It's sad but even if a lot of people really like these classes compared to the official 3.5 classes even the best 5e homebrew are pretty mediocre, I had no expectations but to me, those two classes were extremely overrated and I believe psionics are awful as a concept for this kind of fantasy... great video and each class have some really cool ideas and mechanics but overall the classes are not that good I completely disagree on calling these classes awesome
@@BobWorldBuilder I know everyone's experience is different, but I've always found r/unearthedarcana a place to get really great homebrew content that's usually offered for free.
@@BobWorldBuilderLaserLlama has made incredible "Alternate" versions of many of the base PHB classed, that fixes just about every problem I've ever had with them. Amazing work!
@@calliopethebonk2863 I'm glad to see these creators getting more publicity in this format. I'd love to have peeps like Pack Tactics look over the alternate fighter, barbarian, and rogue to see if they find them up to snuff. We almost exclusively use these nowadays, and it's been great.
Not only homebrewed a class, but the entire system. Back when I was 12 years old in the late 90s and early 2000s in Brazil, the official D&D books were really expensive. So we would create our own systems and settings, sometimes tinkering on what another friend has done in the past, or with what another simple system (such as 3D&T) has done. We would even call D&D, Storyteller, GURPS and the such as "book systems" or "book RPGs", since the rules were based on the manuals/books, while ours were either done on the fly or sketched down in our school notes
That's awesome! When I was first getting into the hobby, had one copy of the PHB, and we made a lot of the rules up too because can be more fun to play your own way
Would love to see Chris at TreantMonk’s Temple and/or Colby at d4 review the Dungeon Dude’s Apothecary class which has amazing versatility across its subclasses.
I actually created a whole system of Classless 0 level PCs - specifically created to introduce a group of young players to the game without making them choose their path before they get to play. It was based on a wide variety of 'Actions' that gave them a tiny bit of XP and a 'point' against certain skills based on the action. Accumulate enough of the points in serveral actions and enough XP and you get a small bonus in future uses of that skill. This lets them be involved in situations and 'choose their own actions/path' to deal with it, letting them find their own style and thereby 'guiding' them towards classes suitable to their interests and play style. It was great fun to play with 4-5 players (as young as 8) and let them Adventure while being introduced to rules slowly and without restricting their exploration of how they want to play. Eventually they reach enough XP to make Level 1 and get to 'convert' to a character class that aligns with the actions and skills they have practiced more often. Minimal Introductory learning is required for the players, and a more collaborative, intuitive style of roles learning is introduced while they get to have fun.
This is soo cool! I love the slow introduction, and also the fact that at the start they are just ordinary people. Can I ask you how you managed the characteristics? They are the first thing that might point you towards certain classes Is this system available anywhere by any chance?
I homebrewed a ninja class for my son. He insisted that he didn't want a shadow monk, but a ninja. I mostly just made a custom shadow monk/rogue assassin multiclass path for him with a few custom tweaks and rebalancing abilities to be level appropriate.
If we're talking anime ninja a LA naruto, I always thought about them as sorcerers rather than ninja... With all the magical effects their chakra has, the talk about ninja bloodlines etc naruto ninja are just caster classes with a couple level dips into shadow monk ;) I think if I were going for historical accuracy, I'd say they're a reskinned dex based battle master fighter, maybe with a little rogue dip, and an arsenal of interesting tools, like fire bombs and smoke bombs etc.
I saw a mention to Logan Laidlaw's Sword Saint, which is an amazing fighter-like class focusing mainly on nova rounds. The author has a ton of content on DM's guild, and he's finishing a guide to his setting called Somnus Domina.
ive never homebrewed a class, and i haven't finished this video yet, but i just want to say the monster tamer class from heliana's guide to monster hunting is very cool.
@@BobWorldBuilder it has a few differences, essentially you can tame any dnd creature as long as it fits a few requirements that scale with player lv, such as size and challenge rating, you cant tame humanoid creatures. You can have more then one creature tamed at a time but it follows pokemon rules were you store them in a magic item and can only release one at a time. it also has subclasses with different special ways of enhancing your monsters
I would say Bob World Builder should be the breakdown and numbers crunch person. He does excellent analysis. My favorite non-official D&D Classes tend to be the Shaman or the Witch. I feel they should make it in more editions.
Tbh I would like Pact Tactis to hop in and give some statistical analysis of the Blood Hunter. Odds are he will conclude that BH is a martial class that does more, more consistently than other martial classes. Which is good. It's not a Bard turning someone into a dragon but its actually good.
I find that hard to imagine, with my experiences in play. I've played 2 of them; a level 10 BH: GS in a CoS One Shot and a level 3 - 4 Lycan in Forgotten Realms Homebrew. Even the GS, who was a perfect choice for CoS, wasn't out-performing the other classes. I just felt like a weirdly mobile ghost-man performing melee Ranger damage, without any real defensive capability or healing. The Lycan, built for primarily ranged attacks with a Lycan Form finish, was quite strong but lived in the shadow of the groups Paladin. The Lycan played like a ranger with barbarian options; strong but not OP in either case.
As a member of the PT community, he would highly disagree. He has made his opinion on BH very clear in his discord server. He believes it to be underwhelming and far worse than any of the other martial classes (outclassed in terrible design by the Barbarian and Rogue). I have already made a review of the BH using optimizer knowledge on my channel
I haven't homebrewed a class, but I've homebrewed basically everything else. My first 5e campaign was a massive homebrew set in Majora's Mask, and we tweaked a huge amount of how the system worked. It was horribly busted, but incredibly fun.
Classes are difficult to get exactly right, but it can be fun to just start making changes to the core classes and see what you end up with! A Zelda campaign sounds fun!
@@BobWorldBuilder would also recommend checking out the scholar by Benjamin huffman It fulfills the same role as the savant as this martial intelligence user, highly recommend I have played multiple and they are always fun
@@yuvalgabay1023 having played a ton of laserllama content, it's most definitely all balanced. It's 5es martial classes that are so lackluster it makes LL content look stronger than it is 🙃
I never homebrewed my own class. But I've built subclasses for players upon request. I also fixed the Sorcerer class, Ranger class, and Monk way of the 4 elements subclass. But then all my players started using DnDBeyond... so all homebrew got kicked to the side. At this point, I'm just building my own game.
@@BobWorldBuilder after my UA-cam channel gets more popular... I'll Kickstart my own game... kinda on a 3-4 year plan. I figure about that time WotC will screw up big again, and give me a launch window 😄
I homebrewed a "Channeler" class that was very heavily inspired by Final Fantasy 8's Junction system, where you could expend a spell slot to imbue your weapons with damage types that you had spells for, and you had a companion pet that completely changed based on your subclass and helped you pump out damage. It's actually turned out really, really well, and the Shadowfell themed subclass lets you go after people with a flying tiny creature while you sneak around dealing poison and necrotic damage. The Celestial subclass made your companion very good at protecting you and adding area healing to your weapon attacks once per turn.
Honestly, that makes me think of something I recently thought of, but would have no idea how to implement, which would be a TTRPG with a class progression system similar to the Sphere Grid from Final Fantasy 10, where each character would start in a certain spot on the "grid", such as starting out as a base mage, healer, or fighter, and then they could either focus on their base or move around to grab features from other areas.
I homebrewed an Grey Warden subclass for the Bloodhunter, because Bloodhunters are basically Grey Wardens from Dragon Age, but somehow I couldn't find the option that provided the exact feeling. It was a pretty bad homebrew though.
I've been designing on DM's Guild for about 3 years now, with 6 full classes under my belt. People like Ben, Ross, and Indestructoboy, were a huge inspiration to me when I was just starting out, so I'm always glad to see them get recognition in videos like these.
@@christianyoung7328 you can find me under Mitchell Turnbull , or you can search for things like the Golemancer, Sealer, or Channeler, just look for the similar art style. :)
Already have a Psionic in my homebrew and I wish my players were more interested in actually playing the class I spent a week working on OTL. But, this Pugilist sounds sick as heck. I love that improvised weapon proficiency and moxie
I haven't "homebrewed" a class, but I have created a Race. Half-Frost Giant Half-Moon Elf, it gets the Resistance to Charm and shorter rest related to the Elf half and gets extra Frost Resistance related to giant half, and finally gets 4 extra stat points related to that mix of Races. But I think it's still fairly balanced.
i recently homebrewed a sorcerer subclass, an eldritch bloodline. basically a sorcerer who gets his power by corrupting his blood with eldritch magic then one of my players wanted to play a sorcadin with this subclass, but we still arent that happy with 5e multiclassing because you loose all the higher level stuff and thus i created a 3/4 Caster class for him. basically a sorcadin class( Oathbreaker+eldritch bloodline)
Huh, the only class I recall seeing MCDM promote is the Illrigger. --The thing with MCDM that I'm not sure about with other published homebrew classes is the amount of playtesting that's done before publishing. I didn't see the prompt/survey, but I guessed Pugilist would win when you teased this video.
Pugilist has been around for ~7 years and sold 1000s of copies, so it's been playtested a LOT! I know beast heart got a decent amount of playtesting bc it's in the credits, but it's hard to say how much a class needs
The Beastheart got about 6 full months of internal and beta playtesting by the crew listed in the credits. The Talent, MCDM's psionic class that's set to come out in the next month or so, got even more, at 9 months (because it introduces an entirely new system of psionic powers for monsters to use, and for the Talent to learn (in part through observation of psionic monsters using them!). I've been involved with MCDM playtesting for about 2 years now, and I'll testify that it's a pretty rigorous process. The Beastheart went through 10 rounds of revision and playtesting before release, and the Talent went through 12!
Haha this is a good thing to mention! Researching the class you want to make could save you a lot of time, but if the fun part is building/designing, do it anyway!!
So glad to finally be seeing a video like this, as someone who absolutely loves 3rd-party classes. Been playing a pugilist in a friend’s campaign and am absolutely loving it. As for third-party recommendations, I’m going to have to plug the Fisher class I’ve been making for the past year lmao. I’m preparing the PDF for print on demand and am going to release it on DriveThruRPG pretty soon. Apart from mine, I’d really recommend Ross Leiser’s Sculptor: Masterpiece Edition. That is a really fun take on a spellblade-type class with a lot of customizability.
Pointy Hat makes whole videos so they can make their own version of a thing. Lore, stats, whathave you honestly it's impressive. Like Dungeon Dudes making their own makes sense because they have a whole campaign. But with Pointy Hat they're just doing it. Dungeon Dad is monsters being updated for 5E, not the same just a shout out. I would like a barbarian that can use magic & Pointy Hat, I'm pretty sure, has a Wild Magic Barbarian or something like that which seemed awesome...
Pointy Hat's and Dungeon Dad's videos are definitely impressive! And yes I think the Dungeon Dudes have published some classes or subclasses for Drakkenhiem
Great video! You won me over as a viewer by the way you handled the OGL situation earlier this year. You took the high road and embraced what is good about D&D while also highlighting how much other great content is out there. My table has a few “go to” games that we play regularly, Pathfinder 2e and Delta Green, but we love taking breaks to play new games and systems. Thanks for keeping it positive and always providing the reminder that we PLAY these games and play is meant to be enjoyable.
I own plenty of non-WotC books that happen to contain new subclasses, but I don't think I have any that contain entirely new classes. The only homebrew class I've gotten was the Tarocchi, which I thought I had a potential player that would be willing to try the game with that class, but in the end, it never happened, so I've never seen it played. The only homebrew/unofficial SUBclass we've used at one of my tables is TheDungeonCoach's version of the Wild Magic Barbarian, which has been much more interesting and "wild" than the WotC version, which we've also used at one of my tables.
Great to see a shout out for coach! Classes can be very difficult to design wholesale. The ones my friends and I made would never work outside of our table haha
I remember reading a homebrew witcher class that was pretty epic. Its has a cool focus mechanics..its like ki but you gain them in combat by hitting mainly but there other ways you get in higher levels
3rd party content love is something I didn’t expect but I’m here for it. There’s so much good homebrew out there especially after the ogl buissness. My personal favorites are dungeon coach with his awesome tweaks and changes to the system of 5e and monkey dm with his Stienhardts Guide to the eldritch hunt have been bangers always.
Also I’m glad to learn about the pugilist cause a strength based fist using character is all I’ve ever wanted and I don’t know how I haven’t found this till now
Never homebrewed an entire class, since there are too many unforeseen complications when taking multiclass into consideration, but I've made quite a few subclasses for existing classes.
Nice! Yeah classes are way more intensive to design if you're planning to publish. If you're just making it for your table, balance can be done on the fly!
I've made three classes, but my favorite one is Warden. It takes great inspiration from Sekiro, having its own posture system with techniques to build up the opponent's posture to then deal a devastating blow. It feels like a mixture of Rogue and Fighter, but it's extremely reaction heavy, letting you do at least something with your action, bonus action, and reaction. It's also extremely customizeable with subclasses, techniques, and tools to help you out during battle, such as a grappling hook.
Some of the reason for the rare use of unofficial classes might be because lots of people depend on DnDBeyond, and the homebrew system only allows subclasses (and even that is very limited).
The beastheart is great, best money i ever dropped on anything dnd. MCDM’s stuff is packed with class flavor and features. Can’t wait to see their in-house rpg
Love to see more love for 3rd party, these people absolutely deserve it, also its great to see shoutouts for Indestructoboy and Ross from Outlandish Adventurers Productions they make some of the most unique player options on the market and are very hard workers
I homebrewed a monk subclass(Way of the southern mantis), a rogue subclass(Shadow stalker), and a sorcerer subclass(Death touched) on D&D Beyond. The beastheart aubclass sounds dope
Perfect timing with this video! As a forever DM when it comes to 5E, I finally get to play in a special 10th level One-Shot and really wanted to try a character class from a 3rd Party Publisher. Wasn't really sure where to start outside of diving into my massive collection of PDFs to see what I could find. Just picked up the Pugilist preview to check it out.
I've homebrewed a class called the Shifter. Its theme lore-wise is that you are descended from a specific creature type, or that you are infected with a disease that is slowly converting you. It is like the sorcerer but less magical. Mechanics wise it is mostly a control and support-focused martial through the use of grappling. Most of the subclasses get ways to grapple more creatures, and slowly get additional effects for grappled creatures and allow you to grapple more often. It has a form mechanic, where you can shift to be more like your chosen creature type. this gives you advantage on grapple checks, and each subclass (at level 1) gives you resistance to a damage type, advantage on a condition, a little extra damage, and changes your creature type. The exact of these depends on your subclass. You can also turn your arms and body into weapons and armor. So far I have every creature type done except for fiend and maybe humanoid? I'm not sure if I will end up doing one for humanoids since most dnd races are already humanoids.
I had a player play a Homebrew class called the Ronan, which was basically half way between a Monk and a Fighter. It has some cool Special Moves and even some AOE. We also used Homebrew for all the Races in that game, because it was set in the Adventure Time World.
@@BobWorldBuilder it was. One of the Homebrew races I found for Adventure time was a Robot that could get advantage on Arcana & History by "Connecting to the Internet". Which I let the player play around with a bit more than the feature recommended. Tho occasionally I did hit them with "There's no serves in this Dungeon, you'd need to install a router"
I've never homebrewed an entire class, but I've made my own characters subclass a few times, my favorite being a teleporter rogue (very obviously a nightcrawler inspiration) was really fun, and the final build I landed on was really well balanced.
The gunslinger by heavy arms is *chefs kiss*, I've had one in my main homebrew setting for a while and the stuff they pull off isn't just fun for them but for everyone else watching at the table
I've homebrewed a couple of subclasses based on the VTM vampire types. College of the Venture bard, path of the brujah barbarian, Nosferatu archetype for rogue.
Not a full class, but a subclass. I homebrewed my Way of the Seafaring Monk for our campaign. It is centered around synergies with salt and ropes. I can make "improvised" weapons like bolas and monkey-fists with ropes and at higher levels can incrust my fists and weapons with jagged salt cristals that augment the damage. It isn't really published, but I posted it on r/dndhomebrew (if I recall the r/ correctly) to ask for opinions
I'd love to see pack tactics make a video about any homebrew class he is interested in! As for my homebrew, I started working on an engineer class that uses rechargeable 'fuel' points to activate abilities, but I never finished it.
Lately I’ve been really getting into homebrew subclasses and classes but it’s kind of hard to find out about a lot of the best ones because there’s no central info source like the player handbook, I hope to see more dnd tubers make videos like this
Awesome to see the Beastheart get more love. In my current Campaign I was running a Ranger/Beastheart multiclass, but due to story reasons I have begun a dip into Cleric. It’s probably been my favorite character I ever wrote up, and I’ve been playing for around 8 years now. It’s so cool that Matt Colville decided one day: “You know the beastheart? Let’s make it a class, and make it better”
Simply the Mystic / Psionic in UA. It was my first 5E character's class, very technical to handle. I did a lot of mistakes with it, but the flavour is quite unique.
There's something inherently pleasing about a sponsorship that actually thoughtfully targets their demographic/video without being the entire reason the video was made, or at the very least not *obviously* so. This was all around an interesting video--including the sponsored portion!-- and def would enjoy listening to more third party content stuff 👍
DnDShorts seems like the perfect person to go through all the various invocation-equivalents from Kibble's classes and find the insane combos "Weird things you can do in DnD Homebrew" style.
I have homebrewed 3 subclasses for D&D 5e, but never any class from the ground up. The first one was a lightning monastic tradition, the second was a lava cleric (that was a strength based caster), and then a druid circle of the aurora . It's a lot of fun getting to cobble together a new subclass using the structure provided by the classes in 5e.
I am going on a bender reworking all the 5e classes based on some 1dnd stuff, RAW, and my own ideas. At this time, I've done the Monk, Bard and Ranger with all the subclasses. I also reworked a Summoner class and made a Witch class. It's such a cool game design experiment, but it really brings into light the hard work that it takes to design stuff like this. Mad respect to everyone that works on this stuff, whether it is for fun or professionally.
I've yet to play Pathfinder, but the Thaumaturge is something I wish had a D&D version. I'm sure someone has made it, I just haven't looked at 3rd party classes
I’m working on the Way of the Ferocious Kitten Monk. They get more reactions to use to dodge and parry in the same turn and still attack. Eventually, you can use Ki points to change reaction into strikes during your fury of blows.
I am always looking for videos and reviews of third-party classes. Love this video! I am currently playing a monk with the kibblestasty revised version of the way of four elements subclass.
In my last campaign, my Barbarian contracted lycanthrope. And since I was okay with it, my DM gave me a homebrew lycanthrope class with different subclasses for each type of werebeast that was pretty cool. They werewolf's main mechanic was centered around having your enemies bloodied (>50%HP). You got extra attacks, could rush enemies, deal a small amount of extra damage on hits, and a few other goodies. Only downside was whenever you transformed, your INT and CHA were reduced by 6 and you gained certain beast-like traits depending on your new score. This meant that if my 8 INT Barbarian transformed, they lost all control and reasoning with their new INT of 2.
Thank you for making content about 3rd party options! I feel like this really helps normalize using these sorts of things and makes it easier to get a DM to allow them at your table.
Those were some popular classes from the list! I'm not excellent at breaking down what's balanced and what's not, but maybe we'll do another overview of some classes in the future :)
I’ve been playing using the pugilist class in a campaign for the last year and a half or so and it’s super fun! Improvised weapon proficiency and using your fisticuffs damage die for it makes for a lot of fun flavor in combat!
Ah, homebrewed classes. I haven't made one in a few years, I should probably get back to it at some point. Always good to see them getting some love and recognition. =^_^=
Back in the days of 2e, my friends and I used to homebrew a lot of classes, but we were young and stupid and didnt care about breaking balance. I remember making a pretty interesting "adventurer" class which was basically a modified ranger. Cleric spells (which ranger used at the time) were stripped away and replaced by a modified wizard spell list for adventuring utility. No animal companion etc, and a bit more rogue ability thrown in. But it didnt scratch my itch for magic, and I went back to playing a straight up wizard.
I'm shocked Tamer from Heliana's Guide to Monster Hunting wasnt in jerez but I guess it's too new. Between Heliana's the bonus PDF, and the upcoming Larsene's Ledger +Motes of the Divine, there are dozens of specialized familiars to grow, like the beholder-like Peeper or my favorite, the Waxolotl
The book is only available in pdf form to backers of the kickstarter. Once they ship, iron out post kickstarter orders, and more people get it in their hands, then it will get more attention. I genuinely hope the same is true of the Web DM Weird Wastelands Psion. They were hit with a bunch of production delays, but when they finally sent out the pdf to backers, it looked great.
Back in the late 2e days, we fudged around with a lot of things from the Player's Options books, particularly Skills and Powers. The best thing that came of it was a Constitution-based arcane spellcaster we called the Channeler. It was a tank-y caster that could frontline solidly and drop a figurative magical hammer by over-channeling and losing hit points (as damage and even from Max-HP for a time) in exchange for modifying their spells, as they were cast, in various ways - a lot of which suspiciously 😆 showed up as Metamagic in 3e. At higher levels, they could channel from others around them that had already been wounded. Good times. Yeah.
About 2 years ago I homebrewed my own class called the Warper. It was a magic class that could bend space and time and other such dimensions with a little more proficiency than other casters. I've played it before and it was pretty fun, but props to RPG developers who truly balance and make classes functional lol.
Kobold Press puts the R in Ranger with the Deep Magic Ranger Subclass Griffon Scout. Combine this with the Sharpshooter feat and you have DEATH FROM ABOVE! Rangers shooting from the sky from beyond the range of Mages, Sorcerers, and Warlocks. I used one of these as an NPC and struck terror in the heart of my players. One PC actually got crit in the head. SO DEAD. And not just a one-trick pony: have your griffon pick up the opponent while you beat on them, and then drop the monster/NPC from 200 feet and it's DEAD FROM ABOVE.
I'm currently working on writing a DnD setting style book, where everything is written by me. Done 7 of the 10 classes and the 12 races are finished. Always been a homebrew writer, and have felt more into the world and game as a DM using my own writing instead of the pre written books!
I love the Pugilist; I’ve used multiple subclasses. A Tiefling Hand of Dread Pugilist was running a combat league for adventurers in my homebrew setting.
My DM made a fighter subclass for my bard called Swordsdance. She’s like those people with the giant hula hoops, but instead a great sword, and she uses the circular momentum to keep the sword moving. So he has made a momentum-based class that requires me to keep moving to keep up my buffs for the stance!
I have my own Psion class that combines Mystic UA and the Psionic subclass design philosophies from 5th edition. I have a player trying it now, and it is so cool at the table!
I’d love to hear Coby from deep dive talk about kibblestastey. And either just comment on the various abilities and how they could multiclass or just deep into one build
I once made a halfing chef class (was basically a bard the went to cooking college) he would inspire you with cookies and cakes. Or viscously mock you with thrown food, entrap you with mouth watering smells, or distract you with foul dishes. It was really fun in my head and played well on just wish I had a steady DM and group.
Tried I’m vain to create a cook/chef class, and realized that like all classes, I needed to create different subclasses to represent the different styles of cooking. I haven’t quite fleshed it all out, but one subclass would be a barbarian type, and another would be more wizardly. Over all they would probably get a dice pool that they could spend on healing, or inspiration.
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It's sad but even if a lot of people really like these classes compared to the official 3.5 classes even the best 5e homebrew are pretty mediocre, I had no expectations but to me, those two classes were extremely overrated and I believe psionics are awful as a concept for this kind of fantasy... great video and each class have some really cool ideas and mechanics but overall the classes are not that good I completely disagree on calling these classes awesome
Glad to see LaserLlama and Kibbles getting more recognition!
I can't believe I hadn't heard of them! It looks like a lot of their work is shared on Reddit, so if that's the case, that might be the reason.
@@BobWorldBuilder I know everyone's experience is different, but I've always found r/unearthedarcana a place to get really great homebrew content that's usually offered for free.
@@BobWorldBuilderLaserLlama has made incredible "Alternate" versions of many of the base PHB classed, that fixes just about every problem I've ever had with them. Amazing work!
We (the homebrew 5e-ish game I run/play in) use both these creator's work extensively!
@@calliopethebonk2863 I'm glad to see these creators getting more publicity in this format. I'd love to have peeps like Pack Tactics look over the alternate fighter, barbarian, and rogue to see if they find them up to snuff. We almost exclusively use these nowadays, and it's been great.
Thank you so much for the shoutout Bob!!!
You earned it, man! Seeing more love for your Dancer class in these comments
Not only homebrewed a class, but the entire system. Back when I was 12 years old in the late 90s and early 2000s in Brazil, the official D&D books were really expensive. So we would create our own systems and settings, sometimes tinkering on what another friend has done in the past, or with what another simple system (such as 3D&T) has done. We would even call D&D, Storyteller, GURPS and the such as "book systems" or "book RPGs", since the rules were based on the manuals/books, while ours were either done on the fly or sketched down in our school notes
That's awesome! When I was first getting into the hobby, had one copy of the PHB, and we made a lot of the rules up too because can be more fun to play your own way
Would love to see Chris at TreantMonk’s Temple and/or Colby at d4 review the Dungeon Dude’s Apothecary class which has amazing versatility across its subclasses.
Very much agree. I personally love (with some minor complaints), but I'm not amazing at analyzing the numbers and balance.
I know the Pathfinder comment wasnt helpful, but converting Thaumaturge or Oracle could be loads of fun
Haha yeah I imagine many PF classes could be run in 5e with not too much effort!
YOUR GLORIOUS HAIR BOB WHERE IS IT?!?!?!?! YOU GLORIOUS MANE!
Been working up to this change for a while. Gotta start fresh!
I actually created a whole system of Classless 0 level PCs - specifically created to introduce a group of young players to the game without making them choose their path before they get to play. It was based on a wide variety of 'Actions' that gave them a tiny bit of XP and a 'point' against certain skills based on the action. Accumulate enough of the points in serveral actions and enough XP and you get a small bonus in future uses of that skill. This lets them be involved in situations and 'choose their own actions/path' to deal with it, letting them find their own style and thereby 'guiding' them towards classes suitable to their interests and play style.
It was great fun to play with 4-5 players (as young as 8) and let them Adventure while being introduced to rules slowly and without restricting their exploration of how they want to play. Eventually they reach enough XP to make Level 1 and get to 'convert' to a character class that aligns with the actions and skills they have practiced more often. Minimal Introductory learning is required for the players, and a more collaborative, intuitive style of roles learning is introduced while they get to have fun.
The first part of the description reminds me of Cairn! Sounds fun! :)
This is soo cool! I love the slow introduction, and also the fact that at the start they are just ordinary people.
Can I ask you how you managed the characteristics? They are the first thing that might point you towards certain classes
Is this system available anywhere by any chance?
@@riccardoguidolin6085 I'll dig out my notes (I know I've seen them in the last few months) and post them here.
Sounds interesting!
So nobody's gonna talk about Bob's classy hair in this video? I am. Lookin' fresh my guy!
👱♂️
I homebrewed a ninja class for my son. He insisted that he didn't want a shadow monk, but a ninja. I mostly just made a custom shadow monk/rogue assassin multiclass path for him with a few custom tweaks and rebalancing abilities to be level appropriate.
Haha love it! 🥷
If we're talking anime ninja a LA naruto, I always thought about them as sorcerers rather than ninja... With all the magical effects their chakra has, the talk about ninja bloodlines etc naruto ninja are just caster classes with a couple level dips into shadow monk ;)
I think if I were going for historical accuracy, I'd say they're a reskinned dex based battle master fighter, maybe with a little rogue dip, and an arsenal of interesting tools, like fire bombs and smoke bombs etc.
I saw a mention to Logan Laidlaw's Sword Saint, which is an amazing fighter-like class focusing mainly on nova rounds.
The author has a ton of content on DM's guild, and he's finishing a guide to his setting called Somnus Domina.
ive never homebrewed a class, and i haven't finished this video yet, but i just want to say the monster tamer class from heliana's guide to monster hunting is very cool.
That sounds very cool! I wonder how similar it is to MCDM's Beastheart
@@BobWorldBuilder it has a few differences, essentially you can tame any dnd creature as long as it fits a few requirements that scale with player lv, such as size and challenge rating, you cant tame humanoid creatures. You can have more then one creature tamed at a time but it follows pokemon rules were you store them in a magic item and can only release one at a time. it also has subclasses with different special ways of enhancing your monsters
Seconded! I adore helianas tamer class and the familiar stat progression it has.
This sounds amazing! Thank you for the recommendation!
I would say Bob World Builder should be the breakdown and numbers crunch person. He does excellent analysis.
My favorite non-official D&D Classes tend to be the Shaman or the Witch. I feel they should make it in more editions.
Tbh I would like Pact Tactis to hop in and give some statistical analysis of the Blood Hunter. Odds are he will conclude that BH is a martial class that does more, more consistently than other martial classes. Which is good. It's not a Bard turning someone into a dragon but its actually good.
That would be awesome!!
I find that hard to imagine, with my experiences in play. I've played 2 of them; a level 10 BH: GS in a CoS One Shot and a level 3 - 4 Lycan in Forgotten Realms Homebrew. Even the GS, who was a perfect choice for CoS, wasn't out-performing the other classes. I just felt like a weirdly mobile ghost-man performing melee Ranger damage, without any real defensive capability or healing. The Lycan, built for primarily ranged attacks with a Lycan Form finish, was quite strong but lived in the shadow of the groups Paladin. The Lycan played like a ranger with barbarian options; strong but not OP in either case.
As a member of the PT community, he would highly disagree. He has made his opinion on BH very clear in his discord server. He believes it to be underwhelming and far worse than any of the other martial classes (outclassed in terrible design by the Barbarian and Rogue).
I have already made a review of the BH using optimizer knowledge on my channel
Great video! The Pugilist sounds awesome. I immediately got excited thinking about making a Matt Murdock/Daredevil based character!
My God do I love the Pugilist. Soooo much fun to play. I try to convince every DM I run into to give it a shot.
A fellow man of culture I see!
I haven't homebrewed a class, but I've homebrewed basically everything else. My first 5e campaign was a massive homebrew set in Majora's Mask, and we tweaked a huge amount of how the system worked.
It was horribly busted, but incredibly fun.
Classes are difficult to get exactly right, but it can be fun to just start making changes to the core classes and see what you end up with! A Zelda campaign sounds fun!
Llaserllama's Savant is absolutely stellar. Definitely worth looking at!
I've played it and love it.
A couple folks mentioned that one on the community post!
@@BobWorldBuilder would also recommend checking out the scholar by Benjamin huffman
It fulfills the same role as the savant as this martial intelligence user, highly recommend I have played multiple and they are always fun
From what i heard is pretty overtune though.
I loved his fighter /monk and artifacier .
But didn't love hes barb
@@yuvalgabay1023 having played a ton of laserllama content, it's most definitely all balanced. It's 5es martial classes that are so lackluster it makes LL content look stronger than it is 🙃
I never homebrewed my own class. But I've built subclasses for players upon request. I also fixed the Sorcerer class, Ranger class, and Monk way of the 4 elements subclass.
But then all my players started using DnDBeyond... so all homebrew got kicked to the side.
At this point, I'm just building my own game.
Hell yeah. Online character builder platforms, if designed to be exclusive, are a total homebrew killer. Gotta do your own thing! :)
@@BobWorldBuilder after my UA-cam channel gets more popular... I'll Kickstart my own game... kinda on a 3-4 year plan. I figure about that time WotC will screw up big again, and give me a launch window 😄
cheers Bob. ill check some of these out.
and yeah, we need a D&D Shorts maxing out vid
Nice! And we totally do!
I homebrewed a "Channeler" class that was very heavily inspired by Final Fantasy 8's Junction system, where you could expend a spell slot to imbue your weapons with damage types that you had spells for, and you had a companion pet that completely changed based on your subclass and helped you pump out damage.
It's actually turned out really, really well, and the Shadowfell themed subclass lets you go after people with a flying tiny creature while you sneak around dealing poison and necrotic damage. The Celestial subclass made your companion very good at protecting you and adding area healing to your weapon attacks once per turn.
Not FF8, but the class and those subclasses sound fun!
Honestly, that makes me think of something I recently thought of, but would have no idea how to implement, which would be a TTRPG with a class progression system similar to the Sphere Grid from Final Fantasy 10, where each character would start in a certain spot on the "grid", such as starting out as a base mage, healer, or fighter, and then they could either focus on their base or move around to grab features from other areas.
I homebrewed an Grey Warden subclass for the Bloodhunter, because Bloodhunters are basically Grey Wardens from Dragon Age, but somehow I couldn't find the option that provided the exact feeling.
It was a pretty bad homebrew though.
All good design is all trial, error, and improvement!
I've been designing on DM's Guild for about 3 years now, with 6 full classes under my belt.
People like Ben, Ross, and Indestructoboy, were a huge inspiration to me when I was just starting out, so I'm always glad to see them get recognition in videos like these.
What is your name on DMs Guild, I want to see your work.
@@christianyoung7328 you can find me under Mitchell Turnbull , or you can search for things like the Golemancer, Sealer, or Channeler, just look for the similar art style. :)
Already have a Psionic in my homebrew and I wish my players were more interested in actually playing the class I spent a week working on OTL. But, this Pugilist sounds sick as heck. I love that improvised weapon proficiency and moxie
Get one of them to run the game so YOU can play the psionic! haha
I haven't "homebrewed" a class, but I have created a Race.
Half-Frost Giant Half-Moon Elf, it gets the Resistance to Charm and shorter rest related to the Elf half and gets extra Frost Resistance related to giant half, and finally gets 4 extra stat points related to that mix of Races. But I think it's still fairly balanced.
i recently homebrewed a sorcerer subclass, an eldritch bloodline. basically a sorcerer who gets his power by corrupting his blood with eldritch magic
then one of my players wanted to play a sorcadin with this subclass, but we still arent that happy with 5e multiclassing because you loose all the higher level stuff and thus i created a 3/4 Caster class for him. basically a sorcadin class( Oathbreaker+eldritch bloodline)
Sounds like a cool subclass!
Huh, the only class I recall seeing MCDM promote is the Illrigger. --The thing with MCDM that I'm not sure about with other published homebrew classes is the amount of playtesting that's done before publishing.
I didn't see the prompt/survey, but I guessed Pugilist would win when you teased this video.
Pugilist has been around for ~7 years and sold 1000s of copies, so it's been playtested a LOT! I know beast heart got a decent amount of playtesting bc it's in the credits, but it's hard to say how much a class needs
The Beastheart got about 6 full months of internal and beta playtesting by the crew listed in the credits. The Talent, MCDM's psionic class that's set to come out in the next month or so, got even more, at 9 months (because it introduces an entirely new system of psionic powers for monsters to use, and for the Talent to learn (in part through observation of psionic monsters using them!).
I've been involved with MCDM playtesting for about 2 years now, and I'll testify that it's a pretty rigorous process. The Beastheart went through 10 rounds of revision and playtesting before release, and the Talent went through 12!
I think MCDM does more play testing than WotC ever will haha
I homebrewed Saiyans from Dragonball as a class and race with subclasses and subraces before finding out it's been done a thousand times.
Haha this is a good thing to mention! Researching the class you want to make could save you a lot of time, but if the fun part is building/designing, do it anyway!!
Ooooo Pugilist! One of my players is running a Sweet Science Pugilist is fantastic!
Heck yeah!
So glad to finally be seeing a video like this, as someone who absolutely loves 3rd-party classes. Been playing a pugilist in a friend’s campaign and am absolutely loving it.
As for third-party recommendations, I’m going to have to plug the Fisher class I’ve been making for the past year lmao. I’m preparing the PDF for print on demand and am going to release it on DriveThruRPG pretty soon. Apart from mine, I’d really recommend Ross Leiser’s Sculptor: Masterpiece Edition. That is a really fun take on a spellblade-type class with a lot of customizability.
Well I'm glad to hear it! This was a fun video to make, and lol that Fisher class sounds interesting!
TYSM! I’ll post a link to the class when it releases. It’s really been a labor of love for me, learning how to balance a whole class and what-not.
Pointy Hat makes whole videos so they can make their own version of a thing. Lore, stats, whathave you honestly it's impressive. Like Dungeon Dudes making their own makes sense because they have a whole campaign. But with Pointy Hat they're just doing it. Dungeon Dad is monsters being updated for 5E, not the same just a shout out. I would like a barbarian that can use magic & Pointy Hat, I'm pretty sure, has a Wild Magic Barbarian or something like that which seemed awesome...
Pointy Hat's and Dungeon Dad's videos are definitely impressive! And yes I think the Dungeon Dudes have published some classes or subclasses for Drakkenhiem
I freaking love homebrew and third party content, watching it get more recognition makes me really happy, great video Bob
Thanks! Glad you support it :D
Great video! You won me over as a viewer by the way you handled the OGL situation earlier this year. You took the high road and embraced what is good about D&D while also highlighting how much other great content is out there. My table has a few “go to” games that we play regularly, Pathfinder 2e and Delta Green, but we love taking breaks to play new games and systems. Thanks for keeping it positive and always providing the reminder that we PLAY these games and play is meant to be enjoyable.
I have created quite a few. I have made a Brawler Class, Spirit Medium Class, Mushroom Race (Dan Dwfn), and a puppeteer subclass for the artificer.
Very nice! The puppeteer artificer sounds really cool
I like Bob. He keeps it classy.
I own plenty of non-WotC books that happen to contain new subclasses, but I don't think I have any that contain entirely new classes. The only homebrew class I've gotten was the Tarocchi, which I thought I had a potential player that would be willing to try the game with that class, but in the end, it never happened, so I've never seen it played.
The only homebrew/unofficial SUBclass we've used at one of my tables is TheDungeonCoach's version of the Wild Magic Barbarian, which has been much more interesting and "wild" than the WotC version, which we've also used at one of my tables.
Great to see a shout out for coach! Classes can be very difficult to design wholesale. The ones my friends and I made would never work outside of our table haha
I remember reading a homebrew witcher class that was pretty epic.
Its has a cool focus mechanics..its like ki but you gain them in combat by hitting mainly but there other ways you get in higher levels
My understanding of Mercer's Bloodhunter is that it was supposed to be bsaed on the Witcher
3rd party content love is something I didn’t expect but I’m here for it. There’s so much good homebrew out there especially after the ogl buissness.
My personal favorites are dungeon coach with his awesome tweaks and changes to the system of 5e and monkey dm with his Stienhardts Guide to the eldritch hunt have been bangers always.
Also I’m glad to learn about the pugilist cause a strength based fist using character is all I’ve ever wanted and I don’t know how I haven’t found this till now
Glad to see some love for the coach!
Never homebrewed an entire class, since there are too many unforeseen complications when taking multiclass into consideration, but I've made quite a few subclasses for existing classes.
Nice! Yeah classes are way more intensive to design if you're planning to publish. If you're just making it for your table, balance can be done on the fly!
I've made three classes, but my favorite one is Warden. It takes great inspiration from Sekiro, having its own posture system with techniques to build up the opponent's posture to then deal a devastating blow. It feels like a mixture of Rogue and Fighter, but it's extremely reaction heavy, letting you do at least something with your action, bonus action, and reaction. It's also extremely customizeable with subclasses, techniques, and tools to help you out during battle, such as a grappling hook.
Really cool idea to lean into reactions!
Some of the reason for the rare use of unofficial classes might be because lots of people depend on DnDBeyond, and the homebrew system only allows subclasses (and even that is very limited).
The beastheart is great, best money i ever dropped on anything dnd. MCDM’s stuff is packed with class flavor and features. Can’t wait to see their in-house rpg
Definitely a lot of bang for your buck! And yeah I'm looking forward to what they do next
I have been looking for exactly this type of class for a while. Thanks.
more of this, love to hear about new classes and settings that most players have never heard about.
As someone trying to produce this stuff too I'm super thrilled you did this. I'm also glad that you are willing to support DMsguild content.
Love to see more love for 3rd party, these people absolutely deserve it, also its great to see shoutouts for Indestructoboy and Ross from Outlandish Adventurers Productions they make some of the most unique player options on the market and are very hard workers
I homebrewed a monk subclass(Way of the southern mantis), a rogue subclass(Shadow stalker), and a sorcerer subclass(Death touched) on D&D Beyond. The beastheart aubclass sounds dope
That's great! And beastheart is a whole class of it's own!
@@BobWorldBuilder I'm definitely going to give beastheart a shot
Highly recommend the Beastheart. Most rewarding class resource mechanic I've ever come across, and the style is perfectly on point!
Please make that video about the homebrew classes you made for your first campaign! Sounds great! Also great video, as always!
Beastheart seemed op as hell at our table. Love the concept though
Perfect timing with this video! As a forever DM when it comes to 5E, I finally get to play in a special 10th level One-Shot and really wanted to try a character class from a 3rd Party Publisher. Wasn't really sure where to start outside of diving into my massive collection of PDFs to see what I could find. Just picked up the Pugilist preview to check it out.
I like to see either the dungeon dudes D4 or DND shorts cover video similar to this
Me too!!
thank you, Bob, this is exactly the right message 👍
Great hair cut! When did that happen? Apparently, I need to watch your channel more!
Thank you! Technically in late April, but many folks just thought it was tied back for a few videos haha
I've homebrewed a class called the Shifter. Its theme lore-wise is that you are descended from a specific creature type, or that you are infected with a disease that is slowly converting you. It is like the sorcerer but less magical. Mechanics wise it is mostly a control and support-focused martial through the use of grappling. Most of the subclasses get ways to grapple more creatures, and slowly get additional effects for grappled creatures and allow you to grapple more often. It has a form mechanic, where you can shift to be more like your chosen creature type. this gives you advantage on grapple checks, and each subclass (at level 1) gives you resistance to a damage type, advantage on a condition, a little extra damage, and changes your creature type. The exact of these depends on your subclass. You can also turn your arms and body into weapons and armor. So far I have every creature type done except for fiend and maybe humanoid? I'm not sure if I will end up doing one for humanoids since most dnd races are already humanoids.
Great video Bob. Give us some more homebrewed love!
I had a player play a Homebrew class called the Ronan, which was basically half way between a Monk and a Fighter. It has some cool Special Moves and even some AOE. We also used Homebrew for all the Races in that game, because it was set in the Adventure Time World.
Adventure Time is great! Sounds like an awesome campaign :)
@@BobWorldBuilder it was. One of the Homebrew races I found for Adventure time was a Robot that could get advantage on Arcana & History by "Connecting to the Internet". Which I let the player play around with a bit more than the feature recommended. Tho occasionally I did hit them with "There's no serves in this Dungeon, you'd need to install a router"
I've never homebrewed an entire class, but I've made my own characters subclass a few times, my favorite being a teleporter rogue (very obviously a nightcrawler inspiration) was really fun, and the final build I landed on was really well balanced.
Awesome video. Thanks for making it.
The gunslinger by heavy arms is *chefs kiss*, I've had one in my main homebrew setting for a while and the stuff they pull off isn't just fun for them but for everyone else watching at the table
I've homebrewed a couple of subclasses based on the VTM vampire types. College of the Venture bard, path of the brujah barbarian, Nosferatu archetype for rogue.
It's great to use a solid theme like that!
Not a full class, but a subclass. I homebrewed my Way of the Seafaring Monk for our campaign. It is centered around synergies with salt and ropes. I can make "improvised" weapons like bolas and monkey-fists with ropes and at higher levels can incrust my fists and weapons with jagged salt cristals that augment the damage. It isn't really published, but I posted it on r/dndhomebrew (if I recall the r/ correctly) to ask for opinions
Awesome! Yeah no pressure to publish or anything. If it's fun at your table, it's good to go.
I'd love to see pack tactics make a video about any homebrew class he is interested in!
As for my homebrew, I started working on an engineer class that uses rechargeable 'fuel' points to activate abilities, but I never finished it.
Lately I’ve been really getting into homebrew subclasses and classes but it’s kind of hard to find out about a lot of the best ones because there’s no central info source like the player handbook, I hope to see more dnd tubers make videos like this
Great point. They definitely need more coverage online to help folks find them and figure out what's fun for them!
great video and lovely vibes as always Bob. Would love to see a vid of just you and Will chatting about your fav homebrew classes.
Awesome to see the Beastheart get more love.
In my current Campaign I was running a Ranger/Beastheart multiclass, but due to story reasons I have begun a dip into Cleric.
It’s probably been my favorite character I ever wrote up, and I’ve been playing for around 8 years now. It’s so cool that Matt Colville decided one day:
“You know the beastheart? Let’s make it a class, and make it better”
Simply the Mystic / Psionic in UA. It was my first 5E character's class, very technical to handle. I did a lot of mistakes with it, but the flavour is quite unique.
There's something inherently pleasing about a sponsorship that actually thoughtfully targets their demographic/video without being the entire reason the video was made, or at the very least not *obviously* so.
This was all around an interesting video--including the sponsored portion!-- and def would enjoy listening to more third party content stuff 👍
DnDShorts seems like the perfect person to go through all the various invocation-equivalents from Kibble's classes and find the insane combos "Weird things you can do in DnD Homebrew" style.
I've started collecting my homebrew thoughts together and try to put together my final homebrew 5e to share before I try and maybe switch systems
I have homebrewed 3 subclasses for D&D 5e, but never any class from the ground up. The first one was a lightning monastic tradition, the second was a lava cleric (that was a strength based caster), and then a druid circle of the aurora . It's a lot of fun getting to cobble together a new subclass using the structure provided by the classes in 5e.
I am going on a bender reworking all the 5e classes based on some 1dnd stuff, RAW, and my own ideas. At this time, I've done the Monk, Bard and Ranger with all the subclasses. I also reworked a Summoner class and made a Witch class.
It's such a cool game design experiment, but it really brings into light the hard work that it takes to design stuff like this. Mad respect to everyone that works on this stuff, whether it is for fun or professionally.
The Beastheart sounds like a better Beast Master. I have a homebrew class called the forgotten terrors warlock. And a creator I know is Pointy hat.
That warlock sounds epic!
I've yet to play Pathfinder, but the Thaumaturge is something I wish had a D&D version.
I'm sure someone has made it, I just haven't looked at 3rd party classes
I don't think I came across any with that exact name, but yeah I'm sure it's out here... we need more coverage on these classes!!
I’m working on the Way of the Ferocious Kitten Monk. They get more reactions to use to dodge and parry in the same turn and still attack. Eventually, you can use Ki points to change reaction into strikes during your fury of blows.
I am always looking for videos and reviews of third-party classes. Love this video! I am currently playing a monk with the kibblestasty revised version of the way of four elements subclass.
Would love to see the Dungeon Dudes add Blood Hunter and the gunslinger fighter subclass to their tier ranking videos
In my last campaign, my Barbarian contracted lycanthrope. And since I was okay with it, my DM gave me a homebrew lycanthrope class with different subclasses for each type of werebeast that was pretty cool. They werewolf's main mechanic was centered around having your enemies bloodied (>50%HP). You got extra attacks, could rush enemies, deal a small amount of extra damage on hits, and a few other goodies. Only downside was whenever you transformed, your INT and CHA were reduced by 6 and you gained certain beast-like traits depending on your new score. This meant that if my 8 INT Barbarian transformed, they lost all control and reasoning with their new INT of 2.
Thank you for making content about 3rd party options! I feel like this really helps normalize using these sorts of things and makes it easier to get a DM to allow them at your table.
I would love to hear your opinion on Indestructoboy's Dancer, KibblesTasty's Inventor or Laserllama's Savant
Those were some popular classes from the list! I'm not excellent at breaking down what's balanced and what's not, but maybe we'll do another overview of some classes in the future :)
I’ve been playing using the pugilist class in a campaign for the last year and a half or so and it’s super fun! Improvised weapon proficiency and using your fisticuffs damage die for it makes for a lot of fun flavor in combat!
I only homebrewed subclasses, I think it's more balanced and easier to implement. However I would love to see a "homebrew class design guide"!
Ah, homebrewed classes. I haven't made one in a few years, I should probably get back to it at some point. Always good to see them getting some love and recognition. =^_^=
Back in the days of 2e, my friends and I used to homebrew a lot of classes, but we were young and stupid and didnt care about breaking balance. I remember making a pretty interesting "adventurer" class which was basically a modified ranger. Cleric spells (which ranger used at the time) were stripped away and replaced by a modified wizard spell list for adventuring utility. No animal companion etc, and a bit more rogue ability thrown in.
But it didnt scratch my itch for magic, and I went back to playing a straight up wizard.
Awesome review Bob. Keep up the great work!
I'm shocked Tamer from Heliana's Guide to Monster Hunting wasnt in jerez but I guess it's too new. Between Heliana's the bonus PDF, and the upcoming Larsene's Ledger +Motes of the Divine, there are dozens of specialized familiars to grow, like the beholder-like Peeper or my favorite, the Waxolotl
Actually, Rakitten, the Rakshasa Kitten, may be my favorite; it's so flavorful for a Fiend Warlock to summon as their Chain Familiar
The book is only available in pdf form to backers of the kickstarter. Once they ship, iron out post kickstarter orders, and more people get it in their hands, then it will get more attention.
I genuinely hope the same is true of the Web DM Weird Wastelands Psion. They were hit with a bunch of production delays, but when they finally sent out the pdf to backers, it looked great.
I think one of the top comments (on this video) from yesterday shouted out that subclass!
Okay, a couple of interesting ideas for my players. Thanks Bob!
My pleasure!
I've homebrewed a Dancer class! I have always loved that archetype of characters in RPGs, and they can translate pretty well!
I made a Circle of Frost Druid. Now I hope my one player decides to do another 1 shot so I can play it
That sounds awesome!
Back in the late 2e days, we fudged around with a lot of things from the Player's Options books, particularly Skills and Powers.
The best thing that came of it was a Constitution-based arcane spellcaster we called the Channeler. It was a tank-y caster that could frontline solidly and drop a figurative magical hammer by over-channeling and losing hit points (as damage and even from Max-HP for a time) in exchange for modifying their spells, as they were cast, in various ways - a lot of which suspiciously 😆 showed up as Metamagic in 3e. At higher levels, they could channel from others around them that had already been wounded.
Good times. Yeah.
About 2 years ago I homebrewed my own class called the Warper. It was a magic class that could bend space and time and other such dimensions with a little more proficiency than other casters. I've played it before and it was pretty fun, but props to RPG developers who truly balance and make classes functional lol.
Kobold Press puts the R in Ranger with the Deep Magic Ranger Subclass Griffon Scout. Combine this with the Sharpshooter feat and you have DEATH FROM ABOVE! Rangers shooting from the sky from beyond the range of Mages, Sorcerers, and Warlocks. I used one of these as an NPC and struck terror in the heart of my players. One PC actually got crit in the head. SO DEAD. And not just a one-trick pony: have your griffon pick up the opponent while you beat on them, and then drop the monster/NPC from 200 feet and it's DEAD FROM ABOVE.
Scary good!!
I'm currently working on writing a DnD setting style book, where everything is written by me. Done 7 of the 10 classes and the 12 races are finished. Always been a homebrew writer, and have felt more into the world and game as a DM using my own writing instead of the pre written books!
I love the Pugilist; I’ve used multiple subclasses. A Tiefling Hand of Dread Pugilist was running a combat league for adventurers in my homebrew setting.
My DM made a fighter subclass for my bard called Swordsdance. She’s like those people with the giant hula hoops, but instead a great sword, and she uses the circular momentum to keep the sword moving. So he has made a momentum-based class that requires me to keep moving to keep up my buffs for the stance!
I have my own Psion class that combines Mystic UA and the Psionic subclass design philosophies from 5th edition. I have a player trying it now, and it is so cool at the table!
Cool at the table is all that matters. Well done!
11:32 The truth power really was the unbreakable friends we forged along the way. I love it, too.
I’d love to hear Coby from deep dive talk about kibblestastey. And either just comment on the various abilities and how they could multiclass or just deep into one build
I once made a halfing chef class (was basically a bard the went to cooking college) he would inspire you with cookies and cakes. Or viscously mock you with thrown food, entrap you with mouth watering smells, or distract you with foul dishes. It was really fun in my head and played well on just wish I had a steady DM and group.
Tried I’m vain to create a cook/chef class, and realized that like all classes, I needed to create different subclasses to represent the different styles of cooking. I haven’t quite fleshed it all out, but one subclass would be a barbarian type, and another would be more wizardly. Over all they would probably get a dice pool that they could spend on healing, or inspiration.
We would make new classes at the drop of a hat, usually inspired by A character in some book. Balance did not concern us.
Yeah when my group did it in our first campaign, we didn't even know the rules lol, it's a lot easier without thinking about balance!