@@SimonMills I understand mate, mocap can take some serious time to get right. This is some of the best facial mocap work I've seen. Keep up the good work 👍
@@SimonMills This is awesome! Could you elaborate a little on your setup process? Are you 1. Creating the 45 blendshapes, then rigging the head/eyes/jaw 3. Then applying the ARkit mocap data on top of it? Also, what's your workflow here? Do you clean up the mocap data before applying it on the face? What's the easiest way you found to cleanup the curves? And finally, how are you layering on the additional animation without it conflicting with the existing animation? I saw you captured the head motion but then in the video, you adjust the angle of the head/direction of the eyes/anger in the brows and the mocap data still holds up after the edits you made. Sorry for the ton of questions but I'm just starting to learn this and it seems like a world of possibilities :) Thanks for posting! Subscribed!!
7 months!
Man that is so crazy!
You are so dedicated, truly inspiring man!
7 Months of spare time.. I don't get much these days. I am not sure what that adds up to in actual hours but I am happy with the result :)
So impressive, I'm amazed at how streamlined the setup is and how smooth the tracking translates
Heeeeeeeeeeeeeey !!! The project is alive !!! Im so glad to see you pal! Nice new video! It's just awesome! I look forward to your new videos! :3
This is really awesome. Geat relatively quick pipeline for indie dev's. Keep up the great work! Subbed :)
Thanks, I appreciate it!
@@SimonMills No problem. Looking forward to seeing more stuff from you. 👍
Mate this is awesome! that facial animation was perfect with no correction whatsoever! where is Dead Fuse? I look forward to this series!
It's coming, I just have a fair bit of client projects on the go currently. Looking forward to getting back to it. Thanks for checking it out!
@@SimonMills I understand mate, mocap can take some serious time to get right. This is some of the best facial mocap work I've seen. Keep up the good work 👍
cool...
super awesome
Amazing!
Amazing nice work
Thank you
So can we buy this tool by chance?
Not at the moment. I don't have a date of release just yet.
What do you use for Mocap this is really dope looks like 2D texture
Iphone X ARKit
@@SimonMills thanks very much will download it
Any insight about your Facial rig? Blendshape drive or joint?
Both actually. Jaw, eyes and lids are all joint driven. The rest is blends.
@@SimonMills Sweet! I'm using follicle to drive my game joints from the blendshapes
Very cool. I do a conversion of the data's blend weight values from jaw/eyes to control rotation of the joints.
@@SimonMills This is awesome! Could you elaborate a little on your setup process? Are you 1. Creating the 45 blendshapes, then rigging the head/eyes/jaw 3. Then applying the ARkit mocap data on top of it?
Also, what's your workflow here? Do you clean up the mocap data before applying it on the face? What's the easiest way you found to cleanup the curves? And finally, how are you layering on the additional animation without it conflicting with the existing animation? I saw you captured the head motion but then in the video, you adjust the angle of the head/direction of the eyes/anger in the brows and the mocap data still holds up after the edits you made.
Sorry for the ton of questions but I'm just starting to learn this and it seems like a world of possibilities :)
Thanks for posting! Subscribed!!
have you worked on this anymore?
Yes I have, its moving along really well. I will put out some new video updates as soon as I can. Thanks for your interest!
You still alive?
Yep, just working on a big UAC-Rig update
Fuckin sick
This is so fucking amazing. Would you consider going onto Patreon with it? I'd happily sub if it keeps the project going :D
Now I really wanna play snakes and ladders.