I feel like its out of the scope of this series, but to add more life to the world you can add the modular encounter system and the associated mods. Might ve the best idea if you are going for more of a pirate playthrough, but the caviot is it adds 3 inhibitor blocks that could annoy you. One for drills, grinders, and players. The first 2 just make them unusable in the area effected and the last one deals damage to the player on a tick rate bases. The damage increases the closer you get to the inhibitor block if i remember correctly.
I did make a "Bob's (little) BattleBarge Mk1_3" though I may redesign from scratch its got lots of pew pews but limited by power. The hardest part about ships now vs when I started is getting conveyors to fit with the different cockpits... and rocket pods, Well the reloadable ones at least lol.
@@Controlled_Insanity_003 yeah, I tried to stack them, but didn’t realize they only have a port on one side. By the time I was done with my solar panel, I didn’t wanna look at it anymore.
You can buy datapads from the station with gps coordinates to other stations, you can take hauling missions which have other stations as destinations or you can fly around and hope to find them. The Moon, Titan and Europa are easy to find stations on because they are pretty small compared to planets. Its really weird that Bob only found the one on the moon. It might be bugged.
@@Luke-ow9kuI think you are correct. I know the game has issues with adding in stations if you do it after generating the "world". Which he restarted when the contact update launched. So I'm pretty sure that's the issue he's having
I feel like its out of the scope of this series, but to add more life to the world you can add the modular encounter system and the associated mods. Might ve the best idea if you are going for more of a pirate playthrough, but the caviot is it adds 3 inhibitor blocks that could annoy you. One for drills, grinders, and players. The first 2 just make them unusable in the area effected and the last one deals damage to the player on a tick rate bases. The damage increases the closer you get to the inhibitor block if i remember correctly.
I did make a "Bob's (little) BattleBarge Mk1_3" though I may redesign from scratch its got lots of pew pews but limited by power. The hardest part about ships now vs when I started is getting conveyors to fit with the different cockpits... and rocket pods, Well the reloadable ones at least lol.
Keep 'em coming Bob
🫡
I think being connected to the station will use the station power the help recharge the jump drive.
@@grandgab I’ll have to give that a try. Good idea!
4 is probably enough for just you, but for aesthetic reasons, you need more oxygen farms
@@Controlled_Insanity_003 yeah, I tried to stack them, but didn’t realize they only have a port on one side. By the time I was done with my solar panel, I didn’t wanna look at it anymore.
There's a mod called Perpetually Perturbed Pirates that keeps them hostile to you no matter what.
I’ve heard of that one but never tried it.
@@SurvivalBobGaming Now that you are neutral with the pirates, you should be able to take contracts from that pirate station you found on the moon.
GG Bob
i love your videos.
Thanks! 🙏
Bob how do I find more trading stations, so far on my playthrough I only have the one on earth.
You can buy datapads from the station with gps coordinates to other stations, you can take hauling missions which have other stations as destinations or you can fly around and hope to find them. The Moon, Titan and Europa are easy to find stations on because they are pretty small compared to planets. Its really weird that Bob only found the one on the moon. It might be bugged.
@@Luke-ow9kuI think you are correct. I know the game has issues with adding in stations if you do it after generating the "world". Which he restarted when the contact update launched. So I'm pretty sure that's the issue he's having