13:40 is where I’ve been saying her ultimate is A LOT stronger than what people seem, it goes OVER everything That’s what I did one time where I popped ult from behind the wall where they were working and my team went around the wall aggressively, because it’s almost unexpected.
I think it would be cool if you could control where her ult goes like an actual satellite. Like if you ping somewhere the beam starts to go that way, or if you ping at your feet it doesn’t move
Just a zoom out like Bastion's. "WASD"to move point A. "Aim"to move point B. first Click deploys the laser at point A. Laser moves on the path drawn by point B, also shown to teammates as a pre highlighted path once deployed. It can enlogate distance at the cost of Energy (Timer 1 second= X ft) . Then you got the perfect ult.
13:44 mL7 didn't give himself enough credit. Annihilation would have just been a few more moments survival if it weren't for his recognising the tank needed to stay up and pocketing the fuck out of him, instead of trying to use his mobility to create a cross-angle.
Imo, the buff she needs is to be able to press right click and still shoot, I think that would add a lot to her clutch heals also if they wanna go crazy they could make it so her bullets pierce so they can maybe heal 2-3 players if they are in a row or damage 2-3 players
I like Juno's speed ring and I think it would be great if it also sped up non-hitscan projectiles passing through it. It would sync well with her torpedoes because of the slow travel speed and add more value to using her on team defense. Sidenote: imagine every Junkrat's delight in showing the enemy Widow who the real sniper is.
13:48 weirdly enough it's hard to tell which ram kills were assisted by juno's ult, since he's right on the edge of the circle and the kill feed isn't show the assists? you can only tell after the match, through the potg
Juno is the first hero they've added into overwatch 2 who is not only fun to play, but fun to play against. And that's coming from a guy who doesn't like playing support, this hero is fun and I've been playing a ton of her recently.
personally I want her to headshot when dps-ing like maybe can two shot people in the head like kiri can but with a falloff range when further since it's a tiny blaster and not a sniper gun
her right click should lock-on team-mates 50% faster(( leave the damage part as is so it will be 2 different decisions )) and her speed ring should heal at least for 50hp much like LW and that should force lower ranks to use it too
did any streamers set up customs with actual good players? like other streamers or ppl from their ranked lobbies? and try using her against meta comps that don't have juno
i thought she was meh... or i don't know. i was doing stuff but wasn't getting enough feedback about it. dmg and healing was good but i don't know... was i getting value? or just charging ults? (mine and enemy supports). did the speed boost really do something? i don't know... nobody died so... i guess? for lucio at least you can see they are in range and are moving away
@@threetree7737 no, you get DMG boost and healing... It is easy to contest to tanks in my opinion... As I said, some sort of debuff for enemies inside the ult would make the ult more impactful in my opinion... Should it damage enemies inside? Should it give an damage orb effect?
@@karmichel nah we dont need more debuffs in the game. her ult is fine as it is. but you should be able to cancel it, or move it faster with speed ring or stop it
@@zepchir I understand your idea, but most of the time, when I ulted or the other player ulted, the easiest way to negate was the tank to pressure... I think the ult should punnish it, I would give a slow moviment speed for enemies who step.inside the ray or a DMG over time if you stand in the path, like moira's ult
I haven't played her much but i kinda hope they buff her alt fire healing projectile lock on or increase the speed for the projectile (but only healing projectile) But maybe that's just me not liking how your healing output literally stops the moment you try to do an aoe heals 😅
i havent played the game since s10, but pardon my attitude but that seems like ana + lucio? thats insane.. imma sit here and pray that this character wont fuck up the game more
I think her utility is lacking. She's mostly healing and damage, like Illari. I think the speed boost isn't as fast as it could be given that (compared to Lucio) it has a cooldown and thus will have lower up time. It doesn't really bring any interesting new elements compared to Lucio. Like, if it could be set up and LEFT up it could be placed so it was always available to speed your team back into battle from spawn, and that could be really valuable. As it is, it's ok for an engage (if you can get your team to all go in at once,) or maybe to help chase down a kill, but it's mid team fight value is low and so a support with a stronger utility like Sleep, Anti, Discord, Cleanse, Immortality, Res, or even Life grip are all more useful. It's weird that they acknowledged for years that Moira lacked utility and that meant her value in higher rnked play was low, but then they release both Illari and Juno who have extremely low and safe utility. And by safe, I mean safe from getting community complaints because god knows every other support in the game has had a crusade against one or more of their abilities at one point or another. Hell, for as easy as it is to kill Pylon and deny it's value, even Illari isn't immune from a vocal crusade against her. Speed boost has got to be the safest utility a support can give. I personally think Hyper Ring needs another effect combined into it so it can be useful for more than just speeding back to the fight or setting up the engage at the start of the fight (and seriously, a visual heads up that the enemy is about to hard engage hurts the ability even more.) I think Hyper Ring should give 50 team over health when cast. It won't last long (as long as the speed boost effect) BUT it would give the ability some added mid team fight utility, AND give her a small amount of health when dove since she has no self heal or easy disengage (her glide locking her into a predictable and easy to track horizontal level is no where as good an escape as Guardian Angel, Wall Ride, Fade, or Swift Step.)
Also, yeah I don't think the Ultimate is very impactful. It CAN be, if everything lines up right, but it's so easy to zone people out of it and deny it's value. I'd rather she had a defensive ult, like a gravity well that acted like a giant Defense Matrix just eating damage and maybe turning that damage into heals or shields for her team.
@@Jamie_Ashe Not to be rude either, but what's wrong with your reading comprehension? I'm saying her utility is lacking. Speed boost is situational, more so when you don't have it on demand like Lucio because Juno's has a cooldown. A good amount of the other supports have MUCH more impactful utility, and we already know that a support who only heals and does damage ends up as Moira, which is considered to not be bringing enough at higher ranks of play. She honestly feels like a support designed to not inflame the people who complain about supports. The safest and least powerful utility, on a cooldown. Predictable movement kit making her easier to shoot. Zero self healing. Hell without the ability to headshot she doesn't have enough damage to take a duel either. And all that would still be "fine" if she was at least bringing utiity that helps at all stages of the team fight.
Juno hits like a wet noodle and her heals feel like trying to heal a severed limb with a band-aid the moment you reach her fall off range. The devs wanting her to be close range is a huge mistake with how her kit actually works. You, and your allies, just die because her missiles are too slow to activate and reach their targets and she has no sustain. Her speed isn't as good as any other support's movement abilities when it comes to escaping or dueling. Juno just feels like a worse version of Lifeweaver as a heal bot, a worse version of Lucio for speed utility, and a worse version of Echo for mobility.
It feels like they didn't think about the usability of her hover very much. You often want to use hover as a speed boost to disengage/rotate, get to the next source of cover. But she can't descend without canceling her speed boost!!! Control center or Circuit 2nd is a good example where this screws her hard because using the hover speed to cross would lock you above all the natural cover. And the fact that she has no movement animation while hovering hurts her survivability a lot. She becomes a target orb in an aim trainer because she can't crouch, descend, or even lean her head around when strafing mid-hover. I think she'll have to be played like a rat similar to LW or mercy because she cannot win a duel against 90% of heroes if the players are similar skill. But the difference between Juno and the 2 fairies is that Juno requires aim and has decent poke damage when she's not being directly challenged. Kiri can also be played like a rat but at least she has a chance at fighting other squishies on her own.
@@Jamie_Ashe I got rats from mobas where it means heroes that split push objectives and run away if enemies come to defend. Fairies cuz they got wings and don't fight back
honestly, i wonder how much better she'd feel if you could double jump in her shift to boost her verticality in a pinch or make jumps you can't otherwise
1:34 ngl she might be the most "balanced" hero that came out since ow2. (she isnt the strongest but she does have her strentghs. Compared to heros like kiriko or illari or even lifeweaver. Kiri & illari being way to strong and LW to weak. She is pretty okay. There are moments where she isnt fun to play. But thats normal for overwatch. I found myself having a problem to play in junkerqueen comps There are some things i would like that they change (healing falloff) but we supports shouldnt ask for anything bceause all the dps and tanks mains will go insane. They think we dont deserve anything. While they have the strongest heros in the game. Us supports only have strong abilitys. Not heros
She’s pretty nice! I would take a chance a FEW small things or upgrade. Boost gives her just 25 healing Crit shot her team for better healing. Get rewarded for your healing. Her damage is actually good. She has good SUPPORT damage. And that’s good because I don’t want to take over dps with one support. Her missles if used correctly can literally do SO much damage and can target EVERYONE on the field. But yeah she’s literally SO well built. I will give Blizzard this one… they killed it.
Would be cool if she lands a successful right click she gets self healing. It would give her a way to heal but still with some counter play if you’re in a 1v1 with her, kinda like a lifesteal effect, better the. nothing imo
Everyone that thinks she's weak or undertuned have to realize that compared to the other powercrept supports of Kiri, Bap, Illari, Lifeweaver she's going to seem weak even tho she's not particularly weak or strong. She's really balanced.
I dont think she needs headshots, but IF they gave her headshots i think they should lower the base damage a bit so that your doing less damage than before if your not hitting headshots and only a little bit more if you are hitting headshots. I think it should only change her breakpoints if you hit a full clip of headshots each burst, i.e. you would still three burst with body shots but could two burst if you hit all headshots, but if even one bullet is a body shot they will live on one. If you have that absolutely cracked aim you could two burst but probably wont ever happen
If Juno could headshot for more damage she'd be a great character. Unfortunately right now you're at a massive disadvantage in 1v1s so just dive her. She's like Ana without nano or sleep so all she can do is run away. Headshots damage would allow her to at least attempt a 1v1 and run away if she's outmatched. Having to run away by default stinks.
7:05 blaming this on no self heal is so dishonest ur hard feeding and trying to make the hero look bad at that point there is no hero that should ever do what u just did and survive, thats the entire enemy team u just shifted and e'd into as if youre a tank bro like what
I would rather play against a mauga a hog and an orisa all at the same time than play against 1 dva…….genuinely one of the most unfun characters to play against
It's sad going back to OW without my girl Juno. She was sooo fun, literally addictive gameplay
I actually stopped playing OW when her time ended ;-;. Ima start playing again when shes back :3
@@zachzammit5085 shes here now lmao 1 month later
13:40 is where I’ve been saying her ultimate is A LOT stronger than what people seem, it goes OVER everything
That’s what I did one time where I popped ult from behind the wall where they were working and my team went around the wall aggressively, because it’s almost unexpected.
Love this😍 I got to play her those 2 WHOLE DAYS!! Not going to say I’m going to main her, but she is really cool!
The lock on sound like crash bandicoot wamba fruit or am I crazy?
OMG 😂🤣😂🤣
Sounds like scrolling in the menu from a game I can’t remember . The wumpa fruit sounds more like he’s eating it
Great..... I'll never unhear that now.
Dead on bro
WAIT IT DOES😭😭
Juno has been the most fun and engaging hero they've put out there recently!
I think it would be cool if you could control where her ult goes like an actual satellite. Like if you ping somewhere the beam starts to go that way, or if you ping at your feet it doesn’t move
This is what that ult needs, that would be awesome. Kinda like newcastle shield from apex
Better just use Q again to move ult to another place.
Just a zoom out like Bastion's.
"WASD"to move point A. "Aim"to move point B. first Click deploys the laser at point A. Laser moves on the path drawn by point B, also shown to teammates as a pre highlighted path once deployed.
It can enlogate distance at the cost of Energy (Timer 1 second= X ft) .
Then you got the perfect ult.
@emilior934 that would be way too complicated and slow, it would suck for an ult where you want to get value by standing in it
@epicgamersauce3516 what do you mean? Thats exactly what im describing right now.
Idk why but she brings me so much ow1 vibes. She is sooo fun to play, so much chaos. I have been wearing for a hero like this for while !
13:44 mL7 didn't give himself enough credit. Annihilation would have just been a few more moments survival if it weren't for his recognising the tank needed to stay up and pocketing the fuck out of him, instead of trying to use his mobility to create a cross-angle.
I can’t wait for the Juno rollout videos! So many fun things to do with her mobility❤
So it’s just a support version of echo?
KEEP UP THE GRIND :D
Imo, the buff she needs is to be able to press right click and still shoot, I think that would add a lot to her clutch heals also if they wanna go crazy they could make it so her bullets pierce so they can maybe heal 2-3 players if they are in a row or damage 2-3 players
I like Juno's speed ring and I think it would be great if it also sped up non-hitscan projectiles passing through it.
It would sync well with her torpedoes because of the slow travel speed and add more value to using her on team defense.
Sidenote: imagine every Junkrat's delight in showing the enemy Widow who the real sniper is.
Even ML7’s own editor can mess up with his accent, lmao. 16:00
Maybe hyper ring could heal juno or start health regen passive when she boosted by it?
13:48 weirdly enough it's hard to tell which ram kills were assisted by juno's ult, since he's right on the edge of the circle and the kill feed isn't show the assists? you can only tell after the match, through the potg
the self only orbit in enemy spawn lmfaoooo
Being able to shoot while your left click is out would be a decent buff
Juno is the first hero they've added into overwatch 2 who is not only fun to play, but fun to play against.
And that's coming from a guy who doesn't like playing support, this hero is fun and I've been playing a ton of her recently.
personally I want her to headshot when dps-ing like maybe can two shot people in the head like kiri can but with a falloff range when further since it's a tiny blaster and not a sniper gun
Genji + mercy
Double jump and Mercys Guardian agnel is insane
To me, she feels like a really nice beginner support
Decent damage and heal, easy escape (but not get out of jail free) and nice mobility
No,she literally breaks the ankles of the band for console players😂
her right click should lock-on team-mates 50% faster(( leave the damage part as is so it will be 2 different decisions )) and her speed ring should heal at least for 50hp much like LW and that should force lower ranks to use it too
Wait her tactical speeds up the layload too?
I wanna see a support that can headshot their own team for crit healing. Would be an interesting mechanic
Does the lock on attack get buffed by bap ult ?
Yes
8th video about juno in the last 3 days, LET'S GOOOOO!!!!!
did any streamers set up customs with actual good players? like other streamers or ppl from their ranked lobbies? and try using her against meta comps that don't have juno
i thought she was meh... or i don't know. i was doing stuff but wasn't getting enough feedback about it. dmg and healing was good but i don't know... was i getting value? or just charging ults? (mine and enemy supports). did the speed boost really do something? i don't know... nobody died so... i guess? for lucio at least you can see they are in range and are moving away
We need to kick icon for when Juno gets a melee kill
Maybe her ult should damage enemies inside it? I think we need some kind of debuff to people who enter Juno 's ult
@@karmichel wait it does tho. No?
@@threetree7737 No, allies get 35% dmg bonus and gets healed.
@@threetree7737 no, you get DMG boost and healing... It is easy to contest to tanks in my opinion... As I said, some sort of debuff for enemies inside the ult would make the ult more impactful in my opinion... Should it damage enemies inside? Should it give an damage orb effect?
@@karmichel nah we dont need more debuffs in the game. her ult is fine as it is. but you should be able to cancel it, or move it faster with speed ring or stop it
@@zepchir I understand your idea, but most of the time, when I ulted or the other player ulted, the easiest way to negate was the tank to pressure... I think the ult should punnish it, I would give a slow moviment speed for enemies who step.inside the ray or a DMG over time if you stand in the path, like moira's ult
I haven't played her much but i kinda hope they buff her alt fire healing projectile lock on or increase the speed for the projectile (but only healing projectile)
But maybe that's just me not liking how your healing output literally stops the moment you try to do an aoe heals 😅
What if instead of making headshots do critical damage, they make her headshots heal her for a % of her hp like 5% or something
She was so fun that I was actually bored playing last night without here lol
i havent played the game since s10, but pardon my attitude but that seems like ana + lucio? thats insane.. imma sit here and pray that this character wont fuck up the game more
damn 50 seconds ago. never been this early
Love you @@mL7support😊
Almost dont want to play uintil she comes out fully she was so much fun I can see myself playing her lots
My thing is, nerf damage and heal better and I’d love her
con personajes asi brigitte parece de la epoca de los pica piedra
Ramm/Juno Ult insane.
Until you get naded
Hyper ring is weakest part of her kit except using it for yourself to escape. Range fall off probably what makes her feel weak
Rİng range should be longer but juno herself doesn't need to go into the ring to get speed bonus.
I like her for her mobility.
I think her utility is lacking. She's mostly healing and damage, like Illari. I think the speed boost isn't as fast as it could be given that (compared to Lucio) it has a cooldown and thus will have lower up time. It doesn't really bring any interesting new elements compared to Lucio. Like, if it could be set up and LEFT up it could be placed so it was always available to speed your team back into battle from spawn, and that could be really valuable. As it is, it's ok for an engage (if you can get your team to all go in at once,) or maybe to help chase down a kill, but it's mid team fight value is low and so a support with a stronger utility like Sleep, Anti, Discord, Cleanse, Immortality, Res, or even Life grip are all more useful. It's weird that they acknowledged for years that Moira lacked utility and that meant her value in higher rnked play was low, but then they release both Illari and Juno who have extremely low and safe utility. And by safe, I mean safe from getting community complaints because god knows every other support in the game has had a crusade against one or more of their abilities at one point or another. Hell, for as easy as it is to kill Pylon and deny it's value, even Illari isn't immune from a vocal crusade against her. Speed boost has got to be the safest utility a support can give. I personally think Hyper Ring needs another effect combined into it so it can be useful for more than just speeding back to the fight or setting up the engage at the start of the fight (and seriously, a visual heads up that the enemy is about to hard engage hurts the ability even more.) I think Hyper Ring should give 50 team over health when cast. It won't last long (as long as the speed boost effect) BUT it would give the ability some added mid team fight utility, AND give her a small amount of health when dove since she has no self heal or easy disengage (her glide locking her into a predictable and easy to track horizontal level is no where as good an escape as Guardian Angel, Wall Ride, Fade, or Swift Step.)
Also, yeah I don't think the Ultimate is very impactful. It CAN be, if everything lines up right, but it's so easy to zone people out of it and deny it's value. I'd rather she had a defensive ult, like a gravity well that acted like a giant Defense Matrix just eating damage and maybe turning that damage into heals or shields for her team.
Not to be rude, but what game are you playing?? You’re saying a lot and nothing at the same time…
@@Jamie_Ashe Not to be rude either, but what's wrong with your reading comprehension? I'm saying her utility is lacking. Speed boost is situational, more so when you don't have it on demand like Lucio because Juno's has a cooldown. A good amount of the other supports have MUCH more impactful utility, and we already know that a support who only heals and does damage ends up as Moira, which is considered to not be bringing enough at higher ranks of play.
She honestly feels like a support designed to not inflame the people who complain about supports. The safest and least powerful utility, on a cooldown. Predictable movement kit making her easier to shoot. Zero self healing. Hell without the ability to headshot she doesn't have enough damage to take a duel either. And all that would still be "fine" if she was at least bringing utiity that helps at all stages of the team fight.
bro said rez is more useful than speed boost currently
Idky but now this game feels dull without her like I can feel like I can main her and never get bored like with the other supps
The game is literally not fun now that she isn’t in play test. They may have hit the mark with Juno 🔥
As a top 100 veteran course pharah main, I hate this bih
Let he ult do damage
Meow
meow
Juno hits like a wet noodle and her heals feel like trying to heal a severed limb with a band-aid the moment you reach her fall off range. The devs wanting her to be close range is a huge mistake with how her kit actually works. You, and your allies, just die because her missiles are too slow to activate and reach their targets and she has no sustain. Her speed isn't as good as any other support's movement abilities when it comes to escaping or dueling. Juno just feels like a worse version of Lifeweaver as a heal bot, a worse version of Lucio for speed utility, and a worse version of Echo for mobility.
It feels like they didn't think about the usability of her hover very much. You often want to use hover as a speed boost to disengage/rotate, get to the next source of cover. But she can't descend without canceling her speed boost!!! Control center or Circuit 2nd is a good example where this screws her hard because using the hover speed to cross would lock you above all the natural cover. And the fact that she has no movement animation while hovering hurts her survivability a lot. She becomes a target orb in an aim trainer because she can't crouch, descend, or even lean her head around when strafing mid-hover.
I think she'll have to be played like a rat similar to LW or mercy because she cannot win a duel against 90% of heroes if the players are similar skill. But the difference between Juno and the 2 fairies is that Juno requires aim and has decent poke damage when she's not being directly challenged. Kiri can also be played like a rat but at least she has a chance at fighting other squishies on her own.
I’ve never seen “rats” and “fairies” used in this way. Ever, in all my 24 years of gaming 😂😂
@@Jamie_Ashe I got rats from mobas where it means heroes that split push objectives and run away if enemies come to defend. Fairies cuz they got wings and don't fight back
@@sawah765you do know the “fairies” comment can be easily misconstrued right? especially with the characters that you decided to call fairies.
honestly, i wonder how much better she'd feel if you could double jump in her shift to boost her verticality in a pinch or make jumps you can't otherwise
You can do that tho, no? If you don’t double jump before boost you can double jump during.
you can double jump during her shift tho
@@PotaToeeeee can you? because i distinctly remember that you couldn't when i tried her out, it just wouldn't work
@@halinamaste9222 you might have double jumped right before using the shift, in that case yea you wont be able to to that
1:34 ngl she might be the most "balanced" hero that came out since ow2. (she isnt the strongest but she does have her strentghs. Compared to heros like kiriko or illari or even lifeweaver. Kiri & illari being way to strong and LW to weak.
She is pretty okay.
There are moments where she isnt fun to play. But thats normal for overwatch.
I found myself having a problem to play in junkerqueen comps
There are some things i would like that they change (healing falloff) but we supports shouldnt ask for anything bceause all the dps and tanks mains will go insane. They think we dont deserve anything. While they have the strongest heros in the game. Us supports only have strong abilitys. Not heros
She’s pretty nice!
I would take a chance a FEW small things or upgrade.
Boost gives her just 25 healing
Crit shot her team for better healing. Get rewarded for your healing.
Her damage is actually good. She has good SUPPORT damage. And that’s good because
I don’t want to take over dps with one support. Her missles if used correctly can literally do SO much damage and can target EVERYONE on the field.
But yeah she’s literally SO well built.
I will give Blizzard this one… they killed it.
Would be cool if she lands a successful right click she gets self healing. It would give her a way to heal but still with some counter play if you’re in a 1v1 with her, kinda like a lifesteal effect, better the. nothing imo
Everyone that thinks she's weak or undertuned have to realize that compared to the other powercrept supports of Kiri, Bap, Illari, Lifeweaver she's going to seem weak even tho she's not particularly weak or strong. She's really balanced.
I dont think she needs headshots, but IF they gave her headshots i think they should lower the base damage a bit so that your doing less damage than before if your not hitting headshots and only a little bit more if you are hitting headshots. I think it should only change her breakpoints if you hit a full clip of headshots each burst, i.e. you would still three burst with body shots but could two burst if you hit all headshots, but if even one bullet is a body shot they will live on one. If you have that absolutely cracked aim you could two burst but probably wont ever happen
Clynky
If Juno could headshot for more damage she'd be a great character. Unfortunately right now you're at a massive disadvantage in 1v1s so just dive her. She's like Ana without nano or sleep so all she can do is run away. Headshots damage would allow her to at least attempt a 1v1 and run away if she's outmatched. Having to run away by default stinks.
You should sub right now:)
It would be cool to control the Q like you do with bastion ult, or at least cast it where you want on hold and not just in front of you
Wait, she’s playable already?
Completely unrelated but they should give zen a movement ability.
1:11 to 1:13 O.o looks like aimbot
after he kill his target the camera go right into his teammate behind the wall
That is not aimbot be so fucking fr rn💀💀💀
She is undercooked!
first
🍪
7:05 blaming this on no self heal is so dishonest ur hard feeding and trying to make the hero look bad at that point there is no hero that should ever do what u just did and survive, thats the entire enemy team u just shifted and e'd into as if youre a tank bro like what
even tanks die there
I would rather play against a mauga a hog and an orisa all at the same time than play against 1 dva…….genuinely one of the most unfun characters to play against
She is no need brain :)