Regarding Second Wind chaining @48:03! Apparently, there's an Errata document for Oath that states "The clarification says I can only use a battle plan 'once'. What does that mean? It means you cannot use the same battle plan multiple times in a single Campaign action." So, the "Once" mentioned @49:58 refers to being able to pay for a Battle Plan more than ONCE for A specific Campaign. Meaning that if you have enough resources and control the site where Second Wind is.. you CAN chain free campaigns together (assuming you are the Victor on each), I think.
@2:24:00 AND @2:29:42 AND @2:32:06 Page 17 of the Playbook : As a minor action, Players can "Pick up or drop off warbands at your site if you rule it. You must leave at least one of your warbands there, though."
I could watch another hundred plays of this. I binge watched 1-4, and when i saw 5 posted a week ago i had the same feeling as when a new quentin tarantino movie drops. Thanks @HeavyCardboard
Better late than never! Thank you all for keeping this going. It is surprisingly enjoyable watching this play out. The first few turns were really quite quick as you found your feet, then crunched as you all wrestled to find a way to maintain or find a foothold. Quite happy to watch more of this. Thank you for taking the time to produce it.
More Oath, please! I missed it at the time but a much stronger play for Shrey would have been to attack Ken’s pawn, removing all his warbands with the obsidian cage. Ah well, there’s always next game!
at 2:24:08 Shrey could not have taken both warbands off of the Buried Giant... You cannot give up control of a site that way, one warband must remain (Law of Oath 6.5: "You can move any number of your warbands, except the last one, from your site to your board.")
I find it funny that even on game 5 there are a lot of rules that are just being played wrong. At around 1:19:00 Alyssa trades with 2 denizens on a site she's not at with her Pawn - you need to be there, not just rule it. This happens throughout the game and changes a lot how the game plays out I think. I say I find it funny because honestly I like how this stuff happens and no one realizes and it doesn't really break the game or anything.
@@alyssagambone5544 no apologies necessary I think. The game has a lot of small rules and exceptions and it's hard to get them all right all the time. I for example didn't even notice if you or anyone else did the same earlier in the game, just this time. Just sorry I couldn't watch live this time to help out. Anyway, great sessions! :)
More Oath please! There is really not much Oath content going on around... it is much appreciated to see a solid playing group giving it multiple sessions. As for the enjoyment of the game: Ken is onto something. The story may be nicer than the play experience. For the viewer this is not a deal breaker: we get to see the movements and swings without being the ones stressed to figure out what the next move is. But it is easy to empathize with the frustration that the narrow game plans produces for the citizens. I feel the only real antidote the game offers is the chance to RP: it is easier to play a narrow game plan if there's a narrative reason for it (i.e "I will be the heir. And if there's a thing I must do to secure my succesion, I'll do it!!"). But to lean on that is ofc a matter of personal preference.
I just caught up on these and they are some of the most engrossing playthroughs of any others y'all have done. I enjoy all the other videos but would love to see this recurring every so often.
More and more please! It's taken me a few days to be able to make it through the video in my small amount of spare time, but I love every one of these!
Alyssa on her last turn could of tried to rule Deed Writer and asked Shray for his 6 favor in exchange for anything. That would of gave her the amount to take the peoples favor. This would of at least given Shray another chance if he didn’t roll to end the game. All in all it is a good game and I hope you continue to play.
Love Oath and been waiting for more from you guys. Wish I could find a local group of 3 others that want to explore this game with me, but mine sits on the shelf with just 1 game played. Arh well, thanks for the series and hope to see another one soon! :)
I really look forward to these Oath plays. This is my #1 game and I don’t get it to the table as much as I would like. These sessions help tide me over while I wait to continue our adventures in this great game. Great session, keep up the good work. Let’s go for a Chancellor Alyssa
Please keep this chronicle going! It's a lot of fun to watch you four play Oath... This particular game probably felt frustrating because the initial empire was already quite full with denizens, so there was not much room for card play and alternative strategies. Looking forward to see what happens in Ken's Empire of the People based in the Drowned City!
Still watching so I don't have the full picture yet but I feel Shrey should've surely attacked Alyssa in round 6 (2:06:00) to burn her favor and make it harder for her to achieve Successor. At that point she was the only one menacing his win.
around 2h25 or so, when Edward battles against the bandits, you forgot to apply the free battle plans to the bandits, that would give him 2 less attack dice.
Last thing: "Ally" is a defender keyword. There's no such thing as allying to attack, like Alyssa and Shrey did last turn. Shrey would have to have move his warbands to Alyssa's board. I'm relieved it didn't matter in the end :)
Oath feels like a Fantasy version of the Pax-series. I have it st home but havent got to try it yet. Speaking of Pax-games. You guys havent played Pax Porfiriana yet. Would be awesome to see you guys play it as its my favourite of the pax games. The game is good at 3-4 player :)
If the story beats the experience, maybe it's best to not put much weight into in game decisions. I wonder if its best to just fly by the seat of your pants. (P.S. I don't mean this as a criticism. I'm honestly thinking about the best way to play for the most enjoyment. I've only played a couple times, so not so sure myself.)
I haven't played a lot of Oath but I assume that the Deed Writer would allow everyone to do almost anything because you can trade freely if both parties agree. Perhaps that card wasn't used enough that led to the game feeling very constrictive?
@1:34:14 Very frustrating to see these games with shrey in them. He almost makes them a 3 Player playthrough! He should really learn the rules and pay more attention, or HC should not invite him to play Oath ever again!! Surprised he made the group on the first place.. Giving up a turn when he has options? Exiling Alyssa ruins her Victory Condition. He can also pick up Warbands from the Lush Coast (+2), move to the Buried Giant (+1) and jump to the Mine and campaign against her with all he has! You know.. at least try to play the game!?
rewatching... the humble deed writer, scribbling away at the standing stones... if only the empire had thought to regain the people's favor through a clever real estate scheme...
It looks like an interesting game, but damn if half the game isn't just folks staring at the board mumbling, "But I can't do anything". If I want that, I'd just play Inis, at least it doesn't settle into an end game where half the players are playing spoiler.
hindsight, rewatching and caveats aside; there's actually a lot they could have done. For example, they could have attacked each others' pawns to drain their money, forcing the holder of the peoples' favour to have to flip it, making it easier to capture. The area control victory was floating around and no one was taking lands, someone could have done that to put pressure on. The deed and trade card was out, at one point they could have used that to give Shrey the money to take the banner from Alyssa which would have strengthened the position of the chancellor and thus enticed citizenship/exile. - Not saying any or all of these are capturable in the moment; but Oath is a game where you can do a lot, it's just hard to spot it in the moment (and I am sure if I were to record our games of it, we'd see a mountain of things we could have done when things felt hopeless).
2 thoughts. 1., mainly to ditto the others, but Oath is a sandbox where a lot can happen, even when you think you're "out." (Here it shares something with the Pax series that helped inspire it, even though it's maybe more directly influenced by that series' predecessor, the Lords series). Experience with the game bears this out. However, 2. there is a certain storytelling mode Oath works in, across multiple games, that most (modern) fantasy boardgames do not work in. In Tolkien's "The Lord of The Rings," the charge of the Riders of Rohan is an action-packed page & a half or so. Same for the battle on Pelennor Fields. But compare this to the many pages spent where characters are just walking around. Going further back: Homer's Iliad certainly has lots of explosive scenes with the heroes; but they are also occasionally cushioned with scenes of "and then this guy got stabbed, and the light left his eyes....and then that guy got stabbed, and the light left his eyes...." etc. This storytelling mode is that of the epic. It's not "bam bam bam bam" where something meaningful happens every scene, every second. More like ebbs & flows, cycles both with major & minor notes. And that's necessary; there is no other way to tell an epic, or else it's not really an epic. And so in order to tell its stories, sometimes there are turns in Oath that seem trivial. Now, I personally enjoy this---I actually like that sometimes I have a turn with low impact or little to do, because it's a minor beat in the larger story. Moreover, this epic mode is suited to Oath because the game is also about history, and so things happen gradually, with ripple effects only visible over generations of time. The thing about Oath is, the game is in the rises & falls of the civilization growing inside your box. So, you have to be invested in how winning affects the world itself, not necessarily because of who played the best/smartest. But obviously! that's not for everyone. And if that's not for you: Cole & Kyle's next game might be. It's Arcs, which is set in space & hems away from "epic" and closer to "serial adventure." If Oath is like Tolkien, Arcs is gonna be like Spielberg.
Amongst some examples : 1:08:06 + 1:18:01 This "shrey" guy isn't very bright, is he? I wished you had done these SUPER enjoyable streams with a better player..
Regarding Second Wind chaining @48:03!
Apparently, there's an Errata document for Oath that states "The clarification says I can only use a battle plan 'once'. What does that mean? It means you cannot use the same battle plan multiple times in a single Campaign action."
So, the "Once" mentioned @49:58 refers to being able to pay for a Battle Plan more than ONCE for A specific Campaign. Meaning that if you have enough resources and control the site where Second Wind is.. you CAN chain free campaigns together (assuming you are the Victor on each), I think.
This was how I understood the rules as well. Thanks for the Errata.
@2:24:00 AND @2:29:42 AND @2:32:06 Page 17 of the Playbook : As a minor action, Players can "Pick up or drop off warbands at your site if you rule it. You must leave at least one of your warbands there, though."
I could watch another hundred plays of this. I binge watched 1-4, and when i saw 5 posted a week ago i had the same feeling as when a new quentin tarantino movie drops. Thanks @HeavyCardboard
Better late than never! Thank you all for keeping this going. It is surprisingly enjoyable watching this play out. The first few turns were really quite quick as you found your feet, then crunched as you all wrestled to find a way to maintain or find a foothold. Quite happy to watch more of this. Thank you for taking the time to produce it.
More Oath, please! I missed it at the time but a much stronger play for Shrey would have been to attack Ken’s pawn, removing all his warbands with the obsidian cage. Ah well, there’s always next game!
at 2:24:08 Shrey could not have taken both warbands off of the Buried Giant... You cannot give up control of a site that way, one warband must remain (Law of Oath 6.5: "You can move any number of your warbands, except the last one, from your site to your board.")
Please keep this going, I don't get to play enough Oath even though I've played around 10 times. Very excited after this ending.
I find it funny that even on game 5 there are a lot of rules that are just being played wrong. At around 1:19:00 Alyssa trades with 2 denizens on a site she's not at with her Pawn - you need to be there, not just rule it. This happens throughout the game and changes a lot how the game plays out I think. I say I find it funny because honestly I like how this stuff happens and no one realizes and it doesn't really break the game or anything.
Damn --- I really thought trade was a 'any where you control' action, but it says right on the damn board 'at your site'. Sorry about that.
@@alyssagambone5544 no apologies necessary I think. The game has a lot of small rules and exceptions and it's hard to get them all right all the time. I for example didn't even notice if you or anyone else did the same earlier in the game, just this time. Just sorry I couldn't watch live this time to help out. Anyway, great sessions! :)
I had been waiting since the beginning to see someone play as a citizen, so I was glad to see this episode finally arrived.
More Oath please! There is really not much Oath content going on around... it is much appreciated to see a solid playing group giving it multiple sessions.
As for the enjoyment of the game: Ken is onto something. The story may be nicer than the play experience. For the viewer this is not a deal breaker: we get to see the movements and swings without being the ones stressed to figure out what the next move is. But it is easy to empathize with the frustration that the narrow game plans produces for the citizens.
I feel the only real antidote the game offers is the chance to RP: it is easier to play a narrow game plan if there's a narrative reason for it (i.e "I will be the heir. And if there's a thing I must do to secure my succesion, I'll do it!!"). But to lean on that is ofc a matter of personal preference.
I just caught up on these and they are some of the most engrossing playthroughs of any others y'all have done. I enjoy all the other videos but would love to see this recurring every so often.
More and more please! It's taken me a few days to be able to make it through the video in my small amount of spare time, but I love every one of these!
Alyssa on her last turn could of tried to rule Deed Writer and asked Shray for his 6 favor in exchange for anything. That would of gave her the amount to take the peoples favor.
This would of at least given Shray another chance if he didn’t roll to end the game.
All in all it is a good game and I hope you continue to play.
Love Oath and been waiting for more from you guys.
Wish I could find a local group of 3 others that want to explore this game with me, but mine sits on the shelf with just 1 game played. Arh well, thanks for the series and hope to see another one soon! :)
I really look forward to these Oath plays. This is my #1 game and I don’t get it to the table as much as I would like. These sessions help tide me over while I wait to continue our adventures in this great game. Great session, keep up the good work. Let’s go for a Chancellor Alyssa
Missed the live play but have now seen all 5 chronicles. More OATH, please!!
great group! hope y'all are still enjoying this as much as we are! thanks for keeping this series going!
More Oath. As many as you can, until you can't. I love watching the Oath games.
I've watched all of the oath gameplays. I hope I can play that many games. You've helped with my understanding of oath.
Love to see you continue this. Thanks all.
Please keep this chronicle going! It's a lot of fun to watch you four play Oath... This particular game probably felt frustrating because the initial empire was already quite full with denizens, so there was not much room for card play and alternative strategies. Looking forward to see what happens in Ken's Empire of the People based in the Drowned City!
Still watching so I don't have the full picture yet but I feel Shrey should've surely attacked Alyssa in round 6 (2:06:00) to burn her favor and make it harder for her to achieve Successor. At that point she was the only one menacing his win.
around 2h25 or so, when Edward battles against the bandits, you forgot to apply the free battle plans to the bandits, that would give him 2 less attack dice.
Bah, good catch! Sorry about that.
Last thing: "Ally" is a defender keyword. There's no such thing as allying to attack, like Alyssa and Shrey did last turn. Shrey would have to have move his warbands to Alyssa's board. I'm relieved it didn't matter in the end :)
Thanks! I thought that might be the case.
Thank you, it was great!
Looking forward to Chapter 6!!
Oath feels like a Fantasy version of the Pax-series. I have it st home but havent got to try it yet. Speaking of Pax-games. You guys havent played Pax Porfiriana yet. Would be awesome to see you guys play it as its my favourite of the pax games. The game is good at 3-4 player :)
+1 for Pax Porfiriana!
Rule clarification: you can use each battle plan once per campaign action. So you can chain Second Wind as long as you can pay its cost.
If the story beats the experience, maybe it's best to not put much weight into in game decisions. I wonder if its best to just fly by the seat of your pants. (P.S. I don't mean this as a criticism. I'm honestly thinking about the best way to play for the most enjoyment. I've only played a couple times, so not so sure myself.)
More please !!
I haven't played a lot of Oath but I assume that the Deed Writer would allow everyone to do almost anything because you can trade freely if both parties agree. Perhaps that card wasn't used enough that led to the game feeling very constrictive?
More more more oath!
@1:34:14 Very frustrating to see these games with shrey in them. He almost makes them a 3 Player playthrough!
He should really learn the rules and pay more attention, or HC should not invite him to play Oath ever again!! Surprised he made the group on the first place..
Giving up a turn when he has options? Exiling Alyssa ruins her Victory Condition. He can also pick up Warbands from the Lush Coast (+2), move to the Buried Giant (+1) and jump to the Mine and campaign against her with all he has! You know.. at least try to play the game!?
Edward, Book of Records doesn't stop trading for favors so that was an out in some of the turns.
I like it, moar!
more oath!
you're not allowed to abandon sites as Allyssa did in the last turn.
Edward you at fault that i had to stop your video and hear some drowning pool. Did not hear "Bodies" in over two years.
I mean, I don't know of a better spot to use that line than where I did.... ;)
Moar plz 😊
The worst part? They just calculated Ken's dice to 42; they forgot to add his base 14 so it should have been 56.
42 was already with the extra 14. 7x2x2 is 28 + 14 = 42
rewatching... the humble deed writer, scribbling away at the standing stones... if only the empire had thought to regain the people's favor through a clever real estate scheme...
It looks like an interesting game, but damn if half the game isn't just folks staring at the board mumbling, "But I can't do anything". If I want that, I'd just play Inis, at least it doesn't settle into an end game where half the players are playing spoiler.
hindsight, rewatching and caveats aside; there's actually a lot they could have done. For example, they could have attacked each others' pawns to drain their money, forcing the holder of the peoples' favour to have to flip it, making it easier to capture.
The area control victory was floating around and no one was taking lands, someone could have done that to put pressure on.
The deed and trade card was out, at one point they could have used that to give Shrey the money to take the banner from Alyssa which would have strengthened the position of the chancellor and thus enticed citizenship/exile.
- Not saying any or all of these are capturable in the moment; but Oath is a game where you can do a lot, it's just hard to spot it in the moment (and I am sure if I were to record our games of it, we'd see a mountain of things we could have done when things felt hopeless).
Yeah Shrey couldn've even expelled Alyssa from the Empire.
2 thoughts. 1., mainly to ditto the others, but Oath is a sandbox where a lot can happen, even when you think you're "out." (Here it shares something with the Pax series that helped inspire it, even though it's maybe more directly influenced by that series' predecessor, the Lords series). Experience with the game bears this out.
However, 2. there is a certain storytelling mode Oath works in, across multiple games, that most (modern) fantasy boardgames do not work in. In Tolkien's "The Lord of The Rings," the charge of the Riders of Rohan is an action-packed page & a half or so. Same for the battle on Pelennor Fields. But compare this to the many pages spent where characters are just walking around. Going further back: Homer's Iliad certainly has lots of explosive scenes with the heroes; but they are also occasionally cushioned with scenes of "and then this guy got stabbed, and the light left his eyes....and then that guy got stabbed, and the light left his eyes...." etc.
This storytelling mode is that of the epic. It's not "bam bam bam bam" where something meaningful happens every scene, every second. More like ebbs & flows, cycles both with major & minor notes. And that's necessary; there is no other way to tell an epic, or else it's not really an epic. And so in order to tell its stories, sometimes there are turns in Oath that seem trivial. Now, I personally enjoy this---I actually like that sometimes I have a turn with low impact or little to do, because it's a minor beat in the larger story. Moreover, this epic mode is suited to Oath because the game is also about history, and so things happen gradually, with ripple effects only visible over generations of time. The thing about Oath is, the game is in the rises & falls of the civilization growing inside your box. So, you have to be invested in how winning affects the world itself, not necessarily because of who played the best/smartest.
But obviously! that's not for everyone. And if that's not for you: Cole & Kyle's next game might be. It's Arcs, which is set in space & hems away from "epic" and closer to "serial adventure." If Oath is like Tolkien, Arcs is gonna be like Spielberg.
He could have convinced the others to give him all their money, so he can recover the Banner of the People's Favor.
I don’t understand why Shrey didn’t use his artifact “dowsing” one to go get more every turn ?!!?
Amongst some examples : 1:08:06 + 1:18:01
This "shrey" guy isn't very bright, is he? I wished you had done these SUPER enjoyable streams with a better player..