my own choices."
i have to wonder whether “Stanley walked over the bridge” and “Stanley jumped into the river” were initially meant to be extensions of the Freedom Ending. i imagine they were cut because the proper ending has a much better message while simultaneously being more concise.
Hurricanejaney: Yes originally it was an extension to either the free doom ending or the escape pod ending, if it was originally the extension of the freedom, then the message that the game is trying to give to the player is not there. It would not fit the illusion of choice in Video game concept, so that is why it got cut out. Because when Stanley is free, the player is not there anymore and if the player is not there anymore, Stanley is not there also, so that is why it re-start at the start. Stanley can only exist in a video game, and the free doom ending mean Stanley leave the video game world, and since he can only exist in a video game world free doom make him die.
Read the previous comment First. The other theory you the player are actually playing the person being tested, so after the free doom ending, that person pass the test and leave the computer, then a new person take the test from the begining and you the player control the new person taken the test.
I actually just replayed the Museum Ending and found the Zending section, so thanks for posting this (in late 2019 way before I could've looked it up xD) Everybody gangster until the Narrator has another existential crisis, complete with glitched recordings. Maybe he realized that the whole "illusion of choice" motif of the game hits him just as hard as it hits Stanley.
I understand why this was cut. It's too on the nose and it's too all over the place. Clearly, ideas from this were fused into other endings and parts of the game.
I wish we could have had a Stanley parable 3, I wanna see these lines in actions.imagine if they added all the lines.. it would probably be 100 endings long. I doubt the will be any more Stanley parable games but one can only hope ❤
What do you mean? Of course there's a Stanley Parable 3! And number 4! OH, but have you seen number 5? That one was INSANE!! 6 was okay but after that it just keeps getting better. The Stanley Parable 9263 was my personal favourite.
@@buster5661 shrug it was really late i wasnt paying attention to that, tbh if i knew how old it was i wouldnt have replied to it lol sorry for that bro
the fact that this man made an entire mod just to showcase the voice lines instead of just having a black screen playing some audio files is true dedication
It's honestly both impressing and insane. Tsp fandom is def build different.
do you want to Play? or just read the manual and the box again. ⏯️👁️🗨️
It's killing me wondering what the "Zending" actually was. I can't even begin to imagine how "Stanley jumped into the river" and different colored levers and buttons could be relevant in the same ending as the Narrator having an existential crisis... but it's the Stanley Parable, so.
That one set of voice lines with the Narrator pleading with Stanley to answer him sent the same shooting pain through my heart that the in-game Red Door ending does. And the way he glitches out at the end... gosh I want to know what that ending was so bad.
The line "Stanley jumped into the river" is very likely a reference to "An Occurrence at Owl Creek Bridge" by Ambrose Bierce, a classic short story which the structure of the Escape/Museum ending strongly resembles. As one would normally find it in the Museum, it is foreshadowing that Stanley is still about to be crushed.
My opinion is that the Zending is a thought experiment made up for the Museum, to make you unsure what to believe, and to make you ponder in the manner of Zen the existence and/or non-existence of the Zending. The vague description is suspect, the "final" model suggests practically nothing and does not resemble the picture, and the one other thing in the room about the Zending is another half-lie hinting at what to do after the Museum ending (for the 2013 release, that is; in UD it seems they decided it really was just too frustrating for everyone). The Narration Outtakes are a mix of unused things from all over the game, and some things meant to suggest the Zending. And I wouldn't be surprised if this particular existential crisis is canonically meant to be that of an isolated voice clip that never got into the game.
oh hey there
Me too, I wish we could have seen the original concept for Zending.
Notably, some of these feel like early prototype versions of parts from other endings. For instance, the "Green door" reminds me very much of the red and blue doors. The Elevator dialouge could be an early version of the cargo lift dialogue. And the "Stanley pushed the number" lines harken back to the apartment ending.
I know right, but I think that the Zending might have combined several aspects of the other endings as like in game references and such or to just be trippy, or something like that 🤷♂️
2:10 "Okay, yup! I've officially lost my mind!", Stanley thought to himself.
This sounds like a scrapped version of the confusion ending more than anything. I really want to know what type of ending they were planning to use these lines for given how odd some of them were.
4:06 in particular makes me agree with you.
I am very curious where the river comes into play though. I wonder if The Adventure Line ™actually took you outside in the beta.
4:25 gosh it is so sad 🥺
I think this ending was supposed to be after you complete all of others so zending would be last one and it would had:
Stanley fastly going thru all previous endings as confusion and red and blue door but with some differences as one of door being green, cargo lift being an elevator, and then narrator questions about what happening and starts getting existential crisis which might led to an ending that was in Stanley parable deluxe with stanley's figure's where narrrator would say something like "Now it's all makes sense, before this, before everything, I was alone, would make my own choices, but then.... I had an idea, if somebody would choose between red or blue door? but now... I'm happy to start making my own choices."
When Stanley came to the lift, he traveled upward to the power source at the top of the facility to end this injustice forever.
3:11 Well, technically that voice line was used here and it fits perfectly.
So it's not really an unused voice line. Lol
this area isn't a part of the original game, the creator of this video added it to play the voice lines, sure it fits but its not meant to be here
@@williamtuna5807 Oh, okay
i have to wonder whether “Stanley walked over the bridge” and “Stanley jumped into the river” were initially meant to be extensions of the Freedom Ending. i imagine they were cut because the proper ending has a much better message while simultaneously being more concise.
Hurricanejaney: Yes originally it was an extension to either the free doom ending or the escape pod ending, if it was originally the extension of the freedom, then the message that the game is trying to give to the player is not there. It would not fit the illusion of choice in Video game concept, so that is why it got cut out. Because when Stanley is free, the player is not there anymore and if the player is not there anymore, Stanley is not there also, so that is why it re-start at the start. Stanley can only exist in a video game, and the free doom ending mean Stanley leave the video game world, and since he can only exist in a video game world free doom make him die.
Read the previous comment First. The other theory you the player are actually playing the person being tested, so after the free doom ending, that person pass the test and leave the computer, then a new person take the test from the begining and you the player control the new person taken the test.
I actually just replayed the Museum Ending and found the Zending section, so thanks for posting this (in late 2019 way before I could've looked it up xD)
Everybody gangster until the Narrator has another existential crisis, complete with glitched recordings. Maybe he realized that the whole "illusion of choice" motif of the game hits him just as hard as it hits Stanley.
I understand why this was cut. It's too on the nose and it's too all over the place. Clearly, ideas from this were fused into other endings and parts of the game.
Woah! These are really interesting. Thank you for showing!
The voice lines definitely come from a version of the confusion ending, probably not the Zending
Once again the audio files all had zending in the name so, do what you will with that
this is extremely interesting, where did you get it?
Yo mama
You can hear all of these in the museum ending but a lot of them overlap
@@finnosaurusrex thank you for Playing the game together.
I wish we could have had a Stanley parable 3, I wanna see these lines in actions.imagine if they added all the lines.. it would probably be 100 endings long. I doubt the will be any more Stanley parable games but one can only hope ❤
What do you mean? Of course there's a Stanley Parable 3! And number 4! OH, but have you seen number 5? That one was INSANE!! 6 was okay but after that it just keeps getting better. The Stanley Parable 9263 was my personal favourite.
I'm pretty sure these are from the museum ending and not zending.
Also, this video could have been three minutes instead of six, good job.
The voice files were all called Zending 🤷♂️
*Thank you thank you*
@@callmestephen5698 interesting.
How did you get the room
I Think he maded it's himself in hammer
It’s probably a mod
The jittering camera movements and the long unnecessary intro where you needlessly walk around is super annoying
Yep
i don’t think anyone asked
then skip ahead in the video lmfao
@@icaruspeaches_ oh thank you for your input to a 10 month comment
@@buster5661 shrug it was really late i wasnt paying attention to that, tbh if i knew how old it was i wouldnt have replied to it lol sorry for that bro