This game is haunted. No matter how many times i finished it i keep coming back like theres something you forget in the forbidden land and its calling you. Haha
You know what I think might have been cool? At the beginning of Wander's journey, that colossal tree had all of its leaves, but as Wander kills more Colossi, more leaves fall off of it. I really just wish we could have gotten the colossal tree with leaves at some point in the final release because it looks so pretty. Thanks as always, Nomad! :D
Nomad *open & close Dirge's eyes Dirge "squeek!!" Me: "ok, who need to sleep anyway" Also, the towers were meant for fight a flying type colossi? The top of them are so suspicious, they're like a small arena.
Nope. The towers were just there for decoration. However, they used up a lot of memory on the orig PS2 thanks to their high polycount which is most likely why they were removed in the first place.
@@topsecret9813 Actually, it is. As said, the towers had an extremely high poly count. I actually had to edit the towers to optimize them for BTFL when playing on low spec machines like laptops, as they did cause performance hits.
Alright, its been a good amount of time since the preview and it seems you delivered as usual, congrats you've kept the quality of your content consistent (At least in my eyes) for the last few* years and because of that all i can say is from all of us and the fans of Shadow of the Colossus, thank you.
@@NomadColossus good to hear, i mean we need to preserve the Colossi tale as they would do with Tolkien's art. Appreciate all your work too man, bless you and your family, stay healthy and bestow us more with your knowledge master Nomad...
Love your videos Nomad, thx for keeping SoTC alive, you're a legend ! I'm currently trying to learn Sunlit Earth on the piano, beautiful piece, but it's hard af. Guess it's my own way to pay tribute to the game. Keep up the good work !
The way Dirge moves its eyes is so creepy D: . As for the towers, I think as they kept adding more stuff to the game they had to remove unnecessary decorations, maybe?
@@isabellegrimes8775 The towers have an insanely high polygon count. If you don't believe me, feel free to look at them yourself. The hidden clifs in the Preview version were gone by release AFAIK, so it wouldn't matter.
Those towers were platforms for the early red colored looking prototype unreleased version of Avion, the flying Terodactel flying colossi. He would fly from each tower.
I totally get what those breakable rocks were originally for, but was there actual collision detection on the towers or did you have to modify the game to be on them? If not modded, that is VERY strange since there doesn't appear to be anyway to get up there... although on second thought that's probably because the whole thing is solid from top to bottom lol Also I can't wait to see more from this version. Very interesting finds! I'm sure there are many more never seen before things!
Yes, I saw your video of how you were carried by Loki to the 2nd tower, but try as I might, I was always a little short! Just need more practice I guess ; )
The towers immediately made me think of Roc - specifically the screenshot where it's perched atop one. I tried comparing them side by side, but unfortunately they look pretty different. The tower Roc is on looks much taller and thinner, and it has a wider segment in the middle. Also, the area these towers are in doesn't look like it would be Roc's arena. According to the trailer footage, you were supposed to fight it on Agro, and this space doesn't feel wide enough to properly ride her while trying to battle a colossus at the same time. However, these towers do feel like they were important. My guess would be that this area was a path to a colossus. It seems like there's a lot of space at the top, so perhaps its lair was up there somewhere, but it was removed.
Explaining my obsession with this game to someone who isn't already familiar is... difficult. "OMG, there was a grippable portion of the wall discovered in A6! Isn't that wild?" (not a real example) "Does that... change how the game is played? Can you defeat the enemies easier?" "No, not at all! But it's new! Isn't it great?!"
I still have yet to play the game, yet I've learned so much about it! I can imagine the breakable rocks were either part of an early concept on how to defeat Dirge or just an obstacle in the arena. I would imagine you would have to lure him into hitting himself into the rocks, which would make him vulnerable for a short period of time, that or it was just a destructable obstacle. The towers had to be part of an early Colossus fight, maybe another flying one like Avion. I would imagine the Colossus would have stuck to one tower until you did enough damage, where it would destroy the tower you were on and move to the next one. You would then need to go to the next tower and repeat the process until it would die and fall off the cliff.
Amazing content Man!! I love this game, it is amazing and unique It is because of content like yours, that the game never dies ... we can always see mysteries and etc. 💚
was a colossus ever planned to be near the area with the pillars? maybe a colossus stud in them or maybe it was a landmark like dormin would tell you to find the colossus on the cliff passing the four pillars or something
9:42 the look of it resembles a boss arena, it feels perfect. As a designer i can see some use of it. Like a monster jumping from one tower to another while you try to shot him in mid air and then fight it into the flat area between the towers. Maybe that monster was living near the three and the cutscene starts at you watching the big three and that monster jumping at you from there. At least those are my feelings.
Amazing as always, Nomad! These towers... do you think it is a place where a deleted colossi was located? Also, I was impressed by the rocks with animations, it seems to be a dropped mechanicnto defeat that colossi. Thank you for the video! Oh, just a question: do you know if sony/team ico still holds the copyright about this game? Or it is public domain already?
These towers are directly outside Dirge's lair so I don't think there'd be a Colossus so close to another one. Just what I think. These towers are really interesting though. Maybe there were used for a fight against a Colossi?? I have no clue
Hey Nomad, while not related to this video, were you aware that if you let the title screen re-appear 5 or 6 times in the PS4 remake, it stays there permanently instead of switching back to the hawk flying around? I just discovered that recently & thought I'd share it since I don't recall ever seeing anyone mention it before.
I see a lot of people here asking about the B5 towers potentially being part of a colossi arena, so I figured I'd clear up some things. B5 was never intended to be a colossi arena based of what we know. The closest cut arena to it is B3. There would be no reason to have 3 arenas in a row so unnessecarily close to eachother. The towers were literally just decoration, filler. That's it. They most likely got removed because the tower models themselves have an insanely high polygon count, which gobbles up memory on PS2; thus they had removed the towers to save space, especially since B5 is right next to B4; a colossi arena which in itself is fairly detailed in terms of polygon count. I'm running my own 24 colossi remake project which has the entire PSU Forbidden Lands plus cut areas in it, and I had to directly modify B5's towers to reduce their poly count since they actually cause a performance hit on low spec machines like laptops.
I'm having a huge theory about the game since I completed the ps4 version few weeks ago. Basically the whole game is a time loop caused by Dormin. In the first frames of the game, you see an hawk fly into the night. That basically is the same scene you see in the final moments of the ending. My theory is that that hawk is an embodiment/avatar of Dormin. You know that Dormin is not powerless, since he should be the one bringing you back into the temple after each colossus fight, and also gives you new weapons and equipment after the time trials. So that he has a way to "escape" his confinement, even if in a lesser form is not impossible to think. Also, the hawk follows you along the whole game. That would be the way of Dormin to watch over your fights against of the colossi, and to give you some hint to defeat them, if needed. After your defeat, and the failing of the ritual, Dormin rewinds time, helping you becoming stronger in the hope you'll be able to stop Lord Emon in the ending. That's why you can do the "new game +", because basically it's not a run disconnected by your previous one, but it's basically a part of the story itself. I also have the vibe that in the initial idea of the studio there was the chance to make an alternative ending when you actually stop Lord Emon before he throw the sword into the pit sealing you out. Otherwise I don't get the reasons to make you use Dormin/Wander, instead of making a cinematic.
There have been many theories over the years as to what these cryptic words mean, but the best one (in my opinion) and the one that makes most sense is this: That place... began from the resonance of intersecting points... the intersecting points are pixels, pixels consist of x & y co-ordinates of the screen, and each pixel is an intersecting point. They are memories replaced by ens and naught, 'ens and naught' are ones and zero of digital data, 'ens' means an existing or real thing and 'naught' means nothing, something and nothing, light and dark, 1 and 0. 'and etched into stone' on the game's disc. (In Japanese the phrase is "burnt into stone", using the same verb as burning a CD or DVD.) 'Blood, young sprouts, sky' refer to the colours they represent, red, green and blue - RGB the colours on the computer screen. and the one with the ability to control beings created from light... the player is a person who can manipulate "beings created from light" (game characters on the screen). In that world, it is said that if one should wish it one can bring back the souls of the dead... in the game you can revive Wander as many times as you want after he dies! But to trespass upon that land is strictly forbidden... this line is the only one that makes sense to the story, there is no need of an explanation here.
I can't remember if the original PS2 version of the game included breakable rocks in Dirge's fight, but I remember being surprised by it in the PS4 remaster.
Dirge is so cute. I was horrified during that fight, having to shoot him in the eyes :'( I think he's definitely the cutest colossus, although they are all cute in their own ways. I hated having to kill them.
I hope one day we'll get answers from people at Team Ico. The more years pass, the more I feel like memories from the devs will soon get lost… it's kind of depressing to see things that got partially archived, and make me even sadder about all the things that haven't been archived at all.
The most popular theory is that this is a prequel to Ico. The female half of Dormin is used to revive Mono who eventually becomes the Queen, and the horned baby Wander turns into is the progenitor of the horned boys. However, Ueda himself has said that there is effectively no canon explanation as even his personal take on it isn't canon. Not that he's ever said what that is...
@@alexradice8163 And that's the beauty of the story being left open to interpretation. People are free to come up with their own interpretations at how all the games connect or to simply enjoy the story of one game standing alone. The original comment asked for what the most popular theory was, so that's what I replied with, since, as far as I've seen, that IS the most popular fan theory.
I’m not completely up to date, but wasn’t there a comparison showing that the Temple was different on PSM preview menu screen, compared to the final game? Is there any footage of this early Temple?
Yes, the OPM & PSU demos feature the same temple at the title screen, as well as the PSU Preview and the Preview versions. It wasn't until the NTSC (US) version appeared that the temple was updated to the one we see in the game today.
Nomad Colossus Thanks for responding. I never even realised they were different until I saw a video of yours pointing it out in passing. I recall some differences in the demo I played (notably the interior of the Secret Garden) but didn’t realise the top section was different too. Do you have any videos that only focus on the changes in the Shrine of Worship between the demos and release?
I'm guessing they removed the towers because they felt they were red herrings. Whatever purpose they initially served wasn't in the retail release so they'd rather not have structures that looked like colossi arenas.
So I have a weird question. If time doesn't pass in the Forbidden lands, how does it rain when Agro falls off the bridge? Do the clouds move independent of time? Is the gate to enter the arena the border, and Malus is just on the outside of the forbidden lands? I'm probably way overthinking this but it's strange
Nomad, is there any way for the original creators to send you the cut content of this game? I really want to see what the creators made.. even if the colossi are undefeatable, it still feels worth seeing what they made. It’s an itch I’ve had since 2004-05.. almost 20 years later… I mean… come on already…. 😢❤
i'd pay for a dlc for the remake where they include at least all the deleted places, like the ones featured before on this chanel, they could at least add more exploration
This boi terrified me xD 5:50 The first time I saw him in the game, I was hearing the sand noises and when I moved the camera... Bang! Big blue eyes pursuing me ;w; Now watching him blink I feel curiosity and fear xD
I agree. Would be interesting to see a proper, modern sequel. Much like Ico and TLG, it doesn’t have to be a direct sequel, but we REALLY need another game with this style of gameplay/lore.
I'd say at least 90% of fans of this game would like a true dedicated sequel. So you are not in the minority. For now there is always "Castlevania: Lords Of Shadow" which has 3 colossi ( titans ) to climb around on & stab. If funding continues, the final completed version of "Praey For The Gods" should be out in time for the release of the PS5. So hopefully we can look forward to that as well.
This game is haunted. No matter how many times i finished it i keep coming back like theres something you forget in the forbidden land and its calling you. Haha
Fck man im feeling it too
The amount of dedication this guy has omfg props to you mate for keeping this game alive for us
Yeah
Well, he was acknowledged by the remake devs as the coins are a reference to him, so he became part of the game.
You know what I think might have been cool? At the beginning of Wander's journey, that colossal tree had all of its leaves, but as Wander kills more Colossi, more leaves fall off of it. I really just wish we could have gotten the colossal tree with leaves at some point in the final release because it looks so pretty.
Thanks as always, Nomad! :D
Wow Buddy thads amazing too See you here youre video about Depression and sotc was so good :^)
I like to think Phoenix burned them off
@@starmaster7784 Phoenix is on the other side of the map.
Nomad *open & close Dirge's eyes
Dirge "squeek!!"
Me: "ok, who need to sleep anyway"
Also, the towers were meant for fight a flying type colossi? The top of them are so suspicious, they're like a small arena.
I thought the same thing...
Yeah The commuity belive its for fighting the big bird which were in The beta Videos
Nope. The towers were just there for decoration. However, they used up a lot of memory on the orig PS2 thanks to their high polycount which is most likely why they were removed in the first place.
@@meowsandstuff i dont think so this Towers are at a Position Were is nearly nothing witch will coast GPU graphics
@@topsecret9813 Actually, it is. As said, the towers had an extremely high poly count. I actually had to edit the towers to optimize them for BTFL when playing on low spec machines like laptops, as they did cause performance hits.
Me: So...how many unused things and secrets does this game have?
Nomad: *Yes*
Alright, its been a good amount of time since the preview and it seems you delivered as usual, congrats you've kept the quality of your content consistent (At least in my eyes) for the last few* years and because of that all i can say is from all of us and the fans of Shadow of the Colossus, thank you.
Glad you're still finding new things in SotC to make videos about, Nomad!
Those towers are amazing!
tell you what Nomad, should you teach your future kids and their kids the knowledge of Colossus so this entire spiritual journey won't end forever
That would work - if I had any kids... which I don't. But I appreciate your sentiment.
@@NomadColossus good to hear, i mean we need to preserve the Colossi tale as they would do with Tolkien's art.
Appreciate all your work too man, bless you and your family, stay healthy and bestow us more with your knowledge master Nomad...
We need to keep this tale alive, so it lives within humanity's heart like the old oral traditions when man was young.
After all those years and secrets , there's still more content to discover. Truly amazing
Seeing dirge’s head just float there is pretty creepy
OOOH This is amazing! Another great video, Nomad! Thanks a lot for this! Brazil love your videos!
Intrigante
@@martinsro9598 Rabiscante
Meus grandes ovos
Love your videos Nomad, thx for keeping SoTC alive, you're a legend !
I'm currently trying to learn Sunlit Earth on the piano, beautiful piece, but it's hard af. Guess it's my own way to pay tribute to the game.
Keep up the good work !
The way Dirge moves its eyes is so creepy D: .
As for the towers, I think as they kept adding more stuff to the game they had to remove unnecessary decorations, maybe?
This. The towers used up too much memory.
@@meowsandstuff More memory than a bunch of cliffs to cover up existing cliffs?
@@isabellegrimes8775 The towers have an insanely high polygon count. If you don't believe me, feel free to look at them yourself. The hidden clifs in the Preview version were gone by release AFAIK, so it wouldn't matter.
Men i was scared with dirge brutal eyes open,is very obscure...ghaw
5:30
Dirge opening and closing its eyes was kinda scary :,)
Those towers were platforms for the early red colored looking prototype unreleased version of Avion, the flying Terodactel flying colossi. He would fly from each tower.
Roc? Phoenix?
No they were not.
@Wait a fucking second Roc is located at B3. Phoenix is at i4.
@@tygerhil9505 Neither. Not sure what op is on about.
@@meowsandstuff k
Dirge's Sound is ... Strange
MAGNÍFICO
@@martinsro9598 Subarashi
@@Kimizuky SUGOI
Almost elk-like. The 4th colossus is even more so, until the remaster changed almost all of them.
I totally get what those breakable rocks were originally for, but was there actual collision detection on the towers or did you have to modify the game to be on them? If not modded, that is VERY strange since there doesn't appear to be anyway to get up there... although on second thought that's probably because the whole thing is solid from top to bottom lol
Also I can't wait to see more from this version. Very interesting finds! I'm sure there are many more never seen before things!
The towers had collisions themselves, and it's possible to get to at least one of them using the big hawk.
Yes, I saw your video of how you were carried by Loki to the 2nd tower, but try as I might, I was always a little short! Just need more practice I guess ; )
The towers immediately made me think of Roc - specifically the screenshot where it's perched atop one. I tried comparing them side by side, but unfortunately they look pretty different. The tower Roc is on looks much taller and thinner, and it has a wider segment in the middle. Also, the area these towers are in doesn't look like it would be Roc's arena. According to the trailer footage, you were supposed to fight it on Agro, and this space doesn't feel wide enough to properly ride her while trying to battle a colossus at the same time.
However, these towers do feel like they were important. My guess would be that this area was a path to a colossus. It seems like there's a lot of space at the top, so perhaps its lair was up there somewhere, but it was removed.
Roc was in B3. Towers aren't part of Roc's arena. They were just decoration for B5 which got removed in order to save memory on the PS2.
Yesterday i was just going about my day and this game randomly popped into my head. My brain mustve known you uploaded a new video
Explaining my obsession with this game to someone who isn't already familiar is... difficult.
"OMG, there was a grippable portion of the wall discovered in A6! Isn't that wild?" (not a real example)
"Does that... change how the game is played? Can you defeat the enemies easier?"
"No, not at all! But it's new! Isn't it great?!"
Why am I on UA-cam at 5am on a Thursday morning?
WOAH! Great video! This version has a lot of secrets! I made a video about A5 months ago, I really got confused about that because there's collision.
"why did they remove these towers?"
Maybe because it marks a battlefield.
*Dirge stares at your soul* XD
2:51 this is a good wallpaper
Saludos a todos y que viva NOMAD!!
¡Viva!
Jaja re piola :v
I still have yet to play the game, yet I've learned so much about it!
I can imagine the breakable rocks were either part of an early concept on how to defeat Dirge or just an obstacle in the arena. I would imagine you would have to lure him into hitting himself into the rocks, which would make him vulnerable for a short period of time, that or it was just a destructable obstacle.
The towers had to be part of an early Colossus fight, maybe another flying one like Avion. I would imagine the Colossus would have stuck to one tower until you did enough damage, where it would destroy the tower you were on and move to the next one. You would then need to go to the next tower and repeat the process until it would die and fall off the cliff.
No. B5 was never an arena for any of the colossi. The towers were just decoration that got removed in order to save memory on the PS2.
@Ryan Stewart I'm just making sure everyone knows.
@@meowsandstuff thank you for the information!
@The Triggered Cracker yeah, I know about those two. Wasn't there also a gryffin?
Yes, another vid from you is always welcome to see, Nomad.
Uploaded, reloaded. Waiting for it. Peace Nomad.
5:29 Yep that scared me.
Amazing content Man!!
I love this game, it is amazing and unique
It is because of content like yours, that the game never dies ... we can always see mysteries and etc.
💚
was a colossus ever planned to be near the area with the pillars? maybe a colossus stud in them or maybe it was a landmark like dormin would tell you to find the colossus on the cliff passing the four pillars or something
No.
Thank you so much for continuing to look into this game
9:42 the look of it resembles a boss arena, it feels perfect.
As a designer i can see some use of it. Like a monster jumping from one tower to another while you try to shot him in mid air and then fight it into the flat area between the towers.
Maybe that monster was living near the three and the cutscene starts at you watching the big three and that monster jumping at you from there.
At least those are my feelings.
@The Triggered Cracker i remember there was some kind of monkey, maybe that, or what you said!
appreciate ya still doin these nomad. always really interesting
A shame those landscapes were removed, a lot could have been done with these. I mean, they did take the time to do them.
0:48 maybe it was supposed to be the entrance path to the Roc arena.
Amazing as always, Nomad! These towers... do you think it is a place where a deleted colossi was located? Also, I was impressed by the rocks with animations, it seems to be a dropped mechanicnto defeat that colossi. Thank you for the video!
Oh, just a question: do you know if sony/team ico still holds the copyright about this game? Or it is public domain already?
Lol @ public domain
These towers are directly outside Dirge's lair so I don't think there'd be a Colossus so close to another one. Just what I think. These towers are really interesting though. Maybe there were used for a fight against a Colossi?? I have no clue
No colossi were at B5. The towers were removed to save memory.
Hey Nomad, while not related to this video, were you aware that if you let the title screen re-appear 5 or 6 times in the PS4 remake, it stays there permanently instead of switching back to the hawk flying around? I just discovered that recently & thought I'd share it since I don't recall ever seeing anyone mention it before.
It`s nice to see a new video from you. awesome work.
Wish you a nice day. ; )
Dirge's eyes so uncomfortable
O O
_ _
O < ~ 🎵
5:29 so cute it gives me shivers
Bravo on all these finds. And again, your video is very well made. Great documentation.
Thanks for keeping Up Nomad ♥️
How? How can there still be more? Don't get me wrong, I love that there's still more, I'm just amazed and shocked about it.
just wanna say the preview is dirge and his eyes... i am terrified before i even begin
I see a lot of people here asking about the B5 towers potentially being part of a colossi arena, so I figured I'd clear up some things.
B5 was never intended to be a colossi arena based of what we know. The closest cut arena to it is B3. There would be no reason to have 3 arenas in a row so unnessecarily close to eachother. The towers were literally just decoration, filler. That's it. They most likely got removed because the tower models themselves have an insanely high polygon count, which gobbles up memory on PS2; thus they had removed the towers to save space, especially since B5 is right next to B4; a colossi arena which in itself is fairly detailed in terms of polygon count. I'm running my own 24 colossi remake project which has the entire PSU Forbidden Lands plus cut areas in it, and I had to directly modify B5's towers to reduce their poly count since they actually cause a performance hit on low spec machines like laptops.
Amazinf stuff from an amazing content creator!
I see no reasons to remove the towers...
Memory. They gobbled up memory on PS2 due to their high polycount.
@@meowsandstuff Is this confirmed?
@@isabellegrimes8775 Yes. You can ask Wisi as well.
I'm having a huge theory about the game since I completed the ps4 version few weeks ago.
Basically the whole game is a time loop caused by Dormin.
In the first frames of the game, you see an hawk fly into the night.
That basically is the same scene you see in the final moments of the ending.
My theory is that that hawk is an embodiment/avatar of Dormin.
You know that Dormin is not powerless, since he should be the one bringing you back into the temple after each colossus fight, and also gives you new weapons and equipment after the time trials.
So that he has a way to "escape" his confinement, even if in a lesser form is not impossible to think.
Also, the hawk follows you along the whole game.
That would be the way of Dormin to watch over your fights against of the colossi, and to give you some hint to defeat them, if needed.
After your defeat, and the failing of the ritual, Dormin rewinds time, helping you becoming stronger in the hope you'll be able to stop Lord Emon in the ending.
That's why you can do the "new game +", because basically it's not a run disconnected by your previous one, but it's basically a part of the story itself.
I also have the vibe that in the initial idea of the studio there was the chance to make an alternative ending when you actually stop Lord Emon before he throw the sword into the pit sealing you out.
Otherwise I don't get the reasons to make you use Dormin/Wander, instead of making a cinematic.
There have been many theories over the years as to what these cryptic words mean, but the best one (in my opinion) and the one that makes most sense is this:
That place... began from the resonance of intersecting points... the intersecting points are pixels, pixels consist of x & y co-ordinates of the screen, and each pixel is an intersecting point.
They are memories replaced by ens and naught, 'ens and naught' are ones and zero of digital data, 'ens' means an existing or real thing and 'naught' means nothing, something and nothing, light and dark, 1 and 0.
'and etched into stone' on the game's disc. (In Japanese the phrase is "burnt into stone", using the same verb as burning a CD or DVD.)
'Blood, young sprouts, sky' refer to the colours they represent, red, green and blue - RGB the colours on the computer screen.
and the one with the ability to control beings created from light... the player is a person who can manipulate "beings created from light" (game characters on the screen).
In that world, it is said that if one should wish it one can bring back the souls of the dead... in the game you can revive Wander as many times as you want after he dies!
But to trespass upon that land is strictly forbidden... this line is the only one that makes sense to the story, there is no need of an explanation here.
@@NomadColossus so basically you're Dormin. LoL
Awesome as always. 🏹
Thanks for doing this great work!
I can't remember if the original PS2 version of the game included breakable rocks in Dirge's fight, but I remember being surprised by it in the PS4 remaster.
Could the towers possibly have been a arena for one of the cut colossi? Like maybe they were used as a perch for a flying type like Roc or Phoenix?
Nope.
@The Triggered Cracker Phoenix was not at D3. It was at I4.
Dirge is so cute. I was horrified during that fight, having to shoot him in the eyes :'( I think he's definitely the cutest colossus, although they are all cute in their own ways. I hated having to kill them.
Dirge is just as creepy as ever!
I know there’s a couple PSU jampack discs with SOTC. I have them buried somewhere. Does it matter which one? I may have some exploring to do.
My question is, why do the towers have collision on top?
a colossus arena or strategy?
I hope one day we'll get answers from people at Team Ico. The more years pass, the more I feel like memories from the devs will soon get lost… it's kind of depressing to see things that got partially archived, and make me even sadder about all the things that haven't been archived at all.
The seeks never ends
you should do a video on all the out of bound map areas throughout the versions of the games
Floating Dirge is pretty haunting
Nomad you are amazing bro!
With every little comment in the video, like: "The rocks have grippable edges." I'm just like WHAT!? Then, I think, why...? What a rollercoaster.
What I wanna know the most: what are the most accepted theories regarding the game universe?
The most popular theory is that this is a prequel to Ico. The female half of Dormin is used to revive Mono who eventually becomes the Queen, and the horned baby Wander turns into is the progenitor of the horned boys. However, Ueda himself has said that there is effectively no canon explanation as even his personal take on it isn't canon. Not that he's ever said what that is...
@@Norkixx I very much doubt mono became the queen
@@alexradice8163 And that's the beauty of the story being left open to interpretation. People are free to come up with their own interpretations at how all the games connect or to simply enjoy the story of one game standing alone. The original comment asked for what the most popular theory was, so that's what I replied with, since, as far as I've seen, that IS the most popular fan theory.
*imagine playing as the colossi in an open world area*
Interesting. I wonder why they removed the towers?
I’m not completely up to date, but wasn’t there a comparison showing that the Temple was different on PSM preview menu screen, compared to the final game? Is there any footage of this early Temple?
Yes, the OPM & PSU demos feature the same temple at the title screen, as well as the PSU Preview and the Preview versions. It wasn't until the NTSC (US) version appeared that the temple was updated to the one we see in the game today.
Nomad Colossus Thanks for responding. I never even realised they were different until I saw a video of yours pointing it out in passing. I recall some differences in the demo I played (notably the interior of the Secret Garden) but didn’t realise the top section was different too. Do you have any videos that only focus on the changes in the Shrine of Worship between the demos and release?
I'm guessing they removed the towers because they felt they were red herrings. Whatever purpose they initially served wasn't in the retail release so they'd rather not have structures that looked like colossi arenas.
So I have a weird question. If time doesn't pass in the Forbidden lands, how does it rain when Agro falls off the bridge? Do the clouds move independent of time? Is the gate to enter the arena the border, and Malus is just on the outside of the forbidden lands? I'm probably way overthinking this but it's strange
What is the earliest known build of the game? Do we have access to it?
The earliest know build of the game (that we have access to is the OPM demo)
I don't know what to say but I liked the video and have dropped a like as well
Thanks, appreciate it ; )
Nomad, is there any way for the original creators to send you the cut content of this game? I really want to see what the creators made.. even if the colossi are undefeatable, it still feels worth seeing what they made. It’s an itch I’ve had since 2004-05.. almost 20 years later… I mean… come on already…. 😢❤
No, sorry there is no way
i'd pay for a dlc for the remake where they include at least all the deleted places, like the ones featured before on this chanel, they could at least add more exploration
@The Triggered Cracker all the 48?
DAMM a 5 TB Game, i'm in
I wish I was this dedicated to doing anything
This boi terrified me xD
5:50
The first time I saw him in the game, I was hearing the sand noises and when I moved the camera... Bang! Big blue eyes pursuing me ;w;
Now watching him blink I feel curiosity and fear xD
Wonderful video
nomad you have news discoverys?
Dirge has the look of a nice dude
Towers are clearly for another flying colossi, that's why they removed
I want more and more videos about this version :)
Have you looked at the game's remastered version? How do you think they compare?
Yes, I have - I've made quite a few videos about the PS4 version, as well as a couple of blog posts.
Bro, you are a legend OG, 100%
SKÅL VIKINGMAKT @Nomad Colossus
🗡💪🪓
HOW DO YOU FIND MORE CONTENT?!
Amazing vídeo
this version is next to nico dvd version???? b5 tower lol
*Notification from Nomad*
I AM SPEED
👍👍👍👍👍👍👍👍
awesome
I like Dirge is my favorite colossi :)
Niiiice
Mmmm Yes Content
Ew the way he blinks
You really love this game, don't you? It's okay, me too.
Thx men
Digre : what did I do get all the hate ?
Me : YOUR SHIT AND WHAT YOU DID IN THE LORE
4:43 AGRO! Get Help!!
I'm probably in the minority here, but i would love a sequel to this game.
I would like that too. It will never happen, but is nice to think about it...
(I even wrote my own sequel to satisfy the need for more SotC)
I agree. Would be interesting to see a proper, modern sequel.
Much like Ico and TLG, it doesn’t have to be a direct sequel, but we REALLY need another game with this style of gameplay/lore.
I'm working on a fanmade sequel/24 colossi remake. Discord for it is here. discord.gg/7fxwggB
I'd say at least 90% of fans of this game would like a true dedicated sequel. So you are not in the minority. For now there is always "Castlevania: Lords Of Shadow" which has 3 colossi ( titans ) to climb around on & stab. If funding continues, the final completed version of "Praey For The Gods" should be out in time for the release of the PS5. So hopefully we can look forward to that as well.