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19:02 "if I was programming in Rust, I would just accept as a slice in here" followed by "I could create a struct but I am kinda lazy so w/e, let me maybe C" made me chuckle lol, kind of an accidental joke
I feel like it would be interesting to not hardcode the tape movement transformation and instead give each step of the animation a function pointer. That way you could have different transformations play during your animation and you could even extend this concept to the cell animation. Also if you decide in the future that you're going to turn this into a library, people would be able to implement their own transformations to finetune the animation to their liking or use the default ones that you've implemented.
18:55 In C++, it's called span. In this case it would be std::span. It's basically a pointer-size pair. But you can also specify the size at compile-time like : std::span. Then it only stores a pointer. CAN YOUR C DO THAT. I think not.
1:58:03 Totally disagree. ATM I'm hyping on taking other developers code, and violating it into my creation. Understanding other people's code is hard, but it is a skill.
That's why I chose to buckle down into it, ffmpeg is used in so many systems that I figured it would be a good resume piece to write something using ffmpeg as a library At the very least, you'll know I'm persistent and can work in complex environments lol
@@cthecheese1620 I managed to write an ffmpeg encoder that captured an opengl framebuffer, it was 200 lines of code that cost me an entire week of repeatedly hitting my head into a wall
C was created in the 70s, so it's 50 years old. There have been a couple of revisions/versions, yes, but that doesn't change the fact that C itself is 50 years old.
4 місяці тому
C is 50 years old, yes. You said you learned new things today, at a time when C is a completely different language. Chances are those things didn't exist back then.
There is no need to store "resource" pointers in the Plug struct. Plug struct, as far as I understand, stores data that needs to be persistent between reloads, like animation data, but resources like images and fonts (if you're loading/unloading them between reloads) can be pulled out from the Plug struct to be global variables. This way you can add/remove resources without doing that "resize" trick of yours (which only works one way).
Is there a chance you can just upload all vods here with no editing? I only ask because I watch everything you stream but as a vod since you stream while I work and I hate having to use twitch. Also I know editing is time consuming.
Then what do you want? What you ask for makes no sense, if you really want a copy of a previous stream unedited that you've already seen just because you don't like where it's hosted, you can just download it yourself lol.
Okay, it's insane how good he is at beat boxing holy
That buffer overrun was so fun to see visualized. I love it
Oh wow, I was thinking “yeah he’s shown that he’s pretty good at it before” but then at 1:50:40 or so I saw what you meant
LOOKS LIKE WE ARE ALIVE
19:02 "if I was programming in Rust, I would just accept as a slice in here" followed by "I could create a struct but I am kinda lazy so w/e, let me maybe C" made me chuckle lol, kind of an accidental joke
ffmpeg arguments look like a separate programming language with its own abstractions and programming patterns
to be fair ,many linux CLI programs do lol
with chatgipity writing the commands, ffmpeg is really smooth to use with pipes
I feel like it would be interesting to not hardcode the tape movement transformation and instead give each step of the animation a function pointer. That way you could have different transformations play during your animation and you could even extend this concept to the cell animation. Also if you decide in the future that you're going to turn this into a library, people would be able to implement their own transformations to finetune the animation to their liking or use the default ones that you've implemented.
>>1:49:45
Sometimes I want to see a video "Tsoding without context"
18:55 In C++, it's called span. In this case it would be std::span. It's basically a pointer-size pair. But you can also specify the size at compile-time like : std::span. Then it only stores a pointer. CAN YOUR C DO THAT. I think not.
1:40:56 voidf is coming 👀
With the animation state machine you have a Turing engine again so you can just make it directly evaluate a Tula script :)
Thank you.......
Can you create a task's automate using win32 c api? :)
Windows bad
1:58:03 Totally disagree. ATM I'm hyping on taking other developers code, and violating it into my creation. Understanding other people's code is hard, but it is a skill.
Product types in tula when?
Link libavcodec, libavformat and libavutil... Don't be a chicken.
nice video as always
First
@kitkuv who'S
?
5:00 Can confirm, almost went insane implementing the library, and then I gave up and then simply called ffmpeg executable through a pipe from C.
That's why I chose to buckle down into it, ffmpeg is used in so many systems that I figured it would be a good resume piece to write something using ffmpeg as a library
At the very least, you'll know I'm persistent and can work in complex environments lol
@@cthecheese1620 I managed to write an ffmpeg encoder that captured an opengl framebuffer, it was 200 lines of code that cost me an entire week of repeatedly hitting my head into a wall
I embedded ffmpeg as a lib in a mobile app, fried my phone and served it with fries and soda
Tried that yesterday for like 8 hours... I just wanted some more logging for the video encoding.
man C is around 50 years old now and I have like 10ish years of experience with it, but I'm still learning new things just watching your videos
C 50 years ago was nothing like it is today
true but how does that invalidate my point?
you're implying said things are 50 years old when they're not
C was created in the 70s, so it's 50 years old. There have been a couple of revisions/versions, yes, but that doesn't change the fact that C itself is 50 years old.
C is 50 years old, yes. You said you learned new things today, at a time when C is a completely different language. Chances are those things didn't exist back then.
using blender as a video editor is something cursed.
blender videoeditor is actually quite decent
As is only natural when dealing with such amounts of power.
using blender for anything is cursed
@@D-V-O-R-A-K
based maya3D user
@@D-V-O-R-A-K eevee says hi
There is no need to store "resource" pointers in the Plug struct. Plug struct, as far as I understand, stores data that needs to be persistent between reloads, like animation data, but resources like images and fonts (if you're loading/unloading them between reloads) can be pulled out from the Plug struct to be global variables. This way you can add/remove resources without doing that "resize" trick of yours (which only works one way).
You should've showed how you import the MP4 file into blender, otherwise the stream feels incomplete
Catfooding.
6:25
I like how serious tone got here.
Crazy.
Peg Pog Pug Pig Paug
Peg (me)
Is there a chance you can just upload all vods here with no editing? I only ask because I watch everything you stream but as a vod since you stream while I work and I hate having to use twitch. Also I know editing is time consuming.
Recent vods are available on Twitch, and they have no editing. I'm also sure there's a tool to download videos from Twitch
@@aaronspeedy7780 I watch them all there already. I just don't want to
Then what do you want? What you ask for makes no sense, if you really want a copy of a previous stream unedited that you've already seen just because you don't like where it's hosted, you can just download it yourself lol.
@@xravenx24fe I want all of the vods on youtube? Kinda what I said...
@@xravenx24fe Also twitch deletes older vods, youtube doesn't
HP_REQUIRING_TO_PUT_NEW_INK
ijopetamién