This is quite the pain to do, with just a little sprinkle of RNG. You essentially want to block off the buildings, then let the enemy capture the L bunkers as needed. Then recapture them. Rinse and repeat. Hopefully, you get some mobility kills on at least one of the entrances, otherwise, your life will get harder. For some odd reason, the first AT rifle on block B stops moving after it reaches where my field gun was placed or the forest square next to the grunts and field gun. Preferably, the units capturing the bunkers are not Grunts that have radio, as they might start shelling your units, getting them pinned down or oofing them. It will take quite a bit of runs for this to work.
You know it could've been a little easier using multi l tanks to shred infantry and some smart at rifle placements would do the trick in cojunction with a medium gunner or 2
It seems this updated guide is going to need a another update, on the first turn the sapper on the right needs to go into the L shaped houses or else the riflemen will infiltrate through them, additionally, what allows you to get another L bunker at block b is the lack of a rifleman camping the tile in front of block a. when i tried to resupply my sapper, the rifleman infiltrated the house, and boom lost again. I just want to get this over with plz help :(
Hmm, I'm assuming that when you say the "L shaped houses" you're referring to the houses near the forest at block C, correct me if I'm wrong though. Instead of building the first L bunker behind the AT gun, perhaps build it in the second position first then move that sapper to the house near block C. If there are rifleman camping block A, you need an SMG squad to sub the position of it. In any case, you need to "bait" the units to attack through block A where the AT gun is by attacking a tile, I think. It might be a bit RNG reliant, but it should get the job done. Update me on any more issues.
an i run into another problem, and im currently debating if i even want to beat this or not, and i only really want to since i heard new maps for this campaign will soon release, the problem is that i need to get 2 smg squads to the houses at block a before refueling the sapper, and i dont get enough time for that because enemies from block b come and there isnt a lbunker to defend. Additionally even if i do manage to get an lbunker, i either get stalemated with the ai until block a or c gives in breaking my entire defense or a random bazooka one taps the bunker. Finally for some reasons enemies dont want to take any damage, especially if shooting over the ledge(the dmg counters will show, but the unit wont take any damage.)
@@topmaster4545 NEVERMIND GOD SAW A YOUNG LAD IN NEED OF HELP AND LENDED A HELPING HAND jokes aside, the most stressful thing ive ever done, instead of starting with 2 sappers, i opted for 1 sapper and 2 smg, allowing me to get a lbunker at block a, and then resupplying to block b, unfortunately the sapper died before getting a bunker at block c, but also cuz i wasnt able resupply it due to smg squads coming in. now the part where god lended me a hand is that i got two lucky mobi kill, one at block a permanently blocking block a and another blocking my outpost on block c, and the rest of the game was just playing capture and recapture the lbunker again, props for trying to help me, appreciate it
Sergeant:looks like we will live another day meanwhile:2 medium tank about to destroy the outpost with light tank CW and light tank and also don't forget the rifle AT capturing the outpost edit:I'm not talking about him I'm talking about me almost winning
I don’t understand your strategy. A lot of times, you had the chance to attack the enemy and cripple/finish them off, but you didn’t do anything and instead just had your units sit there. And you didn’t reinforce any points and just kept all of your units to the front. I don’t understand.
So the main idea here was to essentially block off all entry ways and stalling for the turns to end. I suppose that sometimes I could've shot at the enemy, but that's a modification you could make. It worked out in the end, though.
@@topmaster4545 why does this not work? my both bunkers literally got captured before the 10th turn (couldnt pin down the enemies for some reason i know the lower morale the higher it is to get pinned)
This is quite the pain to do, with just a little sprinkle of RNG. You essentially want to block off the buildings, then let the enemy capture the L bunkers as needed. Then recapture them. Rinse and repeat. Hopefully, you get some mobility kills on at least one of the entrances, otherwise, your life will get harder. For some odd reason, the first AT rifle on block B stops moving after it reaches where my field gun was placed or the forest square next to the grunts and field gun. Preferably, the units capturing the bunkers are not Grunts that have radio, as they might start shelling your units, getting them pinned down or oofing them. It will take quite a bit of runs for this to work.
Beat this a few weeks ago I’m wondering what the update added if it is worth replaying
The only difference from this strat and the last strat is that they will now actually attack through block A
Ok thank you
You know it could've been a little easier using multi l tanks to shred infantry and some smart at rifle placements would do the trick in cojunction with a medium gunner or 2
I like how the relief force got destroyed immediately after spawning in
Mine in Normal mode every infantry dead while all the tanks surrendered
Peak comedy that you added "solo" to it.
👍
Aren't the bots already there? They don't count since you can't remove them
What I think the commment meant is that the campaign itself is limited to just one person, so "solo" was unnecessary.
It seems this updated guide is going to need a another update, on the first turn the sapper on the right needs to go into the L shaped houses or else the riflemen will infiltrate through them, additionally, what allows you to get another L bunker at block b is the lack of a rifleman camping the tile in front of block a. when i tried to resupply my sapper, the rifleman infiltrated the house, and boom lost again.
I just want to get this over with plz help :(
Hmm, I'm assuming that when you say the "L shaped houses" you're referring to the houses near the forest at block C, correct me if I'm wrong though. Instead of building the first L bunker behind the AT gun, perhaps build it in the second position first then move that sapper to the house near block C. If there are rifleman camping block A, you need an SMG squad to sub the position of it. In any case, you need to "bait" the units to attack through block A where the AT gun is by attacking a tile, I think. It might be a bit RNG reliant, but it should get the job done. Update me on any more issues.
an i run into another problem, and im currently debating if i even want to beat this or not, and i only really want to since i heard new maps for this campaign will soon release, the problem is that i need to get 2 smg squads to the houses at block a before refueling the sapper, and i dont get enough time for that because enemies from block b come and there isnt a lbunker to defend. Additionally even if i do manage to get an lbunker, i either get stalemated with the ai until block a or c gives in breaking my entire defense or a random bazooka one taps the bunker. Finally for some reasons enemies dont want to take any damage, especially if shooting over the ledge(the dmg counters will show, but the unit wont take any damage.)
@@topmaster4545 NEVERMIND GOD SAW A YOUNG LAD IN NEED OF HELP AND LENDED A HELPING HAND
jokes aside, the most stressful thing ive ever done, instead of starting with 2 sappers, i opted for 1 sapper and 2 smg, allowing me to get a lbunker at block a, and then resupplying to block b, unfortunately the sapper died before getting a bunker at block c, but also cuz i wasnt able resupply it due to smg squads coming in. now the part where god lended me a hand is that i got two lucky mobi kill, one at block a permanently blocking block a and another blocking my outpost on block c, and the rest of the game was just playing capture and recapture the lbunker
again, props for trying to help me, appreciate it
So defense of abc lane was meant too be impossible until
You made it possible
Sergeant:looks like we will live another day
meanwhile:2 medium tank about to destroy the outpost with light tank CW and light tank and also don't forget the rifle AT capturing the outpost
edit:I'm not talking about him I'm talking about me almost winning
If only they could add the 2nd part in the PublicTS
wait arent the units supposed to be upgarded in tryhard?
Not in this case, most likely due to balancing reasons.
How was bro not shooting the grunts 😭😭😭😭
Thank you so much.Let me tell you a secret Is there is going to be a skin for this I've only seen one person ever had it And I accidentally met him
i spoke to someone in a server saying he pvped someone with that skin but he left immediately
@@adelaidaredondo Yeah so it's basically just Turn coats That's it
wdym? like we will earn a skin from completing this campaign?
i wanna know how to do it on normal.... updated too plz
A similar strat should work on normal, just some reworks needed. As for updating it, I need to test and see if the same strat works or not.
@@topmaster4545 thx
Does this still work after smg nerf?
It might, as the SMG damage doesn't matter too much. Although, no guarantees...
What is ur loadout
I mean, all you really need are: Sapper, SMG, and Sniper. You can include AT rifle, but it isn't necessary.
I don’t understand your strategy. A lot of times, you had the chance to attack the enemy and cripple/finish them off, but you didn’t do anything and instead just had your units sit there. And you didn’t reinforce any points and just kept all of your units to the front. I don’t understand.
So the main idea here was to essentially block off all entry ways and stalling for the turns to end. I suppose that sometimes I could've shot at the enemy, but that's a modification you could make. It worked out in the end, though.
Smart play
@@topmaster4545 Okay, sure. Thanks.
does this work
It should work, might require some RNG though.
@@topmaster4545 aight, ill try it
@@topmaster4545 why does this not work? my both bunkers literally got captured before the 10th turn (couldnt pin down the enemies for some reason i know the lower morale the higher it is to get pinned)
How the enemy works for this map is weird. Which side did the units go through? Block A, B, or C?
@@topmaster4545 nvm i beated it with a diffrent strat, i ended up failing 2 times on the 29th TURN.
copied it directly Instead of one rifle man targeting the anti tank its 2 kill me
Well, RNG can be quite the pain sometimes.