Great comparison with well picked examples, Thanks for the showcase! The CPU had to be modified to be able to run at 2x clock rate and because of that i cannot make it a runtime option like in the other cores i made. Therefore the core is only a toy to play around. If it doesn't work for some games, unfortunatly i cannot do much. But it often works for games like Re-Volt with notorious slowdowns and that was the main goal. Have fun!
There is no "best" way to play any video game console. Some people like myself would prefer how the "slideshow" looks because that's what I remember when I had the console in the late 90s. Sure, the Mister is technically superior on a hardware level, but that isn't the point. If you're counting frames as your main source of enjoyment, maybe question what your ultimate motives are here. You probably just are in the hobby of specs, not the games themselves.
haha technically I believe its 33.33 on stock and 66.66 on this core...I believe PlayStation went to the second decimal place. So number of the extra beast?
I came across your channel recently and I’ve really been enjoying it. I am in the process of buying all the parts to build a MiSTer and this is all very fun to watch. Thanks and hope you keep them coming!
Most sports games are capped at 30 fps but have slowdown when things get busy but with the core the fps remains stable throughout ! My favorite example is NHL 2000
Yes some games tie in game speed to frame rate. That’s why some games go slow motion when the frame rate dips. A lot of times physics are tied to the frame rate and you see games run faster / slower. Strider at the wrong speed is a ton of fun
Thanks for the video! Some feedback: at 3:00 you don't want a framerate hovering between 30 and 60fps. You want a steady 30 or a steady 60 because of judder/improper framepacing issues. 40fps on a 60hz display looks horrible. 40fps running at 120hz would be great, because it divides evenly (just like some PS5 games offer nowadays).
It doesn't really matter (unless you want a consistent frame rate) if you play on a CRT or a display with vrr support. This is why back in the day a lot of games runs with uncapped framerate
@@VideoGameEsoterica Yeee, I try and monitor the discord but sometimes i go days where I just don't check. Your videos always catch me up though, so much appreciated!
As someone who hasn't made the jump to FPGA yet and who still uses DuckStation, I am very fond of modest CPU boosting from 100% (stock) to 185% or so. In certain frame-capped titles like Tomb Raider, whose game logic is tied to 33.33 MHz, hitting 200% and above doubles the frame rate to 60 fps but runs all the animations and physics calculations at 2x as well. At 185%, everything stays locked at 30 fps but with none of the awful slow downs inherent to a stock 100% clock speed (I'm looking at you, The Cistern). I wonder if it would be possible to implement something similar on an FPGA core. Maybe a 61.66 (or flat 60) MHz mode alongside the 2x 66.66 MHz one.
This is great. I always wondered if consoles could be virtually improved in FPGA. Would it be possible to, for example, virtually improve the CPU and sprite processing in the NES core? It would be neat to see older NES titles run at higher fps and with no flicker. I know there are some options in engine for this but could better hardware be slotted into the current FPGA core?
There is a flickering option for NES already but yes generally any of the cores could get an effective clock speed change. How they would affect software is another question
I think the way NES games (and games for most 2d consoles) are programmed, cpu clock speed ups would result in the entire game moving faster rather than just smoother since sprite actions are all tied to the CPU clock rather than time. So it would end up working like the turbo button in the GBA core - smoother and faster at the same time.
Looks like the 2x core also speeds up the in-game timer in the first NFS example. Apparently that clock is cpu calculated. Doesn’t happen in the 2nd one.
Yes in code it’s interesting to see what’s connected to cpu clock cycles / timings and what is not. Some games will use it for the timer. Strider 2 uses it for in-game engine speed. Others don’t seem to tie much of anything to it
I can't wait until someone figures out how to unlock the FPS for some games. Ever since playing Ridge Racer Turbo Mode, I really wish I could play that game with a full grid of racers. Twisted Metal 2 maintaining 20 beautiful frames per second was a really bittersweet experience because you just know that it would be much better getting higher.
Compelling examples! Has me wondering how the MGS opening would play with this hack, which then has me wondering if texture correction could ever appear…
Just wow!.. Why is the PSX core soooo much more advanced than any others??.. Rob Piep seems like hes on a whole diff level when it comes to core dev.. Amazing work! ..Id say we atleast need save states in every other console core.
agreed.. just soo many hardware pushing features being consistently released.. I mean, the NeoGeo core easily comes to mind when looking at performance issues that need fixing.. why not have these "turbo" settings on every core? Def works wonders on the Genesis core when playin CastBloodlines.. just feel they all should have it if they can, because it work wonders.. SNES core too.. etc..
nice! ..I will look into this for sure.. thnx. Ive used a modified 60hz NeoGeo core in the past in order to sync correctly w a Trinitron via component.. it def stoppd my wavy picture but didnt improve performance.. are these cores the same thing? sorry lol.. thnx
The arcade boards generally feature a combination of the following: more RAM and higher clocked CPU/GPU chips. So knowing MiSTer can handle 1 of those two components at a higher clock is promising
The creator of the psx core made it clear that he wanted nothing to do with arcade development but would not care a single bit if someone else took on the challenge using all the work he has done so far ..
This is a huuge new feature. It really changes the game experience in a good way. These are the features I like. It justifies emulation beyond how acurate is replicating original hardware. Its Improvement.
Chrono cross is pretty weird when it comes to OC the CPU. The intro screen is always the example but chunks of the game (I think the battles?) are tied to the framerate so increasing it causes speed up. All I know is when you OC the PS1 on duck station chrono cross goes pretty weird where sections will be sped up and others will just be smoother.
Manual install with the RBF file off the MiSTer Discord. It uses the PSX game folder though so its just the core file. It will see the BIOS files and games off your standard PSX folder
That's great. If my Mister setup doesn't download this core automatically, I'll look for it and install it myself. I hope most games don't match game speed to clock speed, because it really looks broken
Both are capped at 30 but on og hardware and regular core the fps can drop to slide show levels when it gets busy specially in ultimate doom .. however with the new core the FPS stays the same throughout
Neat feature! On a similar topic, do you ever use fast forwarding in games with software emulation? One of the very few things I wish MiSTer could provide compared to its "competition"
That 40fps on Quake 2 doesn't seem like it makes any difference. It looks like the video is locked/vsynced at 30fps anyway. It's good if you want to clean sub-30fps slowdowns but the game still runs at 30fps max.
How does the stock core compare to PSX hardware? Is it a 1:1? For example, the Chrono Cross into on the original PSX ran as 12 fps and the original core hardware emulates this very close to 1:1?
Is something like this possible in most cores? Considering it’s being implemented in modern FOGA instead of 20+ year old discrete tech, and devs are doing this in NeoGeo, Genesis, AO486 etc?
Theoretically sure you could pop in a diff value for clock speeds (in reality it’s not just altering a number) but that doesn’t automatically mean it will work. The clocks are tied to a lot of functions so you’d have to understand how that variable would affect down the line things. So it’s a “yes but” answer
So I’ve never really messed with anything outside what you get with the official update all. If you download these side cores, does it show up as its own thing alongside the regular PSX core when you’re loading it or does it sort of step on that cores toes so to speak. I’ve always been afraid to monkey around with any of these experimental cores because I don’t want to mess with a good thing, am I just being a worried neeeewb?
It’s super easy. Drag core into _consoles folder and fire up MiSTer. You’ll see the standard released PSX core in the listings and then a new one above / below it. Since the file names are different the OS treats them as separate cores. Good thing though is both look for the PSX folder so your games appear in either core when you launch it. It’s as easy as drag and drop, no adverse effects
Vast majority of games for the PS1 weren't developed to be able to run on higher clock speeds. They don't have fixed-timestep game loops, so you'll just end up playing games that run too fast.
Here’s an interesting video explaining some gamedev theory behind why game physics and frame rate are sometimes tied (towards the end) ua-cam.com/video/YJB1QnEmlTs/v-deo.html
No that should do it. I haven’t heard anyone else have that issue. Is it’s like 28 fps or are you still back at normal frame rates? You are using the 2X core yes?
@@VideoGameEsoterica Im using PSX_unstable_20221224_15c34e.rbf (latest from unstable nightlies)... it's stuck at 15fps, only getting like a 3fps improvement from the normal core
Honestly it’s game to game dependent what works better in the standard core vs the 2x core and that mostly comes down to what games have a locked frame rate vs unlocked
Honestly software emulation via DuckStation is V competent as well. FPGA can run instructions simultaneously where software emulation is sequential. That’s one large benefit depending on your system
Great comparison with well picked examples, Thanks for the showcase!
The CPU had to be modified to be able to run at 2x clock rate and because of that i cannot make it a runtime option like in the other cores i made. Therefore the core is only a toy to play around. If it doesn't work for some games, unfortunatly i cannot do much. But it often works for games like Re-Volt with notorious slowdowns and that was the main goal. Have fun!
That makes sense. I mentioned in the video it’s just a fun experiment to play with. Great work!
Also wanted to chime in here, great work and thank you for it!
It’s such a fun deviation from the original core
I play UNO for fun, this guy doubles the CPU frequency on his self-developed PS1 FPGA core for fun
Haha we all have diff definitions of fun. I make these videos
MiSTer has become the best way to play PS1 games. It's crazy just how good the core is.
100%. I haven’t turned my actual PS1 on since the core was finished
There is no "best" way to play any video game console. Some people like myself would prefer how the "slideshow" looks because that's what I remember when I had the console in the late 90s. Sure, the Mister is technically superior on a hardware level, but that isn't the point. If you're counting frames as your main source of enjoyment, maybe question what your ultimate motives are here. You probably just are in the hobby of specs, not the games themselves.
You are wrong. The best way to play is with snacks! (But really, I don’t care how people play so long as they are having fun :)
@@warchild9381 I'll just continue to play games and have fun the way I always have. 🤜🤛
It’s always the best way
Timestamps:
0:00 - FPGA DE10 Nano Overview
0:37 - Chrono Cross
1:49 - Misc menu
2:24 - Quake 2 PSX
3:57 - Need for Speed: High Stakes
5:23 - Need for Speed III: Hot Pursuit
6:30 - Castlevania: Symphony of the Night
6:44 - Re-Volt PSX
8:09 - Strider 2
9:32 - Conclusion
Merry Christmas and Happy New Year, VGE! 😊🎄🎁
Merry Christmas!
66.6MHz, the number of the beast of an update
haha technically I believe its 33.33 on stock and 66.66 on this core...I believe PlayStation went to the second decimal place. So number of the extra beast?
666, the number of the beast. Hell and fire was spawned to be released.
He’ll 😂
@@VideoGameEsoterica gotta love auto correct. Edited to Hell 😝
Haha I do it all the time
I came across your channel recently and I’ve really been enjoying it. I am in the process of buying all the parts to build a MiSTer and this is all very fun to watch. Thanks and hope you keep them coming!
Plenty more coming :) glad you are enjoying the channel!
Don’t buy them from AliExpress/Chinese sellers!! There’s a good chance what you buy will be crap
Terasic or nothing
Incredible. It took me a whole month to understand what MiSTer is, and now I am definitely getting one.
Enjoy it when it arrives!
Most sports games are capped at 30 fps but have slowdown when things get busy but with the core the fps remains stable throughout ! My favorite example is NHL 2000
We need more framerate cap hacked games now to enjoy more stuff!
@@VideoGameEsoterica hell yeah ! Wonder how much work that would be .. I imagine it be easier trying to generate our own codes to increase the cap
@@VideoGameEsoterica either way I’m down ! Whatever it takes!
Thanks for all the great content this year! Hope you have a great holiday!
Same to you :)
Wow some of those are a big difference. Really interesting about Stryder and how it is tied to frame rate.
Yes some games tie in game speed to frame rate. That’s why some games go slow motion when the frame rate dips. A lot of times physics are tied to the frame rate and you see games run faster / slower. Strider at the wrong speed is a ton of fun
Thanks for the video! Some feedback: at 3:00 you don't want a framerate hovering between 30 and 60fps. You want a steady 30 or a steady 60 because of judder/improper framepacing issues. 40fps on a 60hz display looks horrible. 40fps running at 120hz would be great, because it divides evenly (just like some PS5 games offer nowadays).
True. I guess I don’t expect many people to be running MiSTer on a 120hz panel. Probably my bad assumption
It doesn't really matter (unless you want a consistent frame rate) if you play on a CRT or a display with vrr support. This is why back in the day a lot of games runs with uncapped framerate
Yes on a CRT it does not really matter
Very cool, this wasn't on my radar, glad to see it!
It wasn’t on anyone’s radar till last week on like Wednesday
@@VideoGameEsoterica Yeee, I try and monitor the discord but sometimes i go days where I just don't check. Your videos always catch me up though, so much appreciated!
That’s what I’m here for! Among other things :)
Saw the video and liked the video, don't have anything to add just engaging for the engagement gods.
It’s appreciated :)
What a gift.
A fun new core for MiSTer for Xmas!
As someone who hasn't made the jump to FPGA yet and who still uses DuckStation, I am very fond of modest CPU boosting from 100% (stock) to 185% or so. In certain frame-capped titles like Tomb Raider, whose game logic is tied to 33.33 MHz, hitting 200% and above doubles the frame rate to 60 fps but runs all the animations and physics calculations at 2x as well. At 185%, everything stays locked at 30 fps but with none of the awful slow downs inherent to a stock 100% clock speed (I'm looking at you, The Cistern). I wonder if it would be possible to implement something similar on an FPGA core. Maybe a 61.66 (or flat 60) MHz mode alongside the 2x 66.66 MHz one.
It’s nice to have the options for sure. Whether software or hardware with FPGA
This is great. I always wondered if consoles could be virtually improved in FPGA. Would it be possible to, for example, virtually improve the CPU and sprite processing in the NES core? It would be neat to see older NES titles run at higher fps and with no flicker. I know there are some options in engine for this but could better hardware be slotted into the current FPGA core?
There is a flickering option for NES already but yes generally any of the cores could get an effective clock speed change. How they would affect software is another question
I think the way NES games (and games for most 2d consoles) are programmed, cpu clock speed ups would result in the entire game moving faster rather than just smoother since sprite actions are all tied to the CPU clock rather than time. So it would end up working like the turbo button in the GBA core - smoother and faster at the same time.
Now we can play these games like we remember it was played 🎉
Haha recreating our flawed nostalgic memories
Looks like the 2x core also speeds up the in-game timer in the first NFS example. Apparently that clock is cpu calculated. Doesn’t happen in the 2nd one.
Yes in code it’s interesting to see what’s connected to cpu clock cycles / timings and what is not. Some games will use it for the timer. Strider 2 uses it for in-game engine speed. Others don’t seem to tie much of anything to it
I can't wait until someone figures out how to unlock the FPS for some games. Ever since playing Ridge Racer Turbo Mode, I really wish I could play that game with a full grid of racers. Twisted Metal 2 maintaining 20 beautiful frames per second was a really bittersweet experience because you just know that it would be much better getting higher.
I’m sure it’s possible. Just not easy. Probably some recoding needed
I was thinking this might be achievable through a cheat code patch, but if not I imagine some hex editing of the game code might be required.
Compelling examples! Has me wondering how the MGS opening would play with this hack, which then has me wondering if texture correction could ever appear…
I don’t believe perspective correction will from what I’ve heard
@@VideoGameEsoterica that’s what he said a while back. I’m not putting anyone on the hook for it, but I can dream:)
I think the issue is the LEs and not having capacity for that feature
Man I would love to have a mister. They're just way too expensive (to me). Maybe someday though
I get it. They aren’t cheap. Worth the price but it’s still a high price
Twice the speed, twice the fun :P
We still talking about FPGA here? 😂
Just wow!.. Why is the PSX core soooo much more advanced than any others??.. Rob Piep seems like hes on a whole diff level when it comes to core dev.. Amazing work! ..Id say we atleast need save states in every other console core.
I think all the core devs are equally as talented. FPGAZumSpass just works fast
agreed.. just soo many hardware pushing features being consistently released.. I mean, the NeoGeo core easily comes to mind when looking at performance issues that need fixing.. why not have these "turbo" settings on every core? Def works wonders on the Genesis core when playin CastBloodlines.. just feel they all should have it if they can, because it work wonders.. SNES core too.. etc..
Neo Geo has two experimental turbo cores. Each has a diff CPU clock. I’ll do a video on them in January
nice! ..I will look into this for sure.. thnx. Ive used a modified 60hz NeoGeo core in the past in order to sync correctly w a Trinitron via component.. it def stoppd my wavy picture but didnt improve performance.. are these cores the same thing? sorry lol.. thnx
Diff thing. Those just alter sync rates as Neo Geo isn’t close enough to 59.97 for some TVs. These up the CPU clocks dramatically
I wonder if this also suggests that the arcade boards that Namco used, which were essentially ps1 with a bit more ram, are likely doable on MiSTer?
The arcade boards generally feature a combination of the following: more RAM and higher clocked CPU/GPU chips. So knowing MiSTer can handle 1 of those two components at a higher clock is promising
The creator of the psx core made it clear that he wanted nothing to do with arcade development but would not care a single bit if someone else took on the challenge using all the work he has done so far ..
Ha ! Made it here first! Love this core everyone needs to play this and subscribe!
You get 2 VGE points for first!
@@VideoGameEsoterica SCORE DUDE!
1 million and you get candy
@@VideoGameEsoterica imported Japanese candy!
Next step for PSX core is to bump up the resolution :)
Never know
This is a huuge new feature. It really changes the game experience in a good way. These are the features I like. It justifies emulation beyond how acurate is replicating original hardware. Its Improvement.
Yes it’s nice to see how far beyond it can go once 1:1 is done
I can't wait to try Wipeout and Driver with this
Should be a fun time
Chrono cross is pretty weird when it comes to OC the CPU. The intro screen is always the example but chunks of the game (I think the battles?) are tied to the framerate so increasing it causes speed up. All I know is when you OC the PS1 on duck station chrono cross goes pretty weird where sections will be sped up and others will just be smoother.
Just standard coding oddities of that generation. Nothing was even consistent it seems
Nice! Will this be grabbed with update all or do I need to do a manual install?
Manual install with the RBF file off the MiSTer Discord. It uses the PSX game folder though so its just the core file. It will see the BIOS files and games off your standard PSX folder
OCing 2x sure makes a difference lol. Wish the ps1 ran like that out of the box.
That would have been awesome haha
That's great. If my Mister setup doesn't download this core automatically, I'll look for it and install it myself. I hope most games don't match game speed to clock speed, because it really looks broken
You will have to install it yourself
I've looked in the test-builds feed in the Mister Discord but I can't see the PSX 2X core. When was it posted?
Two weeks ago? Try unstable nightlies too
@@VideoGameEsoterica Thanks. I found it in mister-cores/PSX. I searched for PSX2XCPU_v2
Perfect
Is Doom's fps capped? The PSX Doom games are great versions & would benefit from this
I believe it is. We need more uncapped frame rate mods for games now to take advantage
Both are capped at 30 but on og hardware and regular core the fps can drop to slide show levels when it gets busy specially in ultimate doom .. however with the new core the FPS stays the same throughout
Or you can play duke nukem total meltdown at a solid 60 fps throughout
Good to know!
This is true. The games that dip below the hard cap should mostly maintain a maxed fps
Neat feature! On a similar topic, do you ever use fast forwarding in games with software emulation? One of the very few things I wish MiSTer could provide compared to its "competition"
Honestly I don’t. Nothing against it just not something i utilize
GBA core for MiSTer can do fast forward. Not sure if any others.
Can we get Silent Hill at 60 fps or at least reduce slowdowns? Sorry too excited to think. Putting in a 4080 and now this!
Ooh 4080. Fun
That 40fps on Quake 2 doesn't seem like it makes any difference. It looks like the video is locked/vsynced at 30fps anyway. It's good if you want to clean sub-30fps slowdowns but the game still runs at 30fps max.
Maybe it’s a YT thing because in gameplay the turning / response is fundamentally better
How does the stock core compare to PSX hardware? Is it a 1:1? For example, the Chrono Cross into on the original PSX ran as 12 fps and the original core hardware emulates this very close to 1:1?
Yes you’d get the same framerate
Cool thanks. Just got 2 MiSTers thanks to your videos. Appreciate all the info. @@VideoGameEsoterica
Enjoy them!
This is awesome! I think my first experiments will be with R4 and Driver... maybe even Pepsi-Man ;)
PEPSIMANNNNNNNN!
Driver 2 maintains a better frame rate throughout and loads faster but the draw distance in that game is abysmal.. even so it’s still a great game
@@adventuretaco7140 It's my favorite PS1 series. Draw distance doesn't matter when you have the whole map memorized!
Draw distance back then was kinda rough all around
It’s a fun game for sure
Is something like this possible in most cores? Considering it’s being implemented in modern FOGA instead of 20+ year old discrete tech, and devs are doing this in NeoGeo, Genesis, AO486 etc?
Theoretically sure you could pop in a diff value for clock speeds (in reality it’s not just altering a number) but that doesn’t automatically mean it will work. The clocks are tied to a lot of functions so you’d have to understand how that variable would affect down the line things. So it’s a “yes but” answer
So I’ve never really messed with anything outside what you get with the official update all. If you download these side cores, does it show up as its own thing alongside the regular PSX core when you’re loading it or does it sort of step on that cores toes so to speak. I’ve always been afraid to monkey around with any of these experimental cores because I don’t want to mess with a good thing, am I just being a worried neeeewb?
It’s super easy. Drag core into _consoles folder and fire up MiSTer. You’ll see the standard released PSX core in the listings and then a new one above / below it. Since the file names are different the OS treats them as separate cores. Good thing though is both look for the PSX folder so your games appear in either core when you launch it.
It’s as easy as drag and drop, no adverse effects
@@VideoGameEsoterica dang alright that does sound easier than I thought. I’ll have to try this and the Saturn core out one of these days finally.
It’s incredibly easy. .1/10 difficulty
Vast majority of games for the PS1 weren't developed to be able to run on higher clock speeds. They don't have fixed-timestep game loops, so you'll just end up playing games that run too fast.
Yes this is just beneficial for SOME games
Here’s an interesting video explaining some gamedev theory behind why game physics and frame rate are sometimes tied (towards the end) ua-cam.com/video/YJB1QnEmlTs/v-deo.html
Fun. I’ll check it out in a bit. I mean it makes sense physics are tied to frame rate in some instances
how is the psx core nowadays? is there games that can't be played/ have issues with it?
Maybe 2-3 games with issues
Does this need dual RAM modules or can it work with one?
One :)
Happy Kwanzaa... LOL!
I mean better to be inclusive than to not mention it :)
I cant get 30 fps on the chrono cross intro. I did turbo high and turned off cd fast seek. are there any other settings that affect fps? resolution?
No that should do it. I haven’t heard anyone else have that issue. Is it’s like 28 fps or are you still back at normal frame rates? You are using the 2X core yes?
@@VideoGameEsoterica Im using PSX_unstable_20221224_15c34e.rbf (latest from unstable nightlies)... it's stuck at 15fps, only getting like a 3fps improvement from the normal core
Wrong core. Go under the PSX2X channel and look at pinned cores. That’s just an unstable nightly build of the main PSX core
@@VideoGameEsoterica got it! it works, thank you!
That’s what I’m here for! Enjoy it :)
So will this be part of the PSX core eventually?
From what I know it’ll remain separate
Does it fix the horrible slow battle sequentes of ff9?
I haven’t checked that one yet
What's the difference between this and just using turbo in the normal core?
Diff clock speeds
@@VideoGameEsoterica what's the difference speeds and which is better to use?
Honestly it’s game to game dependent what works better in the standard core vs the 2x core and that mostly comes down to what games have a locked frame rate vs unlocked
@@VideoGameEsoterica what's the clock speed in the normal core with turbo?
Where can I download the core? Don't have internet on my MISTER yet
Hmm. That’s a good question as to how to update with no internet. GitHub would be where you need to go for the core itself though
@@VideoGameEsoterica Can you provide a link?
Here you go github.com/RobertPeip
@@VideoGameEsoterica Can't find the core. Do you have a direct download link?
If Xenogears runs faster, that'd definitely be an improvement.
I can’t remember if it does now or not. It’s been a minute
SATURN 2X core when!
Saturn 1X core when haha (no we all need to be patient and appreciate what Srg320 does)
@@VideoGameEsoterica definitely ..hope I don’t sound selfish when I say that ALL I WANT FOR XMAS IS A NEW BUILD!
how do we get the 2x core?
Mister discord under test builds channel
@@VideoGameEsoterica thanks!
👍
PSX Pro
Haha wish I had thought of that in the vid!
@@VideoGameEsoterica 😅
You gotta try it broh!
I read that comment and I was like “damn why didn’t I think of that”
Yeah he does
Whats the benefit over a software emulator?
Honestly software emulation via DuckStation is V competent as well. FPGA can run instructions simultaneously where software emulation is sequential. That’s one large benefit depending on your system
40 fps on 60 hz is uneven frame pacing whereas 30 is even 🤔
Tho I have to say this footage with framerates in the 50s looks a lot less stuttery than I would expect
It’s very smooth
The unreleased ps1 pro version 🤨
Haha in essence yes
Baby
All I know
Is you’re half of the flesh and blood that makes me whole
an emulator can run more than 2x the speed...
Never said it couldn’t lol
i keep saying it lol but you need to talk slower haha
i know you're working on it. keep on keepin on :)