Every console gets in its last years 70% hot garbage, 10% games that fill neat niches, 10% games that were hugely delayed that range over the entire quality spectrum, and 10% obligatory releases that also vary over the quality spectrum (think Mega Man.)
@@EriChanTheRetroGamerNerd It's not that I don't expect there to be bad games, I just expect more stuff in line with baseball where they just shove out a cheap cash grab, or games that are clearly unfinished. "Let's try a brand new concept" feels more in line with the earlier days of a system when everyone is scrambling to carve out a niche.
@@Nemo2342 The difference was that I'm not really sure it sunk in for Japanese game devs that it was too late for this until 1993 or so. In interviews, some of the developers of Final Fantasy III said the reason that II and III didn't get localized is because they were scrambling to catch up to the new generation and had no reference point for a generational change to go off of. (I also mourn the 8-bit Final Fantasy IV we never got.)
... But Super Robot Taisen 2 was already a perfectly good vehicle for them to put your robots in, and was actually a pretty good game too. On the plus side, pretty sure this and Pool of Radiance are the only 8-bit console games to use d notation in-game. So that's something?
I'm not sure what Banpresto was thinking when they release this game. I'm guessing that they simply wanted money from the giant robot fans rather than taking care of the product quality, unlike what they did to the Super Robot Taisen game. Not sure if there were any Famicom board game that are at least playable. The ones I could think about were games with board game combined with another genre (i.e. platformer, RPG,...) that worked well.
Honestly, I'm glad a none of these board games made it over here to the US back then. They can be fun if it's a theme you can relate to like Monopoly for example and couch co-op with friends otherwise it's just boring to me. They tried to revive it during the PS2 and Wii era but that got overshadowed by the rhythm games mostly. I heard now there's newer RPG/Rhythm games but I haven't taken the time to try one of them yet.
Gosh, 7600 yen? It must be pretty packed to charge that much. Nope, it's just a 2 megabit MMC3 cart with battery back-up. They are most likely just ripping off little kids because they have the license for this game. It doesn't even come with cards in the box, which would probably justify the price some more. What a nasty way to steal money from children.
Agree. This felt like a fan service to the giant robot fans rather than the general audience, especially children who are interested in the super robot series. Children at the time might have been disappointed for the price they pay for this kind of game.
8-bit games should be getting cheaper as the technology matures, not more expensive. There were already 2 megabit and even 3 megabit MMC3 games for less in 1988.
Oh man, carddass board game does not seem like a very fun gameplay idea and it indeed is. Anyway, the SD robots are still cool and for me this is the main reason to play old Banpresto games 😃
When your board game is outclassed by a soft drink mascot's board game from the same month, you're doing it wrong.
Can't say I wouldn't rather play soda-themed Othello
It's always kind of amazing to me seeing such bad concepts show up so late in the life of the Famicom.
It’s never too late for hot garbage!
Every console gets in its last years 70% hot garbage, 10% games that fill neat niches, 10% games that were hugely delayed that range over the entire quality spectrum, and 10% obligatory releases that also vary over the quality spectrum (think Mega Man.)
@@EriChanTheRetroGamerNerd It's not that I don't expect there to be bad games, I just expect more stuff in line with baseball where they just shove out a cheap cash grab, or games that are clearly unfinished.
"Let's try a brand new concept" feels more in line with the earlier days of a system when everyone is scrambling to carve out a niche.
@@Nemo2342 The difference was that I'm not really sure it sunk in for Japanese game devs that it was too late for this until 1993 or so. In interviews, some of the developers of Final Fantasy III said the reason that II and III didn't get localized is because they were scrambling to catch up to the new generation and had no reference point for a generational change to go off of. (I also mourn the 8-bit Final Fantasy IV we never got.)
Super Robot Wars Fortune Street sounds like it should exist.
You know, seeing as I can see why Fortune Street has run so long in Japan, I'd try that!
... But Super Robot Taisen 2 was already a perfectly good vehicle for them to put your robots in, and was actually a pretty good game too.
On the plus side, pretty sure this and Pool of Radiance are the only 8-bit console games to use d notation in-game. So that's something?
I'm not sure what Banpresto was thinking when they release this game. I'm guessing that they simply wanted money from the giant robot fans rather than taking care of the product quality, unlike what they did to the Super Robot Taisen game.
Not sure if there were any Famicom board game that are at least playable. The ones I could think about were games with board game combined with another genre (i.e. platformer, RPG,...) that worked well.
Too bad not a lot of fans of the game wandered here. It just got an English translation patch available!
Suffer! 😂
Honestly, I'm glad a none of these board games made it over here to the US back then. They can be fun if it's a theme you can relate to like Monopoly for example and couch co-op with friends otherwise it's just boring to me. They tried to revive it during the PS2 and Wii era but that got overshadowed by the rhythm games mostly. I heard now there's newer RPG/Rhythm games but I haven't taken the time to try one of them yet.
Gosh, 7600 yen? It must be pretty packed to charge that much. Nope, it's just a 2 megabit MMC3 cart with battery back-up. They are most likely just ripping off little kids because they have the license for this game. It doesn't even come with cards in the box, which would probably justify the price some more. What a nasty way to steal money from children.
Agree. This felt like a fan service to the giant robot fans rather than the general audience, especially children who are interested in the super robot series. Children at the time might have been disappointed for the price they pay for this kind of game.
8-bit games should be getting cheaper as the technology matures, not more expensive. There were already 2 megabit and even 3 megabit MMC3 games for less in 1988.
Oh man, carddass board game does not seem like a very fun gameplay idea and it indeed is.
Anyway, the SD robots are still cool and for me this is the main reason to play old Banpresto games 😃
yeah this doesnt sound fun... but I'd never heard of this one so always neat to see games I've never heard of in this series.
Any Wangan Midnight players here ❓❓❓