3ds Max + Vray | Professional secret of adding detail in 3D renders using Ambient Occlusion OCC Pass

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  • Опубліковано 18 гру 2024

КОМЕНТАРІ • 118

  • @antoniocassara4688
    @antoniocassara4688 3 роки тому +2

    Thanks for all, absolutely the best vray tutorials on UA-cam!!

    • @SWKTutorials
      @SWKTutorials  3 роки тому +1

      Thanks you for appreciation. Your comments are extremely encouraging 🙂

  • @RBKIVINES
    @RBKIVINES 3 роки тому

    sir ji apke smajane ka tarika ek no. u r fabulous

  • @poojasingal6727
    @poojasingal6727 2 роки тому

    The way you explain things is awsome ! Thank u so much for sharing ..

  • @mohammadshehroz9665
    @mohammadshehroz9665 Рік тому

    Amazing Brother Very Informative Video Thank you so much. Love From Pakistan

  • @littlepixle
    @littlepixle 3 роки тому +1

    Very informative Tutorial for those who want to learn lighting, material, Shadow in 3d max.
    Thank you

    • @SWKTutorials
      @SWKTutorials  3 роки тому +1

      Thanks a lot for appreciation 😊

  • @pinoydavinci
    @pinoydavinci 5 місяців тому

    very nice tutorial...great..thank u very much

  • @ankitpanchal7780
    @ankitpanchal7780 Рік тому

    great tutorial sir thank you 👍👍 i have a question why i render AO map the mirror is showing black is have use Extratex . In GI Option AO is 1

  • @fahimdawar6948
    @fahimdawar6948 2 роки тому

    Quite informative video , the way of your explanation is much interesting and helpful.thanks for sharing

    • @SWKTutorials
      @SWKTutorials  2 роки тому

      I'm glad it was helpful. Thanks for appreciation 😊

  • @VijayParmar-vi4kn
    @VijayParmar-vi4kn 2 роки тому

    very truely informative tutorial, thanks

    • @SWKTutorials
      @SWKTutorials  2 роки тому

      I'm glad that the tutorial was helpful

  • @mirzaalfaiz2223
    @mirzaalfaiz2223 2 роки тому

    Very helpful and knowledgeable, sir thank you so much and keep making tutorial

  • @alexhajji2480
    @alexhajji2480 Рік тому

    simple and effective thank you for your time and efforts

  • @anushkanayak9424
    @anushkanayak9424 2 роки тому

    firstly, this is a great tip, it makes alot of difference! And second, your explanation is really awesome, very easy to follow! :)

    • @SWKTutorials
      @SWKTutorials  2 роки тому +1

      Thanks allot for appreciation. Comment like this is extremely encouraging.

  • @edunaranjo9483
    @edunaranjo9483 3 роки тому +2

    Thank you very much!

  • @dADAquaHobby
    @dADAquaHobby 3 роки тому +1

    Loved it, Thanks.

  • @Doctorstew
    @Doctorstew 3 місяці тому

    Hey there, is there a way to get VRAY to bake just the AO onto a texture for a 3d game model?

  • @nurhaider2337
    @nurhaider2337 Рік тому

    It's was really useful !

    • @SWKTutorials
      @SWKTutorials  Рік тому

      That’s great
      I’m glad the video tutorials are helping you

  • @jakariajakaria4923
    @jakariajakaria4923 Рік тому

    THANKS A LOT❤. IT WAS VERY HELPFULL.

  • @Joao-pk7rn
    @Joao-pk7rn 2 роки тому +1

    thanks for the explanation, but I had doubts about the radius, if you leave it 1 or 10.... do you have any material to render elements which are used in internal and external?

    • @SWKTutorials
      @SWKTutorials  2 роки тому

      What do you mean by material to render element?

  • @JB-sv7nq
    @JB-sv7nq 3 роки тому

    Expecting more videos from u pal

  • @umeshkamble4304
    @umeshkamble4304 2 роки тому +1

    Thanks bhawaaaaaaaaaa nice

  • @ayeshawajhi4195
    @ayeshawajhi4195 4 роки тому +1

    Good tutorial 👍🏻

  • @ronydey2696
    @ronydey2696 4 роки тому +1

    that's much needy thanks for these loving tut's sir

  • @abrahamdimasg8463
    @abrahamdimasg8463 2 роки тому

    Thanks!
    how do you know which one to choose?

    • @SWKTutorials
      @SWKTutorials  2 роки тому

      Normally I use the post method. Set the ambient occlusion pass in Photoshop

  • @GFYGames
    @GFYGames 4 роки тому

    very well explained ...
    I have a problem. why can't i change the values to subdiv. remains locked on 8

    • @SWKTutorials
      @SWKTutorials  4 роки тому

      Yes. In newer versions of VRay it is locked by default. When you increase render setting in render setup window it will be automatically improve subdivs quality. The number will remain 8 and locked but quality will improve.

    • @GFYGames
      @GFYGames 4 роки тому

      @@SWKTutorials ah.. ok. thx a lot bro!

    • @SWKTutorials
      @SWKTutorials  4 роки тому +1

      If you want to learn about V-Ray render settings. you can watch this tutorial
      ua-cam.com/video/AGNPKBiZO_w/v-deo.html

  • @kenyong7595
    @kenyong7595 3 роки тому

    very good explanation

  • @passing_by8546
    @passing_by8546 4 роки тому +1

    thank you very much, its what I needed

  • @Loyal-Ro
    @Loyal-Ro 2 роки тому

    Thank you very much for this great tip! Please tell us also how to export or save the image to prepare it for photoshop.

    • @SWKTutorials
      @SWKTutorials  2 роки тому +1

      Msg in my FB page. I'll show image there

  • @qazwsxedc75395197052
    @qazwsxedc75395197052 3 роки тому

    It's really awesome and solved my problems!!!
    Thank you!!!!!!

  • @senaylmaz5950
    @senaylmaz5950 2 роки тому

    You are the best :))

  • @unaisvinte___e5951
    @unaisvinte___e5951 2 роки тому

    Your great bro..anyway thank you

  • @deveshhiteshi7713
    @deveshhiteshi7713 3 роки тому

    Helpful man!! 👍

  • @CamiloPlata
    @CamiloPlata 3 роки тому +1

    Excelente!

  • @nahidajmal6161
    @nahidajmal6161 2 роки тому

    thank you 😊

  • @endavidg
    @endavidg Рік тому

    Thanks, that's very helpful! However, I'm not sure about the wording. I think adding fake Ambient Occlusion doesn't make things more real, but more fake. Not sure if "more fake" can be called "more professional". At 11:57 “this is how I changed my flat 3D render into a professional 3D render”, the flat one looks more real to me. The “professional” has made the light from the window go away and everything looks slightly toyish. The light from the window should bloom if anything, but with the extra AO it doesn't look as a window, but as white paper with shadow projected on it. Humans tend to prefer more AO because it increases contrast and we are contrast junkies, but it's not "more real" or "more professional", I would say.

  • @op_neon450
    @op_neon450 4 місяці тому

    nice class

  • @r-chitect6505
    @r-chitect6505 4 роки тому +1

    Thank you so much sir

  • @bhoomibhoomi6890
    @bhoomibhoomi6890 2 роки тому

    helpful

  • @tunahaninci2453
    @tunahaninci2453 3 роки тому +1

    thank you :)

  • @gameinkannada1854
    @gameinkannada1854 2 роки тому

    Nice one bro thank you, How to enable Subdivs in Method 1?

    • @SWKTutorials
      @SWKTutorials  2 роки тому +1

      Which vray version you're using?

    • @gameinkannada1854
      @gameinkannada1854 2 роки тому

      @@SWKTutorials Vray 5.2

    • @SWKTutorials
      @SWKTutorials  2 роки тому +1

      You don't need to change subsivs. It will automatically be calculated according to your render settings.
      I'll suggest you watch low and high resolution settings tutorial on the channel

    • @gameinkannada1854
      @gameinkannada1854 2 роки тому

      @@SWKTutorials Sure bro thank you so much 😊👍🏻

  • @deepakk2699
    @deepakk2699 3 роки тому

    Can we use this for exterior rendering ,, and also one more dobut there is ambient occlusion map for every pbr materials we download how we use them

    • @SWKTutorials
      @SWKTutorials  3 роки тому +1

      Yes. You can use it for exterior rendering. Product rendering.
      PBR materials is something totally different. Don't mix ambient occlusion pass with PBR materials.

    • @SWKTutorials
      @SWKTutorials  3 роки тому +1

      For PBR materials I will make a new tutorials in this month.

    • @deepakk2699
      @deepakk2699 3 роки тому

      @@SWKTutorials we will be waiting

    • @deepakk2699
      @deepakk2699 3 роки тому

      And I also have a request please include tutorials for making complex pbr materials with out any help of material maker scripts or apps ( in 3ds max vray and also in others applications)

    • @SWKTutorials
      @SWKTutorials  3 роки тому +1

      Ok. I'll put them in my tutorial list.

  • @CHOCO3
    @CHOCO3 Рік тому

    Love it

  • @ricr8987
    @ricr8987 3 роки тому

    there's a way to apply the AO texture to material?

    • @SWKTutorials
      @SWKTutorials  3 роки тому +1

      Why do you wan't to use this technique. We use to do it in other rendering engine. It's an old technique. My personal suggestion don't do it. It's a cheat. we use to create fake GI effect.

  • @musthafakk2857
    @musthafakk2857 3 роки тому

    how can i add Ambient Occlusion in Vray Next 1.1 GPUrenderings kindly replay

    • @SWKTutorials
      @SWKTutorials  3 роки тому

      I had shown 2 methods for adding ambient occlusion. Kindly see method 2. It will work with GPU.
      While both will work with normal VRay

  • @JB-sv7nq
    @JB-sv7nq 3 роки тому

    Sir.. please do interior night render photoshop postproduction with all the layers..

    • @SWKTutorials
      @SWKTutorials  3 роки тому

      Putting it in my list of tutorials

  • @shailabhsuri1772
    @shailabhsuri1772 3 роки тому

    where to put AO map while texturing an object?

    • @SWKTutorials
      @SWKTutorials  3 роки тому

      Ambient occlusion map used in texturing is something extremely different.
      This method add details to the whole scene.

  • @rupanshughai8333
    @rupanshughai8333 2 роки тому

    my ambient occlusion is looking like alpha channel please help me its black n white

  •  4 роки тому +1

    OMG THANKS .)

  • @manichinna
    @manichinna 3 роки тому +1

    you saved me

  • @امينواصل-غ6ي
    @امينواصل-غ6ي 4 роки тому +1

    Not bad vid
    Results begins problem card graphics & old hdd drive 😁

    • @SWKTutorials
      @SWKTutorials  4 роки тому +1

      This is the issue with 3d softwares. You need latest graphic cards and fast system

    • @SWKTutorials
      @SWKTutorials  4 роки тому

      I'll be doing blender tutorial after some months.

  • @DanFrederiksen
    @DanFrederiksen 3 роки тому

    That's not how pros do it though... AO is a hack

    • @SWKTutorials
      @SWKTutorials  3 роки тому

      I am working since 2005 in 3D field. The compositor always ask for an AO pass, along with other passes.
      First you do the normal lighting.
      When you finish the lighting.
      Then at the end along with other passes you give compositor AO pass.
      It's not a hack.

    • @DanFrederiksen
      @DanFrederiksen 3 роки тому

      @@SWKTutorials do you see other vray render tutorials here use AO?

    • @SWKTutorials
      @SWKTutorials  3 роки тому

      First, I don't look at other people channels. Because I know VRay from working in field.
      Second, do you know about render passes?
      Third, If you don't like it. I'm not pushing you to do it. But when you go to a big team. Who have compositor you will understand what I'm taking about.

    • @SWKTutorials
      @SWKTutorials  3 роки тому

      Just learn about render passes.

    • @DanFrederiksen
      @DanFrederiksen 3 роки тому

      @@SWKTutorials Maybe you should look at what others do before declaring professionals amateurs.. you can observe that others do flawless photoreal visualization without using the crude game hack ambient occlusion. I understand you can cheat a lot in compositing with a good artist and if the GI resolution isn't great I guess AO gives you some darker corners but it's not the only way.