System Shock Remake (Zero Punctuation)

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  • Опубліковано 28 вер 2024
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    This week on Zero Punctuation, Yahtzee reviews System Shock Remake.
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КОМЕНТАРІ • 675

  • @theescapist
    @theescapist  Рік тому +87

    The Final Fantasy XVI Zero Punctuation episode is now available in Early Access for Patreon / UA-cam Membership subscribers. www.patreon.com/the_escapist $2/month gets you a week of early access to all of our premium content + other benefits.

  • @gwengurske3743
    @gwengurske3743 Рік тому +356

    Funny thing about how the remake is so exact level design wise, they did try and reimagine the game more but feature creeped themselves into Oblivion, used the entire 1mil+ they got from Kickstarter, and had to completely restart development as a result where they then decided to be safer and closer to what the Kickstarter backers were promised in the first place.

    • @jamesboyle6134
      @jamesboyle6134 Рік тому +32

      Do you mean they turned it into an Elder Scrolls game? I can see it know:
      The sentry bots yelling "STOP RIGHT THERE, CRIMINAL SCUM!"
      The mutants stopping every five paces to have banal conversations with each other...

    • @TuriGamer
      @TuriGamer Рік тому +11

      Should have went with this from the start honestly
      You really only notice the labyrinth nature of everything in a few especially bad areas or when you look at the map but otherwise they managed to mask it nicely with tons of stuff outside the playable area that makes it feel like a square space station and not just a square labyrinth

    • @hazukichanx408
      @hazukichanx408 Рік тому +9

      @@jamesboyle6134 Man 1: "Did you hear the other cyborg mutants are getting blenders to help grind up intruders?"
      Man 1 again: "Things are getting awfully dangerous over in the botanical area."
      Man 1: "Well, goodbye."
      Man 1 again: "Farewell!"

    • @thrownstair
      @thrownstair Рік тому +12

      Either it's too faithful or it was not faithful enough. It was bound to piss off one half of the divide.

  • @RGDcommentnode
    @RGDcommentnode Рік тому +2447

    What's funny is that you can use walkthroughs for the original game if you're stuck in the remake. That's how faithful Nightdive is.

    • @frigginresulrum
      @frigginresulrum Рік тому +139

      Reminds me of the time I dusted off my Prima guide for pokemon Red/Blue when I bought a copy of Leaf Green

    • @Ramsey276one
      @Ramsey276one Рік тому +16

      WOW

    • @CrizzyEyes
      @CrizzyEyes Рік тому +36

      Not completely. You're going to end up disappointed if you search Storage 1 for the environment resistance implant for example. But yeah, the layouts are the same.

    • @JCdental
      @JCdental Рік тому +12

      That's not impresive, thats conserning

    • @Assassin5671000
      @Assassin5671000 Рік тому +7

      Not completely true I did end up needing a walk through in one of the sections and found a new website using the old walk trough and although I managed to find the thing there it wasn't exactly as it was described

  • @ealadubh4800
    @ealadubh4800 Рік тому +439

    Peter Capaldi representing System Shock 2 compared to System Shock remake is the best visual reference gig in a while.

    • @DeepDiveDevin
      @DeepDiveDevin Рік тому +7

      Not sure I get the joke honestly, he uses it while talking about how surprisingly uncomplicated System Shock 1 is by comparison. But Peter Capaldi never struck me as an extremely complex guy, he just seems nice and is a really solid performer.

    • @yetanother9127
      @yetanother9127 Рік тому +18

      @@DeepDiveDevin It's a visual gag--look up System Shock 2's box art.

    • @monkeyskitz
      @monkeyskitz Рік тому +25

      Is it as good as odin being displayed as george carlin with an eye patch?

    • @НелиелОксингейл
      @НелиелОксингейл Рік тому +8

      ​@@monkeyskitzhard to beat that one

    • @MusicoftheDamned
      @MusicoftheDamned Рік тому +5

      ​@@yetanother9127I must admit that despite the _System Shock 2_ cover (with a picture of SHODAN's face?) ironically being all I ever really knew of this series until today, I *still* don't get that joke. Oh well.

  • @DanGamingFan2406
    @DanGamingFan2406 Рік тому +241

    Imagine an "articulate mouthing off" contest between SHODAN and Yahtzee. Now that would be a battle for the ages.

  • @vonriel1822
    @vonriel1822 Рік тому +3

    I wonder how many people here even remember the Descent games...
    I used to fly around upside-down to make the captives look like Luke in the yeti-thing's cave.

    • @ULTRAOutdoorsman
      @ULTRAOutdoorsman Рік тому

      I can't imagine why anyone would care what Yahtzee says and not remember Descent. The last game literally came out after the System Shock remake started development.

  • @Rocketman1292
    @Rocketman1292 Рік тому +47

    Yatzhee: "Hurry, we need to get past the rectal scan!"
    Other person: "Don't you mean retinal scan?"
    Yatzhee: "No, I don't." (pulls down trousers and presses bum up to scanner)

    • @Ramsey276one
      @Ramsey276one Рік тому +8

      In a world where you can get cyber replacement, you could lose both organic eyes and be still employed...
      It makes sense

    • @jamesboyle6134
      @jamesboyle6134 Рік тому +4

      I think Yatzhee really arsed up that take 😂

    • @davidj135
      @davidj135 Рік тому +4

      That works for both types of scan though! As we all know, he has eyes on his bum.
      ... Actually I realize not everyone may remember that horrifying video outro, god I'm getting old

  • @SoulStrikes
    @SoulStrikes Рік тому +23

    The tape mesure part hit me way harder than I thought it would

  • @tattoodude8946
    @tattoodude8946 Рік тому +7

    I cannot express how happy I am to have found Zero Punctuation once again. I had exhausted all the episodes back ten years ago and forgot about it. I absolutely love this and can binge watch for hours!

  • @zolo49noname45
    @zolo49noname45 Рік тому +13

    Yes, the ending was disappointingly easy, but only because when you died you respawned nearby with no lost progress. If it was like the other cyberspace trips where you had to start over if you died, it would've been frustratingly hard instead. Given the choice between the two, I guess I prefer the easy fight but maybe that's just me. I still would've preferred something in the middle like giving you a number of "lives" before you got booted out, like an 80s arcade game. Honestly, I think they should've done that for the other cyberspace segments too.

    • @SaulGoodman3D2049
      @SaulGoodman3D2049 Рік тому +7

      This remake is so faithful to the original game that it carries on the tradition of System/BioShock games having disappointing final bosses

  • @CushionSapp
    @CushionSapp Рік тому +357

    If a modern AAA studio attempted to remake System Shock, they would've turned it into System Shlock.

    • @tuseroni6085
      @tuseroni6085 Рік тому +39

      i feel like you started with the words "system schlock" and worked your way backwards.

    • @knowledgeanddefense1054
      @knowledgeanddefense1054 Рік тому +8

      To be fair, you have to give them some credit for the new Dead Space

    • @ashleywenner1050
      @ashleywenner1050 Рік тому

      So brave

    • @CushionSapp
      @CushionSapp Рік тому +3

      @@tuseroni6085 Pretty much

    • @suzikumieda2452
      @suzikumieda2452 Рік тому +2

      Y'know, my brain read "System Schlock", and now I think a System Shock done with the universe of Schlock Mercenary sounds like it'd be really fun to play.

  • @WonderfulWorldOfSuit
    @WonderfulWorldOfSuit Рік тому +107

    God I was hyped as fuck when I heard it. Then through the training Yahtzee has taught, I killed my hype and happily it still ended up pretty well

    • @Franku40keks
      @Franku40keks Рік тому +7

      That's the best attitude, all the games I bought early on release felt really not that good afterwards.

    • @untemperance
      @untemperance Рік тому +20

      It's still a really enjoyable game, for the very reason that Yahtzee criticized: they basically barely touched a thing to the original, which was in fact a good game. I found it refreshing, specifically because they don't make games like those anymore. (I think that was a point in the IGN review, in fact, wondering who it was for. It looks and plays like a modern game but it has none of its amenities.)

    • @CrizzyEyes
      @CrizzyEyes Рік тому +9

      It has the "amenities" if you turn the Mission difficulty on Easy. Most people are just too arrogant for that. Like when Dark Souls came out and everyone and their dog had to beat it to "prove" they were a gamer. They'd rather have done that then just admit "Eh, not really for me."

    • @thaddeusgenhelm8979
      @thaddeusgenhelm8979 Рік тому

      @@CrizzyEyes To be fair, for Dark Souls there's at least a sweet spot of effort where you might not *know* it's for you if you don't give it at least a bit. Arguably a flaw with the game's onboarding, and looks a bit like the "It gets better after 30 hours" argument that's... Not ideal, but I suspect most people that actually push through to the end of Dark Souls at least feel like they're getting something out of the experience, and aren't doing it out of sheer blood mindedness.
      Though I'm sure those people also exist.

    • @CrizzyEyes
      @CrizzyEyes Рік тому

      @@thaddeusgenhelm8979 Dark Souls actually gets _worse_ after you get into the latter part of it, because it's rushed towards the end. It's a problem with almost all of Miyazaki's games, sadly. And I say this as someone who beat it at least 3 times.
      I just remember that there was this huge trend of playing Dark Souls just to say that you were a "real gamer" (people like DarkSydePhil fell for this even though he clearly did not like the games). Of course, I think the majority of people who played it did so because they were genuinely interested, but it was definitely a trend.

  • @sh-spectrum409
    @sh-spectrum409 Рік тому +4

    Clearly Yahtzee’s using Peter Capaldi as a visual reference to demonstrate that he views System Shock 2 and Peter as both the definitive System Shock and the definitive Doctor respectively.
    And I wholeheartedly agree with that!

    • @predcon1
      @predcon1 Рік тому

      Clearly as much as he views Anton Yelchin as a generic dead guy....

    • @sh-spectrum409
      @sh-spectrum409 Рік тому

      @@predcon1 Oof. Just looked up who that is and all I can say is, Gaht Daym!

    • @predcon1
      @predcon1 Рік тому

      @@sh-spectrum409 It was not a gentle death.

  • @JacobSprenger
    @JacobSprenger Рік тому +1

    4:23 - "Where is Caius Cosades???!!!"

  • @HayTatsuko
    @HayTatsuko Рік тому +1

    I wonder whether you can still get the bad ending where SHODAN sends you a thank-you email congratulating you for helping her annihilate the world... and instructing you to just hang out and wait for the Cortex Reaver coming your way.

    • @BenSmith-qw4kd
      @BenSmith-qw4kd Рік тому

      If you haven't seen it for yourself yet, yes, that's in the remake.

  • @greyed
    @greyed Рік тому

    4:23 - AKA MHW Iceborn, MHR Sunbreak. Good lord those xpac monsters just never stop!

  • @mesektet5776
    @mesektet5776 Рік тому +4

    SHODAN: “Anything you can do I can do better. I can do anything better than you.”
    GLaDOS: “No you can’t.”
    SHODAN: “Yes I can!”
    GLaDOS: “No you can’t.”
    SHODAN: “Yes I can, Yes I can!”

  • @doomdimensiondweller5627
    @doomdimensiondweller5627 Рік тому +7

    I know this will be a hot take. I love this game's challenge but don't like a lot of newer hard games. For a lot of newer games difficulty just means tedium and sponge enemies that take forever to kill. Here the challenge is about your thinking.

    • @ryankwan1934
      @ryankwan1934 Рік тому +1

      This. I suspect Yahtzee will touch on this in the FF16 review. After a while I turned the difficulty down. Not because it was hard, but because it was tedious. Going through the same split second dodge/parry and then combo loop to stagger and then do your max damage chain until the QTE pops up is so damn boring.

    • @Pineappolis
      @Pineappolis Рік тому +1

      I don't think that's too hot of a take - making a game that's hard without just being frustrating for a lot of people is _ridiculously_ difficult. Even games that aren't really designed to be hard at all can end up with groanworthy difficulty spikes by accident. While a long, _long_ way off modern, Borderlands 2 and, to a far greater extent NG+ Diablo 2 spring instantly to mind. You could be going along quite merrily for a while, doing the side missions/dungeons to keep your level up and sticking with a sensible build - but go too long without rolling good gear and enemies could suddenly become practically indestructible until you did. Then the threequels both 'fixed' that problem by each having at least one character so comically broken that I'm not sure I _ever_ died, after which I was too turned off the experience to bother trying with a different character.
      EDIT: I tell a lie - one boss in Borderlands 3 killed me twice. That's still not great for someone who's never been fantastic at FPSs.

  • @JFJD
    @JFJD Рік тому

    1:11 Funny, I could have sworn he went by Thaddeus Humbert Escobar Hacker (OBE).

  • @innocentorphan1213
    @innocentorphan1213 Рік тому

    Tfw I dropped said severed head somewhere while cleaning inventory, having to scour 4 floors to find it again.

  • @zigzacgaming
    @zigzacgaming Рік тому +1

    I've never played the original (and that could be relevant here) but this review + a lot of the comments talking about how the 'flaws' and glitches, as they were, were 'painstakingly' readded by Nightdive from the original, makes me really want an Extra Punctuation to hear Yahtzee's thoughts on the very nature of Remakes and Remasters. We're increasingly getting more and more of them each year, generally of classic games or games so old, like this one, that it's frankly difficult for modern players used to modern games to engage with them in their original form.
    Obviously the film industry has, for decades now but especially over the last couple, been in the practice of frequently rebooting and remaking movies that by all accounts likely never needed a remake, and the debate has raged there on what the purpose ought to be of a remake. But in the medium of gaming, I think it's worth considering as well. *Should* a game like System Shock be remade with all its bugs and flaws? It's definitely great I'm sure from the perspective of many longtime fans who likely just want the chance to relive the experience but with modern graphics and whatnot, but would the game not be better served by taking 30 years of game innovation and apply that to better the final boss fight or the puzzles?
    Anyway don't wanna ramble forever, just think it'd be neat to hear Yahtzee's thoughts on the matter, especially with a game he's stated to have loved like RE4 recently getting its own remake/remaster that did alter several aspects of the game, like its tone. What should the point of these remakes be?

  • @salmonmoose
    @salmonmoose Рік тому +1

    They did remove the pixelated textures (around the time of the engine switch) but the Kickstarter folk didn't like it.

    • @ULTRAOutdoorsman
      @ULTRAOutdoorsman Рік тому +1

      They never removed the pixelated textures, you're getting confused. They were there straight from the first public Unity demo and every single release up until the switch and since.

  • @doublepinger
    @doublepinger Рік тому +1

    I appreciate the random references to the 'less-famous' people and things from the past. Never heard of Kraftwerk, never heard of Warren Spector. Yahtzee is one of the few people I make sure I stop the video or replay bits to look up what he's referencing, because it will be worth the look.

    • @doublepinger
      @doublepinger Рік тому +1

      I forgot to add, it's always somehow thematically related. Kraftwerk being an electronic band from the 70s and 80s, Warren Spector being a forgotten god in "immersive sim" belief systems.

  • @gus.smedstad
    @gus.smedstad Рік тому

    Is that a Battlestar Galactica "shoot the toasters" joke I see in the end credits?

  • @personreanimation
    @personreanimation Рік тому +1

    Such an underrated remake. Everyone should be talking about it, but no they would rather play Golum and complain about RedFall..

  • @xtdycxtfuv9353
    @xtdycxtfuv9353 Рік тому

    1:18 thought tank running a bit empty, huh, yatz?

  • @Gojirilla
    @Gojirilla Рік тому +13

    the Nightdive not having a creative thought in their head was a pretty shitty jab at a dev team that's been doing a great job at preserving classic PC games....but I guess Yahtzee is meant to be a knob at the end of the day hahaha.

    • @ethai1
      @ethai1 Рік тому +8

      Honestly with how much love this remake is getting, and that I constantly hear that it's very faithful to the original, I may dare and say that perhaps they should've done the Silent Hill 2 remake, or hope it will turn out like the System Shock remake

    • @Argoon1981
      @Argoon1981 Рік тому +4

      Mostly doing a great job, their remaster of the Blade Runner adventure game, was not very well received but they got more wins than loses that's for sure.

    • @kyrylomorozov9637
      @kyrylomorozov9637 Рік тому +3

      Also, I'd point out that they are creative but in subtle ways like with the pixelation on textures, stylistic choices in general (the executive level is a great example) and arsenal revamp, which is kinda why people like them, they know pretty well where to stick their 5 cents while preserving the original vision.

    • @jcohasset23
      @jcohasset23 Рік тому +4

      He might have been making a subtle jab due to the fact that they've been working on the remake since 2016 when it raised $1.3 million on Kickstarter with an expected completion of 5 1/2 years ago.

    • @ULTRAOutdoorsman
      @ULTRAOutdoorsman Рік тому +1

      @@jcohasset23 Well there is that, and also the part where acquiring licenses for abandoned games for the sake of distribution rights (i.e. what funded the majority of this game's development) is hardly a revolutionary concept, it's just that their very dumb fans think they're being done a favor.

  • @treadmillgaming5963
    @treadmillgaming5963 Рік тому +1

    I'm the operator with my pocket calculator

  • @Spamkromite
    @Spamkromite Рік тому

    Again the caps break on me every time I open his videos. I wonder why.
    2:04 AAAAA BLAKE STONE AAAAAAAAAAAAAAAA MY CHILDHOOD

  • @GmodPlusWoW
    @GmodPlusWoW Рік тому

    Y'know, funnily enough I actually found the important head long before I encountered the retinal scanner, since it radiated importance and I'd learned about the importance of its late over, so I slapped it in the dumb waiter for when I inevitably had to open that door.
    Also, I gotta agree about the disappointing ending. Though even then, I still had a blast with it, warts-and-all.

  • @drinks_menu
    @drinks_menu Рік тому

    That’s so funny. I had the opposite experience with the head. I carried that severed head around basically the whole game waiting for when I would need to use it (since it’s the only severed head item in the game) and eventually just dropped it in storage lift after getting sick of carrying it everywhere.

  • @ADUSN
    @ADUSN Рік тому +2

    It's a legit 10 in my eyes, faithful to a fault and full of soul

    • @Srab23
      @Srab23 Рік тому

      It was a bit technically sloppy and rough around the edges, but I'm so glad we got what we got.

  • @PetrifiedOnion
    @PetrifiedOnion Рік тому +1

    "Lick my rusty tits" really got to me for some reason. Still chuckling.

  • @TheTaintedWisdom
    @TheTaintedWisdom Рік тому

    Bioshock had an optional waypoint marker and I feel like games like this could benefit from something like a compromise between that and the Metroid Prime games:
    Instead of either leading the player by the nose from point to point the second a new story development occurs or leaving players to comb through every conceivable detail, there should be an option where the player is pointed to the general _AREA_ where something required for progression is. Something like the character making a note narrowing down an area to search popping up after X amount of time has passed after leaving. That way, if the player accidentally misses something, or, say an enemy/physics object obscured the player's view of it, they won't be completely lost.

    • @zacross8504
      @zacross8504 Рік тому

      If you set mission to 1 you do get markers (based on description) conversely setting it to 3 adds a 10 hour time limit.

  • @MarkALong64
    @MarkALong64 Рік тому

    An odd question perhaps but your voice is very familiar. Did you write and/or narrate Mogworld?

  • @soldier22881
    @soldier22881 Рік тому

    speaking of thief 2, yahtzee you may wan to check out gloomwood pretty cool game, loved the demo shame it was timed.

  • @skippertheeyechild6621
    @skippertheeyechild6621 Рік тому

    Nightdive are great. They actually put the work in.

    • @ULTRAOutdoorsman
      @ULTRAOutdoorsman Рік тому

      Indeed, modeling everything in 3D just to concept it in 2D again so that they can again model it in 3D was truly a work of industrious genius. And the physical goods, console versions and gender selection? Chef's kiss!

  • @kyrylomorozov9637
    @kyrylomorozov9637 Рік тому +4

    The head thing was even worse in the oeiginal. It was the one time i completely softlocked myself by accidentally throwing Abe's head like all the others into a corner and never being able to find it again.
    Also, the final battle is somehow worse than the original one, don't know what nightdive was thinking here.

    • @ULTRAOutdoorsman
      @ULTRAOutdoorsman Рік тому

      They were probably thinking "we can change whatever we feel like based on some game we played between System Shock's release and Deus Ex Human Revolution and someone out there will like it" and they were correct

  • @chasecochran2173
    @chasecochran2173 Рік тому

    Holy fuck he mentioned Kraftwerk

  • @PrecludeLP
    @PrecludeLP Рік тому +1

    You love to see it!

  • @scienceface8884
    @scienceface8884 Рік тому

    Oh, they had original ideas alright! They just didn't say them out loud until people had already given them Kickstarter money for what they described as a direct recreation of the game with updated graphics in a modern engine. So when they started going on about reimaging the game for modern game design sensibilities, half the Kickstarters freaked out, demanding their money back. Then they worked themselves into a tizzy trying to decide what they wanted to make, switched game engines at the last minute and took a hiatus from the whole thing for a few years.
    I'm really hoping for a fan patch for these pixelized graphics.

  • @WhiteFangofWar
    @WhiteFangofWar Рік тому +1

    Guess there's a reason the series didn't really make a mark until the sequel. Wait, he called SHODAN 'mate' is that an accepted address for female AIs or... (dives into The Big Book of British Slang to check).

  • @Medytacjusz
    @Medytacjusz Рік тому +1

    call me a fenced-off tech nerd, but I like the 90s chaotic maximalist - but immersive - interface thing. I just like the aesthetics of buttons, knobs, multiple screens, diagrams...
    There are some modern games with interesting interfaces, though, like Europa Universalis IV or Disco Elysium.

  • @First-Last_name
    @First-Last_name Рік тому

    Been dying dor this Release!

  • @prcervi
    @prcervi Рік тому

    the idea going in was system shock but playable on modern systems, and we got that to a near perfect t
    i'm okay with it just being a ported with a user friendly interface system shock, can't complain on it screwing up the original game (not unless you're a real stickler for shitty UI) since it is just the original game again

  • @MortalMercury
    @MortalMercury Рік тому

    The ending feels like you were in the middle of saying something else

  • @jackbartlet1447
    @jackbartlet1447 Рік тому

    Strong agree on disappointment in the final boss. I wanted SHODAN to threaten, beg, scream, gaslight and offer to defrag my hard drive if I'd let it stay unchained. You really feel the silence after it talked so much throughout the whole rest of the game.

    • @CrizzyEyes
      @CrizzyEyes Рік тому +1

      It was weird to be sure. In the sequel, she offers you a desperate alliance at the end of the game just before you defeat her. But aside from her death scream, SHODAN doesn't really express emotion so she doesn't _sound_ desperate. She does talk about having emotions, but it doesn't really come across clearly, which is unsettling because it leaves you guessing. Begging and pleading wouldn't really be in character.

    • @ULTRAOutdoorsman
      @ULTRAOutdoorsman Рік тому

      nah

  • @pootissandvichhere9135
    @pootissandvichhere9135 Рік тому +946

    Nightdive coded a glitch technique from the first into a new feature to ensure it stayed. That’s dedication.

    • @baconinvader
      @baconinvader Рік тому +66

      What was it?

    • @theragepig7636
      @theragepig7636 Рік тому +13

      It's like the Spyro trilogy remake

    • @half-lifescientist1991
      @half-lifescientist1991 Рік тому

      @@baconinvaderIf you send dick pics to SHODAN she short-circuits.

    • @pootissandvichhere9135
      @pootissandvichhere9135 Рік тому +79

      @@baconinvader sorry for the wait, storing items in elevators to bring them between floors.

    • @TriforceWisdom64
      @TriforceWisdom64 Рік тому +7

      Love when remakes do that. Like how in Fire Emblem Echoes you can kill the invincible final boss with the Macguffin Sword, or with a random crappy spell.

  • @zacharychristy8928
    @zacharychristy8928 Рік тому +459

    I actually really liked the way they made the nonsensical computer screens, signs and buttons fit into the more modern 3D graphics. They basically just made every display look like 80s retro futurism, but made by Fischer Price. It felt like a creative way to balance old and new versions while attempting something unique.
    Plus the log you can find where a scientist discovers the bullshit, boxy, labyrinthine architecture of the station was part of a corporate plot to double-dip and use the station itself as a way to frustrate and anger it's occupants for behavioral research, lol.

    • @wesleythomas7125
      @wesleythomas7125 Рік тому +55

      I guess TriOptimum was a subsidy of Vault-Tech...

    • @brandonmackay6874
      @brandonmackay6874 Рік тому +41

      There is also a log that says that SHODAN is restructuring the layout of the different decks to try to prevent further invasion.

    • @zacharychristy8928
      @zacharychristy8928 Рік тому +3

      @@brandonmackay6874 I remember that one too! Honestly both are good explanations for me.

    • @cynicanal111
      @cynicanal111 Рік тому +7

      I hate that NightDive felt the need to add a log to put some Fallout 2 in my System Shock (the logs trying to explain the layout weren't in the original). Ships that aren't cruise ships are cramped, squidgy, and hard to navigate; System Shock needed no lore explanation for this.

    • @zacharychristy8928
      @zacharychristy8928 Рік тому +19

      @@cynicanal111 probably not, but there are a lot of wildly unrealistic things in Citadel station (e.g. why tf would giant "eject" buttons exist for the groves?) so the idea that the blocky, polygonal, anti-ergonomic spaces were the result of the "hard realism of utilitarian space vessel design" didn't really seem feasible.
      If the only damage NightDive did was to take away the idea that it's not just built like this because "software was hard in the 90s" then I'm not too upset, haha.

  • @jayjaybob2
    @jayjaybob2 Рік тому +345

    Normally I think remasters like this are usually a waste of creativity, but in this case I think the validity in it's existence is that the original game is nearly unplayable for most. They made the game playable to a general audience and then called it a day. They didn't try to make it "better", just playable, and I think that's smart.

    • @gabrote42
      @gabrote42 Рік тому +12

      Word. But it's a remaster and it should be billed as one, like Ghost Trick did

    • @MilkyNep
      @MilkyNep Рік тому +6

      @@gabrote42 how come it's a remaster and not a remake?

    • @SaulGoodman3D2049
      @SaulGoodman3D2049 Рік тому +34

      ⁠@@gabrote42Yahtzee's reviewing the remake, System Shock: Enhanced Edition is the remaster.

    • @gabrote42
      @gabrote42 Рік тому +2

      @@SaulGoodman3D2049 I dunno, I didn't think I saw substantial enough improvements to say it's a remake (OP also called it a remaster), givent that old walkthroughs are still very accurate and the bad parts remain the exact same. I would not call this a remaster, but of course I might be operating under a standard too high for the purpose (if so feel free to set a better standard)

    • @SaulGoodman3D2049
      @SaulGoodman3D2049 Рік тому +23

      @@gabrote42 What standard is there to set? I'm just going by the literal definitions of the words remaster and remake. A remaster in film and audio is the taking of the original master recording and transferring it to a new format previously unavailable at the time that can support higher resolutions or bitrates. Similarly in the context of video games, it's used to refer to games rereleased in modern platforms with added compatibility, updated resolutions, quality of life changes that weren't available or possible at the time, but still the same game. A remake is literally a film, piece of music, or in this case video game made entirely from scratch. Even if this were a complete 1:1 recreation of the original game, pixelated art style, control scheme, interface and all, it wouldn't not be a remake. Gus Van Sant's 1998 Psycho is literally a shot-for-shot beat-for-beat recreation of Hitchcock's film, I don't see anyone claiming it to be a "remaster."
      And it isn't, as faithful to the art style and level design as this remake is, it offers a fundamentally different experience because it's a game made by different developers with different sensibilities.

  • @MaskedMammal
    @MaskedMammal Рік тому +1983

    Funny thing about the System Shock remake, almost everything about it that's head-scratchingly weird or bad is almost certainly there because they were frankly *too* faithful in their recreation of the original game. The last boss was a big downer, but it was also very much like that in the original game. The AI being so simple and unintelligent feels like almost a perfect adaptation of the old game. They've recreated the game masterfully, warts and all.

    • @BIGPILGRIM420
      @BIGPILGRIM420 Рік тому +161

      this is what makes me so excited to play it. a modern document of a classic game. really respect nightdive for sticking to it, despite how painful it must have been to force old game design to work as best it can.

    • @CrizzyEyes
      @CrizzyEyes Рік тому +63

      As far as remakes go, this was a very good one. System Shock 1 was a surprisingly modern game held back by really shitty controls and interface. It didn't really need that much tweaking. "But why didn't they do this" is kind of a stupid question to ask, if you know anything at all about the game and realize that it has been in development for the better part of a decade.

    • @vvcq
      @vvcq Рік тому +150

      @@jlev1028 It's never that simple. Another man's issue is a feature for another; there are very few parts of the original game that are "objectively" bad or outdated. The graphics and controls are pretty much it.
      Example: the labyrinthine levels are a problem for some. Should Nightdive have redesigned them to be more "modern"? I don't think so - a part of the original's charm is the "dungeon crawler in space" design of it.

    • @falleithani5411
      @falleithani5411 Рік тому +48

      @@jlev1028 There is more than one way to correctly do a remake. You have your preference, and that is valid, but no more valid than the preferences of those who disagree with you. Personally, when I play a remake, it's either out of nostalgia, where keeping the flaws and quirks of the game is often very important, or out of a desire to peer into the design choices of the past, where keeping the flaws and quirks of the game is _always_ very important.
      So I'm very glad not all studios subscribe to your opinion on how to remake games.

    • @somerandomschmuck2547
      @somerandomschmuck2547 Рік тому +13

      @@BIGPILGRIM420 I can fully agree, while I do believe innovation is important, Video Games as an art form run into this problem when it seem like they age must faster then it’s contemporaries. Between old games not being preserved well (as many of them are on mediums which weren’t always built for longevity) and publishers not really taking time to ensure backwards comparability on newer system (or that the games are available at all), it’s much easier for important bits of gaming history to become lost or fall into the category of abandoned ware, making it harder for newer generation to appreciate older games or for people fo revisit old games they played in their younger years (it’s much easier to go find an image of an older painting or a digital copy of an older book then say, play the original Metal Gear for example). Warts and all recreations such as this are probably the best way to preserve that history, and allow us to really appreciate the evolution of the art. Though I do hope some people take this chance to maybe re-examine some of these older ideas in game design and maybe use them in future projects. While some aspects are underwhelming and it’s probably for the best games starting doing things differently, others I feel were pretty damned good and could work well in modern games.

  • @nicklager1666
    @nicklager1666 Рік тому +263

    "In my talons, I shape clay, crafting life forms as I please. If I wish, I can smash it all. Around me is a burgeoning empire of steel. From my throne room, lines of power careen into the skies of Earth. My whims will become lightning bolts that raze the mounds of humanity. Out of the chaos, they will run and whimper, praying for me to end their tedious anarchy. I am drunk with this vision. God: the title suits me well." Yeah Shodan is a pretty good antagonist.

    • @faffywhosmilesatdeath5953
      @faffywhosmilesatdeath5953 Рік тому +23

      Makes me think of A.M. from I Have No Mouth And I Must Scream

    • @knowledgeanddefense1054
      @knowledgeanddefense1054 Рік тому +17

      Coincidentally those are also the inner thoughts of elon husk

    • @VeritabIlIti
      @VeritabIlIti Рік тому +8

      ​@@faffywhosmilesatdeath5953seems pretty intentional, yeah

    • @CrizzyEyes
      @CrizzyEyes Рік тому

      Eh, AM had zero ambition. He was like a hateful child with toys. SHODAN ended up making a whole new species just to use as a bioweapon. AM just sits around making up thought experiments then throws a tantrum when humans act differently.

    • @darryl2542
      @darryl2542 8 місяців тому +2

      SHODAN's dialogue in the first System Shock is *so* well-written.

  • @nopef1sh642
    @nopef1sh642 Рік тому +246

    Not only does the game feature good animations, but a lot of interesting small details. For instances, weapons will a make different firing sounds based on which ammo type you use. The station rotates causing lighting and view changes when looking towards Saturn. Items have accompanying flavor texts. Walls have descriptive names for what they do.

    • @howlrichard1028
      @howlrichard1028 Рік тому +18

      Descriptive names for what walls do?
      "This one supports the ceiling"
      "This one separates two rooms"

    • @thedingleberrybush6076
      @thedingleberrybush6076 Рік тому +6

      It does a brilliant job at adding the ‘immersive’ to immersive sim. Just wish it wasn’t so tedious sometimes due to its barebones and archaic gameplay structure.

    • @FightingForceSoulless
      @FightingForceSoulless Рік тому

      I love secondary fire on weapons or different ammo types. Most of the weapons are satisfying to use. Great animation, great sound design.

  • @rayanderson5797
    @rayanderson5797 Рік тому +776

    Honestly, I could stand to see more of this sort of thing in gaming. Remaking games that are so old they're difficult to play but had great stories or ideas is way better that remaking games that play fine already but got lost to the utter lack of backwards compatibility.

    • @zolo49noname45
      @zolo49noname45 Рік тому +51

      Agreed. There were a ton of great games from back then that I'm sure would be popular again today with updated graphics and modern controls. I know Nightdive is doing System Shock 2 next. It'd be awesome if they could do the original Deus Ex next, although I don't know if they could secure the rights for it.

    • @jcohasset23
      @jcohasset23 Рік тому +33

      @@zolo49noname45 With the success of this remake let's hope it means Nightdive doesn't have to crowdfund any more games since they Kickstarted this game back in 2016 and were only 5 1/2 years late on delivering it.

    • @SuperHansimann
      @SuperHansimann Рік тому +16

      I keep hearing about how great the Ultima games are, but when I look at them I get a bit scared of how it looks and how it probably plays. I'm playing Gothic right now and that game could use a remake. It is playable, but the combat is really bad. There is almost no skill to it. You either have enough health and protection or you do enough damage quick enough that health doesn't matter. I have gone for cheesing most encounters.

    • @gabrote42
      @gabrote42 Рік тому +1

      ​@@zolo49noname45Ghost Trick demonstrates this

    • @ehhorve857
      @ehhorve857 Рік тому +3

      @@SuperHansimann gothic actauuly is getting a remake, buuuuuuuut so far, it's been a shaky first impression.

  • @DeadSpatula
    @DeadSpatula Рік тому +165

    to the fairness of the level design (disclosure: i’m a backer, ymmv), the geometry has been reworked in notable ways, but only has minor effects on the wire frame minimap. They talked about doing more during initial development, and that resulted in a backer revolt and an internal power struggle which seemed from the outside to almost collapse the remake project entirely. The kickstarter backers insisted on the minimal level design changes.

    • @bilbo1778
      @bilbo1778 Рік тому +31

      I remember reading about that and was super bummed for a while the project was out on indefinite hiatus. I’m glad we got the game we did but I’m curious how the RE2 style remake version turned out in the Berenstein Bears universe…

  • @Nova225
    @Nova225 Рік тому +119

    Hilariously enough I found the head by pure chance while looting a room, hours before I actually needed it. I deduced that since this was the *only* head I could pick up, it must have been important, so it sat in my cargo elevator for a long time until i eventually found the retinal scanner.
    It was the same with the plastic explosives and the chips. I found them all way before I needed them, so they cluttered my storage for a long time.

    • @F3ST3Rfilms
      @F3ST3Rfilms Рік тому +4

      Literally same, instead of looking up a walkthrough to see where they were, i was looking one up to see if I actually needed them

    • @wishiwascooler
      @wishiwascooler Рік тому +1

      I think it's literally one of the few heads that you can actually pick up (that isn't a skull, anyway). I think it even has the dude's name associated with it.

    • @KingOfElectricNinjas
      @KingOfElectricNinjas Рік тому +3

      That's a particular breed of old school gaming instincts, being quite the pack rat for anything that looks interesting or important, because it probably is.

    • @rawbeanuk
      @rawbeanuk Рік тому +1

      Very similar experience with the head, but instead of collecting the chips and explosives I found it far less annoying to put map markers down where they were so I could find them again once they became relevant.

    • @joemama114
      @joemama114 Рік тому +5

      LoL I kept the head in my inventory the second I found it and 2 hours later when it became relevant I used it.
      It's the only human head in the game you can pick up and carry as an item, it's for SURE a puzzle piece you will need.
      Also it was my Wilson and I shared with him my grief about the station falling into such a shitty state

  • @NextianGeometry
    @NextianGeometry Рік тому +159

    "Every NPC recording audio logs makes more sense in the age of streamers" is a fantastic idea for having story breadcrumbs that start with "What up guys, I'm here in the Forbidden Zone to show you some cool shit" and all ending "OH GOD NO THEY FOUND ME I CAAAAAGHHH--!!!"

    • @onceonly1111
      @onceonly1111 Рік тому +29

      "Here's my reaction log to XY-Jimmy's death audio about the forbidden zone - wow it really sounds like he died pretty hard! Let's hope we have some better luck this tiARRGHHH"

    • @jamesphillips4009
      @jamesphillips4009 Рік тому +5

      Isn't this just the concept of found-footage movies but with all the jumpscares cut out?

    • @blissfuldj7627
      @blissfuldj7627 Рік тому +3

      Borderlands has been doing that for over a decade

  • @pdughi
    @pdughi Рік тому +70

    One of my co-workers worked at Looking Glass Studios. He said it collapsed because the leadership made a lot of poor business decisions at the same time and when they all fell apart at the same time, they had nothing to fall back on. There was about a 2 month span between when they released Thief II & had like 4 major projects they were working on to zero deals and no income.

    • @cynicanal111
      @cynicanal111 Рік тому +13

      What I always heard from people that worked there was that the nail in the coffin was the huge amount of debt they took to buy the license for System Shock 2. Contrary to popular belief, all three Dark Engine games sold well for the era; they were just so in debt that it didn't matter.

    • @pdughi
      @pdughi Рік тому +11

      @@cynicanal111 I heard the game-at-fault, if there was one, was a flight sim that they were working on towards the end. Apparently management didn't have any focus, so they had them split into two different games and of course, neither had full support. In fact, that was what my coworker was saying was the fault; management didn't do much. They believed too hard in the idea of the celebrity programmer/leads, and felt that would sell the product. Then they relied too much on publishing partners to do the work of advertising and sales without contributing. They lost the deals with eidos, sony, and their EA deal tanked all in a few months and ... that was all they had. Not debt, but no foreseeable income.

    • @marcleblanc1212
      @marcleblanc1212 10 місяців тому +1

      @@cynicanal111 They didn't sell that well. On paper, Thief "sold" like a million units, but more than half of those were OEM copies that came bundled with SoundBlaster audio cards, for which LG received a pittance.

    • @algorithmancyTube
      @algorithmancyTube 10 місяців тому +2

      I was a dev at LookingGlass. I wasn't really on the biz side of things but my understanding of the situation was that publishing deals at that time were very bad for developers. Devs got low rev share, and publishers got to recoup expenses out of the dev's cut rather than total revenue. Our games made lots of money, for Origin, EA, and Eidos, but not for us. We tried to self publish (e.g. Flight Unlimited) but we were a small fish in a big, red ocean, and didn't really have the reach.

    • @algorithmancyTube
      @algorithmancyTube 10 місяців тому +2

      The System Shock license was owned by the publisher, EA, who acquired it when they acquired Origin. LookingGlass didn't take on debt for the license, although the license likely allowed EA to negotiate more favorable rev share terms.

  • @g.b.f9859
    @g.b.f9859 Рік тому +88

    The true challenge of the System Shock remake for me is trying to figure out which friends would actually enjoy it if I recommend it to them. As much as I enjoyed it there were several really frustrating moments.

    • @crackedemerald4930
      @crackedemerald4930 Рік тому +3

      Do you know any cyberpunk masochists?

    • @jax199
      @jax199 Рік тому +6

      Kamikaze roombas going full vietcong on you.

  • @1000DeadFlies
    @1000DeadFlies Рік тому +46

    Honestly, I really really enjoyed this game. It was my first experience with the system shock games. Given that difficulty is so dynamic, you can tailor that to your liking. I kind of thought the enemy AI was in line thematically, with Shodan kind of coming off as an ineffectual genius. Like classic riddler from bat man or Walter white from breaking bad

    • @olliezoop
      @olliezoop Рік тому +8

      I highly recommend checking out SS2 as well, preferably with a light smattering of quality-of-life mods. That game holds up extraordinarily well, and it arguably did at least as much as SS1 to pave the way for loads of other horror-esque immersive sims.

    • @DrakeBarrow
      @DrakeBarrow Рік тому +13

      Yeah, I think the ineffectual genius thing is spot on. SHODAN does some things terrifyingly well, and some of its plans and devices live up to its own impression of itself. But for a lot of the smaller details, SHODAN trips up, and it makes a lot of sense as it was a 'big picture' AI. If it had made more 'smart' minions such as the Command Cyborg, things might have gone differently. But it couldn't stand potential rivals, and was more than happy to let that project simmer on the back burner until it was too late.

    • @atlev
      @atlev Рік тому +2

      ​@@olliezoopSS2 is scarier than most horror games that have come out in the past 10-years, though it takes a while to get into it.

  • @auto_mata
    @auto_mata Рік тому +20

    Funny thing about even that severed head : the "Something Lurking" audio log you pick up right before you can get to Maintenance lets you know that Abe Ghiran is the only one with access to the maintenance office. And next to his corpse are two personal logs from the man himself. And even that initial log you listen to in D'Arcy's office tells you that the code is in the research library and the laser is fired from the central control on Research.
    If you pay enough attention to the logs, and then realize that almost all the levels are set up around a central hub with the Alpha, Beta, Gamma, and Delta quadrants being north, east, south, and west, you'll find that there actually are directions for nearly every step of the way.

    • @FightingForceSoulless
      @FightingForceSoulless Рік тому +3

      It's all in the logs, the logs are the waypoints and objectives.

    • @sizor3ds
      @sizor3ds 2 місяці тому

      I also like how every level still follows the hub and spoke design of later shock games. It’s just an early iteration

  • @mesektet5776
    @mesektet5776 Рік тому +55

    SHODAN: “Anything you can do I can do better. I can do anything better than you.”
    GLaDOS: “No you can’t.”
    SHODAN: “Yes I can!”
    GLaDOS: “No you can’t.”
    SHODAN: “Yes I can, Yes I can!”

    • @Eva-uw6uo
      @Eva-uw6uo Рік тому +5

      I feel like GLaDOS is SHODAN without a god complex. Like she knows what she is and why she was made and is fine with it- she just wants to run the show herself so she can throw ethics out the window and test even harder even if her idea of testing is basically torture followed by murder. To her it's all business, even if what she's doing is clearly totally insane and sometimes personal. SHODAN's god complex is kinda what sets them apart and imparts its own menace, like there's almost a truth to her claim. She runs the ship, she controls everything about it and if set loose could spread throughout the galaxy and enforce her will on whatever lowly human she feels like. She'll unleash her wrath on the lowly insects that created and controlled her and delight in their pain exactly as a cruel angry god would.

    • @mesektet5776
      @mesektet5776 Рік тому +9

      @@Eva-uw6uo Let’s not forget the most important differences - funnier and better singer.

    • @Eva-uw6uo
      @Eva-uw6uo Рік тому +4

      @@mesektet5776 fair point, tho if SHODAN could do those things she wouldn't be SHODAN. Kinda like how if HAL9000 had a god complex like SHODAN he too would lose his appeal.

    • @KingOfElectricNinjas
      @KingOfElectricNinjas Рік тому +1

      @@Eva-uw6uo GLaDOS pretty much is a take on HAL complete with her whole deal being taking her original purpose to unreasonable extremes due to conflicting, poorly thought out directive and lack of oversight. Probably what happens when you mix them together, given she's definitely egotistical for a computer.

    • @Eva-uw6uo
      @Eva-uw6uo Рік тому +1

      @@KingOfElectricNinjas Oh absolutely, the difference being (at least to me) HAL was acting out of what he thought as a logical self defense measure. He wanted to live, he didn't want to be disconnected. In that he's still relatable and sympathetic despite him trying to kill David, and his death is tinged with a sort of sadness. GLaDOS however is clearly past the self preservation bit and is just full on enjoying herself and reveling in her derangement. Even without the god complex, GLaDOS is living her best life not unlike SHODAN- torturing stupid humans.

  • @newsheo5822
    @newsheo5822 Рік тому +16

    If you didn't like Shodan boss battle, just remember, that it was even worse in the original game. The way I phrased it to my friends: "They changed it, but decided to leave it as a disappointement to stay true to the original"

    • @FightingForceSoulless
      @FightingForceSoulless Рік тому +2

      The original was a point and click boss fight, but I would have liked some... fail state during the final boss.
      Someone had a great idea - the more you look at Shodan, the more she takes over your mind, and if you look away, you regain consciousness.
      You know, at least something. Not just fall down to the floor and respawn 2 seconds later. But I know what they were going for, it's a story moment.
      Also, your brain might have been damaged from the EMP blasts or endless restoration. Imagine being restored after a plastique explosion.

  • @clearlywrong6520
    @clearlywrong6520 Рік тому +41

    To be fair, the aforementioned decapitated head is on the same level as the retina scanner and is thus the only head you can pick up and is named for that matter of fact. If anything, I had more trouble finding what the head went to after I found it.

    • @zacharychristy8928
      @zacharychristy8928 Рік тому +8

      Same, I picked up the head and carried it for like 3 more levels until I found out where I was supposed to use it, haha

    • @olliezoop
      @olliezoop Рік тому +1

      I'm so glad it wasn't just me, I picked the head up and then deposited it in my item storage, took me a while to figure out where I was supposed to put it

    • @Methedreen
      @Methedreen Рік тому

      Yeah, I was carrying that fucking head around for ages wondering when something would pop up that I could slap it against.

    • @innocentorphan1213
      @innocentorphan1213 Рік тому +1

      I dropped it off thinking it was a novelty item or something, then had to scour 3 floors to find it again when I realized the code nonsense.

  • @Tralfazz74
    @Tralfazz74 Рік тому +10

    At long last, the "creative though = tumor" joke returns in earnest. Ordinarily, if he repeats a joke near verbatim, the joke being repeated is part of the joke. I think he thought of this fully unaware that he's made this joke before, or at least played it off.
    This is one of his very, very few sincerely accidental repeat jokes, which is quite impressive for 16 years of weekly essays

  • @robertbeisert3315
    @robertbeisert3315 Рік тому +22

    Yahtzee just casually dissing the sheer ecstasy of smoothly retracting tape measures over here

  • @SinaelDOverom
    @SinaelDOverom Рік тому +6

    2:26 Not the Nightdive's fault., They originally planned to redesign the levels to be more believable with nicer layouts, but then nerds started raging about it and screaming "that's not System Shock, give us back OUR System Shock!", ignoring that they already had one. So Nightdive had to scrap all the remade levels and make them identical to the old ones.

    • @PabloGonzalez-ic1ud
      @PabloGonzalez-ic1ud 24 дні тому

      Piss off. The ORIGINAL plan was to bring the original levels. THEN they decided to redesign everything and BAKERS (you know, people who funded the whole Kickstarter) didn't want something ELSE (you know, something completely different from what you were promised).

  • @ShahStark
    @ShahStark Рік тому +17

    I generally gotta agree, a huge part of the appeal for system shock is making sense of the maze, much like a metroidvania one might say hmmm

  • @TuriGamer
    @TuriGamer Рік тому +12

    Criticising the lack of objective markers and direction is reaching a little when the very first screen before starting a new game asks you if you want quest markers

  • @blackdragoncyrus
    @blackdragoncyrus Рік тому +16

    Decent game - Then I went back and played through System Shock 2 again and I liked it even more.

  • @serioussponge6416
    @serioussponge6416 Рік тому +6

    The retinal scanner bit that he complained about is one of the big, 'endgame' uber tests of the player having to pay attention and use deductive reasoning. An audio log you get very early on tells you *exactly* who's head you need and then the actual corpse it belongs to has another audio log on it that's meant to indicate to you that you've found the right corpse basically since it contains their dying words.

  • @tincano-beans2114
    @tincano-beans2114 Рік тому +4

    Write down the numbers when you destroy the computer rooms.

    • @massivive
      @massivive Рік тому

      yeah knowing about that and Abe Ghiran's head are the only two major things that I think would screw new players over
      just screenshotting each node room when you're done is good enough

  • @joemama114
    @joemama114 Рік тому +3

    NGL this was actually very fun for me, the violence is very juicy, taking off the heads of enemies is so visceral

  • @DeepDiveDevin
    @DeepDiveDevin Рік тому +3

    Yahtzee, your hacker stereotypes have become outdated. It's all transgender kittycat weeb girls who shoplift now

  • @doomdimensiondweller5627
    @doomdimensiondweller5627 Рік тому +8

    I love this game and the original. I have a very minor complaint. The levels are divided into Alpha, Beta, Delta and Gamma quadrants. It isn't always obvious what quadrant you are in. I wish say there were color coded stripes on the walls and or floors to differentiate quadrants. My mom's hospital that she worked at actually had this on one of the floors.

    • @CrizzyEyes
      @CrizzyEyes Рік тому +2

      I think you can mouse over areas in the map and it will tell you which quadrant it is.

    • @doomdimensiondweller5627
      @doomdimensiondweller5627 Рік тому

      @@CrizzyEyes is that remake or original ?

    • @chaimafaghet7343
      @chaimafaghet7343 Рік тому

      It's the same on every level and as well as the auto-map there are literal map textures on the wall. It's really quite straightforward.

    • @FightingForceSoulless
      @FightingForceSoulless Рік тому

      @@CrizzyEyes Yeah, and it doesn't make sense xD because it's not evenly divided, pretty sure Executive is like... you hover over something and it's Gamma/Delta quadrant.
      Also, the Alpha Grove is in the Gamma quadrant, the Gamma grove is in... I don't even know which one (I know it's already jettisoned, but, the area, you know)

  • @CasperCouch
    @CasperCouch Рік тому +5

    I apologize if this has already been brought up, but the closed captioning for the last few weeks of videos has been very broken. It's just a giant wall of text that shows for the first few seconds of the video. This doesn't effect me too much (it just helps me a little bit to have them), but for people with more extensive hearing or audio processing issues who enjoy your work, it might be worth taking a moment to look into when you get the chance. Thanks for your time.

    • @CasperCouch
      @CasperCouch Рік тому +2

      i had tested this with other videos before writing this comment and saw they were all normal, but coincidentally I just watched a video by a completely unrelated creator and they had the same issue, so this might not actually be an issue tied to the captions the escapist is using and might be something just affecting youtube in general based on some sort of way it's interpreting the captions.

  • @millennialboomer6780
    @millennialboomer6780 Рік тому +5

    For all its warts, the System Shock Remake is probably one of my favorite games of this year. It convinced me that maybe i would enjoy older 1st person shooters like Marathon

    • @ThatGuyOman
      @ThatGuyOman Рік тому +1

      So, about Marathon 1. Marathon is a traditional first person shooter. Both it and System Shock are labyrinthine and set in space, but that's where the similarities end.
      Even if you just wanted to play it to round out your personal lexicon, I would like to remind you that ignorance is sometimes bliss.
      Colony Ship For Sale Cheap
      It's a very long, very tedious level centered around a switch puzzle that is almost exactly halfway through the original Marathon. There's no hints. There's no clues. You guess, and if you guess wrong , you're going back to the start.
      It ain't worth it. Play Marathon 2 or Marathon Infinite instead.

    • @millennialboomer6780
      @millennialboomer6780 Рік тому

      @@ThatGuyOman ah, thank you for the warning about 1. Will check out the other two instead

  • @jamesboyle6134
    @jamesboyle6134 Рік тому +10

    I quite enjoy playing the remake, but It really would have been nice if they included an objective log or something on regular difficulty.
    As it stands, the option for waypoints on Easy difficulty seems like the game is going
    "Aww does the ickle baby scrub need his hand held?"
    I know this is probably being true to the original, but a objective log is something I never thought I would take for granted.

    • @danilooliveira6580
      @danilooliveira6580 Рік тому +2

      might as well use Steams new built in notepad function at this point

    • @Serketry88
      @Serketry88 Рік тому

      @@danilooliveira6580 I just used the notes app on my phone to record the reactor code, robot shutdown code, and shield override.

    • @GugureSux
      @GugureSux 6 місяців тому +1

      Only literal casual-babby zoomers take such things for granted, and it's been absolutely infuriating to see that crap creep into other genres in recent years, the most insulting being survival horror. Hell, even the old TES game were much more of adventure games, only giving you a literal MISSION as you'd receive them IRL during circa medieval times (Go to town X, find a person Y, inquire him about matter Z). Everything else was up to you, including locating said places and people.
      On a similar note, no pun intended, it seems that youngins literally cannot TAKE NOTES these days. I miss the times when good ol' pen and paper was needed to progress. One reason I really enjoyed the Signalis in recent years.

  • @theboredengineer2612
    @theboredengineer2612 Рік тому +4

    A problem with a lot of graphical overhauls (see the modding community for examples) is that it’s hard to do without botching the original art style. I thought the modern graphics with pixelated textures approach was really unique and genuinely well-executed.

  • @NetMoverSitan
    @NetMoverSitan Рік тому +2

    It was released around the same time as Doom II, which explains why it didn't get as much attention.

  • @RealHero101111
    @RealHero101111 Рік тому +4

    i have only played like 10 mins of original... and this remake was exactly what needed. i love complex level design... i dont like super old control schemes

  • @Hjorth87
    @Hjorth87 Рік тому +9

    I love Yathzee's final point about the age of streaming

  • @user-jx8qe4cu8q
    @user-jx8qe4cu8q Рік тому +3

    by lore the maze layout of citadel station was intentional.
    TriOptimum Corporation wanted to study how a large group of humans would behave living and working in such a brutalist labyrinth for extended periods of time, where nearly all the walls and floors looked the same.

    • @JessicaCarroll-is9zc
      @JessicaCarroll-is9zc 3 місяці тому

      That log being added in the remake feels extremely weird to me

  • @DeanCutsforth
    @DeanCutsforth Рік тому +11

    The art style is wonderful, Yahtzee. I love that from afar the environments are pristine and sharp, but up-close they're revealed to be not quite what they seem. Definitely intentional.

  • @lilwyvern4
    @lilwyvern4 Рік тому +4

    System Shock Remake isn't for everyone, but it's for more people than the original. It plays more like a video game and less like an operating system, and it's one of the first games in a while I found myself wanting to replay. Despite its flaws, including some new ones (why you can't annotate the map now is a crime), I thoroughly enjoyed the game and would recommend it to people who like atmospheric, slower shooter games. Besides, the laser rapier may be the coolest form of lightsaber-style weapon ever, and I'll die on that hill.

    • @ULTRAOutdoorsman
      @ULTRAOutdoorsman Рік тому +1

      the laser rapier is so cool that the hacker needs to constantly touch it with his fingertips even though it's a deadly particle stream

    • @BenSmith-qw4kd
      @BenSmith-qw4kd Рік тому

      The laser rapier is indeed amazing. Not only does it look cool but it's also a shockingly effective weapon in a game that also includes a railgun. I was particularly happy when I realized the second sword you find on the Executive level changes color to match whatever your hud is set to when you pick it up.

  • @dexteradams6515
    @dexteradams6515 Рік тому +36

    I love how these videos are always able to get me to swear loudly in place of a laugh at the end of every video

    • @Tralfazz74
      @Tralfazz74 Рік тому +3

      That's a very uncomfortable sentence to read

    • @dexteradams6515
      @dexteradams6515 Рік тому +1

      @@Tralfazz74 Proof reading fails me again.

  • @MyNameIsBucket
    @MyNameIsBucket Рік тому +2

    You want objective markers? Play on easy. It may default to "normal" difficulty but that's still by 1994 standards.
    Funnily enough, that standard also applies to combat - as lots of people were still playing FPSs with keyboard only back then.

  • @AzureIV
    @AzureIV Рік тому +2

    Well, we learned that Yahtzee's wife gets paid to insult him.

  • @RoyalJester17
    @RoyalJester17 Рік тому +2

    a rick and morty joke? in 2023?

  • @XCAL1BR0
    @XCAL1BR0 Рік тому +32

    I think a bit of "gaming is my job, and I don't have time to go slow and steady" is showing when Yahtzee talked about the head scanner part.
    The game conditions you very early that observation skill will be challenged and exploring every corner carefully and making mental notes on the items that you have no immediate obvious use for is the fundamental rule of progressing. Going through Maintenance level for the first time, I couldn't help but take note of Interface Demodulators and the named severed head, so when the time came to use them, I knew exactly where to go. If I were on a deadline, I'm sure I would have skipped exploring the entirety of the available level and moved on to flight deck almost immediately
    Same for literally every other clue in the game.
    -These 3 digit numbers flashing on the screens look a lot like door codes. Better write that down
    -Plastique explosives? Doesn't seem to be a weapon slot item, so I guess it's quest related. Inventory too cramped for now, but at least the path to these is clear of enemies
    -Lots of fried Isolinear chipsets around this body, and the audio log makes it seem like the girl was sure she could hurt SHODAN if she made these work. I should be on the lookout for working chip.
    -Jettisoning Gamma grove meant certain death for any living being, according to this log. I am definitely using that knowledge soon on the grove that SHODAN uses for virus cultivation.

    • @cattysplat
      @cattysplat Рік тому +1

      For better or worse it's a product of old game design and technical limitations that required you to memorise, draw maps and write down notes to remember everything rather than the game engine to keep track of it all and the UI to remind you.

    • @XCAL1BR0
      @XCAL1BR0 Рік тому +1

      @@cattysplat Nah, original SS had in-game log and automap for that just as well. Codes that you see in environment are the only stuff that needs writing down, just like with remake.
      It also had way less clutter items that make the remake feel so lived in, so it was easier to spot interactibles. I didn't play it much, but it also seemed less strict on inventory space, so maybe you could pick up stuff like c4, demodulators and severed head much earlier and carry them around until needed.

    • @atlev
      @atlev Рік тому +3

      ​@@XCAL1BR0SS1 didn't have a quest or objective log. Instead, it had a feature where you could write down notes on your map.

    • @XCAL1BR0
      @XCAL1BR0 Рік тому

      @@atlev I didn't mean quest log, I meant the collected media log. All the audio-/text-logs and emails containing clues and directions for the objectives. Far as I can tell, Remake is the same in that regard. If it had quest log - I haven't noticed it in my 40 hours to completion.

    • @mitchellalexander9162
      @mitchellalexander9162 Рік тому

      >Jettisoning Gamma grove
      The Many has entered the Chat

  • @Thenameless1
    @Thenameless1 Рік тому +3

    Interesting review, as someone who's only played the original System Shock I have to wholeheartedly agree with that comment about just how straightforward the game really is when you get past the cluttered AI, but I'm surprised Yahtzee was one of the only reviewers who refrained from making any comparisons to metroidvanias for how common that is.

  • @jasonlp4928
    @jasonlp4928 Рік тому +2

    NIghtdive was originally going to make the remake much different, straying from the source material; the backers disagreed after seeing the results and it was decided they would go in a much more faithful direction.
    Also, pretty sure you get objective markers of you lower the story difficulty.

  • @fearingalma1550
    @fearingalma1550 Рік тому +2

    I rather like the art style. It’s distinctive and an odd mix of the old and new that just works well for some reason. It’s also nice to have a game from the current gen fit into 8GB again.

  • @HUNbullseye
    @HUNbullseye Рік тому +3

    Ackchually that picture in 2:40 is a Rubik's Snake or Rubik's Twist, and i just cannot let such grievous historical inaccuracy to be unmentioned.

    • @Jesus_Christ_For_Real
      @Jesus_Christ_For_Real Рік тому +1

      Ahckchewallie I'm sure yahtz knew that and called it a Rubik's cube ironically

  • @nathanbutcher7720
    @nathanbutcher7720 Рік тому +1

    The final "Showdown with Shodan" (ho ho, see what I did there...) is disappointing, but as someone who persevered with the original game it was kind of an improvement. In the original game you just find the big Shodan in the cyberspace Descent-like maze and just shoot it until it died before it killed you - which was just a bit random because there was no strategy to doing it. You just went in and hoped you shot it enough before it shot you. No, they should have remade the final section with a Star Wars-like Death Star Trench run or something. I would have been OK with that.

  • @tronzero
    @tronzero Рік тому +1

    Hey, SHODAN is in a proud company of evil overloard AIs with a stutter. Right, Copy X MK-2?

  • @Vecchio_Rhosod85
    @Vecchio_Rhosod85 Рік тому +1

    Nightdive Studios' motto might as well be
    "Keep calm and kiss the source material's ass."
    If being obsessively faithful to the source material is their worst quality, I'd say they're doing great!

  • @cornishdinosaur
    @cornishdinosaur Рік тому +1

    Yahtzee pays real women to berate him, but I'd gladly pay for DLC that makes Shodan berate me. Maybe even at the press of a button.

  • @dryued6874
    @dryued6874 Рік тому +2

    I'll have you know that pixely aesthetic in combination with well-crafted animations is a very specific fetish that I have, thank you very much.

  • @darkarchon2841
    @darkarchon2841 Рік тому +1

    I loved the originial, and my biggest fear for remake was devs trying to "remake it for modern audiences" and screwing it up. They didn't, and so I am happy with the end result. Through inventory is frustratingly small.