CatFrom NoWhere He was credited for Apogee Fanfare. FUN FACT: Cygnus Studios(developer of Raptor) and id Software were in the same building in 1993-1994. After internal revolt at Cygnus Studios during Strife development, main programmer Scott Host moved back to Chicago and founded Mountain King Studios. Cygnus Studios then was reformed as Rogue Entertainmant and continued development of Strife.
This is not the version most people are looking for, I have never heard the MIDI version of it before, most people have played with the Adlib version back in the day
simple explanation of audio formats: CD audio: "here is the exact recording play it" DVD/Bluray: "here it is in higher quality, only go full bitrate if you have the intel decoder chip" flac: "I'm a lossless compression of the original recording, play me" MP3: "here is a chunky compression play it" WAV: "I could be the original recording or a gross approximation bitcrushed to hell" midi: "here is the sheet music, fuck you. play it with whatever you got on hand, you underventilated biege box of chips" and that's why E1M1 sounds stellar on a roland RAP-10 and sounds like the doomguy taking a violent gaseous shit on the sega32. midi is entirely dependent on your computer's hardware or sound canvas.
And they weren't programmed in the levels for the music to change when a Boss arrives? What a letdown knowing the developers created Boss themes that went unused for their purposes.
1:41 This is the best rendition of the 'Hangar' theme out of all remixes, remasters, and other audio cards of the time. It's great!
One of the best renditions yes
Not bad! Not bad at all!
14:39
Player: *dies a fiery death*
Game:💃🕺
That sweet sweet roland sc-55 sound is just heavenly to the ears.
Love how Roland SC-55mkII sounds
16:25 goes full Terminator.
When lazy game reviews brings you here from a laptop that costed 5 grand back in the 90s
I'd love to play doom 1 with this soundtrack.
Thank you, thank you so much for this upload
Awesome, truly awesome. Thank you for sharing this!
7:30 is where you wanna start at
hell yeah!
11:04
Bobby Prince? Really? Didnt he work on music for ID Software games like Doom?
CatFrom NoWhere He was credited for Apogee Fanfare. FUN FACT: Cygnus Studios(developer of Raptor) and id Software were in the same building in 1993-1994. After internal revolt at Cygnus Studios during Strife development, main programmer Scott Host moved back to Chicago and founded Mountain King Studios. Cygnus Studios then was reformed as Rogue Entertainmant and continued development of Strife.
Interesting! Internal revolt for what? haha
What did you use to record this?
Audacity
Is there a sound font where this can be replicated at this day? Can't seem to find the mkII version.
This version is very similar to the Windows shareware version
I would have played that version in elementary school, and I can confirm this version is closest to what I remember from then.
This is not the version most people are looking for, I have never heard the MIDI version of it before, most people have played with the Adlib version back in the day
9:15
This music needs some production. It sounds like some draft project.
I don't think you understand what General MIDI music is.
Here you go.
ua-cam.com/video/Y_SgzSU-Ok0/v-deo.html
@@Hebdomad7
Overproduced garbage
t. longtime studio musician
simple explanation of audio formats:
CD audio: "here is the exact recording play it"
DVD/Bluray: "here it is in higher quality, only go full bitrate if you have the intel decoder chip"
flac: "I'm a lossless compression of the original recording, play me"
MP3: "here is a chunky compression play it"
WAV: "I could be the original recording or a gross approximation bitcrushed to hell"
midi: "here is the sheet music, fuck you. play it with whatever you got on hand, you underventilated biege box of chips"
and that's why E1M1 sounds stellar on a roland RAP-10 and sounds like the doomguy taking a violent gaseous shit on the sega32. midi is entirely dependent on your computer's hardware or sound canvas.
Wait, this version had Boss music? I thought this game don't use Boss music.
These songs are named boss1.mus, boss2.mus and boss3.mus in game resources. Boss 1 is unused. Boos 2 & 3 are used in game credits.
And they weren't programmed in the levels for the music to change when a Boss arrives? What a letdown knowing the developers created Boss themes that went unused for their purposes.