I'm so grateful for your videos over xLODgen, NGIO, TexGen, and DynDOLOD. I've been trying to learn how to mod Skyrim (off and on, I take breaks lol) for two years now, but I feel like I've learned a TON more after finding your videos! I've tried following STEP Modificaitons' website, but it's so confusing, mostly with the way things are explained...and how two different parts of the website will tell you how to do something two different ways...DynDOLOD especially. But seriously, thank you, and I look forward to more of your videos!
Thank you for giving basic detailed explanations, especially the settings. Seems like until this video I've been stuck in an echo chamber while trying to learn the basics of generating lods and such. Every link I clicked just seemed to parrot the same information, but never really explaining anything, just a couple of you're video's have taught me more than hours of googling and reading. You have a talent for teaching.
DynDOLOD must be the most critical mod for my game; I just can't stand the terrible vanilla LOD especially grass disappearing beyond like 30 meters. Thanks for this guide, seems to hit pretty much everything. I've also found Whiterun exterior grass to leave some cells without grass anyway so you see empty patches outside the walls.
I just use volumetric mists and terrain lod redone and i cant tell theres no grass further ahead, ive used dyndolod for 2 years but i cant get it to work generating lod for dyndolod.exe so im just using these 2 as a replacement now
Great info as always man. I know you've mentioned that these types of videos don't get that many views but I'm sure there is a good number of people like me that want to learn and get a ton of value from them. Thanks you.
Informative, helpful and interesting. Thank you. It's left me wanting to know more about setting up modded Skyrim correctly. So far I've got away with a rather piece-meal approach. For instance I had DynDOLOD running without any arguments and didn't even know what it would do. Like the majority I watch a vid, mirror what's said and have next to zero understanding why as long as it works. If I had any suggestion at all for a follow up vid, it would be getting the basics right. File management and MO2 arguments, with the reason why it's that way.
idk how useful info this is, but if your LOD objects have occasional blue textures (not purple) it means you have meshes that define parallax texture, but said texture is missing. I ran into this, after making partial use of Tomatokillz Whiterun Parallax pack, and even more partial use of his textures. I liked some of the textures from another mods more, but after regenerating LOD, had the blue textures (its weird in that they only pop occasionally and never when near the object, ie its only LOD that is affected) Took me a while to find the reason
Yeah I realised this using the vivid landscapes complex parallax series, it only affected object lod added by mods (buildings added by jks series) for example
@@ogrimzyz8643 WHen you use complex parallax you should take a base like Skyland or 202X then download your favorite mod which overwrite it. Then, when you change any texture you should use parallax gen in order to patch / create parallax tetures/meshes in order to avoid this kind of thing or spikey textures. At the end if you don t use a smash patch or SSEdit you can still meet visual bugs
@@samyverger1976 yeah I know I just can’t be arsed. Plus I’m not sure some of the blue lod textures are fixable, because many big modlists like lorerim have had this bug for ages and have never fixed it
I followed all these steps and my game stutters even in interior. I still have a high frame rate above 60 but every few seconds it will stutter below 30. I disabled all outputs of DynDOLOD, grass cache, etc from these videos to see if it will go back to how it was before, but the stutter is still there. Could it be from undeleting and disabling reference to all my plugins? Is there a way to reverse this? Or maybe from the grass recalc from creation kit? Those are the only things I couldn’t reverse
Nice job Biggie, I know you are taking a break but I continue to see issues with grass "popping" up in the distance. I'll see it be brown lets say and as I get a little closer, it finally renders. This using Grass LOD's. What settings where can I use to after that. I guess what I'm saying is when I look out over the distance, I'm expecting to see grass be the proper color (and tress) and not just pop in. Any help or guidance would be great. Love your list and have some great time off.
Be careful I just downloaded the latest Dyndolod update for LE and my antivirus spotted multiple cryptojacking trojans and also notified me that those files had already tried to mine on my computer.
Hi! and please tell me what to do with Bash Patch ? In your guides, I didn't see what I should do with it...should I turn off grass, LOD, and xLOD caches when generating them, or should I do the patch at the very end? I'm just thinking about a script that restores references to objects, because after the SSEDIT script, it's probably right to create a BASH PATCH, isn't it?
So I've been having an issue with all of my grass cache files coming up as a FAIL file for the last couple hours. After removing the cache helper NG, 90% of them save as CGID files now, but I still get alot of FAIL files that auto delete themselves. Is this normal?
I dont really know how dyndolod works but i have problem in fps lag and random freezing especially in open world. So i suspected the issues are when rendering distant object. I installed and generated using dyndolod and i dont believe it..... the issues almost gone and getting high performance
I know you only mentioned this briefly. Dyndolod is asking me to clean Update.esm, Dawnguard, Hearthfire and a few creation kit. How safe is it to do this? I've heard a lot about this so I wanted to hear what's your take on this subject
Would I need "mask=mountain" for Majestic Mountains ? How woould one tell ? Great guide by the way. It's been needed since GamerPoets' guide is out of date.
@@biggie_boss wait, i though it just automatically generated if i use MM lodpack, welp guess i'm gonna re-generate again.. One question what does parent > child check box does?
Not appearing the HD grass option (its unmarkable in grey)...I did all the way the tutorial and i am not that noob....cant figure out how to fix it...Maybe because i did the grass precache on the DEVKit modlist on wabbajack and not on my 1.5.97 modlist?
DynDOLOD Resources SE, one that is going on top of load order (lowest priority), can this be packed into BSA, excluding 'DynDOLOD' folder? Asking because I want to pack mods below it into BSA, for better load times. Its supposed to get overwritten by everything, but obviously if its loose, it will overwrite archives. I can't find the answer anywhere, closest is "if you don't know what you're doing, don't do it"
The best thing to do is pack it as a BSA and if you see files overwriting it, just verify that the lods the provide are compatible with Dyndolod. If they are, they are safe to overwrite.
What the... But actually all errors after following your last video of this series. It's said that no grass models are there but severe issues and CTDs. Therefore, I'm trying another tutorial anymore since creationkit probably turns out to be not suitable for me.
Thanks for this, I had no clue about DynDOLOD DLL. What's the difference between the SE and NG version? I'm on 1.5.97 and both seem to support it, but the NG was updated slightly more recently (June `24 versus the SE's April `24). Can I install them on my existing setup without having to re-run DynDOLOD?
@@alabboop5342 Hmm alright, I guess I'll try NG first since the page says it's compatible with 1.5.97 but I'll switch to SE version at the first sign of trouble
from your previous video, using SSEedit we created the grass bounds record file, when running texgen it gives a fatal Assertion error when it gets to this file. Unchecking it, in the plugin list allows texgen to start but then it does not allow me the HD grass option. what have I done wrong? lol
@biggie_boss according to the dyndolod documentation, when the error occurs during xedit loading of the plugins, the plug-in listed on the line just before the error is most likely the cause. Which in this case is the grass bounds esp. I have tried placing it in different positions in the load order, even deleted everything and started your guide all over again lol and still I am stumped.
Great video! Special thanks for the detailed explanation of the errors! I want to install 2 mods for myself.. SR_ Exterior City The Great City of Winterhold.. Do you have such mods in your build? I have come across information that there are certain features of launching Dyndolod for Is it possible to make a video on launching Dyndolod with them?
Use CPU optimization if you have a multi thread CPU . Check if you re cpu bottlenecked. If you re not , use an UPSCALER which help a lot. Personnally i doubled my FPS with DLSS but i use a serie 30 RTX
I'm getting several warnings when using HD LODs Textures SE. Do you know how to fix it? Example: Warning: Texture resolution 685x512 not divisible by 4. Texture textures\terrain\lodgen\skyrim.esm eachmountainmosscover07_000e9622.dds Used by Meshes\landscape\plants eachmountainmosscover07.nif Skyrim.esm TreeReachMntMossCover01 [TREE:000E9622].
If you finished you lod it s alright. You will have some errors or many errors depending on your number of MODS and if you have fixed conflicts in SSEdit. Generally it s not dangerous but sometimes will generaly visual bug or CTD in some locations
In the latest Dyndolod version just type "mountain" in the mesh rule instead of ""mask=mountain"
Thanks! Was just about to ask!
Thanks!
I'm so grateful for your videos over xLODgen, NGIO, TexGen, and DynDOLOD. I've been trying to learn how to mod Skyrim (off and on, I take breaks lol) for two years now, but I feel like I've learned a TON more after finding your videos! I've tried following STEP Modificaitons' website, but it's so confusing, mostly with the way things are explained...and how two different parts of the website will tell you how to do something two different ways...DynDOLOD especially. But seriously, thank you, and I look forward to more of your videos!
Dagothwave in the background makes this the greatest tutorial on UA-cam
Thank you for giving basic detailed explanations, especially the settings. Seems like until this video I've been stuck in an echo chamber while trying to learn the basics of generating lods and such. Every link I clicked just seemed to parrot the same information, but never really explaining anything, just a couple of you're video's have taught me more than hours of googling and reading. You have a talent for teaching.
DynDOLOD must be the most critical mod for my game; I just can't stand the terrible vanilla LOD especially grass disappearing beyond like 30 meters. Thanks for this guide, seems to hit pretty much everything. I've also found Whiterun exterior grass to leave some cells without grass anyway so you see empty patches outside the walls.
It s more Grass fade distance in this case. Grass is loaded inside your current GRID. Dyndolod take in charge LOD grass loaded with grass caché!!!
@@samyverger1976 True, in my case the performance would be pretty bad if I set the grass distance to infinite which is why I use the grass LODs
I just use volumetric mists and terrain lod redone and i cant tell theres no grass further ahead, ive used dyndolod for 2 years but i cant get it to work generating lod for dyndolod.exe so im just using these 2 as a replacement now
Great info as always man. I know you've mentioned that these types of videos don't get that many views but I'm sure there is a good number of people like me that want to learn and get a ton of value from them. Thanks you.
Informative, helpful and interesting. Thank you.
It's left me wanting to know more about setting up modded Skyrim correctly. So far I've got away with a rather piece-meal approach. For instance I had DynDOLOD running without any arguments and didn't even know what it would do. Like the majority I watch a vid, mirror what's said and have next to zero understanding why as long as it works. If I had any suggestion at all for a follow up vid, it would be getting the basics right. File management and MO2 arguments, with the reason why it's that way.
Big thanks Biggie! Looking forward to more helpful guides😁👍🏼
These guides are just fantastic, thank you!
Thank you for this! I was looking for an in depth guide and explanation of everything, very much appreciated Biggie
Been waiting on this one!
idk how useful info this is, but if your LOD objects have occasional blue textures (not purple) it means you have meshes that define parallax texture, but said texture is missing.
I ran into this, after making partial use of Tomatokillz Whiterun Parallax pack, and even more partial use of his textures. I liked some of the textures from another mods more, but after regenerating LOD, had the blue textures (its weird in that they only pop occasionally and never when near the object, ie its only LOD that is affected)
Took me a while to find the reason
Yeah I realised this using the vivid landscapes complex parallax series, it only affected object lod added by mods (buildings added by jks series) for example
@@ogrimzyz8643 WHen you use complex parallax you should take a base like Skyland or 202X then download your favorite mod which overwrite it. Then, when you change any texture you should use parallax gen in order to patch / create parallax tetures/meshes in order to avoid this kind of thing or spikey textures. At the end if you don t use a smash patch or SSEdit you can still meet visual bugs
@@samyverger1976 yeah I know I just can’t be arsed. Plus I’m not sure some of the blue lod textures are fixable, because many big modlists like lorerim have had this bug for ages and have never fixed it
I had the waterwheel disappear too!!!!! I was about six hours in when I noticed, lol...
Really useful stuff, thankyou.
Thats why he's the goat...THE GOAT!
can i do the undelete disable reference script through xedit after ive used texgen or this is strictly before generating texgen and dyndolod?
I followed all these steps and my game stutters even in interior. I still have a high frame rate above 60 but every few seconds it will stutter below 30. I disabled all outputs of DynDOLOD, grass cache, etc from these videos to see if it will go back to how it was before, but the stutter is still there.
Could it be from undeleting and disabling reference to all my plugins? Is there a way to reverse this? Or maybe from the grass recalc from creation kit? Those are the only things I couldn’t reverse
Nice job Biggie, I know you are taking a break but I continue to see issues with grass "popping" up in the distance. I'll see it be brown lets say and as I get a little closer, it finally renders. This using Grass LOD's. What settings where can I use to after that. I guess what I'm saying is when I look out over the distance, I'm expecting to see grass be the proper color (and tress) and not just pop in. Any help or guidance would be great. Love your list and have some great time off.
I got this error from TexGen
"Skipped Load: Duplicate FormID [0B000800] in file [FE 615] Grass Bound Records.esp.
--
Not really sure how to fix it,
Did you ever find a fix
after pre caching my grass i don't get the hd grass option. Did I do something wrong?
Didn’t work it’s telling me I need to clean dlc and something called bee farmer
The greass LOD option for me is greyd out and i cant findd any instructions on how to fix
Great tips, thanks
Be careful I just downloaded the latest Dyndolod update for LE and my antivirus spotted multiple cryptojacking trojans and also notified me that those files had already tried to mine on my computer.
Hey @biggie_boss Ive completed all the steps, but in game I have only LOD grass everywhere, even inside the active loaded cells. Any ideas?
Hi! and please tell me what to do with Bash Patch ? In your guides, I didn't see what I should do with it...should I turn off grass, LOD, and xLOD caches when generating them, or should I do the patch at the very end? I'm just thinking about a script that restores references to objects, because after the SSEDIT script, it's probably right to create a BASH PATCH, isn't it?
Perfect video
MF'in modding class 101 with Biggie_Boss!!
So I've been having an issue with all of my grass cache files coming up as a FAIL file for the last couple hours. After removing the cache helper NG, 90% of them save as CGID files now, but I still get alot of FAIL files that auto delete themselves. Is this normal?
I dont really know how dyndolod works but i have problem in fps lag and random freezing especially in open world. So i suspected the issues are when rendering distant object. I installed and generated using dyndolod and i dont believe it..... the issues almost gone and getting high performance
im realy confused, dyndolod resource cant detected but already install on mo2
I know you only mentioned this briefly. Dyndolod is asking me to clean Update.esm, Dawnguard, Hearthfire and a few creation kit. How safe is it to do this? I've heard a lot about this so I wanted to hear what's your take on this subject
You should always clean the base game plugins.
@@biggie_boss Thank you for saying this. So much misinformation around this but finally, a source I know I can trust!
If I want to create LOD for my trees, can I disable all other mods like weapon, armor, rtc? I don't want object LOD, just the tree.
Would I need "mask=mountain" for Majestic Mountains ? How woould one tell ?
Great guide by the way. It's been needed since GamerPoets' guide is out of date.
Yes if you use the MM lod pack.
@@biggie_boss yes, I use the MM lod pack. Thank you!
@@biggie_boss wait, i though it just automatically generated if i use MM lodpack, welp guess i'm gonna re-generate again.. One question what does parent > child check box does?
Not appearing the HD grass option (its unmarkable in grey)...I did all the way the tutorial and i am not that noob....cant figure out how to fix it...Maybe because i did the grass precache on the DEVKit modlist on wabbajack and not on my 1.5.97 modlist?
Did you ever find a solution? Same problem for me.
@@mangonely nope. just did it with the normal grass
@@IberiaNews are you guys using Enb complex grass if not the option remains greyed out and you can select regular grass instead of hd
DynDOLOD Resources SE, one that is going on top of load order (lowest priority), can this be packed into BSA, excluding 'DynDOLOD' folder? Asking because I want to pack mods below it into BSA, for better load times. Its supposed to get overwritten by everything, but obviously if its loose, it will overwrite archives.
I can't find the answer anywhere, closest is "if you don't know what you're doing, don't do it"
The best thing to do is pack it as a BSA and if you see files overwriting it, just verify that the lods the provide are compatible with Dyndolod. If they are, they are safe to overwrite.
In the tutorial of Grasscache you missed to tell us what to do with Grass bound records. We create a mod? we disable it? we delete it?
He told us to add grass bound in an empty mod then using CC to fix something and after that launching the grass caché
He said to leave it enabled.
What the... But actually all errors after following your last video of this series. It's said that no grass models are there but severe issues and CTDs. Therefore, I'm trying another tutorial anymore since creationkit probably turns out to be not suitable for me.
Should we disable Dyndolod resources and DLL after generating the LODs?
no
Where’s part 1 and 2 ?
Thanks for this, I had no clue about DynDOLOD DLL. What's the difference between the SE and NG version? I'm on 1.5.97 and both seem to support it, but the NG was updated slightly more recently (June `24 versus the SE's April `24). Can I install them on my existing setup without having to re-run DynDOLOD?
NG is normally for the latest version of the game but since you're on 1.5.97 I'd recommend the former.
@@alabboop5342 Hmm alright, I guess I'll try NG first since the page says it's compatible with 1.5.97 but I'll switch to SE version at the first sign of trouble
@@PetrusEksteen oh if it says it's fine then it's probably fine 👍
Use the NG version. Even on 1.5.97. It helps a lot with large references. You may need to quick clean some mods, if it tells you to.
@@BrandiUntzGamingChannel Cheers!
All good but, can I get song name? 😅
will this apply to all dead trees mod? how do install that or dark skyrim
from your previous video, using SSEedit we created the grass bounds record file, when running texgen it gives a fatal Assertion error when it gets to this file. Unchecking it, in the plugin list allows texgen to start but then it does not allow me the HD grass option. what have I done wrong? lol
Assertion Errors are usually hardware or driver related. The dyndolod forum has a list of error reasons
@biggie_boss according to the dyndolod documentation, when the error occurs during xedit loading of the plugins, the plug-in listed on the line just before the error is most likely the cause. Which in this case is the grass bounds esp. I have tried placing it in different positions in the load order, even deleted everything and started your guide all over again lol and still I am stumped.
Hmmm, 🤔 all I can say is I was getting that error on my 14900k on windows 11. Now im windows 10 with an amd cpu and no error
Great video! Special thanks for the detailed explanation of the errors! I want to install 2 mods for myself.. SR_ Exterior City The Great City of Winterhold.. Do you have such mods in your build? I have come across information that there are certain features of launching Dyndolod for Is it possible to make a video on launching Dyndolod with them?
Did u find a fix?
I installed DynDolod but it caused higher CPU usage and stutter any idea how to fix that
Use CPU optimization if you have a multi thread CPU . Check if you re cpu bottlenecked. If you re not , use an UPSCALER which help a lot. Personnally i doubled my FPS with DLSS but i use a serie 30 RTX
@@samyverger1976 Thanks I'll try it out
you can try to use low res lod too by decreasing the resolution of your lod and using lod low texturez in ressources tamriel
can i use this tutorial for oldrim
None of this was easy. This was maybe 5 hours installing and troubleshooting 4 different programs.
I have lods tho. thanks
Don’t use mo2 I’m afraid
hi, I'm playing Ultima and lately my character often becomes invisible from 3 of his face, it helps to restart the game,
3500mods lmao
Aaaand error - no LOD trees billboards :/
Generating trees LOD in xLodGen fixed this issue.
I'm getting several warnings when using HD LODs Textures SE. Do you know how to fix it? Example: Warning: Texture resolution 685x512 not divisible by 4. Texture textures\terrain\lodgen\skyrim.esm
eachmountainmosscover07_000e9622.dds Used by Meshes\landscape\plants
eachmountainmosscover07.nif Skyrim.esm TreeReachMntMossCover01 [TREE:000E9622].
If you finished you lod it s alright. You will have some errors or many errors depending on your number of MODS and if you have fixed conflicts in SSEdit. Generally it s not dangerous but sometimes will generaly visual bug or CTD in some locations