seeing reviews for the entire Armored Core series, it's clear that they're from a time when everyone wasn't d-riding From Software (yes I know they're a quality studio and always have been, but ykwim), yet this game makes it clear that they've been making great games from the very start. as someone who knew them only as the "Dark Souls people", I was surprised that I not only enjoyed the very first Armored Core, but that I would become a massive fan of the franchise as well. I'm now playing the older entries (legally, of course) and I love them all. my PS Vita has been a true blessing in that regard. this is truly a series that was ahead of its time in many ways. I'm so glad that From Software has now brought the series back, knowing that their current status as an S-tier studio would draw much needed attention to Armored Core, revitalising it in the process.
Great vid- AC1 was such a vibe. Is interesting to see how much the things I still love today existed whole cloth within FromSoft from the get. Is fun to be all, hey 14 year old me in 1995 was right
Overweight ACs aren't a human+ thing, it's the reward for completing all missions. Human+ is just radar, EN consumption, firing back weapons while moving, and the blade wave.
@@lesslighter I did test it on my Human Plus save and I couldn't deploy with an overweight build, that was after going into debt ~8 times so I should've had all the upgrades, I think it's a feature in the later games instead
@@Cryveil ok so I am mistaken... weird cause that made "Human+" builds "obsolecent" in PvP since most people complain about the overweight factor I mean not saying being able to use back weapons while boosting and the greater generator output also makes it such "cheaty" fights
@@val17032 Metal Wolf Chaos and Chromehounds are there and they're pretty far away from AC as well, I don't count them as a part of the series or in the count of AC titles, but they are still an example of other mech games FromSoft made. I haven't played it though, maybe it's more like ACE than AC and I shouldn't have included it
@@Cryveil its not even close to ACE though it does feature some of the features of ACE namely its a "free-form" on-rails shooter which is only accessible if you are using the Zeta, and the VF series from macross-adjacent titles in ACE
7:13 "...this game unsurprisingly controls terribly" Hard to learn, yes. *Objectively* terrible? Could not be any more disingenuous from the truth and it's sad to see such a complete disregard in wanting to approach things at face level. I believe it's about the best control scheme they could have implemented on such a limited pad like the stickless PSX original controller. The way it's laid out provides a very unique experience in today's time, but more importantly lends itself to a unique movement system & feel that you don't even get with the KF games that use the same scheme. I won't ramble on about all the intricacies *why* it works so well (I very much can if you want) but the key of these early AC titles falls squarely in the ability to instantly strafe left/right with the bumpers. I feel like a lot of your following criticisms of how the game handles can be more easily understood if you see it with the idea that it is intended to work with said instant rigid L1/R1 movement, instead of a more looser stick/dpad strafe setup. There isn't anything wrong with rebinding whatsoever, no deal - But for a coverage channel like you I think there's some salt in at least considering why the controls were used with this game and what the point of it all was.. instead of a complete instant dismissal. On the flip side too the PS1 games are the most strict in how they let you 'move' so to speak, if you rebind to conventional left-side-movement controls you still need to wrap your head around how the original controls functioned and use said controls around the idea of AC1's 'eight-way-instant-strafe' style movement system. The PS2 games are much less 'rigid' in this regard and you can just use normal stick/dpad controls without much resistance from the game design itself.
@@val17032 The control scheme is the same Fromsoftware used for King's Field and judging by how FS refused to adapt to the analog stick for half of its PS2 titles, I'm more inclined to believe they stuck with it just because that was the standard for the time rather than to intentionally give the feeling of controlling a mech. Although it does give that mech feel, I don't consider it a major aspect of the game and I rebind because not moving all on the same D-Pad doesn't mesh well with my brain
@@val17032 also, I don't call it objectively terrible, I've played the King's Field games and think I have the right to say when I dont like something that I've engaged with extensively enough
@@keropeko13 I was off put by the early Armored Core experience a bit, mostly the game was hard to control and I couldn't make any money, but afterwards the game gets really fun like I said in the video, you just have to try sticking with it a little longer
@@Cryveil i never played the first one, i've only played armored core V for a bit and the control already improved obviously but it's indeed really tricky how to be able to progress while also taking care of expense
seeing reviews for the entire Armored Core series, it's clear that they're from a time when everyone wasn't d-riding From Software (yes I know they're a quality studio and always have been, but ykwim), yet this game makes it clear that they've been making great games from the very start. as someone who knew them only as the "Dark Souls people", I was surprised that I not only enjoyed the very first Armored Core, but that I would become a massive fan of the franchise as well. I'm now playing the older entries (legally, of course) and I love them all. my PS Vita has been a true blessing in that regard. this is truly a series that was ahead of its time in many ways. I'm so glad that From Software has now brought the series back, knowing that their current status as an S-tier studio would draw much needed attention to Armored Core, revitalising it in the process.
AC1 was my first AC game and even after playing all 16 mainline games, AC1 is still my favorite. happy to see it get some love
Great vid- AC1 was such a vibe. Is interesting to see how much the things I still love today existed whole cloth within FromSoft from the get. Is fun to be all, hey 14 year old me in 1995 was right
Been waiting for this since you finished King's Field. Love it.
Awesome, high quality review
Really excited to see you tackle later from soft games. Ps2 era is peak
New fav channel
I see Armored Core. I click
Armored core 1 graphics remind me of halo CE
Overweight ACs aren't a human+ thing, it's the reward for completing all missions. Human+ is just radar, EN consumption, firing back weapons while moving, and the blade wave.
@@SaotomeLuna I did complete all missions on another save but I never noticed that, thanks for clearing that up!
@@Cryveil It's easy to miss, because it still gives you the overweight error, it just doesn't stop you from deploying.
you do also get it from Human+ just "earlier" or so I was lead to believe since AC3 thats one of the unlocks of OP-I if not mistaken
@@lesslighter I did test it on my Human Plus save and I couldn't deploy with an overweight build, that was after going into debt ~8 times so I should've had all the upgrades, I think it's a feature in the later games instead
@@Cryveil ok so I am mistaken... weird cause that made "Human+" builds "obsolecent" in PvP since most people complain about the overweight factor I mean not saying being able to use back weapons while boosting and the greater generator output also makes it such "cheaty" fights
Hell yeah
New video?!? 🎉
Murakumo..... listed as an 'AC spinoff of other IP'?
Have you even played it??? What?
@@val17032 Metal Wolf Chaos and Chromehounds are there and they're pretty far away from AC as well, I don't count them as a part of the series or in the count of AC titles, but they are still an example of other mech games FromSoft made. I haven't played it though, maybe it's more like ACE than AC and I shouldn't have included it
@@Cryveil its not even close to ACE though it does feature some of the features of ACE namely its a "free-form" on-rails shooter which is only accessible if you are using the Zeta, and the VF series from macross-adjacent titles in ACE
Ha first !
Bro was ready
@@Cryveil i'm always ready
zoomers will never understand how good these titles were
YES! MECHWARRIOR MENTIONED! MW4: Mercenaries holds a special place in my heart, right next to Chromehounds on the 360
7:13 "...this game unsurprisingly controls terribly"
Hard to learn, yes. *Objectively* terrible? Could not be any more disingenuous from the truth and it's sad to see such a complete disregard in wanting to approach things at face level.
I believe it's about the best control scheme they could have implemented on such a limited pad like the stickless PSX original controller. The way it's laid out provides a very unique experience in today's time, but more importantly lends itself to a unique movement system & feel that you don't even get with the KF games that use the same scheme. I won't ramble on about all the intricacies *why* it works so well (I very much can if you want) but the key of these early AC titles falls squarely in the ability to instantly strafe left/right with the bumpers. I feel like a lot of your following criticisms of how the game handles can be more easily understood if you see it with the idea that it is intended to work with said instant rigid L1/R1 movement, instead of a more looser stick/dpad strafe setup.
There isn't anything wrong with rebinding whatsoever, no deal - But for a coverage channel like you I think there's some salt in at least considering why the controls were used with this game and what the point of it all was.. instead of a complete instant dismissal. On the flip side too the PS1 games are the most strict in how they let you 'move' so to speak, if you rebind to conventional left-side-movement controls you still need to wrap your head around how the original controls functioned and use said controls around the idea of AC1's 'eight-way-instant-strafe' style movement system. The PS2 games are much less 'rigid' in this regard and you can just use normal stick/dpad controls without much resistance from the game design itself.
@@val17032 The control scheme is the same Fromsoftware used for King's Field and judging by how FS refused to adapt to the analog stick for half of its PS2 titles, I'm more inclined to believe they stuck with it just because that was the standard for the time rather than to intentionally give the feeling of controlling a mech. Although it does give that mech feel, I don't consider it a major aspect of the game and I rebind because not moving all on the same D-Pad doesn't mesh well with my brain
@@val17032 also, I don't call it objectively terrible, I've played the King's Field games and think I have the right to say when I dont like something that I've engaged with extensively enough
MTs are not Cores...
Now i remember why is stop playing armored core, the bloody expense. I just wanna pilot badass robots bro not paying for them 😢
@@keropeko13 I was off put by the early Armored Core experience a bit, mostly the game was hard to control and I couldn't make any money, but afterwards the game gets really fun like I said in the video, you just have to try sticking with it a little longer
@@Cryveil i never played the first one, i've only played armored core V for a bit and the control already improved obviously but it's indeed really tricky how to be able to progress while also taking care of expense
@@keropeko13 It's okay, debt is good for you sometimes :)
Just run energy weapons and don't get hit, problem solved.
@@keropeko13farm Order Mission 6, a Tank with the heaviest load is able to 2-shot the enemy AC if you time the "kick" mechanic (idk the name) right
First (to unsubscribe)!
You'll be back next month to unsubscribe again, who's really winning here
Ha first !
@@flakey6988 close!
Ha first !
@@KermitDFrog-ib4wj Not quite but I admire the spirit