MtG had white borders in the early sets and everyone hated them, surprised other TCGs haven't learned that lesson. White backgrounds not only look basic and cheap, but also get dirty easier, because even a single tiny black or brown speck would be very visible on a white card.
The recycle mechanic seems super interesting if I’m understating it right. Essentially give up permanent resources to play bigger spells ahead of curve
I've seen other card games do simular mechanics but they never made it a main part of the card frame and game mechanics. So while the mechanic itself isn't unique, the scale in which it's been applies is _very_ unique. Which implies a much different tempo
If you mean the rune costs from 7:25, it seems like you have to both pay the energy AND the recycle cost, so you're not playing bigger spells ahead of the curve, big spells require you to give up max energy.
@@Sinzari they meant it in the sense that these cards are _balanced around_ having the _power_ of a higher cost card while having a lower initial cost upfront
I have a feeling like windwall is very strong, essentially a 0 cost counterspell is very strong even if it sets you back on your curve. Might be balanced in this game but from a mtg perspective those type of counters are really mainstays
Idk if this just me being closed minded but dang the one part that always kinda annoyed me a bit about runeterra was how the card text is written in first person. With things like mtg or ygo my brain can parse effects quickly enough just from reflex but with that kind of writing it takes me just a moment longer to try and figure out what the card does, and that gets annoying after a while.
Good artwork they already have (not just from Legends of Runeterra), but these initial cards look so white and cheap...
Let’s hope that these ain’t the final designs
I just hope they use black borders. This prototype designs look too similar to digimon and one piece tcg
MtG had white borders in the early sets and everyone hated them, surprised other TCGs haven't learned that lesson. White backgrounds not only look basic and cheap, but also get dirty easier, because even a single tiny black or brown speck would be very visible on a white card.
@@Sinzari Precisely...
I personally think they look fine. They look like one piece. Makes getting alt arts more worth too
The recycle mechanic seems super interesting if I’m understating it right. Essentially give up permanent resources to play bigger spells ahead of curve
I've seen other card games do simular mechanics but they never made it a main part of the card frame and game mechanics. So while the mechanic itself isn't unique, the scale in which it's been applies is _very_ unique. Which implies a much different tempo
If you mean the rune costs from 7:25, it seems like you have to both pay the energy AND the recycle cost, so you're not playing bigger spells ahead of the curve, big spells require you to give up max energy.
@@Sinzari they meant it in the sense that these cards are _balanced around_ having the _power_ of a higher cost card while having a lower initial cost upfront
@@Liliana_the_ghost_cat The UA-camr seems to be implying that it's either or though, which I don't think is right
@@Sinzari fair point
it is essentially commander mixed with star wars: deck builder
I have a feeling like windwall is very strong, essentially a 0 cost counterspell is very strong even if it sets you back on your curve. Might be balanced in this game but from a mtg perspective those type of counters are really mainstays
@@victortayupe8794 It's 3 cost AND sets you back on your mana, not OR. The UA-camr misinterpreted.
Idk if this just me being closed minded but dang the one part that always kinda annoyed me a bit about runeterra was how the card text is written in first person. With things like mtg or ygo my brain can parse effects quickly enough just from reflex but with that kind of writing it takes me just a moment longer to try and figure out what the card does, and that gets annoying after a while.
I agree, even if it's just because of what we're used to, there's no good reason to change that standard.
Willow tcg has a discord with the actual developer in the discord
Has the official release date for Europe been announced? 🤔
No, this will be tested in Asia so it could fail before anything else.
It looks very very bad, we'll see how it goes in Asia