New Features Demo: Goals and Actions
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- Опубліковано 3 чер 2024
- In video games, the game narrative moves forward through players’ in-game decisions and interactions with NPCs. Usually, these actions are timed or triggered by a player’s game play or their dialogue tree response. But as games transition to generative Inworld NPCs, having more dynamic ways to trigger actions becomes critical.
That’s why we created our Goals and Actions YAML Editor feature. We currently offer two options for triggering goals and actions. The first allows game designers to manually trigger the action similar to how they currently set them up. This feature is excellent for something like a specific greeting for your players.
In addition to these client-defined triggers, we recently introduced a new method for goal activation: intent recognition. This will offer new player-centric ways to dynamically drive interactions and game play.
In this video, we create an onboarding character for a Candyland game aimed at kids to showcase these new features.
🧠 Create AI characters for free: bit.ly/4akcuKU
🕹 Learn about AI-powered gameplay: bit.ly/49mSJ3V
🛠 Build with dev docs: bit.ly/3VFNeKF
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#gaming #gamedev #gamedevelopment #games #gaming #indiegames #artificialintelligence #generativeart #aicharacters #chatbot #chatbotdevelopment #unrealengine #unity #unitygameengine #oculus #metaverse #avatar #virtualreality #madeinunreal #virtualcharacter #madeinunity #gpt3 #naturallanguageprocessing #chatgpt #chatgpt #globalgamejam #npcsarebecomingsmart #npcs #AINPC #NPCAI #chatGPT - Ігри
This can change how to play AAA games for ever if used by big games companys like Activision or in mmorpg games
I think I replied elsewhere to you suggesting to go to our Discord for technical questions! So, I won't repeat the spiel here, too. We'll be able to help you there with whatever you're still working through!
This sounds awesome! Gonna play around with this
This tech is no longer a pipe dream!
how do you send triggers through script in unity, instead of through conversation. For example if im trying to make it so you have to collect an item before triggering a dialogue pattern with an npc, how can i send a trigger to the npc that i have the item.
The answer is a bit complex so I recommend joining our Discord if you still have questions as we aren't set up to answer support questions on UA-cam.
Can this features been used to trigger some animations that will be played by the character ? How do I set it ?
Lol 300 views y’all are never gonna make it 🤣
🤓cr1tikal played it!
@@miloski452yeah ironically
Huh, they just raised 50 million in funding.
1k views, hater theyre going to make it
wrg, and no such thing as what to x keepx or wx or kx or not etc