The Most Boring Silent Hill Game
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- Опубліковано 31 тра 2024
- Boring does not equal bad (at least to me). It means it's very familiar for the most part.
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#silenthill #konami - Ігри
I like Henry much more than Travis. Henry actually has a dark background, he is depressed lonely hermit and now he is trapped inside his apartment. That is brilliant
It's the game where you play as the average Silent Hill enjoyer, yes.
HE'S LITERALLY ME. CHILLS DOWN MY SPINE.
But Travis's past is darker too...
Don’t the events of The Room happen shortly after Henry moves in, so he’s not really a hermit just a dude that got sucked into supernatural rituals.
@@FromBeyondTheGrave1yeah he wasn’t locked up for long less then 2 days his day job was as a photographer.
I feel 0rigins is underrated, especially because of its development hell and the absolutely delightful Artaud Theatre. The theatre is probably one of the best areas in the entire series.
Underrated masterpiece
@@KaliU-ix2kf now now, I understand this was your first SH, but masterpiece? No.
People forget that it was a psp focused game and was then ported to the ps2.
Perhaps overly hated, but not underrated. The game is a bland clone of the japanese SHs. The things they changed are all changes for the worse. Travis being a James clone is boring and making the start of the story a copy paste of the first SH is just so incredibly weak and uninspired. It's like Konami or whomever told the devs to just repeat whatever people liked about the original games and then make weapons breakable because that was the popular trend at the time, so now lame-ass Travis gets to carry 3 CRT TVs and 10 different blunt weapons in his pockets.
It's true
What I like about origins’s monsters (partially due to the engine), is how sickly, half-formed & almost “unfinished” they look. It’s like the town’s darkness is just waking up, only barely managing what i could describe as “living afterbirth”.
Well said. They all have that primordial appearance that makes you feel grimy just looking at them.
I feel like having tons of health drinks is not a valid complaint. Especially in Silent Hill 2, I also found myself with about 20 health drinks and med kits for the majority of the game.
And it also doesn't help that Silent Hill 2 is considered the easiest Silent Hill game in the Team Silent Era.
Regarding “…there is nothing in Origins that suggests his (Travis) past is causing him significant distress…”
Doesn’t the game literally open with a cutscene of Travis talking to a fellow trucker over CB radio about how he has problems sleeping and is always talking about his mother?
In fairness, the turning off the light mechanic so enemies can't see you was also done in the other silent hills.
I actually forget Silent Hill Origins exists a lot of the time sadly. A shame, too, because Akira Yamaoka's soundtrack for it is fantastic. I also really liked a few sections of the game, too. The movie theater area/puzzle was genuinely creative. As is, though, it's the one I've played the least.
Same, I regularly replay it once a year :)
Let's be real though... Akira is the GOAT. No matter what game he is attached to, he produces nothing but beauty. And yes, I agree with you. The theater was a fantastic level.
@@maxderrat shadows of the damned is a game, iirc that he did the ost for.
Addendum: read his Wikipedia and yes he did the music.
I loved that section including the apartments!
Akira's into riff is legendary. It's an underrated silent hill game and it has a lot of replayability because of the multiple endings, cool and unlockable costumes, and best weapons of the series.
I mean a full auto kalishnikov in silent hill? Come on..like why wasn't this done earlier. Heathers uzi is fun tho.
Unfortunately it's not very accessible being only PS2 and psp. I suppose I will pick it up for PS2 some day
I think Travis is actually an interesting character, not every character has to be a traumatized guy that killed his wife. That diversity of stories is what I think that makes a Silent Hill game good. Harry was just an innocent guy that adopted a cursed child. Henry was just in the wrong department.
Silent Hill Origins is one of the best games mechanically/technically.
It also has some of the more intersting villians like the caged shadow.
Multiple endings were a nice touch.
100% on the puzzles, it was the best implementation.
Did feel like a half-finished game (you could tell the developers wanted to add so much more to it) & that they didn't have enough time to balance the game (like with the melee weapons).
Would love to see a director's cut of the game.
Its still the best non team silent, silent hill game so far. Silent Hills would have taken the crown if it had not been cancelled.
still breaks my heart that game was cancelled@@donttreadonmegamereviews4928
I agree, one of my favorite......I also think Origins is meant to be played on PSP....its hard to explain why, but I believe its the best experience with the game.
@@ryankphd Totally, the game came with messages stating to play it with headphones for the best audio experience.
It was designed solely for that platform & - like many PSP exclusives - ended up getting ported to the PS2.
All the silent hill games have multiple endings lol specially 1 and 2. That's nothing new
There's an actual canon prequel of the first Silent Hill, a digital manga titled Cage Of Cradle by Hiroyuki Owaku and Masahiro Ito. It portrays the relationship between Lisa and Alessa before the events of the game and provides the necessary context for it.
Sadly it was only released in 2006 in Japan and it's no longer available. It would be possible to re-release it together with Silent Hill Townfall, but we're talking about Konami's use of intellectual property...
Bread is actually older than the Silent Hill God themselves
Probably the most interesting thing I can think of about origins is the theory that Travis is a serial killer
It was suggested but never given any context
Travis has an odd comment if you examine the shovel weapons and there's the bad ending, but other than that, not much context indeed @@maxigmalovin
In fact he could be, and even be behind the fate of Lisa.
I wish devs could understand that fix camera angle games are kind of important to build immersion in horror games. When you can freely pan the camera around, if effectively deletes the sense of uncertainty and dread of what's just outside your view, that forces devs to offset the lack of suspense by adding "gotcha" jumpscares that are so cheap yet pervasive in today's horror media.
Untrue, Alan Wake 2 isn't doing that, and that's a great game, you are seeing this too much from the past.
@@LosMSR says you. i found AW2 to be a very uneventful game.
I liked Origins much more than Homecoming, never played Downpour though.
The puzzles and monster fighting was more interesting and not as frustrating/"action" oriented aa with Alex in Homecoming.
It's been a LONG time since I played any SH titles so I am just going by memories but I love your nuanced commentary on this title 😁
Origins more better ❤
Masterpiece
Homecoming is my fave bad 1 1-4 wear fine origins never had a go at shame aswell I had psp on release love mgs acid 😂
I liked Origins a lot. I think it has a real big bad boss of a problem: they shoehorned Alessa's and the Cult's story into it. Travis's story is deep and interesting enough to hold the game by itself. Forcing his and Alessa's stories to reflect each other as parallels was a mistake, and it diminished both Alessa's and Travis's stories.
There is second problem, and this is mechanical. The removal of tank controls. It kind of makes sense, since Travis is a more active protagonist than Harry or James, so his more dexterous movements needed to be reflected, but that could have been achieve with tank control. I mean, Heather has tank controls and she's almost an action hero with her agility and skills.
I still think a lot about some moments, specially the Artaud Theatre/The Tempest scene, and its symbolical implications to Travis's story.
Concerning your video, I don't want to contradict your own personal experience, it's just that I don't believe you liked it now because you were starving, you liked it now because it's a good game and your negative bias must have weakened. Instead, you didn't like it back then because of the negative Zeitgeist concerning Western Silent Hill games. I was not aware of that when the game was released, and I had already played 1, 2 and 3 (with 2 and 3 being my favorite games of all time along with Dark Souls 1 and 2), and I enjoyed it, as well as Shattered Memories (a lot less than Origins, to be honest). I never played Downpour or Homecoming because I never owned a PS3 era console, or The Room because I never found a copy. Does that mean I am not a hardcore fan and therefore I liked Origins the year it was released?
When I was a teenager, my friend and I were talking about girls and dating. My friend told me, "Up until I was 15, I thought the G Spot was that place where all the cool kids hung out after school."
My friend was playing Silent Hill Origins when he said this, and the two will now forever be conflated in my memory. And I laugh every fucking time.
It's not boring I actually love it, it has good music, good monsters designs and the puzzles were good too
Me too, played and finished it a couple of years ago, its the most underrated Silent Hill game.
You dont understand what silent hill is then
@@jamesconlin5099 ok... tell me than?
Origins is better than homecoming
I think the room had the right idea of trying to get away from Silent Hill proper - I think the town has had the stories you could really tell about it all done with. With each new game they try to return to form in this way, they just dilute the horror factor of it.
I’m cooking lunch and getting ready for my work shift. I needed this.
I like this retrospective look back on a game
I consider Origins as a DLC for the original "Silent Hill", but without the story. Origins reminded me why the first Silent Hill game released in 1999 has such a brilliant gameplay. Your playable character is clunky, combat is tedious and yet rewarding, item management is stressful. It’s a traversal puzzle, but this time, you can move between realities at will. The traversal puzzle is now twice as big.
Origins has much weaker characters and story than the 1st game, but improved combat, gameplay and graphics. When I finished it, I felt I completed a challenge. I wasn’t bored, not even a second. To me personally, it’s a gem.
Definitely still better than homecoming and downpour
That's like saying eating human shit is better than eating rat shit
That bread/desert analogy is one of the funniest and most brilliant things I've seen all week.
This is the first silent hill game I played, and I did not know back then it was not by the original team. For that reason, I was not biased in my playthrough, always comparing it to the previous four games.
I agree with a lot of the criticism. The huge inventory, completely unrealistic (How can you have two tvs, a file cabinet and four toasters in your pockets?). The fact that you can avoid the monsters never bothered me much, but I understand the place you are coming from. I also understand the problems with continuity between this entry and Silent Hill 1.
But I think a lot of nitpicking is present in your analysis of the monsters and the main character's story and background. Many things that are question of personal taste or a lack of identification, are criticized as if being inferior to the four previous games.
- For instance, Travis past is filled with deep traumatic experiences: a mother who tried to kill him because voices in the mirror told her to; a father who committed suicide. All those traumatic experiences made him split his identity, repressing his feelings and thoughts into the shadows. A lot of references are made in the game towards this dissociated identity, fragmented self. And it is reasonable he would live a relatively normal life when all those memories are repressed and under control. As he walks through silent hill, the memories of his past catch up and become overwhelming. I don't think this plot and background makes the game inferior to SH2, but a completely different idea, with different motives, which still explores the impact of traumatic experiences to the psyche. In my opinion, the depth and symbolism are on par to previous games.
- As for the monsters, indeed some of them appear again, but the story makes it clear why they appear to Travis (his mother was hospitalized and then put in an asylum). But all the other monsters mirror his story and symbolize his fragmented identity. Some monsters are taken from The Tempest, a play Travis watched as a kid, and they represent how he felt monstrous and manipulated by his narcissistic and sick mother. For me, the thought and research behind some of them are much more thoughtful than many previous enemy entries in the franchise.
- The symbolism of the game is also, in my view, on par with previous ones, but more directed on opposites, to reinforce Travis' fragmented self. There are even theories that the butcher is not merely his persecutor-self symbol, but his other self, acting as a serial killer whenever Travis becomes what Jung called 'possessed by his shadow'.
So, in my opinion, much nitpicking is done by the community towards this game. Many things that are criticized also apply in relation to the previous games but are dismissed when those are analysed. My take is: it is obviously not perfect, but a very strong entry in the Silent Hill franchise. I think a deeper, more mindful reading of the game and its subtleties in relation to CPTSD, dissociative fragmentation of the self, the shadow and shadow possession is essential when analyzing this specific game.
Origins is underated in my opinion, it has good atmosphere and music and I love the more "agressive" melee combat, it feels different. Also, to be honest that theory of "just liking something because you are desperate for the lack of it" it doesn't apply for me so I dont get it: if you like something, is good, simple.
Lord can my boy Henry stop catching strays 😭. Interesting video, seeing the switch ups years later for the western silent hill games has been an experience.
Man that Bread meme lol
Happy new year Max! Thanks for the video.
You're saying, that past of Travis doesn't influence him, meanwhile he is a literal serial killer... It's hinted multiple times throughout the game and it's openly declared in one of the endings
I just can’t get over what they did to Lisa in this one.
Your videos always get the theater mode treatment, my man :) keep up the good work
I always remember watching TRSHE over and over by twin perfect back in the day and they bring up a great point that Origins doesn’t work when you think that the nightmare being projected onto the town In silent hill 1 only occurs when the other half of alessas soul returns to silent hill when Harry takes her there so all the nightmare visions and monsters etc in origins shouldn’t exist as of yet because alessa had never done this or had this ability before the return of Cheryl etc
Travis is one of my favourite Silent Hill protagonists because he's the only one willing to throw down and punch monsters in the face with his bare hands. I appreciate him very much for that.
The story isn't the best, but it's a fun game and I also love the silly costumes and weapons you can unlock.
Great video. Thank you for keeping the Silent Hill online discourse alive. I was afraid that we'll never recover from Acsension lol.
Really well made video :) Origins surprisingly has so much more than you expect and it's a delight to find new people getting into it, no doubt because of no silent hill 2 remake news this year : )
Hey Matt, you should put all your Silent Hill retrospective videos in a single playlist. Thank you.
Origins is sorta special for me because I remember watching my older brothers play the first 2 growing up (I was a definitely well-adjusted child), and then many many years later, Origins is the first Silent Hill game I bought and played for myself. I felt like it captured that childhood dread really damn well, partially due to rose-colored glasses and an absence of SH content as I didn't have a PS2 after my brothers moved out. I bet, though, that those who recently experienced the masterpieces of 2 and 3 will be underwhelmed by Origins, and to those who recently played 1, Origins will feel really strangely familiar.
I remember getting Origins for PS2 and having fun with it. Too bad it didn’t receive any further ports.
Happy new year, Max! 🎉
Origins is far from being the best Silent Hill, but it was a huge step in the right direction. Those developers were the ones that most closely understood the assignment.
Recently I decided to replay 1-4 and then Origins, and I was very surprised with Origins, even in the context of the classic 4 - I think it holds up pretty well. I'm not a big fan of the theater level but other than that, pretty solid game, and I think it duly respects the original franchise.
Also, sneaking (11:32) is something you could do in Silent Hill 1 too, and I missed being able to do it as well in SH2 and SH3 (you can still do it in those, but it's much harder). I once did a playthrough of SH1 without killing a single enemy besides the bosses, just by going around like that - sneaking with radio and flashlight off. Often times, doing that and praying enemies don't see you or bump into you is much scarier. So props to Origins for bringing that back, and in a way that is pretty faithful to the original.
Just made homemade turkey pot pies and got RE4 for Christmas plus this! Its been a good day!
It's been a while, but I think Origins has to be understood in the context that it was developed with the PSP in mind and I think some of the game mechanics, pacing, problems, etc... came from it's portable nature as much as anything.
Also, one thing to understand is that "Origins" has a trap in it, that trap is that the ease of collecting weapons and killing enemies is supposed to encourage you to do exactly what your not supposed to in this game. If you get into the habit of killing enemies, that is the path to the "bad" ending which comes from killing too many enemies. Thus I think the problem with the game giving too many weapons, too much ammo, too much health, etc... is entirely intentional and meant as a trick for the unsuspecting player who tries to kill everything.
I have heard it suggested that the bad ending is intended to be the first one the player gains, and that in this case perhaps both major endings are simultaneously canonical, where he sets up the events of the other games, but also is supposed to be killed via injection.
The idea is that Travis is a blank slate to sort of allow this, where some have argued that Travis is a serial killer. Despite doing what he needs to in order to survive Silent Hill, and not being willing to kill children, he is "The Butcher" as opposed to it being a psychological manifestation in the usual sense. The idea being that he does rescue Cheryl with his skills, but sometimes afterwards is captured and lethally injected by the cult, and then becomes the boss monster he was facing in the story, time not lining up in a linear sense in Silent Hill, this is why your seeing the scenes of "The Burtcher" super imposed over Travis during the bad ending, showing what he's going to become.
Gonna be honest the realization we really haven't gotten any Silent Hill content game wise since 2014 killed me. I know PT was a teaser but it was definitely promising.
I had the same experience with Origins, it was kinda just nice to "be back", with Akira Yamaoka's music and all.
Also I appreciate that they brought back the town exploration, I missed that from SH3 and 4.
There's town exploration in SH3 wtf are you talking about?
@@Zeropointill it's very minimal in comparison and it's just taken from SH2
The sacrament bread on a monthly fast Sunday at church is truly more appreciated than average bread.
Your timing with the video clips is awesome!!
I'd say homecoming or the new ascension game takes most boring. Most of homecomings gameplay is just stun locking enemies with the same knife combo until they die.
Happy New Year Max, hope you have a great and safe one.
Anyone know that background music thats in the intro it's sound familiar but I can't seem to find it.
Max, can't believe you didn't upload anything on the OD topic and its secret message.
I went out and bought a PSP just for this game when it first released. It was alright, PSP was pretty nice though so it all worked out in the end.
Say Max I have a question related to silent hill IP: How come Konami hasn't done a game before set in the 1600s? Of the conflict between native americans and settlers. Of the corruption/pollution of a sacred site of spirituality that would later become the town of silent hill?
I ask as based on the game's own lore, we know that there was native americans who lived prior to the settlers. That the otherworld wasn't always psychological horror, and instead was once a place of healing, communion, and knowledge. That of the denizens in the otherworld, the one worshiped by the tribe was raven, a trickster deity.
As it seems ripe with untapped potential for storytelling, at least to me.
At first I read "how come Konami hasn't done a gane before the 1600s?" Bru
Konami isn't doing games anymore, if some studio want to do that game, they sent the story to Konami, and they will give the green light or not. That's what happen with SH2R, SHF, and Townfall. And that's why Ascension is a disaster. For example the guy from Abandoned could contact Konami and sent his story, and Konami will see if this is worthy as a SH game.
13:18 - HE'S GOT A BLOODY AK-47! It's hard to feel vulnerable when you've got one of those.
i think a prequel could work for silent hill because of some of the cult business and questions that some people might have
like how did alessa get powers
the whole walter sullivan killing spree and were there more kids growing up to do the same
how did the order learn of the whole god baby spell
And much more i think that can fit into a prequel
I remember playing this game long ago, back when my PSP was the only thing keeping me sane in my long-ass bus trips to college. I liked it well enough but it never really ended up being much more than "just another game" I played then to pass the time.
Do you have this type review/analysis for first three games? Is see for the rest of the series (minus Downpour, but I assume it is still coming), but not for the first three.
No I do not.
@@maxderrat oh, that's a shame. Are you planning them in the future or you want to skip them for some reason?
What stood out to me in this game was the comedy of pulling items out of my pocket, from a jar to a TV, missing only the kitchen sink, and smashing it on the enemy's head while they're down lol
Honestly, the mirror travel is the best part of the game, so original and fun to interact with.
Should definitely be a staple of the series.
If you change any melee weapon the moment it breaks, the weapon doesnt break and sometimes the game enters a state of slow motion until you open a door.
Subscribed. When can we hear about Downpour?
And thanks for ranking Shattered memories as the first. It's an amazing game
12:00 that complaint about an abundance of health items and ammo goes for ALL games except SH4. Let's not pretened Origins was the anomaly here
By the time I reached the end boss of SH2 for example, I had 300+ handgun bullets, 120+ shotgun shells and about 50 rifles rounds. That is insane
And the thing with the melee weapons is almost the same as the old games, though in old games you had 3-4 melee weapons that never broke, and here they spam you with them. The result is the same, the player always has melee weapons...
Can't believe your video of Into The Void was striked bro, hope you're able to reupload soon!
You know what was the good and best formula of Silent Hill 1, 2 and 3? The abstract figures, monsters and places. The way Japanese people thinks about horror is just amazing. Disgusting but "sexy" at the same time. The symbolism. And what did they do with SH Origins, Homecoming and Dounpour? Make creepy monsters that don't look abstract. They just said "ooooh okay. So it's scary spooky monster with wide mouth." No. There's more to it than just creepy monsters that have faces, toes, and they look like Hellraiser monsters. Masahiro Ito has that essence of making monsters something disgusting, abstract, and combined with metal and meat, latex...
My issue with Origins is that could have more scenarios, but the locations were at spot on, a giant mad house, a theather, a motel. Like I always said Homecoming and Downpour will get less hate, if they were produced by Climax, this group understand better the assigment, they even avoid to put PH in this game, which was the plan of Konami. The enemies of Climax were also great, Hellen, Caliban, Richard, The butcher. Travis is also a great character, going with fists with these monsters, that's a proof of his own nature.
If I only can pick one game from Western, I will pick Origins, I'm a big fan of Homecoming, but Climax will make a better game than Double Helix or Vatra, they really has that spark of Team Silent.
When I think about 'Origins' the only thing that stands out to me are the size of some of the enemies and the theater. I really enjoyed the theater stage, but I could be remembering it wrong.
"Bad acting..." HEy! You are not wrong but you dont have to say it like this.,.,,. : C
I'm too scared to play Silent Hill games. Each time I try I pee before leaving the main menu.
Funny that after all this time they cannot emulate this game pretty well,in pcsx2 we have bad flashlight lights,bad shadows and in doors the sound works randomly so you can use a door and hear the sound while opening it and if you try it again maybe you will not hear anything,you can test that by enter to a place then turn back use the same door over and over and you will hear and not hear randomly the sound of it. In ppsspp the map zoomed out you will see black lines in every border of the map and also some items will not show in the inventory like you see in his video,another bug that i found was the shadows on pcsx2 that have bad borders and if you put options and play with some options,go back to the main menu where you see your items you will notices that the "tv" status is buugged aswell with,this time,giant black lines in horizontal. Even now they,psx2 team and ppsspp team they couldn´t fix all those errors. Now,some told me that SH2 is awesome and most people will buy it because of it,but people,understand this,without 1 there wouldn´t be 2 or 3,also sh2 have decent graphics,decent not perfect,but compare sh2 greaphics to psx graphics,psx SH1 needed most than SH2,im not saying that sh2 is bad i do like it a lot but we needed sh1 first. Now konami doesn´t have any brains,why not remaster all of them staring from SHO,SH1 and sh2? then 3,4,5,yeah i know we have 2 and 3 remaster but they did a terrible mistake using another voices instead of using the original voice acting.
DUDE... getting this thing to emulate properly was worse than trying to emulate Shattered Memories on the Wii... and that's saying something.
Yeah and still cannot be emulated properly,i hate when they prioritize some popular games for example Black for ps2 and just forget about any other,for nintendo will be mario and zelda,i tested kof 94 rebout on my channel and jeeeesus when you try to rescale bugs are everywhere,they told me,do not try to use upscale on 2d games it will only work on 3d games,i know that but kof 94 rebout cannot even do 720p without many bugs haha,and sadly they also told me that they will not add xbrz because of copyshit "copyright" thing,too bad,they could add so much potencial to 2d games with it,sorry my bad english. @@maxderrat
No wonder i thought sh origin and sh3 are the easiest, and sh 1 is the hardest (i finished it on my 3-4th attempt). Sh origin, as you said, i can miss those creatures just by turning off my light, and the environment aren't that dark either so i don't rlly used it. But travis's story is kinda good imo
I guess you played psp version because PS2 had terrible brightness. Something they fucked up in development.
9:36 That timing with the button clicks 👌
The problems with the inventory, melee, and guns in this game makes me appreciate SH4 so much more. You dont get to bring a million items with you, you have to make a choice on what to bring in, what to put away and plan out your move with the items you have.
I do think Origins was a solid game that was fun. Note, *fun*. The unlockables made it very replayable and offered interesting challenges but also fun gameplay. I don't remember when I've exactly played it, whether before certain original games or not. I kind of had a different opinion from you regarding encounters. While they can be avoided, I'm of the opinion that most of them are nonthreatening and easy.
Fists were actually very powerful in this game and I found myself punching everything to death. It doesn't really require skill at all and is really only limited by bigger enemies, the big reason to its power being the stun after each hit. Kind of hard to feel afraid when youre confident you can defend yourself very effectively without a weapon. If you are to do this in your playthroughs, this only exacerbates the melee problems you bring up.
It captures Silent Hill gameplay and energy very well, however it doesn't do it the best and the combat is easily exploitable making encounters nonthreatening for a horror game. I liked the puzzles in the game and the idea of traversing between the worlds.
When compared to other american silent hills, its probably the second best. Best being Shattered Memories in my opinion, though I'm biased due to it being my first Silent Hill overall. I think even in retrospect it tries to do its own thing things to the point where really it could function as its own game, its very different.
One commenter suggests they preferred Henry over Travis. To each their own, but I wouldn't understand that, I think Travis is probably the second best protagonist out of all the American Silent Hills. I find his backstory sympathetic. Hot take, but I think people are more favorable toward Henry because its from a pretty good silent hill game, and the last of the originals. Henry functionally feels more like a blank slate the audience is meant to insert into than a character. This isn't bad, but in turn makes him lack depth compared to other protagonists outside of speculation and theories.
Soundtrack is also good, but I mostly ignore this for Silent Hill games given they mostly have the same composer.
Very replayable and fun. I unlocked everything and found it enjoyable to do so, but its not the best at the aspects of silent hill it tries to capture. You could say every silent hill is replayable, but this is probably the only one where I wanted to play the game again and again.
I feel like the differentation between the outdoor and indoor enemies that was in SH1 is something that should've brought back into the series.
I find it bizarre that silent hill origins decided to explore the past of silent hill with a truck driver, Travis seems out of place to me. If I were make a character that fits into a prequel and doesn’t feel out of place or forced, I would have made the character a cop. In silent hill 1 there was already an investigation into the secrets of silent hill way before Harry Mason’s arrival, as shown by the police station and dialog from Cybil.
My favorite parts of Silent Hill Homecoming is when Alex Says "JOSH" 😂
I actually liked Origins when I played it all those years ago. It wasn't at the level of the original 4, but it was fun.
Also I loved your ceiling tilt shot.
I remember I watched the Silent Hill movie, and kinda liked it. Then I saw "Silent Hill Origins" in the local Cafe House (when those were still a thing), and went "Oh, so the movie is based on a videogame?". I played it and liked it a lot, so much so I went out and played EVERY GAME of the series.
Of course, after that I realised that Origins wasn't as good as the others, with Silent Hill 2 to this day being my favorite game of all time. Still, Origins will forever hold a spot in my heart for being the first game to introduce me to the series.
*spoilers in this comment*
OG PSP version let's goooo!!! This is a great video, it feels more fair than other reviews I've seen. I disagree with Origins adding nothing interesting to the canon, imo it adds one of the more interesting revelations about the cult in the series. SH1 establishes that Samael isn't a real demon believed by the cult, but rather it's a red herring to fool heretics or others against the cult. But Origins says no actually, Samael IS a real demon. The idea of Dahlia unknowingly using a real demon, one she thought was false, to trick Harry in SH1 is such an interesting revelation.
Bobvids run of homecoming is the perfection of the let’s play meta age of UA-cam.
I really liked this game(played all of Silent Hill Games except the first and Book Of Memories)and I remember the fun of wanting to save bullets so I ended up beating most of the monsters with my fists(and got some awesome Moon Gauntlets as a surprise reward after completing the game)and it was a lot of fun throwing televisions to some monsters too xD
I remember looking for scary games when i was a kid on PSP online store and stumbling on this. Legit scared the shit out of me and could only play during the day lol
I forgot this game existed. I finished it and the only memory I had for this game is with the final boss. I horded so much guns and bullets saving it for difficult bosses (which is sadly none). I used it on the final boss, end up killing him in mere seconds with my machine gun (not sure, but it looks like an AK47). lol
Funny I was just going through your SH playlist because I haven't seen them alp today
origins is the guilty pleasure for me since it's the introduction of silent hill series to me.
Oh yeah? That was the first one for you? Interesting!
I will say, though it might be reaching or inconclusive, RagnarRox did an excellent analysis of the butcher in Origins, and how it and a lot of environmental choices seem to imply that Travis is a serial killer. And while it reaches in certain aspects, it really did change my mind on Travis being as bland as I previously thought.
I do really like RagnarRox analysis, the main issue with the Butcher is that he gets so little screen time that he never gets an opportunity to make a presence for himself. He would have been much more effective as an evil side to overcome if we got to consistently see that evil both in cutscenes and in gameplay.
great video, I like that you give the due appreciation to what positives the developers managed to include in the game despite konami's interferance. tho I will say, I think Travis' personal story in the game is pretty good, just very underdeveloped as a story, since most of the game needed to be a prequel, most of the cutscenes mean nothing and Travis' involvement in his own story ends up feeling superficial. I think it could've been great, if this hadnt been a prequel, even if still probably not as good as the original 4
The bloody piano puzzle is the BEST puzzle in silent hill 1 imo
The unofficial title of this game is
Silent Hill: Kick his Ass Seabass
Fair and honest opinion... But now I am really curious about what you will think of Downpour!
The only points I'd add to this (for me anyway) is that in the earl 00s the West did their take on Asian horror, ring, the grudge, the eye, a tale of two sisters, pulse, etc. Silent Hill was like the antithesis of that, it seemed like Japans' take on Western horror.
So when the the games after 4 were made it always felt like it was missing that subtle Japanese undertone and influence in them. Also wasn't a fan of the QTEs, or how formulaic it got. Got to place, do boss, get flarous piece, Traivs faints. Go to place, do boss, get flarous piece, Travis faint. Go to place ... and so on, it got really stale. Also his reason for staying in his situation.
SH1 - Stays to find his daughter
SH2 - Stays to find out if his wife is really there
SH3 - Can't escape it while trying to get home, then goes there to get revenge
SH4 - Unable to leave his apartment and can only go though the hole, believing it would end the nightmare
This one, to find out if the girl he saved was okay, but after that he doesn't go back to his truck, or find the road obliterated, meaning he can't leave, he keeps going to different places rather than try to leave. Maybe I'm forgetting something and he does try, or explains, why he's so set on staying in the town, but if there is, I can't recall.
sadly i feel some times being a intelectual gamer is a path of pain.
mainly because you can find companies that have good gameplay consistently (even this goes bad alot)
but finding a interesting meaning or message from a art team in a game that sticks with you is so caotic to find.
mainly i blame the investors (and i dont blame them) because they just go to the safer investments making most modern entretantment suffer
i call it the mcdonallification of media.
I feel like if they remade Silent Hill 4 with the PT team, or miraculously, Team Silent, it would revive the series. Probably an unpopular opinion, but I genuinely believe that. That game was my first of the 4 and it scared the hell out of me.
You didn't like the piano puzzle in SH1? Did you find it too simple or too obtuse?
That's probably my favourite puzzle in the whole series.
french bread just out of the oven is delicious by itself. It's not like i used to eat some when my mom sent me to buy it and get spanked as a result, and did it again anyway >o
10:53 straightjacket chose to die too
Ooohhh Downpour.... it had it's moments. Being stalked by a Mad Max looking police car was kind of cool alsoit was the first Silent Hill game I actually never had enough ammo. The enemies respond ed in the same place waaaay too often.
Silent Hill Origins is underrated in my opinion
I cant remember but I think I somehow played Origins before i played Silent Hill 2, maybe after the original?
But i always liked the game so i wonder if that has anything to do with it. Not sure if it would be a more bitter pill after rolling credits on SH2
Konami would first have to give a shit what their customers want for them to put any thought to it. They're much more interested in branding and marketing than actual artistic merit.
I feel so stupid right now. I played Origins 3 times and never knew I can walk around all the enemies if my flashlight was off lol
I don't think it's as easy as he says it is though. It gets really dark when the flashlight is off. By the way, you can do that in Silent Hill 1 too.
Graphically this blew my mind.
Years before my fist smartphone I couldn't believe a game like that could run on something in my hands.