I want to be a game artist but I'm to scared to. What if I can't draw good enough, or what if no one wants to hire me. My mom doesn't want me to go into game art at all so I can't ask her for her advice on what I should do she had her heart set on her oldest follow in her footsteps by becoming a doctor but that is to boring for me. I love to write and draw as well as play video games. I'm to scared that I will fail as a game artist and I can't seem to find anyone to help me see what to do.
Whenever I’m afraid of failure, I tell myself: “Take the risk or lose the chance.” If it’s something you love and it’s something you want, go for it. You never know what might happen and you miss 100% of the shots you don’t take. One day you’ll be a successful game artist and think, “I’m sure glad I went for it.”
Anonymous Music I feel the same. And another problem for me is that I don’t know how to actually make games and come up with new, never seen ideas. The only thing that I can barely do is draw. That scares me the most, that everyone already knows everything and I won’t be able to learn their skill or keep up.
The point with drawing is, you will never stop to improve. There are professionals out there that draw sticks figures and are professionals. There are also people drawing hyperrealism extremely well that are Hobbyist. In drawing, you have to make thousands and billions of drawing filled with failures and problems, you will fail on all those drawings, because you don't have the technical or creative skills or whatever. But if you analyse the mistakes, if you have help, you will get better ! A lot of good artist doubt in themselves. You have to be satisfied with your drawing no matter your level, and maybe you will be better later. Maybe not. It's ok, since you won't be good at draw every session. Don't be lazy, that being said. Get in touch with artist community and ask them for advice^^
I'm going to give you advice from experience. I studied for 6 years, and I'm a jack of all trades in this field. However... my 6 years taught me very little. They show you the ropes, the tools, the industry software, but it falls on you to make a good portfolio piece, a good concept, great animations. You have to learn the anatomy, all the extra tools and tricks that schools may never teach you, it's just too much to impart in a course or two. Unfortunately, from my personal experience a lot of profs failed to get into game development, so they resorted to teaching it, and there' s a lot they wont tell you about the real world. I was close to useless after 6 years of study because the softwares and pipelines I learned in school wasn't AAA industry standard. So I took a 2 year break in my parents basement basically, and learned things correctly this time. I learned 4x more than university could ever teach me. And at that point I realized I didn't even need schooling to make it. Every recruiter asked me "Where's your portfolio", no one ever asks you about your school, your GPA, or anything like that. Your portfolio is EVERYTHING, and my advice to you is to take that 1 year break and try to do it yourself and see how far that goes. Be serious and disciplined about it, get the tablet, get photoshop, maya, zbrush, etc. Don't do work to practice, do work to push yourself to the max, and produce something industry standard. If you think your skills aren't there yet, try to establish simpler styles, like pixel art, or chibi / anime style. Sleep 6 hours a day, set up your alarm, and try to treat it like school. If you succeed in the one year, then this is probably for you. School is an investment, and it's a great environment for you to grow personally, but don't rush into it especially if its right after high-school. I started my degree with 120 peers, and only 23 graduated, and 5 got jobs. Keep that in mind, this is an all or nothing sort of field. Also Finally, get yourself thinking about a business model and value proposition early on, try to do commissions so you learn early on about meeting client requirements, getting paid, etc. It'll teach you a lot. Eventually try to build a fan base, and put something out there, things like tshirts on red-bubble, sell 2D / 3d game assets on unity store, sell icons, discord / twitch emojis on deviantart, etc. At the end of the day this is a business, and to put food on your table, it's important for us artists to get out of our head once in a while, and lay out a strategy. I'm prone to getting too preoccupied with the art only, and wish someone would take care of the marketing side of things, but you've got to be as good an entrepreneur as you are with your talent. Capitalize on it and market it. As long as you do that, you'll never "fail", you'll always find a strategy to make some small sources of income, for example, you don't make it as a game developer, you can always made side money on commissions. All the best brother.
Wow, so many places for us game art students to go; I fell in love with all of it, but, at the end of of my Masters, I fell short of desire to push forward. From learning to draw and implement a task into a 3D art work, to managing a team of programmers and artist creating an actual video game is unbelievable. Now, I am referred to as a Producer/Project Manager, where to go from here?
This is literally the most helpful thing in the internet I have ever encountered just ever. I’m specifically interested in the concept stages of game development (have always been) and had this notion that just because the major shared the same-ish name that it would be essentially just be concept classes and 3-d modeling, and your video probably saved me a lot of heartache I would have had to go through later on. Thank you so much for this, and cheers!
I usually never comment but this video is just what I needed! I want to join the game industry and make animated shorts, especially for companies like riot and I've been contemplating about which major to apply to. Your advice truly helped me and I wanted to say thank u!
Your video so far has been the most helpful. I found a lot on either just animation or just video game development. I love art and drawing and playing video games of course! So I think this is something I want to go after and I really appreciate that you talked about some aspects that a lot of others haven't. I think I might want to go into early concept art, didn't even know that was an option! Your whole video kept me interested all through.
Just became a sophomore GA, have morning back to back 3D and Design classes, class has only 9 people per class, Ryland is an awesome savage, and i'm MIND FUCKED
I want to be a animator ( 3rd and 2d), But I also want to take part in being in game art helping in doing character concept, character animation world building, and backgrounds. I've been thinking of double majoring animation and game art or just majoring in animation and minoring in game art( or switched game art major and animation minor). I'm still debating but I have to be quick as I'm already a senior and I'm going to start my applications to colleges 😔
1) I love this illustration so much, and to see your style developing from your earlier videos is such a cool journey! 2) This is the most sound and relevant advice I have probably ever heard for art school + game art, so thank you for making this video 3) 2 weeks and 2 days until I join you down in Sarasota!!! (But who's counting anyways hahaha)
To se this beautiful illustration`s procces followed by some pretty neat advice is what i am here for!!!! This video is the best i have seen in a while on yt!!! I do not care how your schedule fluctuates or changes bc tbh i love your videos everytime you post and you inspire me so much!!!!
I want to be an environment artist and this video really helped me get a feel if this is the right field for me. I feel like this is something I want to pursue and make it a career. I'm still in High school and love to draw and explore and learn new things. Are there any advise you would give for potential artists like me who specifically spealize in enviroment art?
i really love your narrating voice, it's so calming and it sound interesting (not like people just being monotone into the mic) sorry ik that's weird to say but it's true lol
Hello! Yes, I am aware I'm 11 months late, but I saw a video of yours (I believe it was a BATIM speedpaint) and it lead to this video. I'm quite young, but old enough to think about college, and this video was SUPER helpful, and I want to say thanks! It's quite hard thinking of colleges and majors and all that jazz, but you helped alot! Thank you so so so SO much!! Also I saw a split second of "Kitchen Sink" by Twenty One Pilots, and it's really cool that you like TØP aswell! Another clique member? Another artist? (And a very GOOD artist, might I add,) Very helpful? Insta-sold!! I am subscribed!! 😊
No actually, it's not quite the same as a storyboard artist : I browsed Ringling's website, and many of the alumni that now work for Disney are Story Artist, and it is exactly what I want to do. If I understood properly, it's the person that turns a story into pictures... "My role is to first help visualize the script. I get to turn words into pictures to help communicate what the director wants. It’s so rewarding to contribute ideas to films that are enjoyed around the world."
You definitely have the right idea taking looks at alumni. If I had to give my two cents this sounds like something that would classify as concept art. That is a general term for it but it covers a broad spectrum. You could be visualizing cartoon scenes and interactions, or rendering full blown illustrations of character and environments in said story. While it sounds like Illustration might be where you need to go I would email one of the counselors here to find out for certain.
Hey I know this is late but idk what degree to go for. I’d like to be a video game animator. Doing character animation for gameplay. Should I go for game art or computer animation with a minor in visual development? Becuase game art doesn’t seem to have many classes on animation but computer animation doesn’t teach video game animation. But visual development minor says it’ll help animators be on any animation team. So you can see I’m super super confused and stressed about what major to go for. Please help.
hey great vid a year later lol, and great advice too, also out of pure curiosity how long in real time did it take you to finish this project in your vid, looks amazing, hopefully I get a reply soon. ^__^
my professor, 90% are not up to date with the current art.. they're so traditional and old.. it makes me wanna die xD god.. some colleges are just a joke
I want to be a game artist but I'm to scared to. What if I can't draw good enough, or what if no one wants to hire me. My mom doesn't want me to go into game art at all so I can't ask her for her advice on what I should do she had her heart set on her oldest follow in her footsteps by becoming a doctor but that is to boring for me. I love to write and draw as well as play video games. I'm to scared that I will fail as a game artist and I can't seem to find anyone to help me see what to do.
Whenever I’m afraid of failure, I tell myself: “Take the risk or lose the chance.” If it’s something you love and it’s something you want, go for it. You never know what might happen and you miss 100% of the shots you don’t take. One day you’ll be a successful game artist and think, “I’m sure glad I went for it.”
Anonymous Music I feel the same. And another problem for me is that I don’t know how to actually make games and come up with new, never seen ideas. The only thing that I can barely do is draw. That scares me the most, that everyone already knows everything and I won’t be able to learn their skill or keep up.
The point with drawing is, you will never stop to improve. There are professionals out there that draw sticks figures and are professionals. There are also people drawing hyperrealism extremely well that are Hobbyist. In drawing, you have to make thousands and billions of drawing filled with failures and problems, you will fail on all those drawings, because you don't have the technical or creative skills or whatever. But if you analyse the mistakes, if you have help, you will get better ! A lot of good artist doubt in themselves. You have to be satisfied with your drawing no matter your level, and maybe you will be better later. Maybe not. It's ok, since you won't be good at draw every session. Don't be lazy, that being said. Get in touch with artist community and ask them for advice^^
I'm going to give you advice from experience. I studied for 6 years, and I'm a jack of all trades in this field. However... my 6 years taught me very little. They show you the ropes, the tools, the industry software, but it falls on you to make a good portfolio piece, a good concept, great animations. You have to learn the anatomy, all the extra tools and tricks that schools may never teach you, it's just too much to impart in a course or two. Unfortunately, from my personal experience a lot of profs failed to get into game development, so they resorted to teaching it, and there' s a lot they wont tell you about the real world. I was close to useless after 6 years of study because the softwares and pipelines I learned in school wasn't AAA industry standard. So I took a 2 year break in my parents basement basically, and learned things correctly this time. I learned 4x more than university could ever teach me. And at that point I realized I didn't even need schooling to make it. Every recruiter asked me "Where's your portfolio", no one ever asks you about your school, your GPA, or anything like that. Your portfolio is EVERYTHING, and my advice to you is to take that 1 year break and try to do it yourself and see how far that goes. Be serious and disciplined about it, get the tablet, get photoshop, maya, zbrush, etc. Don't do work to practice, do work to push yourself to the max, and produce something industry standard. If you think your skills aren't there yet, try to establish simpler styles, like pixel art, or chibi / anime style. Sleep 6 hours a day, set up your alarm, and try to treat it like school. If you succeed in the one year, then this is probably for you. School is an investment, and it's a great environment for you to grow personally, but don't rush into it especially if its right after high-school. I started my degree with 120 peers, and only 23 graduated, and 5 got jobs. Keep that in mind, this is an all or nothing sort of field. Also Finally, get yourself thinking about a business model and value proposition early on, try to do commissions so you learn early on about meeting client requirements, getting paid, etc. It'll teach you a lot. Eventually try to build a fan base, and put something out there, things like tshirts on red-bubble, sell 2D / 3d game assets on unity store, sell icons, discord / twitch emojis on deviantart, etc. At the end of the day this is a business, and to put food on your table, it's important for us artists to get out of our head once in a while, and lay out a strategy. I'm prone to getting too preoccupied with the art only, and wish someone would take care of the marketing side of things, but you've got to be as good an entrepreneur as you are with your talent. Capitalize on it and market it. As long as you do that, you'll never "fail", you'll always find a strategy to make some small sources of income, for example, you don't make it as a game developer, you can always made side money on commissions. All the best brother.
@@AaronMetallion that was great advice man !!
Wow, so many places for us game art students to go; I fell in love with all of it, but, at the end of of my Masters, I fell short of desire to push forward. From learning to draw and implement a task into a 3D art work, to managing a team of programmers and artist creating an actual video game is unbelievable. Now, I am referred to as a Producer/Project Manager, where to go from here?
This is literally the most helpful thing in the internet I have ever encountered just ever. I’m specifically interested in the concept stages of game development (have always been) and had this notion that just because the major shared the same-ish name that it would be essentially just be concept classes and 3-d modeling, and your video probably saved me a lot of heartache I would have had to go through later on. Thank you so much for this, and cheers!
This is an old video i know but you just helped me decide my major :). Thanks!
I'm about to do game art program at full sail university. I always wanted to do digital art. I'm not the best drawer so it fits
How’s it going for you guys? I’m still deciding
I usually never comment but this video is just what I needed! I want to join the game industry and make animated shorts, especially for companies like riot and I've been contemplating about which major to apply to. Your advice truly helped me and I wanted to say thank u!
Your video so far has been the most helpful. I found a lot on either just animation or just video game development. I love art and drawing and playing video games of course! So I think this is something I want to go after and I really appreciate that you talked about some aspects that a lot of others haven't. I think I might want to go into early concept art, didn't even know that was an option! Your whole video kept me interested all through.
Thanks for the advice about Game art. I'm a freshman in Ringling with GA as my major and I do like it so far.
Just became a sophomore GA, have morning back to back 3D and Design classes, class has only 9 people per class, Ryland is an awesome savage, and i'm MIND FUCKED
BobbyGankPhil welcome to Ringling :)
I want to be a animator ( 3rd and 2d), But I also want to take part in being in game art helping in doing character concept, character animation world building, and backgrounds. I've been thinking of double majoring animation and game art or just majoring in animation and minoring in game art( or switched game art major and animation minor). I'm still debating but I have to be quick as I'm already a senior and I'm going to start my applications to colleges 😔
1) I love this illustration so much, and to see your style developing from your earlier videos is such a cool journey!
2) This is the most sound and relevant advice I have probably ever heard for art school + game art, so thank you for making this video
3) 2 weeks and 2 days until I join you down in Sarasota!!! (But who's counting anyways hahaha)
this was so great! thank you for uploading it, it's very helpful. also, the painting you did in this video is stunning!!
To se this beautiful illustration`s procces followed by some pretty neat advice is what i am here for!!!! This video is the best i have seen in a while on yt!!! I do not care how your schedule fluctuates or changes bc tbh i love your videos everytime you post and you inspire me so much!!!!
Thank you so much for creating this video. I wanna go into concept art for games and thank you for suggesting going into the illustration major.
And which college is best for studying???
I want to be an environment artist and this video really helped me get a feel if this is the right field for me. I feel like this is something I want to pursue and make it a career. I'm still in High school and love to draw and explore and learn new things. Are there any advise you would give for potential artists like me who specifically spealize in enviroment art?
i really love your narrating voice, it's so calming and it sound interesting (not like people just being monotone into the mic) sorry ik that's weird to say but it's true lol
Awesome video! Lots of effort was put into it. The info you gave was also really useful. Thank you very much!
Thanks. This is exactly what I needed. I start Full Sail U Monday. Many blessings to you my friend. 🙏🏾🏁
It has been many years since this. Would you be up for an update video, as far as what you did post graduation and breaking into the field?
I love this. Keep up the good work
im working on art because even though im a kid I still wanna do that kinda stuff (on roblox)
Eew why on Roblox make your own game
Because when on roblox you can do lots of things and one of the games I made are very popular
This is adorable, go for ur dreams kiddoooo
Hello! Yes, I am aware I'm 11 months late, but I saw a video of yours (I believe it was a BATIM speedpaint) and it lead to this video. I'm quite young, but old enough to think about college, and this video was SUPER helpful, and I want to say thanks! It's quite hard thinking of colleges and majors and all that jazz, but you helped alot! Thank you so so so SO much!!
Also I saw a split second of "Kitchen Sink" by Twenty One Pilots, and it's really cool that you like TØP aswell! Another clique member? Another artist? (And a very GOOD artist, might I add,) Very helpful? Insta-sold!! I am subscribed!! 😊
I plan to do Game Art with a minor in visual development hopefully that works for me LoL
Great advice and speed painting. Btw may I ask what software are u using? Thanks hahaha
Programmer and game designer here, any artist want to build a 2D game with me? Now's your chance!
I really want to go to Ringling, to be a Story Artist (I think). Which major do you recommend?
Hmmmm, I am guessing when you say Story Artist you mean a storyboard artist?
No actually, it's not quite the same as a storyboard artist : I browsed Ringling's website, and many of the alumni that now work for Disney are Story Artist, and it is exactly what I want to do. If I understood properly, it's the person that turns a story into pictures... "My role is to first help visualize the script. I get to turn words into pictures to help communicate what the director wants. It’s so rewarding to contribute ideas to films that are enjoyed around the world."
You definitely have the right idea taking looks at alumni. If I had to give my two cents this sounds like something that would classify as concept art. That is a general term for it but it covers a broad spectrum. You could be visualizing cartoon scenes and interactions, or rendering full blown illustrations of character and environments in said story. While it sounds like Illustration might be where you need to go I would email one of the counselors here to find out for certain.
Thank you this is seriously helpful 🙏
Beautiful evironment you got there.
Hey I know this is late but idk what degree to go for. I’d like to be a video game animator. Doing character animation for gameplay. Should I go for game art or computer animation with a minor in visual development? Becuase game art doesn’t seem to have many classes on animation but computer animation doesn’t teach video game animation. But visual development minor says it’ll help animators be on any animation team. So you can see I’m super super confused and stressed about what major to go for. Please help.
Yeah man same. I am stuck on Game Art and Computer Animation and I don't know which one to primarily take.
i’m new to all of this. i want to draw concepts for video games. would that be game art design major?
Yup, concept art is a big part of game art. It's not the only thing though, it depends on the school that you want to go to.
I have a question, i want to be the person who draws the characters, the models for the games , is it better for me to go to illustration?
Ohh i see...so this is saying if i want to be a concept artist, i should go into the illustration field?
kishar there should be a game design major you can get into
So, to create characters I should go into the illustration side of it?
hey great vid a year later lol, and great advice too, also out of pure curiosity how long in real time did it take you to finish this project in your vid, looks amazing, hopefully I get a reply soon. ^__^
this is applicable today toooo
soo computer animation or game art for more diverse job opportunities?
Awesome
More people need to know who you are!!
In the background what is that is it game designing
No that's just illustrating
Who are you ? I'm an 3D Analyst and Just accidentally met your video and I don't know why, but I loved it and so your voice. ❤
?
my professor, 90% are not up to date with the current art.. they're so traditional and old.. it makes me wanna die xD god.. some colleges are just a joke
Going to Uni to learn Game Art is a scam.
P.s Game Art Director and Game Art University Lecturer. 😅
No money that's all
It’s a trap don’t do it. Got a B.S. in it and I work retail
wait seriously|?
@@fabianzambrano4746 yeah. Portfolio has to be godlike if you want to even be an intern
I'm 2nd like :D