Not a balance yap, yet want to share my thoughts on it. It seems very matchup dependent, it can be either very strong early game against humans i.e. with Mausoleum rush, Dark Ranger's immortality through life drain/leech and ability to both summon army out of kills and buy exp books or rendered very vulnerable against NE who can ignore DR and destroy your base with wisps. Could be somewhat middle if skeletons would be permanent, even with some resource penalty over mana cost for immediate production, would be cool lorewise too, as forsaken are just a bit more than necromancer's puppets, even though they can still have grudge on both living that despise their very nature and Scourge as their reason to fight. As standalone faction is good as even in campaign core mechanic was possessing units. (Besides you can still snatch enemy worker and become a little bit more than just even after some base construction works)
That is just incredible to even make a custom faction for 11 years old. Your was pretty much mainly playing around possession from what I see, was it? 8:42 Enjoyed watching possession contest
@@annoneh815 Yeah. I really liked the idea of possessing other players' units which was focused on in the Sylvanas missions and I thought: why not make a faction that has pretty much no units but the workers can possess
@@basocheir as a kid I didn't know how to fix that issue and never bothered looking for a solution. In the object editor, the building is labeled as a Town Hall since it's a copy of the Human Town Hall building, but that doesn't stop the reveal
@@xetanth87 There's a code written by Retera that is used to fix the issue, but I think such solution was not present back then, and if this map is unedited prior to this play, then the fix won't be implemented (there was a hackier solution, based on SantoRayo's Creep Rebellion iirc back then)
Not a balance yap, yet want to share my thoughts on it. It seems very matchup dependent, it can be either very strong early game against humans i.e. with Mausoleum rush, Dark Ranger's immortality through life drain/leech and ability to both summon army out of kills and buy exp books or rendered very vulnerable against NE who can ignore DR and destroy your base with wisps. Could be somewhat middle if skeletons would be permanent, even with some resource penalty over mana cost for immediate production, would be cool lorewise too, as forsaken are just a bit more than necromancer's puppets, even though they can still have grudge on both living that despise their very nature and Scourge as their reason to fight. As standalone faction is good as even in campaign core mechanic was possessing units. (Besides you can still snatch enemy worker and become a little bit more than just even after some base construction works)
That is just incredible to even make a custom faction for 11 years old. Your was pretty much mainly playing around possession from what I see, was it?
8:42 Enjoyed watching possession contest
@@annoneh815 Yeah. I really liked the idea of possessing other players' units which was focused on in the Sylvanas missions and I thought: why not make a faction that has pretty much no units but the workers can possess
The main base is the necropolic in beta test war3. It is soaked in the green liquid
it's servant voice as Hydralisk from starcraft 1
@@sarunwitchakkharasa3727 actually it's the Hydralisk from Wc3. The unit and the sounds are already in the game
@@xetanth87 yeah I'm scared servant with hydralisk
got revealed
Hall of Sylvanas is not counted as Town Hall?
@@basocheir as a kid I didn't know how to fix that issue and never bothered looking for a solution. In the object editor, the building is labeled as a Town Hall since it's a copy of the Human Town Hall building, but that doesn't stop the reveal
@@xetanth87 There's a code written by Retera that is used to fix the issue, but I think such solution was not present back then, and if this map is unedited prior to this play, then the fix won't be implemented (there was a hackier solution, based on SantoRayo's Creep Rebellion iirc back then)
u knew how to make a custom faction but didnt know that 5 workers are maximum for mining gold