Needs more card draw. Relies way too much on Discerning Theif for cycle before Forward Camp. When you cant do that, its too awkward IMHO. Apothecary sucks too much. Drop Mundus and apothecaries for 3 elusive schemers. You can get by with 12 supports because you will go through your deck faster. If you like the idea of having something you dont usually play, maybe try gristlehide dreughs instead. 3-5 with guard should be solid for card draw IMHO. Maybe a combo of both? Trying to keep the curve low so its fast, but improve consistency and card draw. Maybe 2 Schemers 1 dreugh? Or a pair of Priests ofthe 8 and 1 dreugh? You have enough willpower creatures. Sorry for the critique really cool deck! When apothecary first came out I messed with it alot and you probably found the best use for it lol but its still a bad card. Love the content!
Not gonna lie, Shivering Apothecary is really just in there for the memes - as you said, this is basically the best deck to play her, but she is still bad, you'd be better off cutting her. More draw could be nice - a previous version played Eastmarch Crusader, and that's another card you could happily slot back in. Elusive Schemer is an interesting idea, and Priest of the Eight should also work. I am intrigued by the idea of playing Gristlehide Dreugh but it does seem like it'd be too slow - there are a bunch of ways for them to disrupt you from ever getting a draw out of it, and even if you do get a draw it might force you to make an awkward play. I don't think the math really works out though on "drop supports add draw and it'll work out" since instead of drawing that 4th support you will be drawing a card that gives you a 1/3 chance to draw into a support. The Forward Camp would activate slower, although maybe having more creatures on board can compensate for that. Interesting ideas, and adding draw would definitely help in long games, but it'll slow the deck down as well.
@RumpinRufus I have played since 2018. The name is A1PawnSauce. I have a full house of kids, so I only get to play in January and February these days because of my work, but climb the ladder quickly. I look forward to playing against you in the next month or so. I'll shoot you a friend request next time I'm on. I wish us players could take over the game and balance it accordingly. Unfortunately, because of that fact and doing the family thing, I never get TOO invested. Still love the content, and you probably are closest to my mentality out of anyone I have ever seen push out content. Keep up the good work!
I think that would be even worse to be honest. Elixir of the Defender can come in useful - playing Worldly Wanderer as a 3/5 guard can be helpful, just making 3 guards can be helpful against aggro, and when you're playing aggressively you can also do things like give a chump Guard to protect a big threat like Monastic Champion, or alternatively depending on the situation you can give a big creature like Pit Lion guard so it can prevent them from trading into a lower-health creature like Eastmarch Crusader. Plus Elixir of the Defender can also buff Jack. And the main reason that Elixir of the Defender is bad (often a dead card against control decks) applies just as much to Elixir of Vitality.
Ok yeah makes sense. And what about getting rid of the wanderer for another monastic champion, because i can imagine hat these dont offer too much value then. But maybe i am wrong against aggro the guards are surely helpfu, I am just wondering… i really like the deck and your videos, and you are the number 1 Player so you know what you are doing :)
@@furtzknoten76 Oh, well the point of Worldly Wanderer is to pull a Forward Camp once he has a buff from Fifth Legion Trainer, Corsair Ship, or Divine Fervor. When he has a buff he's incredibly valuable as a Forward Camp tutor. But say you have two Forward Camps on board plus a Strategist's Map but no Fifth Legion Trainer, you still want the Worldly Wanderer to pull *something* to proc your Forward Camps even when he's not buffed. But usually you always want to play him with a buff on board.
Not all, Cornerclub Blues is a midrange deck. ua-cam.com/video/EpRCC80-7gI/v-deo.html . I do really enjoy playing other decks like Bone Armor OTK and Slay Monk, but those decks are less consistent, not suited for Top 10 play.
Needs more card draw. Relies way too much on Discerning Theif for cycle before Forward Camp. When you cant do that, its too awkward IMHO. Apothecary sucks too much. Drop Mundus and apothecaries for 3 elusive schemers. You can get by with 12 supports because you will go through your deck faster. If you like the idea of having something you dont usually play, maybe try gristlehide dreughs instead. 3-5 with guard should be solid for card draw IMHO. Maybe a combo of both? Trying to keep the curve low so its fast, but improve consistency and card draw. Maybe 2 Schemers 1 dreugh? Or a pair of Priests ofthe 8 and 1 dreugh? You have enough willpower creatures. Sorry for the critique really cool deck! When apothecary first came out I messed with it alot and you probably found the best use for it lol but its still a bad card. Love the content!
Not gonna lie, Shivering Apothecary is really just in there for the memes - as you said, this is basically the best deck to play her, but she is still bad, you'd be better off cutting her.
More draw could be nice - a previous version played Eastmarch Crusader, and that's another card you could happily slot back in. Elusive Schemer is an interesting idea, and Priest of the Eight should also work. I am intrigued by the idea of playing Gristlehide Dreugh but it does seem like it'd be too slow - there are a bunch of ways for them to disrupt you from ever getting a draw out of it, and even if you do get a draw it might force you to make an awkward play.
I don't think the math really works out though on "drop supports add draw and it'll work out" since instead of drawing that 4th support you will be drawing a card that gives you a 1/3 chance to draw into a support. The Forward Camp would activate slower, although maybe having more creatures on board can compensate for that. Interesting ideas, and adding draw would definitely help in long games, but it'll slow the deck down as well.
@RumpinRufus I have played since 2018. The name is A1PawnSauce. I have a full house of kids, so I only get to play in January and February these days because of my work, but climb the ladder quickly. I look forward to playing against you in the next month or so. I'll shoot you a friend request next time I'm on. I wish us players could take over the game and balance it accordingly. Unfortunately, because of that fact and doing the family thing, I never get TOO invested. Still love the content, and you probably are closest to my mentality out of anyone I have ever seen push out content. Keep up the good work!
Hi
what about elixir of vitality instead of the guard support?
I think that would be even worse to be honest. Elixir of the Defender can come in useful - playing Worldly Wanderer as a 3/5 guard can be helpful, just making 3 guards can be helpful against aggro, and when you're playing aggressively you can also do things like give a chump Guard to protect a big threat like Monastic Champion, or alternatively depending on the situation you can give a big creature like Pit Lion guard so it can prevent them from trading into a lower-health creature like Eastmarch Crusader. Plus Elixir of the Defender can also buff Jack. And the main reason that Elixir of the Defender is bad (often a dead card against control decks) applies just as much to Elixir of Vitality.
Ok yeah makes sense. And what about getting rid of the wanderer for another monastic champion, because i can imagine hat these dont offer too much value then. But maybe i am wrong against aggro the guards are surely helpfu, I am just wondering… i really like the deck and your videos, and you are the number 1 Player so you know what you are doing :)
@@furtzknoten76 Oh, well the point of Worldly Wanderer is to pull a Forward Camp once he has a buff from Fifth Legion Trainer, Corsair Ship, or Divine Fervor. When he has a buff he's incredibly valuable as a Forward Camp tutor. But say you have two Forward Camps on board plus a Strategist's Map but no Fifth Legion Trainer, you still want the Worldly Wanderer to pull *something* to proc your Forward Camps even when he's not buffed. But usually you always want to play him with a buff on board.
@@RumpinRufus ooooh yeah sure i forgot lol
all your decks are agro?
Not all, Cornerclub Blues is a midrange deck. ua-cam.com/video/EpRCC80-7gI/v-deo.html . I do really enjoy playing other decks like Bone Armor OTK and Slay Monk, but those decks are less consistent, not suited for Top 10 play.