The caterpillars you kill either by jumping on their head precisely or by rolling into them. You my friend are spin dashing into them, which is moving you way faster than you ever would normally because the spin dash is not a move that sonic 1 was designed for. My recommendation to people is to not use the spin dash in sonic 1. If you're curious about the mechanics, I have a video on Sonic 1 where I break it all down. Anywho, nice video , I'll never get tired to watching people's experiences with these games.
7:30 To be clear, Yuji Naka didn't work on Sonic CD! Naoto Ohshima, Sonic's character designer, was the director of Sonic CD, while Yuji Naka was overseas working on Sonic 2 and 3.
Sonic 3 and Sonic & Knuckles are one game. That's the full Sonic 3 experience. Sonic Team had to split the game in half because of technical limitations and a McDonald's partnership. They literally created a new technology called the "lock-on" technology where you could stack cartridges on top of each other to combine two games JUST so people could experience Sonic 3 in it's entirety. This is also the reason why playing Sonic 3 on it's own feels like the game ends too abruptly. Sonic 3 and knuckles is the full Sonic 3 and most people would be happy with you considering them as a single game because that's how they're meat to be played. :)
I don't know why everyone had such an enormous problem with it. The level literally teaches you how to use barrels earlier in the level. I was shocked when I grew up and decades later everyone was making memes about how "confusing" it was.
@@duffman18 No it doesn't. You may have lucked into learning how to use the barrels, but the level actually teaches you wrong. It teaches you that they're momentum-based, and intuiting that you need to use up and down for them really is something you just need to luck into.
7:12 I'd hate to be the erm actually guy here, but that's not the original CD intro - the OG is bitcrushed to heck and back, but the nice clean one came from the 1996 Windows version, if I recall correctly. Glad you had fun with these games though, and it's good to seeya back!
Really glad that you took your time with each game and gave them a chance unlike some other reviewers in the past. Also worth mentioning that each game has hidden paths which leads to some zones being finished quicker and if you know the games like me you can abuse the physics to your advantage and reach places even faster. I just want to also mention a shortcut in scrap brain act 3 which shortens the length greatly. Cause if your fast enough you can get under the moving platform at the beginning of the act that leads you to a pathway that makes you beat the whole level faster. Also just wanna mention that Sonic 3 & Knuckles is definitely my favourite.
2:08 so for these Caterpillar guys, you can spin dash into their face and they'll die. You can jump on their face and they'll die but if you jump and/or spin dash into them from the back, then YOU will be the one who dies
Something not many people know is that Scrap Brain Act 3 is actually really easy if you go down below the lowering starting platform. Just thought I'd mention that. Fun fact, the thing that made me realize how to move that barrel was Sonic Shorts of all things. Took me literal months to figure that one out. It is true that you can't separate Sonic 3 and Sonic & Knuckles, not anymore.
Great video! Looking forward to the Sonic Adventure duology one! Also, it would be fun to watch you go through Mania and Superstars to conclude the mainline Classic games. Also, I don't know how are you planning on playing SA1 and SA2, but if you want to try the Steam version, I highly recommend using these mods for both games since they improve the base Steam versions and even restore some stuff that was lost while porting those Dreamcast games to the Gamecube. All of these are (if I recall correctly) in Gamebanana. For SA1: -Mod Manager (Dreamcast Conversion Mod) -AI HD FMVs (by kawaiikaorichan) -Tweaked Cutscenes (by Henrykado) For SA2: -Mod Manager (uses an updated version of the SA1 one) -HD GUI (by SPEEPSHighway) -Menu Overhaul (by SPEEPSHighway) -SA2 Error Message Fixes (by SORA_yx) -SA2 Input Controls (by Shaddatic) -Retranslated Hints (by Sanglish) -SA2 Volume Control (by Shaddatic) -Cutscene Revamp (by SPEEPSHighway) -Event Timescale Fix (by Sanglish) -Transforming Scene Volume Fix (by LogiteX) -SA2 Render Fix (by Shaddatic) -Back-Face Culling Fix for Dreamcast Characters (by 1Nacster) -Better Radar (by Kell) This are some essentials, but there's a more in-depth modding spreadsheet made by youtuber Pariah695 in a video titled "The Best Ways to Play Every Sonic Game". This would help get the DEFINITIVE experience for both SA1 and SA2 without messing with the OG experience. I deeply recommend it.
Idk if Yuji Naka was really that involved with CD outside of consultation as he was preoccupied with developing Sonic 2 in America, at the time. Original Sonic character designer Naoto Ohshima was sitting in the director’s chair for CD, back in Japan.
for a bit of context, sonic 3 and sonic and knuckles are one game, but at the time when it released there was so much content that they had to split it into 2 different games
re: Death egg robot fight. With Sonic and Tails (unfortunately not available if you ever play as Knuckles on any ports) There is a slower, but easier method of taking out Eggman. I don't remember HOW I discovered it as a kid, it was certainly an accident, If you stand in the middle of the room, facing toward the left while he's locking on to stomp on you, when he's locked on, you run all the way to the right. On the first pass he'll throw 2 sets of bombs that you can just ignore. Repeat the whole process of standing in the middle and then running back to the right when he's locked on. The SECOND time around, he'll start walking toward the left, and you pretty much have free reign to attack him from behind, the only thing that will kill you is the flame on his jetpack. I've tried this with ports with Knuckles, but he doesn't jump high enough to clear the flame. This became my go-to method of finishing the game once I figured it out.
So i was one of those kids that got sonic 3 at the time of its release and got trapped by that stupid part in Carnival Night zone. I actually had to wait till i could find a gaming magazine that could tell me how to get past it, it was probably a week or so before i found one. Absolutely drove me nuts at the time as i could not get past that one stupid part!
Hyper Sonic has that dash, but the flash it does hurts enemies and not bosses, the dash can be aimed up for a double jump so you can get way higher than Super Sonic. And the silliest thing is Super Sonic can drown, Hyper Sonic can't. Plus you are a tiny bit faster.
@@BadmanReviews You can somewhat aim the dash, so holding up means it works like a double jump. Worked that out as a kid by messing around. I use it more for the height, because once you see that aiming up makes him dash up you start using it for massive height gain. So it is in effect a double jump if you aim it upwards. Have fun with that like I did on and off for years.
Hyper forms can't drown, Super forms can. The original was incredibly consistent with this - Super Tails could still drown even though it was a Super Emerald form.
I'm not sure which version of Sonic CD you were playing, but I assume it was the US one. I noticed you said the soundtrack had a very 90's vibe. It's worth mentioning that the US version had a different soundtrack, that the rest of the world. If you felt that the US OST was peak 90's, go to the options and choose the so called "Japanese soundtrack", which is the original and more widely loved and recognised. I personally like them both, just a VERY different feel and vibe.
I'm not sure if it was mentioned later on in your video, but I tough I'd clear things up a bit. The reason why Sonic 3 just ends aprubtly, without letting you inside the death egg, is because it's only half way through the game. Sonic 3 + Sonic & Knuckles were intended to be one big game, but due to various things making the deadline tight, they ended up splitting the game in half, by releasing the Sonic 3 portion on a stand alone cartridge, while Sonic & Knuckles was still being worked on. Sonic & Knuckles was released in a special "lock on technology" cartridge, which has a slot on top of it, for Sonic 3 cartridge to be inserted. This way we finally got the full Sonic 3 experience, as the developers intended. I see you are playing the Sonic Origins collections which, has the lock on version of Sonic 3.
@@Chillipeffer You're not wrong, the Bosses in CD get a bit more hate than they deserve especially when we've had worse bosses, but it still made me laugh when he said that
I was so mad when I found out you couldn’t be super in s3k I didn’t get all the emeralds until then and I’m scared I’ll lose super when I restart the game
Man, it's good to see some CD love. It seems in the past decade online the consensus did a 180. It's not my favorite but I do like it a lot and love a lot that it does. It's certainly not a bad game as a lot of people say these days.
Sonic cd had 4 different level aesthetics present, past, bad future, and good future. Every Act 1 and 2 had 4 versions every Act 3 only had two, good or bad future.
Oh, do you think Sonic 1 doesn't has a clear indication for a climax? That's surprising, I always thought the game had a pretty cool themeing and showcase of you reaching the finale Through the game, you start in the lush green hills of... Green Hill, and as you progress, the levels slowly become more and more technological, Marble Zone still is pretty natural, with ruins, Spring Yard takes place on a city with a construction site while you can still see a forest beetween the construction you run on and the buildings of the background, and the mountains behind the city, in Labyrinth Zone, you're in an ancient temple, while in Starlight, you're already entering a full mechanical madness, with tons of hazards, roads, fans, etc. And then when you get into Scrap Brain, you fully dive into Eggman's mechanical world, as you see a place with no more nature, only buildings, smoke, metal floors, hazards, robots, a dark sky, and then you get inside his base and defeat him, and since Sonic CD is a remix of Sonic 1's stages I also kinda feel it applies the same way Also, the Origins version of the barrels in Carnival Night has a new feature to indicate Sonic can move these barrels by moving up and down, Sonic looks up and down when you press while spinning on them, it seems like even with that the barrel still isn't explained enough, and that was worse on the Genesis thanks to not having those sprites And last but not least, Sonic 3 and Sonic & Knuckles are supposed to be a single game, almost everyone agrees and considers them one single game, even when they were released SEGA created a special cartridge with "Lock-on technology" so you could lock the 2 cartridges togheter in your Genesis, they're not a complete experience without each other, it feels like something is missing without the other half, that's even the reason why Hyper Sonic exists at all, it is an extra for the players who are playing both games togheter, if you play Sonic 3 or Sonic & Knuckles without the Lock-on, you'll only get Super Sonic in both games (and the Doomsday Zone is also playable only as Super Sonic, not specifically a Hyper Sonic exclusive stage)
Yeah, on my second playthrough, I was able to figure out their head was there only week spot. My first playthrough, those things were scary as shit tho lol.
@@connorplays6263 using the spindash in sonic 1 is cheating. The spindash didn't exist in sonic 1. So the entire game is designed for not having the spindash included. Using it breaks the game design and means you aren't playing the intended way and won't be having as much fun as you would if you actually played it correctly.
@JarenJohnson-rb4dt I have a bunch of stuff planned, but I want to get to mania eventually. Everyone who talks about it says it's THE best, so I'm excited to play it.
@@BadmanReviews So many people like it because it was made by the fans so if you like fan-games you're going to like this one the only thing holding the game back is that SEGA and Sonic Team wouldn't let the developers make an original game, so the levels are just taken from Sonic 1, CD, 2, and 3&K with 4 original Zones but the game is still awesome so don't worry.
How did you get the emeralds so easy on your first couple of play throughs? Ive been playing for years and only been able to do it on the first game, maybe I'm just bad idk 😂😭
I beat Sonic 2, final boss and all not too long after it came out and I was only like 7 (yeah, I'm old, fight me). These younger gamers are soft haha. I"ll admit though, I struggled to get Super Sonic. Had a way harder time with the special stages than I did with any bosses.
Sonic 3 and sonic and knuckles are ONE game. sega confusingly split it into 2 games that plug into each other back in the day cuz of technical limitations. Play Sonic 3&Knuckles. much more complete experience.
Not really technical limitations, more like deadlines and cost. A 4 MiB ROM chip was quite expensive at the time, and there was a McDonalds promotion...
I never understand how many people got stuck on the barrel in Carnival Night. I'm not bragging or calling anyone stupid but I figured that out when I was a kid without any help. I realized that jumping didn't seem to work so I instinctively started pushing up and down on the d-pad. I understand the complaints because nothing in the game like that had been encountered before, but I also can't wrap my head around that so many people just didn't think to push up and down.
@@BadmanReviewsbtw You should check sonic cd's original soundtrack ( jp ost) Cuz I'm assuming you played sonic cd with the us soundtrash, because sonic origins putted it on default which pissed alot of people including me bro.. Any way, you gotta listen to sonic cd's original soundtrack I'm pretty sure it would be your favorite soundtrack from the classic games or maybe your favorite in the whole franchise lol ( seriously you gotta listen and please tell us what you think about it)
"I never played classic Sonic games, so let´s see if they´re are real good", ok, but then, you got Sonic Origins to play??? OMG no man... If you don´t have a Mega Drive/ Genesis, play the meulation to see really what the classics are... This version you´re playing are so buggy...
Origins is a great version for people who never have played it Only Sonic Fans will know the differences and instantly notice that the Origins version isn't the best version to play those games, but the ports still have MANY great features and additions to improve the quality of life of those games and make them better, especially the ones that weren't made for Origins itself like Sonic 1, CD and 2 I honestly wouldn't even come close to say the Genesis versions are superior, I think Fan ports like Sonic 1 Forever, Sonic 2 Absolute and Sonic 3 AIR are the best version to play those games, but no casual gamer will go to these Fan Projects and download them, they'll most likely search an official way to play because it is what appears in the surface level, only fans will know about the community and their projects So I would say, Origins definetly isn't a bad way to start, it's a very different case from remasters such as Sonic Adventure DX which doesn't make justice to the Dreamcast version of Sonic Adventure at all, it's worse, makes people who know Sonic not want to play that version and may influence new players to dislike Sonic Adventure and say it is a bad game
Quartz Quadrant may have been just "a level with nothing to talk about". But if you had played Sonic CD with the Japanese Soundtrack, it would be a level with nothing to talk about except that awesome bop of a music track. (Sonic CD is the only game where Sega of America replaced the soundtrack. The Japanese one is far superior. You can switch between them in the settings in Origins, but it's set to the US soundtrack by default, which is annoying.)
@@BadmanReviews I will say though that all the "Past" music is the same across both soundtracks. The Past music is actually using the JP soundtrack's motifs, and for technical reasons that would take too long to explain, those are the only tracks that Sega of America was unable to replace.
In Europe, both tracks were used in different versions. The Mega CD and PC versions used the JP tracks, whilst the GameCube and PS2 versions used the US versions.
Would have given your video a like untill your crude joke against Knuckles. Otherwise it's a good review video, but I won't be showing this to any kids. Your friend summed up things on S1 vs S2 vs S3 well. The order starting with best in my estimation would be: S3, S&K, S2, S CD, and S1. S3 is probably my favorite 2d video game ever. S CD might be better than S1, but I'm least sure of the last two in my list. The thing I can't stand in S CD is trying to collect the emeralds in the badly controlled 3d special stages you need to have 50 rings at the end of an act to go to, or successfully using the time mechanic to find a needle in a haystack in the past for every zone without accidentally triggering another time change forward. It may as well be S Heroes level of absurdity for getting the true ending. I don't know if Origins added a level select to a save file after beating the game, but in the Gem's Collection you can only play the last zone making collection impossible if you missed them in a previous zone. I vastly prefer S3&K's level design and approach to secrets in levels to S CD's.
The caterpillars you kill either by jumping on their head precisely or by rolling into them. You my friend are spin dashing into them, which is moving you way faster than you ever would normally because the spin dash is not a move that sonic 1 was designed for. My recommendation to people is to not use the spin dash in sonic 1.
If you're curious about the mechanics, I have a video on Sonic 1 where I break it all down. Anywho, nice video , I'll never get tired to watching people's experiences with these games.
The system for Tails being able to carry Sonic wasn't introduced until Sonic 3 either.
@@SnaksiXD yep, so personally I don't fly in Sonic 2 either 😅
Sonic 3 gang
@@PixelGameSquad get outta here
@@gillythekid No
Sonic Trilogy Gang
Easily and it’s not close if you remove nostalgia bias.
3&K
Let us be covetous, brothers
7:30
To be clear, Yuji Naka didn't work on Sonic CD! Naoto Ohshima, Sonic's character designer, was the director of Sonic CD, while Yuji Naka was overseas working on Sonic 2 and 3.
Sonic 3 and Sonic & Knuckles are one game. That's the full Sonic 3 experience. Sonic Team had to split the game in half because of technical limitations and a McDonald's partnership. They literally created a new technology called the "lock-on" technology where you could stack cartridges on top of each other to combine two games JUST so people could experience Sonic 3 in it's entirety.
This is also the reason why playing Sonic 3 on it's own feels like the game ends too abruptly. Sonic 3 and knuckles is the full Sonic 3 and most people would be happy with you considering them as a single game because that's how they're meat to be played. :)
the legendary carnival night barrels still collecting victims decades later
I was soooo worried I would look ridiculous for that section, but I'm glad I'm not alone.
@@BadmanReviewsit’s basically a meme how many people fell victim to it. People say it’s in the manual but it’s not it was in a magazine at the time
I don't know why everyone had such an enormous problem with it. The level literally teaches you how to use barrels earlier in the level. I was shocked when I grew up and decades later everyone was making memes about how "confusing" it was.
@@duffman18 No it doesn't. You may have lucked into learning how to use the barrels, but the level actually teaches you wrong. It teaches you that they're momentum-based, and intuiting that you need to use up and down for them really is something you just need to luck into.
Can you upload the vod for the classic games @@BadmanReviews
7:12 I'd hate to be the erm actually guy here, but that's not the original CD intro - the OG is bitcrushed to heck and back, but the nice clean one came from the 1996 Windows version, if I recall correctly.
Glad you had fun with these games though, and it's good to seeya back!
I think the clean one is the original, and the Mega CD version is bitcrushed because of the Mega Drive's palette and DMA limitations.
@@KopperNeoman They recreated the intro frame by frame for the sega cd.
Sonic 1 gang
I saw that spin dash 👀
Woo, Badman's back with game videos, baby!
Really glad that you took your time with each game and gave them a chance unlike some other reviewers in the past. Also worth mentioning that each game has hidden paths which leads to some zones being finished quicker and if you know the games like me you can abuse the physics to your advantage and reach places even faster. I just want to also mention a shortcut in scrap brain act 3 which shortens the length greatly. Cause if your fast enough you can get under the moving platform at the beginning of the act that leads you to a pathway that makes you beat the whole level faster. Also just wanna mention that Sonic 3 & Knuckles is definitely my favourite.
The barrel room in Sonic 3 had kid me and my brother stuck for MONTHS in the 90s.
2:08 so for these Caterpillar guys, you can spin dash into their face and they'll die. You can jump on their face and they'll die but if you jump and/or spin dash into them from the back, then YOU will be the one who dies
Something not many people know is that Scrap Brain Act 3 is actually really easy if you go down below the lowering starting platform. Just thought I'd mention that. Fun fact, the thing that made me realize how to move that barrel was Sonic Shorts of all things. Took me literal months to figure that one out. It is true that you can't separate Sonic 3 and Sonic & Knuckles, not anymore.
Hours? Days? I played this before the internet. I didn’t know how to pass the barrel for years!
Great video! Looking forward to the Sonic Adventure duology one!
Also, it would be fun to watch you go through Mania and Superstars to conclude the mainline Classic games.
Also, I don't know how are you planning on playing SA1 and SA2, but if you want to try the Steam version, I highly recommend using these mods for both games since they improve the base Steam versions and even restore some stuff that was lost while porting those Dreamcast games to the Gamecube. All of these are (if I recall correctly) in Gamebanana.
For SA1:
-Mod Manager (Dreamcast Conversion Mod)
-AI HD FMVs (by kawaiikaorichan)
-Tweaked Cutscenes (by Henrykado)
For SA2:
-Mod Manager (uses an updated version of the SA1 one)
-HD GUI (by SPEEPSHighway)
-Menu Overhaul (by SPEEPSHighway)
-SA2 Error Message Fixes (by SORA_yx)
-SA2 Input Controls (by Shaddatic)
-Retranslated Hints (by Sanglish)
-SA2 Volume Control (by Shaddatic)
-Cutscene Revamp (by SPEEPSHighway)
-Event Timescale Fix (by Sanglish)
-Transforming Scene Volume Fix (by LogiteX)
-SA2 Render Fix (by Shaddatic)
-Back-Face Culling Fix for Dreamcast Characters (by 1Nacster)
-Better Radar (by Kell)
This are some essentials, but there's a more in-depth modding spreadsheet made by youtuber Pariah695 in a video titled "The Best Ways to Play Every Sonic Game". This would help get the DEFINITIVE experience for both SA1 and SA2 without messing with the OG experience. I deeply recommend it.
Sonic 2 gang
Sonic 2 gang
Sonic Unleashed better lol
Glad to see you back making videos. Seeing this in my sub box was a pleasant surprise.
Glad to be back! Got some more fun stuff planned to come.
I like how Hyper Sonic is seen as the "SSJ2" of Sonic, but the clip they use to describe that is Goku going SSJ3.
Welcome back baddy
they should make Sonic 3 & Knuckles 2
It's called Sonic Mania & Knuckles
Too many numbers
@@speedygamey7160 Not enough numbers
@@JarenJohnson-rb4dt Knuckles & Knuckles, one's a beatnik, one's a Rastafarian!
@@KopperNeoman Alas I'm too bad at bonus stages to get And Knuckles mode
5:20 hAhA a sOnIc oRiGiNs gLiTcH
@hamzamohamed6774 Oh wow, I didn't even notice that happened till you made this comment. That's hilarious!
Idk if Yuji Naka was really that involved with CD outside of consultation as he was preoccupied with developing Sonic 2 in America, at the time. Original Sonic character designer Naoto Ohshima was sitting in the director’s chair for CD, back in Japan.
for a bit of context, sonic 3 and sonic and knuckles are one game, but at the time when it released there was so much content that they had to split it into 2 different games
For Sonic 1, I think SEGA wanted people to get used to the speed, so they also added platforming because thats what they were used to.
Sonic and Knuckles is just the 2nd half of sonic 3, which is why sonic 3 feels like it ends abruptly.
2:42 come on you jumped into that
I got scared, and panicked lmao
THE BLUE ARMS IN THE THUMBNAIL RAHH
Great video as always Badman x), Glad you had fun playing these games for the first time :D
Thanks Yash, it was a blast playing all of them
Badman is Back man.
re: Death egg robot fight.
With Sonic and Tails (unfortunately not available if you ever play as Knuckles on any ports) There is a slower, but easier method of taking out Eggman.
I don't remember HOW I discovered it as a kid, it was certainly an accident, If you stand in the middle of the room, facing toward the left while he's locking on to stomp on you, when he's locked on, you run all the way to the right. On the first pass he'll throw 2 sets of bombs that you can just ignore. Repeat the whole process of standing in the middle and then running back to the right when he's locked on.
The SECOND time around, he'll start walking toward the left, and you pretty much have free reign to attack him from behind, the only thing that will kill you is the flame on his jetpack. I've tried this with ports with Knuckles, but he doesn't jump high enough to clear the flame. This became my go-to method of finishing the game once I figured it out.
So i was one of those kids that got sonic 3 at the time of its release and got trapped by that stupid part in Carnival Night zone.
I actually had to wait till i could find a gaming magazine that could tell me how to get past it, it was probably a week or so before i found one.
Absolutely drove me nuts at the time as i could not get past that one stupid part!
Hyper Sonic has that dash, but the flash it does hurts enemies and not bosses, the dash can be aimed up for a double jump so you can get way higher than Super Sonic. And the silliest thing is Super Sonic can drown, Hyper Sonic can't. Plus you are a tiny bit faster.
Was unaware I could double jump with it, that alone makes it a million times better!
There isn't any speed difference between Super and Hyper, but otherwise these small differences are true.
@@BadmanReviews You can somewhat aim the dash, so holding up means it works like a double jump. Worked that out as a kid by messing around. I use it more for the height, because once you see that aiming up makes him dash up you start using it for massive height gain. So it is in effect a double jump if you aim it upwards. Have fun with that like I did on and off for years.
Hyper forms can't drown, Super forms can. The original was incredibly consistent with this - Super Tails could still drown even though it was a Super Emerald form.
I'm not sure which version of Sonic CD you were playing, but I assume it was the US one. I noticed you said the soundtrack had a very 90's vibe. It's worth mentioning that the US version had a different soundtrack, that the rest of the world. If you felt that the US OST was peak 90's, go to the options and choose the so called "Japanese soundtrack", which is the original and more widely loved and recognised. I personally like them both, just a VERY different feel and vibe.
Yeah I want to let him know!!
I'm not sure if it was mentioned later on in your video, but I tough I'd clear things up a bit. The reason why Sonic 3 just ends aprubtly, without letting you inside the death egg, is because it's only half way through the game.
Sonic 3 + Sonic & Knuckles were intended to be one big game, but due to various things making the deadline tight, they ended up splitting the game in half, by releasing the Sonic 3 portion on a stand alone cartridge, while Sonic & Knuckles was still being worked on.
Sonic & Knuckles was released in a special "lock on technology" cartridge, which has a slot on top of it, for Sonic 3 cartridge to be inserted. This way we finally got the full Sonic 3 experience, as the developers intended.
I see you are playing the Sonic Origins collections which, has the lock on version of Sonic 3.
Him saying a CD boss was creative made laugh harder than it should have
he isn't wrong
@@Chillipeffer You're not wrong, the Bosses in CD get a bit more hate than they deserve especially when we've had worse bosses, but it still made me laugh when he said that
CD has the best bosses imo lol
@@DubiousDepthsRadio I hated them when I first and I still hate them now
@@JarenJohnson-rb4dt 💀
Sonic's arms are Blue in the thumbnail
I was so mad when I found out you couldn’t be super in s3k I didn’t get all the emeralds until then and I’m scared I’ll lose super when I restart the game
Yep. Barrel of doom. I experienced it the day I got the game in '94. It was very frustrating. It took over a day to figure it out.
Man, it's good to see some CD love. It seems in the past decade online the consensus did a 180. It's not my favorite but I do like it a lot and love a lot that it does. It's certainly not a bad game as a lot of people say these days.
20:48 I can't be the only one to never get stuck here.
you deserve more views been watching your content since 2014 never not entertained
Thanks :) I really appreciate that! Always trying my best to have some fun.
No ones gonna talk about how sonic has blue arms on the thumbnail?
Sonic cd had 4 different level aesthetics present, past, bad future, and good future. Every Act 1 and 2 had 4 versions every Act 3 only had two, good or bad future.
Sonic 2 and 3 are such great games.
7:28 if you didn't know why the intro animation so similar with dragon ball it's because toei animations also responsible for this animation
They added new animations for looking up and down on the barrel and people STILL cant figure it out
The Return of the King
this guys so underrated
Eyy he's back!
It's really dumb that spin dashing into the caterkillers in Sonic Origins hurts you. I wish they would have fixed that
Oh, do you think Sonic 1 doesn't has a clear indication for a climax? That's surprising, I always thought the game had a pretty cool themeing and showcase of you reaching the finale
Through the game, you start in the lush green hills of... Green Hill, and as you progress, the levels slowly become more and more technological, Marble Zone still is pretty natural, with ruins, Spring Yard takes place on a city with a construction site while you can still see a forest beetween the construction you run on and the buildings of the background, and the mountains behind the city, in Labyrinth Zone, you're in an ancient temple, while in Starlight, you're already entering a full mechanical madness, with tons of hazards, roads, fans, etc. And then when you get into Scrap Brain, you fully dive into Eggman's mechanical world, as you see a place with no more nature, only buildings, smoke, metal floors, hazards, robots, a dark sky, and then you get inside his base and defeat him, and since Sonic CD is a remix of Sonic 1's stages I also kinda feel it applies the same way
Also, the Origins version of the barrels in Carnival Night has a new feature to indicate Sonic can move these barrels by moving up and down, Sonic looks up and down when you press while spinning on them, it seems like even with that the barrel still isn't explained enough, and that was worse on the Genesis thanks to not having those sprites
And last but not least, Sonic 3 and Sonic & Knuckles are supposed to be a single game, almost everyone agrees and considers them one single game, even when they were released SEGA created a special cartridge with "Lock-on technology" so you could lock the 2 cartridges togheter in your Genesis, they're not a complete experience without each other, it feels like something is missing without the other half, that's even the reason why Hyper Sonic exists at all, it is an extra for the players who are playing both games togheter, if you play Sonic 3 or Sonic & Knuckles without the Lock-on, you'll only get Super Sonic in both games (and the Doomsday Zone is also playable only as Super Sonic, not specifically a Hyper Sonic exclusive stage)
You're supposed to kill the caterkillar robots by jumping on their heads
or rolling (not spin dashing)
@@Sean-D78 I've used spindash and it worked fine for me
Yeah, on my second playthrough, I was able to figure out their head was there only week spot. My first playthrough, those things were scary as shit tho lol.
@@connorplays6263 using the spindash in sonic 1 is cheating. The spindash didn't exist in sonic 1. So the entire game is designed for not having the spindash included. Using it breaks the game design and means you aren't playing the intended way and won't be having as much fun as you would if you actually played it correctly.
@@duffman18 Okay then don't use it
What!!! I am surprised by this. I loved these games. I was never good at em though.
Oh dang, you got Mecha Mk II's name right. That's impressive.
the sonic SMS are good for 8-bit system & are unique.
Sonic isn't frustrating for gating speed behind skill. You get like infinite hit point. If you have skill. It is the perfect game to teach skill.
nono, you're only supposed to gatekeep for ideological reasons, chud!!11111
Yeah, the modern industry sucks.
hey now its Sonic's plane! its got his name on it!
Now use an emulator an play "the others"
Sonic 3d blast
Sonic game gear games (,sonic chaos,triple trouble,etc)
Knuckles' chaotix
Etc.
I think as a package, Sonic 3K is the best, but individually I'd say Sonic 2 is the best. Either way, they're all fun
WHY TF DOES SONIC HAVE BLUE ARMS IN THE THUMBNAIL!!!!!!!!!!
Sonic CD gang
Sonic Mania next?
@JarenJohnson-rb4dt I have a bunch of stuff planned, but I want to get to mania eventually. Everyone who talks about it says it's THE best, so I'm excited to play it.
@@BadmanReviews So many people like it because it was made by the fans so if you like fan-games you're going to like this one the only thing holding the game back is that SEGA and Sonic Team wouldn't let the developers make an original game, so the levels are just taken from Sonic 1, CD, 2, and 3&K with 4 original Zones but the game is still awesome so don't worry.
How did you get the emeralds so easy on your first couple of play throughs? Ive been playing for years and only been able to do it on the first game, maybe I'm just bad idk 😂😭
Sonic CD gang! We love New Jack Swing
He probably played with the us soundtrash
So.. bad ending
You should try sonic mania
I guess you're not playing the vanilla version of Sonic 1 because there was no Spin rash there. Its a lot more tolerable with it for sure
Did you get to play Knuckles' campaign in S3&K?
Sonic 2 is the best❤
Catakiller gang
I beat Sonic 2, final boss and all not too long after it came out and I was only like 7 (yeah, I'm old, fight me). These younger gamers are soft haha.
I"ll admit though, I struggled to get Super Sonic. Had a way harder time with the special stages than I did with any bosses.
Yes
But blue arms sonic isn't-
Why are his arms blue, also it bugs me how you keep calling Emerald Hill Green Hill, but nice video
Ok I have a problem with the thumbnail why are sonic arms blue
Sonic 3 and sonic and knuckles are ONE game. sega confusingly split it into 2 games that plug into each other back in the day cuz of technical limitations.
Play Sonic 3&Knuckles. much more complete experience.
Not really technical limitations, more like deadlines and cost. A 4 MiB ROM chip was quite expensive at the time, and there was a McDonalds promotion...
2:11 How is that possible????
HeY GuYs dId yOu kNoW ThAt sOnIc 3 aNd sOnIc & kNuCkLeS WeRe sUpPoSeD To bE OnE GaYES WE KNOW SHUT THE HELL UP 10 PEOPLE HAVE COMMENTED THAT ALREADY
I never understand how many people got stuck on the barrel in Carnival Night. I'm not bragging or calling anyone stupid but I figured that out when I was a kid without any help. I realized that jumping didn't seem to work so I instinctively started pushing up and down on the d-pad. I understand the complaints because nothing in the game like that had been encountered before, but I also can't wrap my head around that so many people just didn't think to push up and down.
Hey you gave Sonic blue arms in the thumbnail, might wanna fix that
@@Jade_Geode sadly I can't, the thumbnail was a fiverr purchase so I can't edit it.
@@BadmanReviews Did the person who made the thumbnail not know what color Sonic’s arms are?
@@Jade_GeodeIt's not the end of the world.
Is Sonic blue
You are cool 😎
No you cool! Lol thanks ^.^
@@BadmanReviewsbtw
You should check sonic cd's original soundtrack ( jp ost)
Cuz I'm assuming you played sonic cd with the us soundtrash, because sonic origins putted it on default which pissed alot of people including me bro..
Any way, you gotta listen to sonic cd's original soundtrack
I'm pretty sure it would be your favorite soundtrack from the classic games or maybe your favorite in the whole franchise lol ( seriously you gotta listen and please tell us what you think about it)
"I never played classic Sonic games, so let´s see if they´re are real good", ok, but then, you got Sonic Origins to play??? OMG no man... If you don´t have a Mega Drive/ Genesis, play the meulation to see really what the classics are... This version you´re playing are so buggy...
The Mega Drive versions are differently buggy, not less.
Origins is a great version for people who never have played it
Only Sonic Fans will know the differences and instantly notice that the Origins version isn't the best version to play those games, but the ports still have MANY great features and additions to improve the quality of life of those games and make them better, especially the ones that weren't made for Origins itself like Sonic 1, CD and 2
I honestly wouldn't even come close to say the Genesis versions are superior, I think Fan ports like Sonic 1 Forever, Sonic 2 Absolute and Sonic 3 AIR are the best version to play those games, but no casual gamer will go to these Fan Projects and download them, they'll most likely search an official way to play because it is what appears in the surface level, only fans will know about the community and their projects
So I would say, Origins definetly isn't a bad way to start, it's a very different case from remasters such as Sonic Adventure DX which doesn't make justice to the Dreamcast version of Sonic Adventure at all, it's worse, makes people who know Sonic not want to play that version and may influence new players to dislike Sonic Adventure and say it is a bad game
Quartz Quadrant may have been just "a level with nothing to talk about". But if you had played Sonic CD with the Japanese Soundtrack, it would be a level with nothing to talk about except that awesome bop of a music track. (Sonic CD is the only game where Sega of America replaced the soundtrack. The Japanese one is far superior. You can switch between them in the settings in Origins, but it's set to the US soundtrack by default, which is annoying.)
That's pretty cool, I didn't know that I'll have to try the other soundtrack next time I played CD.
@@BadmanReviews I will say though that all the "Past" music is the same across both soundtracks. The Past music is actually using the JP soundtrack's motifs, and for technical reasons that would take too long to explain, those are the only tracks that Sega of America was unable to replace.
In Europe, both tracks were used in different versions. The Mega CD and PC versions used the JP tracks, whilst the GameCube and PS2 versions used the US versions.
THANK YOU BRO FOR TELLING HIM
I WAS ACTUALLY TRIGGERED LOL
Would have given your video a like untill your crude joke against Knuckles. Otherwise it's a good review video, but I won't be showing this to any kids. Your friend summed up things on S1 vs S2 vs S3 well.
The order starting with best in my estimation would be: S3, S&K, S2, S CD, and S1. S3 is probably my favorite 2d video game ever. S CD might be better than S1, but I'm least sure of the last two in my list. The thing I can't stand in S CD is trying to collect the emeralds in the badly controlled 3d special stages you need to have 50 rings at the end of an act to go to, or successfully using the time mechanic to find a needle in a haystack in the past for every zone without accidentally triggering another time change forward. It may as well be S Heroes level of absurdity for getting the true ending. I don't know if Origins added a level select to a save file after beating the game, but in the Gem's Collection you can only play the last zone making collection impossible if you missed them in a previous zone. I vastly prefer S3&K's level design and approach to secrets in levels to S CD's.
Sonic 2 gang