The only thing flat-earthers fear. Is sphere itself. My neighbor is trying to argue that spheres have corners. I didn't listen to his ramblings because they're pointless.
Gopher's obsession with his weight is killing me.😂 You can still run all the way to red. Even then, you can walk until you hit capacity. The .5 kph trudge serves to heightens the tension🤣
While it is true that sometimes you can’t go back into places (e.g., you destroy them, they become uninhabitable, etc.). I often use the cache bags which never seemed to disappear as temporary storage for my excess weight gear and simply make a follow up run to reclaim the extra gear. Mind you, I have never left gear for multiple saves and gone back for it. However, it doesn’t seem to decay/disappear when it’s in a cache bag for quite a while at least. If you think about it, when you finally got out of the base and ran back to town… You could’ve quickly run back in to the midpoint where you found the bag on the shelf and picked up several more suits of armor to store as backup, sell for funds, etc. And… if you never go back, well… it is the same result as just leaving it behind. If you were streaming live like BG3, I would understand not wanting to back run a dungeon to pick up extra gear. However, if you back-rub an area you finished to get supplies you left behind in a cache bag you can laser that play in a pre-recorded play through - IMHO. PS: I know you like to take the ammo and leave the weapons down on the ground, which is very practical in a firefight. However, after you kill everyone, if you pick up all the weapons, you can make a quick analysis of which ones are on the best condition because some of the weapons you left on the ground might’ve been in better condition give the condition in which your weapon was about half-way through…/ Finally, I know weapons cost a lot to repair. However, in my play through I regularly maintain my guns in top condition and topping them up for every new adventure costs 5 to 150 tokens generally speaking… which is nothing. It also makes it easy for post batter cleanup because I know my gun is likely in better shape than anything I find. As a result, it’s easier to make decisions about what to pick up and leave behind and/or store in a cache. -- I am not throwing shade… merely a little fireside chatter/advice from a fellow stalker whose is also hoarder of supplies and gear. I hope you and your family had a wonderful Christmas and a happy new year.
I heard one of my students use the word "deadass" a few days ago... idk if I should be happy or sad. 😢 Maybe sad, because his English overall is still, for the lack of softer word, as bad as ever (and that's me sugarcoating it).
13:27 good question actually, MGS games did it like a decade ago, more even, I think it was in 1998 MGS 1.... between "Alert" state and "Target Lost" state you spend additional 10min to program and voice "Stay on Your Guard" state for like from 1-2min to permanent if Alert was triggered. It doesnt take much brains or cost to do it if developers actually care. And it looks like they are actually in this ""Stay on Your Guard" state, so maybe just a bug on one of the enemies... no swarm logic or just problem with how much time between ""Stay on Your Guard" and "Target Lost", it needs to be at least 1-2min, personally I would made it 10 even. Its funny how nobody not only perfected, but not even repeated what FEAR did in 2005... and its not exactly complicated, just a cool illusion. Game like this would be perfect for FEAR-type AI, you usually fight small groups of enemies, not like CoD or Doom where there are dozens and dozens.
And in MGS2, if you put a gun to the back of a guard's head and then walk away, and his mate comes around on his patrol and sees him standing there with his hands up like an idiot, he will kick him from behind, the guy will then hit his head on the way down and get knocked out, and the patrolling guard will then radio it in and blame the knocked out guy on you. Funniest interaction I've ever seen in a video game.
Lucky dog! I'm 125 hours so far and have never seen anyone drop their armor. Hopefully you go back into the sewer, at the end of the drainpipe is the stash, with a very handy item in it.
Sometimes you just have those long slow loot hauls back to the trader. Or you can make a few runs. I don't think A-Life is looting and storing in this version yet.
The Mercenary's Light Suit once upgraded is the best armor you'll have for awhile, not the least of which is it's light weight and cheaper to repair. Two artifact slots don't actually benefit you any right now, since you don't have any artifacts worth slotting currently. You can even add a second artifact slot to the mercenary armor via upgrades if you want. Though you'll have to stop leaving so much loot behind if you want to afford anything. If you want to avoid the long walk of the looter then find a container and stash the loot, then make multiple trips back to the trader. Watching you drop yellow weapons isn't too bad, but seeing you leave multiple suits of armor behind was painful. Unless the Devs improve the economy you're going to be struggling with paying for anything for the whole playthrough. If you think it's expensive to repair stuff now, just wait. But maybe that's your plan? I know some people deliberately don't repair their weapons just cause the jams and faults make the gameplay more interesting. It certainly fits the struggling Stalker image better than fully upgraded, full repaired gear and 100k in the bank.
If you'd looked at the map while you were in the Entry Tunnel more carefully you would have noted you were right next to the stash you'd been looking for in the previous video. It's in that tunnel. Stashes are good for looting, yes, but they are also good for storage. You wouldn't have been so overloaded if you'd left most of what you were carrying in the stash. You barely need food or drink, you only need ammo for the weapons you intend to use and of that single fire weapons don't need more than 100 rounds. Also if you're going to drop items, Food and Alcohol has barely any value and vodka is pretty heavy, comparatively. I was a little overloaded yesterday, so I visited a nearby stash, took out some snorks and dropped a bunch of items in it. I'll collect them later in my playthrough. I must say, I've never explored the Sphere, I just boogie out ASAP. There is a way back in though, if you walk around the outside and get on the retaining wall you can drop into the compound again and do what you might think you need to. You weren't outlined in light by the way, at that version of the game the enemies knew where you were and had 95% accuracy at extended ranges and in the dark. They also apparently had and still have eyes like an owl. I assume you know that but during the playthrough you were roleplaying, which I really appreciate.
*You weren't outlined in light by the way, at that version of the game the enemies knew where you were " * - Why? Were some of them scripted to know, and some others not?
@@GophersVids Nah, In the early versions they could just see you as if it wasn't dark and at some distance. They haven't really fixed that yet, it's infuriating. It appears that while you can't hear or see them, they don't have that problem. Think of that as Stealth in the middle of the night and somehow they can see, and hit, you at 300m, with a shotgun.
Just another thing that just occurred to me which explain how they can know you're nearby. In the beginning one of the Three Ward soldiers who get sniped says something about detecting a PDA, so I guess that's an explanation as to how they can know that you're nearby..... it's just a pity we don't have that software on our PDA.
@@woolenthreads The soldier was hearing your detector beeping if you go back and watch it. Not sure if that actually extends to gameplay or not as i've never noticed npcs detecting me based on my pda or anomaly detector beeping. It just seams to be if there is a direct line of sight between them and any part of your body they can see you.
Any mods used in my playthroughs get listed in the description. But no, I am not using anything that alters inventory or weight. My guess is that you're possible carrying too many food and med stuffs. They are oddly heavy. I try to limit what I take out with me.
The "trick" is to only carry the minimal amount of food, ammo, weapons, health kits and other gear that you ACTUALLY need, as you will normally pick up more as you explore. In my cases this usually means that I head out carrying somewhere around 30-35 kg of gear. I personally avoid weapons that rely on automatic fire, as this would force me to carry around a lot of (heavy) ammo. It's also recommended to only engage with enemies when needed, especially mutants as these make you waste ammo and wear out your gear, without giving you any loot. If possible carry only three weapons, this allows for fast weapon switching and reduces unnecessary weight. In my case (mid game) I carry a good shotgun with a 10 shot mag, a sniper rifle (Lynx) and Skifs pistol. There is generally very little need to carry more than two pieces of bread/tins/sausage/vodka as you can normally find more at most locations. Invest in gear upgrades that reduce weapon and armor weight. Additionally pay attention to the weight of armor, some versions are notably heavier than others while having very similar stats. Note that there are some artifacts that give you more carry capacity as well.
@@hakanstenholm4372 On-site procurement works wonders in all games like this, because enemies usually carry enough ammo that they pay for their own deaths.
The only thing flat-earthers fear.
Is sphere itself.
My neighbor is trying to argue that spheres have corners.
I didn't listen to his ramblings because they're pointless.
My guy, that one is golden🤣🤣🤣
Loot goblin 😁what the hell does anyone need 9 bottles of vodka 4 it isn't new years yet
@@odin6600 Yep, throws rare stuff away and keeps all the things you can find everywhere :)
4:51 Hey, hey! It's the Metro shooting gallery!
I think announcing your grenade is only mandatory for fear it'll hurt your comrade. You don't need to do it if you're alone
Man, I feel you. My inner loot goblin was having an crying fit through this episode...
Gopher's obsession with his weight is killing me.😂
You can still run all the way to red. Even then, you can walk until you hit capacity. The .5 kph trudge serves to heightens the tension🤣
While it is true that sometimes you can’t go back into places (e.g., you destroy them, they become uninhabitable, etc.). I often use the cache bags which never seemed to disappear as temporary storage for my excess weight gear and simply make a follow up run to reclaim the extra gear.
Mind you, I have never left gear for multiple saves and gone back for it. However, it doesn’t seem to decay/disappear when it’s in a cache bag for quite a while at least. If you think about it, when you finally got out of the base and ran back to town… You could’ve quickly run back in to the midpoint where you found the bag on the shelf and picked up several more suits of armor to store as backup, sell for funds, etc.
And… if you never go back, well… it is the same result as just leaving it behind.
If you were streaming live like BG3, I would understand not wanting to back run a dungeon to pick up extra gear. However, if you back-rub an area you finished to get supplies you left behind in a cache bag you can laser that play in a pre-recorded play through - IMHO.
PS: I know you like to take the ammo and leave the weapons down on the ground, which is very practical in a firefight. However, after you kill everyone, if you pick up all the weapons, you can make a quick analysis of which ones are on the best condition because some of the weapons you left on the ground might’ve been in better condition give the condition in which your weapon was about half-way through…/
Finally, I know weapons cost a lot to repair. However, in my play through I regularly maintain my guns in top condition and topping them up for every new adventure costs 5 to 150 tokens generally speaking… which is nothing. It also makes it easy for post batter cleanup because I know my gun is likely in better shape than anything I find. As a result, it’s easier to make decisions about what to pick up and leave behind and/or store in a cache.
--
I am not throwing shade… merely a little fireside chatter/advice from a fellow stalker whose is also hoarder of supplies and gear.
I hope you and your family had a wonderful Christmas and a happy new year.
This 💯, and considering the amount of stashes in the game thats how most stalkers roam the zone.
Solder really likes his breads lmao
Today I heard a well-spoken Mancurian use the phrase "low-key" and I just don't know how the world works anymore.
I heard one of my students use the word "deadass" a few days ago... idk if I should be happy or sad. 😢
Maybe sad, because his English overall is still, for the lack of softer word, as bad as ever (and that's me sugarcoating it).
At that point I would probably have picked option A anyway. Who cares if he sold you out, he threw a KETTLE at you.
I'm thinking you need to make your own temporary stashes, in a chest r Locker so you can come back for stuff later.
You should look like a Christmas tree with that flashlight on/off every few seconds.....
13:27 good question actually, MGS games did it like a decade ago, more even, I think it was in 1998 MGS 1.... between "Alert" state and "Target Lost" state you spend additional 10min to program and voice "Stay on Your Guard" state for like from 1-2min to permanent if Alert was triggered. It doesnt take much brains or cost to do it if developers actually care. And it looks like they are actually in this ""Stay on Your Guard" state, so maybe just a bug on one of the enemies... no swarm logic or just problem with how much time between ""Stay on Your Guard" and "Target Lost", it needs to be at least 1-2min, personally I would made it 10 even. Its funny how nobody not only perfected, but not even repeated what FEAR did in 2005... and its not exactly complicated, just a cool illusion. Game like this would be perfect for FEAR-type AI, you usually fight small groups of enemies, not like CoD or Doom where there are dozens and dozens.
And in MGS2, if you put a gun to the back of a guard's head and then walk away, and his mate comes around on his patrol and sees him standing there with his hands up like an idiot, he will kick him from behind, the guy will then hit his head on the way down and get knocked out, and the patrolling guard will then radio it in and blame the knocked out guy on you.
Funniest interaction I've ever seen in a video game.
Lucky dog! I'm 125 hours so far and have never seen anyone drop their armor. Hopefully you go back into the sewer, at the end of the drainpipe is the stash, with a very handy item in it.
23:00 this is why i dont like weight....too many good stuff to throw away or do double take to take it
30:53 DOS Navigator! Not BSOD!
Norton Commander. It was in the original game as well.
These days I'm surprised they're not running Linux.
Sometimes you just have those long slow loot hauls back to the trader.
Or you can make a few runs. I don't think A-Life is looting and storing in this version yet.
I would absolutely also have shot at the red barrels :P
loot left behind or strategically left for another day? x)
That new armour you picked up is like 3.5x heavier than your armour, while only juuuuuuuust slightly better. I don't think it's good because of that
The Mercenary's Light Suit once upgraded is the best armor you'll have for awhile, not the least of which is it's light weight and cheaper to repair. Two artifact slots don't actually benefit you any right now, since you don't have any artifacts worth slotting currently. You can even add a second artifact slot to the mercenary armor via upgrades if you want. Though you'll have to stop leaving so much loot behind if you want to afford anything. If you want to avoid the long walk of the looter then find a container and stash the loot, then make multiple trips back to the trader. Watching you drop yellow weapons isn't too bad, but seeing you leave multiple suits of armor behind was painful. Unless the Devs improve the economy you're going to be struggling with paying for anything for the whole playthrough. If you think it's expensive to repair stuff now, just wait. But maybe that's your plan? I know some people deliberately don't repair their weapons just cause the jams and faults make the gameplay more interesting. It certainly fits the struggling Stalker image better than fully upgraded, full repaired gear and 100k in the bank.
This is a first playthrough statement. On second PT, you should be in Pripyat directly after prologue .
@@BongSabre If all you care about is dominating in combat, then sure. But others prioritize story or roleplay or immersion over raw combat power.
@kuro_neko5863 on a second PT, honestly...
Technically he had the easiest quest for this, didnt he? He could just left the way he came in, no?
What the deal with all that armor dropping from enemies? When I played it I haven't see it happen even once.
If you'd looked at the map while you were in the Entry Tunnel more carefully you would have noted you were right next to the stash you'd been looking for in the previous video. It's in that tunnel. Stashes are good for looting, yes, but they are also good for storage. You wouldn't have been so overloaded if you'd left most of what you were carrying in the stash. You barely need food or drink, you only need ammo for the weapons you intend to use and of that single fire weapons don't need more than 100 rounds. Also if you're going to drop items, Food and Alcohol has barely any value and vodka is pretty heavy, comparatively.
I was a little overloaded yesterday, so I visited a nearby stash, took out some snorks and dropped a bunch of items in it. I'll collect them later in my playthrough.
I must say, I've never explored the Sphere, I just boogie out ASAP. There is a way back in though, if you walk around the outside and get on the retaining wall you can drop into the compound again and do what you might think you need to.
You weren't outlined in light by the way, at that version of the game the enemies knew where you were and had 95% accuracy at extended ranges and in the dark. They also apparently had and still have eyes like an owl. I assume you know that but during the playthrough you were roleplaying, which I really appreciate.
*You weren't outlined in light by the way, at that version of the game the enemies knew where you were " * - Why? Were some of them scripted to know, and some others not?
@@GophersVids Nah, In the early versions they could just see you as if it wasn't dark and at some distance. They haven't really fixed that yet, it's infuriating. It appears that while you can't hear or see them, they don't have that problem. Think of that as Stealth in the middle of the night and somehow they can see, and hit, you at 300m, with a shotgun.
Just another thing that just occurred to me which explain how they can know you're nearby. In the beginning one of the Three Ward soldiers who get sniped says something about detecting a PDA, so I guess that's an explanation as to how they can know that you're nearby..... it's just a pity we don't have that software on our PDA.
@@woolenthreads The soldier was hearing your detector beeping if you go back and watch it.
Not sure if that actually extends to gameplay or not as i've never noticed npcs detecting me based on my pda or anomaly detector beeping.
It just seams to be if there is a direct line of sight between them and any part of your body they can see you.
Is gopher playing with mods? I see him carry 12 guns in his inventory sometimes and i'm overloaded with just 2 guns
Any mods used in my playthroughs get listed in the description. But no, I am not using anything that alters inventory or weight. My guess is that you're possible carrying too many food and med stuffs. They are oddly heavy. I try to limit what I take out with me.
@GophersVids I think you're right, also love you gopher been watching you for about 10 years
You should at least use a quality of life mod that makes consumables, ammo and granade lighter, 80kg is bullsh!t
Maybe try carrying some. They really should introduce a permanent back injury mechanic.
The "trick" is to only carry the minimal amount of food, ammo, weapons, health kits and other gear that you ACTUALLY need, as you will normally pick up more as you explore. In my cases this usually means that I head out carrying somewhere around 30-35 kg of gear.
I personally avoid weapons that rely on automatic fire, as this would force me to carry around a lot of (heavy) ammo.
It's also recommended to only engage with enemies when needed, especially mutants as these make you waste ammo and wear out your gear, without giving you any loot.
If possible carry only three weapons, this allows for fast weapon switching and reduces unnecessary weight. In my case (mid game) I carry a good shotgun with a 10 shot mag, a sniper rifle (Lynx) and Skifs pistol.
There is generally very little need to carry more than two pieces of bread/tins/sausage/vodka as you can normally find more at most locations.
Invest in gear upgrades that reduce weapon and armor weight. Additionally pay attention to the weight of armor, some versions are notably heavier than others while having very similar stats.
Note that there are some artifacts that give you more carry capacity as well.
@@hakanstenholm4372 On-site procurement works wonders in all games like this, because enemies usually carry enough ammo that they pay for their own deaths.
you should change faction to have a good ending like follow Richter faction
No spoilers please.