The thing about Starfield is that even if its finished, you will never complete it, it doesnt end and with the community(like Skyrim) the game will just be. So far its incredible, loved both games but stop playing Star Citizen after half a year, like many shooters out there...
@@Gocksthrall skyrim is still relevant because the overwhelming love of the game, but i seriously doubt starfield will stay relevant simply because of the fact that it will never have the same amount of love or passion people have for it like skyrim. starfield is a massive stepback from skyrim imo.
@@GocksthrallYup you’re crazy if you think Starfield will have skyrims life span. Skyrim came out as an innovative praised game. Starfield came out already outdated.
yeah but star citizen has a far larger budget than starfield, like 10 times the size plus its been in development for similarly long at least starfield IS finished
I get the urge to play Star Citizen when certain aspects of Starfield annoys me, such as when traversing anywhere, or exploring. And I get the urge to play Starfield when I get annoyed with Star Citizen's completely lifeless questing system or gameplay loops. With that said, they're almost like two games in a similar setting trying to do different things.
in a way they're kinda complementing each other. virtuois cycle of playing one until you want to play the other, then repeat. makes the wonder of playing them for the first tim come back a bit when you switch!
No matter how immersive star citizen is for me, the fucking lag and constant crashes and disconnects, makes it unplayable. Bethesda should have been able to make a single player version of star citizens though. Has the money, has the people and also had the time. Star citizen has alot of issue because everything must be integrated in a multiplayer universe. I dont believe it would be too difficult for devs with experience to create a proper singleplayer counterpart. But they got lazy with starfield for some reason
As always well done LvlCap. For me Star Citizen is the clear winner. And my love/ hate relationship with it can shift minute by minute sometimes. But there is just something about logging in, getting out of bed walking to the elevator, taking the tram, retrieving my ship taking the elevator, boarding my ship taking off then leaving the atmosphere and warping in real time to another planet or moon and all that was with zero load screens and for the most part theses days with little or no hiccups.
I hope SC will work better after some years, but what's wierd to me is that so many want it to fail. Some friend of mine just want it to fail because people spending money on it. I find it weird behaviour
It's the old Star Wars: TOR mindset in that people just like to see something with large budgets fail. But let's be frank here, Star Citizen is way too big to fail. Even if something disastrous happens in the near future, they'll just find someone else to continue the project.
Star Citizen is 1000x better when it works, but it doesn’t work 99% of the time. Regardless they are two different games. Edit: I shouldn't have to explain this but "1000x better" is hyperbole...
@@taetrrtot6205 in a way they can sorta claim credit for their engine that is very mod friendly. But at the end of the day without their fan base Starfield right now lacks a lot of character.
@@Astelch They definitely deserve credit for making it mod friendly. I'm just saying the mods specifically should only be credited to the modders themselves
Starfield has made me want to get back into Star Citizen so bad. Both are very good games, but the more open exploration in Star Citizen still amazes me each time I play.
What exploration? Literally no gameplay mechanics, just wander around and maybe find some rock or w/e they put down. If game doesn’t crash, if doesn’t all glitch out your ship cargo hold etc etc
@@PutYourQuarterUpGaming you mean seamless solar system wide exploration with multicrew ships explorable on every level and multiplayer servers - new item persistanace server wide.. if you drop an item it stays there forever. If they wanted to add dumb trees and animals they could.. but it would just flop like nms and starfield..-- starfield has wall blocks on planets and its the same 3 creatures and same 3 plants for a 20 minute walk.. dont think you tried star citizen or its too complicated for yah
@@PutYourQuarterUpGaming you can deploy from the back of your A2 ship in fps mode on a hoverbike and plop down to the planets from space for fps combat.. -- starfield .. cant even open an airlock manually haha and they spent 400mil on it and worked on it since 2016
They've hinted at that stuff like crew you get to know better, and a shadows of Mordor type enemy system. Still no sign of it like 5 years later but they've talked about what they wanted. If I take you out to try mining I might get tracked down by an NPC pirate I sent to jail 2 weeks ago. The respawn retcon helps that too. I really hope they try to make good on those plans.
Starfield which is a complete game and has been released, Star Citizen, I'm still waiting for my physical goods to arrive from the kickstarter they had.
😂😂😂😂😂😂😂😂😂😂😂 Finished, by skipping vehicles, ships, planets, etc That everyone says Mods will fix, and has a ten year road map It also cost more and took longer. Enjoy your walking sim
Pretty fair comparison overall I'd say, definitely more so than a few others I've seen so far. That aside I gotta say starfield's ship customization has made me realize what's sorely missing with SC's ships. Of course we'll never see modular shipbuilding in SC but goddamnit, I want to paint my ships in custom colors and decorate them with decals, but all SC offers is a few premade skins for real money that most other people also fly around with.
@@Star-Gazor yeah, even fewer skins to buy for ingame money, the large majority is found for real money only on their website and they also offer limited time exclusive skins several times per year to get your fomo going. The interesting part about this is that they originally advertised a coloring system just like starfield has, there's even footage of that buried on their youtube channel, but I guess they conveniently forgot about that so they could sell skins.
More than currently planned ships visual customisation in SC is for me very important! Yes please CIG. Lego "ship building" ala SF no thank you... architect in me can't decide if to laugh, cry, or just vomit
@@Uncanny_Mountain skins will be buyable with ingame currency. Though I'm sure they aren't going to close up the shop whenever the game officially launches either.
I feel like this is the game that fills the gap that was between star citizen and no mans sky SC being the high end sim space rpg and NMS being the minecraft of space games I can see lots of inspo from both games in Starfield tbh, space combat kinda like NMS but detailed ship interiors more like SC all wrapped up in a easy going Bethesda game, it’s nice
Star Citizen will blow everything else away, main reason people say there isn't much in Star Citizen is because they are only playing 1 game loop, but the other reason includes they haven't filled the planets and moons yet with Flora and Fauna, once they do that people will have endless changes everytime they do a mission on a planet or moon with random creatures having the chance to wonder by and attack or run from you.
this is crazy. I have been watching so many Starfield videos and in the comment sections you always have people saying "I played Starfield and it just made me go back to Star Citizen/No Mans Sky" I am playing Starfield and I can see why. It is just a run of the mill Bethesda game with loading screens all over, glitches and basic Bethesda quest. The biggest different from all their old games is the shipbuilding. that is literally it. Making your ship is also pretty cool but that takes you so far. I can't believe it but I am going back to Star Citizen after I am done or get bored with Starfield.
MMO space sim vs single player RPG. Other than both taking place in a futuristic interplanetary setting, this has always felt like a strange comparison to me.
Given that they share the most similarities than any other comparison currently out there, the comparison is appropriate. The reviewer notes "apples to oranges", which is good to point out, however there really isn't a game as similar to do a side by side with now so we get this type of review. It's far more appropriate than SF vs. RDR2 or SF vs. BG3 - which there are plenty of videos out there doing this.
Both are good. Then there's NMS as well. I hope SF fans can apreciate that we have so many good options to choose from and there's no need for hate toward one game just because someone is a fan of the other
lol its funny you say that because ever since the game launched its been the other way around. Star Citizen, NMS fans, and Elite:Dangerous fans and Sony fans have all been hating on Starfield. I wouldn't consider myself a "fan" per se, I just like playing the game.
So in conclusion, it really depends on what you're after. The fact an ALPHA version of a game is better from certain perspectives than a brand new and completed game in nearly the same genre from a AAA studio really has me hyped to see the final full version of Star Citizen and I'm confident the single player coming out is going to give the studio a big infusion of cash to get more people onboard to take on the simpler, but time consuming effort of debugging things and polishing things up
I own both games I can definitely say that Starfield actually delivers the emotion and depth of the events taken place in the game. Even though the load screens are annoying on pc there 5 second load screens. Star Citizen 90% of npc and quest givers dont work theres no life or emotion the game gives besides other online players or how beautiful the graphic side of the game is. I can say one thing definitely raged harder in star citizen then starfield 😂
The more I watch starfield content, the more I want to hop on Star Citizen... but I'm trying to hold myself back cuz I got papers to write and can't risk getting hyper-immersed for the next 8 hours.
Starfield is a fun game. I'm really enjoying it. There's so much to do, both quantity and variety, but it does make me appreciate the scale and scope of Star Citizen.
@@kuzzbillington6392 I doubt it's a scam since the things they've done excel far beyond anything anyone else has managed which takes a lot of money. However it'll never be able to live up to expectations if it even manages to fully release
@@hawkzulu5671 I can't claim it. I believe I heard another creator say it. I can't remember which one if it was Rurikan or maybe SaltyMike. But I did hear someone else say it first.
One is a served burger ready to be eaten, if it tastes for you or not is a different story. The other one will be a burger probably one day but you got some of the ingredients right in front of you to try them.
By the time that "one day" comes we will probably have Elder Scrolls 6 and Starfield 2 already. Not to mention other developers will have their own next next gen games as well. I'm afraid Star Citizen will be outdated by that time.
I view the games to be more different than most I suppose. One being a persistent mmo the other single player focused. For me both games scratch a different itch and isnt necessarily a substitute for the other if that makes sense.
@@TerraWare its definitely what most think.. but you'll still come across people (even in these comments) that try to compare Starfield to NMS or Elite dangerous too..
Good video, but a big miss right off the bat for people who don't know: Star Citizen's ships are fully present in the continuous, seamless instance you play in, with no loading screens anywhere. So, when you are walking around inside one and experiencing its features you are in the exact same instance (for now, as Server Meshing is not online yet) as a player walking around in a weapons store on another planet in that same solar system 40 million km away. In contrast, Starfield has a loading screen for everything, even entering some shops in the same section of a small city area; when a Player "load screens" into their ship, the game engine is loading a new instance, a new map essentially, for the interior, that _was not there at all_ when the Player was walking up to the ship to enter it. Star Citizen's ships all have to have everything about them fully loaded in the game world continuously including all their internal spaces and features, since there's no loading screens for entering and exiting them; their internal components (that _do_ function in the ships' system-of-systems designs) have to be "present" and performing their functions "live" too, since they are removable and swappable in-game using hand-held tractor-beams, and the replaced component will provide its "features" to the ship's systems immediately upon power-up. Then, coupling that with the fact that every ship and vehicle in Star Citizen will let you spawn them, board them, interact with them, lift them off, fly around the full-modeled planet's atmosphere and up into space, quantum-travel to another planet / moon / space station and go all the way down to landing in a city or by a river or on a mountain or whatever, with *no* loading screens the entire time, and the level of difference in the technology used to create ships between these two games becomes apparent.
I actually do agree with all your points and like @ethnine2692 said, I get the urge to play Star Citizen when Starfield seems too basic with all the loads screens and less traveling and exploration feel, and then I get the urge to play Starfield when Star Citizen gets annoying with needing to rely on friends and player to bring excitement and purpose where Starfield has a fully flushed out storyline. But overall playing Starfield made me revisit and appreciate Star Citizen even more and get back into it.
I honestly don't think Starfield is in the same catagory as Star Citizen and I don't think it's fair to compare them. Starfield is an action RPG that follows a narrative while Star citizen is a MMO Space Sim that has no narrative. They cater to completely different audiences .The only thing they have in common is that they're both set in space. But that's just "My" opnion I know many people think otherwise.
I think squadron 42 would be a better comparison as it’s a narrative single player experience like starfield whereas SC is not. I’d like a revisit once sq42 is released.
While many gamers may be drawn to Star Citizen after experiencing Starfield, it's worth considering that the true contender for Starfield's appeal might not be Star Citizen, but No Man's Sky. While this is a matter of personal preference, I believe No Man's Sky stands as the most comprehensive space survival game available today. With its numerous DLCs and ongoing updates, the depth of content leaves little room for comparison. Despite the differences between Star Citizen and No Man's Sky, it's possible that the itch Starfield evokes is more in line with what No Man's Sky has to offer.
All the other comparisons were fair, only one I contend with is the armor. While armor having an actual function is neat and all, at the end of the day, players want to look a certain way and not be punished for it. This has always been the case with every MMO ever and is why most MMOs either ship with a transmog system, or add one some time later down the line. So Starfield having armor that is functional because it gives stats, means very little to a lot of people when what they really want is to look good. Which is evident by mods, hasn't even been a month and armor mods are already popping up everywhere. No one wants to be forced to wear a bucket because it has the best head defense when they could instead wear a cyberpunk, minotaur skull helmet that just looks cool. Though to clarify, Star Citizen armor DOES offer stats. There is heavy and light armor in the game. Heavy makes you slower but offers more carrying capacity and armor, while light is obviously the opposite.
Star citizen has better cosmetics imo, i also prefer no loading screens entering a ship. Hopefully starfield is greatly expanded upon and multi-player is enabled in certain regions of the galaxy.
I have spent thousands of hours in Star Citizen and began to notice something strange would happen that I'd never experienced in a computer game: I would log in to the game, get out of my bed, walk over to the Hab's door, pause for a few seconds and then log out. I'll probably reinstall SC when the Pyro system and Server Meshing become reality, but for the meantime, I'm very much enjoying Starfield.
Burnout is real lol I played elder scrolls online for over 10k hours from early access launch up until 2019 and then one day just decided I didn't like it anymore. Getting married and having a kid probably didn't help xD. I still make time every night for gaming but haven't logged in since then other than to see what's changed for no more than an hour a handful of times.
in my opinion star citizen wins for me 10 out of 10.. sure Star Citizen has a lot of bugs, it is an alpha tho.. and still in its rough state it is a much better game. in starfield my limitation is only my imagination. in starfield.. well there is limitations everywhere, specially the loading screens just make me want to uninstall.. which i did. but starfield made me try star citizen and i loved the game from the start and i just love it more the more i find out each day. Starfield i was bored f4om the beginning, at a point i spend most of the time ship bulding because i was just not interested in the rest of the game.. i mean it is only my personal opinion but starfield is a big game to draw tons of money.. star citizen is the dream of a man who dreams big, aure he got a lot of critique for it, but there is stuff in the game a big developer studio just does not do anymore these days.. many say star citizen is a scam, i think the other way
While I do understand the comparisons here, and why people compare the 2 it’s like comparing apples to oranges. Yes they are both space games but they do it very differently. Star citizen is a space simulator game and starfeild is a Bethesda rpg game that happens to take place in space so i don’t think you can give a definitive answer on which one is better cause there both interesting and cool in their own ways
@@Uncanny_Mountain I’m sorry but your wrong. Starfeild started development in 2015 and star citizen started started in 2010 and not only that but starfeild is a compleat and fully released game while star citizen is still in development with no end in sight. What is playable is only an Alfa build basically. Also the cheapest way to get into star citizen is indeed lower than starfeild at I think it’s 40 usd but you can spend WAY more money on that game than you ever will be able to with starfeild by just buying a single ship in star citizen
What i don't understand is why people tend to call star citizen a fraud and making fun of it. For me you can clearly see the amount of work that they did and how much is yet to be done, and like you said they took the hard way of making it, so you could fly from planet's orbit and land wherever you want smooth, sometimes it's just mind blowing looks and feels amazing. The only thing i'm afraid is that they kind of lost with the size and complexity of everything, and that it will stay alpha forever.
What i don't understand is why people tend to call star citizen a fraud and making fun of it The fact that they dont have a playable beta after ten years? The fact that every purchase is in real world currency for a game that has no release date?
They are both based in space and planetside but there is where the comparison stops. Some observations below. Starfield vs Star Citizen Released | Alpha playable Single player only | Single (arena) & muliplayer PU/PTU Play style Arcade | Realistic Planets are levels | Fully rendered planets Container persistance Yes | Yes Enviroment persistance No | Yes The rest was flushed out by the creator and covered most of the points. Still hard to really say they are in the same categories.
I think a lot of people thought Starfield was going to be more like Starcitizen, and i don't blame them. I didn't follow Starfield at all and bought it completely blank, but after playing it i decided to go back and watch the interviews. It kind of seems like they made it sound like Starfield has more like Starcitizen.
I hope that the missing community will be able to make starfield more SC like. With lightspeed travel and actual landing. It must be really hard to implement those, I have no idea if it could be done or not tho
You basically defined immersion as not having loading screens lmao, while i think that having loading screens hurts immersion i don't think it's the only thing that contributes to it and i don't particularly agree with that definition, i think being in an empty desolate unfinished game isn't very immersive tbh
Nice content there with good cuts and decent topic-transitions. :) Just 2 points that caught my eyes end ears: 1. In the beginning you said: "..2 of the biggest space-GAME juggernauts around.". I would have preferred the terms space-game for starfield and space-simulation for star citizen. That's mainly the point of discussion between the two games and why I presume you called it an "apples and oranges"-comparison. What leads me to the 2nd and last point: 2. "Planets, Cities and Scale"-topic: It should be clear that starfield has a more interconnected storyline and content, where star citizen has a more interconnect feel of scale and open-world(ness). That's why it obviously is a "simulation" rather then a game - besides the more advanced ship combat. The immersion factor has a vastly different taste and depending where you come from, you most likely will prefer one over the other. So yeah.. sadly we can't (at least for now) have both worlds in one. But at least we have both options. 🙂 Guess people should stop complaining and rather give constructive criticism. But much more important: Don't preorder. Wait for reviews. If you like what you see, then consider buying it, game the hack out of it and enjoy for what it is.
You'll probably be able to play STARFIELD at least 12 times -- all enjoyable and different playthroughs -- before Star Citizen releases a meaningful update or set of real fixes.
I personally enjoy Star citizen more but that's an very false statement statement since SC is far more broken and incomplete however I think everything they've implemented so far is superior to what Starfield has done
@@callaway86 it's been playing fine for me for the most part other than obvious issues like bad frames and things not loading properly from time to time
@@sYd6point7 🤣 you're not exactly wrong but it'd be unfair to compare their fully released versions since SC will have another 2 decades of development and technological advancement under it's belt. Although I think Starfield as is is already a disappointment not necessarily bad tho just fell far short of the mark
"Star Citizen is already at the limit of what the Creation Engine can do" ... did you take a look of what modding have turned the graphics of Skyrim into?
@@hajkie so what they still lied about how the gameplay was suppose to be cant walk on most planets loading screen every 30 seconds and the animations looked like they weren’t ripped from Skyrim and modified
The problem with Star Citizen is that after a decade, it's still buggy as hell. Ground combat is a joke been killed by npcs stuck in a graphic where I can't shoot them, but they can kill me. Trying to access your med stim seems to only work when you're not in combat. The UI for looting is atrocious, not intuitive at all. Ship combat can be fun when everything works. Landing still buggy numerous times I'm trying to land and ping tower don't get a response endup getting to close get 15 second warning I'm in restricted air space immediately climb attempting to get out of the space have time on the clock still remaining poof magically transported into the station with crime stat for trespass when I still had time on the counter. The only thing Star Citizen has going for it is looks. Yes, the ships are cooler, and world's look great, but nowhere near playable. Starfields ships look meh, but being able to customize your ship is actually something star citizen needs. I've spent more time creating my ship than playing the game. Image having access to better parts with Sexier looks, and you've got a better star citizen
Squadron 42 should be more directly comparable, but I have my doubts about Cloud Imperium's chops for engaging gameplay. It seems to be their lowest priority. The world building in terms of technical accomplishments is also excellent, but seems very derivative and generic. That's probably just Roberts, as we see Wing Commander being "heavily inspired" by Larry Niven's Man-Kzin wars and there's constant "inspiration" from mainstream scifi franchises in everything from ship designs from Aliens and Starwars to cameos by Dune Sandworms.
I sum it up to if I wanna play a star wars/ guardians of the galaxy fantasy then imma play starfield, if I want to have a full sea of thieves in space/ full sim experience then sc it is, both fun in their own ways
Star citizen has not got any of its gameplay loops completed yet. Some are still to even be envisioned yet. Star field is a launched game the other is a tech demo alpha. Still people are trying to play star citizen as though it is a launched game and get disappointed due to this. No matter how many times people are told that SC is a pre alpha game in early stage development they still talk about it and critique it as though its a full game. They havnt even got the flight mechanics finalised yet and half the things in your ships are not complete yet. The environments still look like placeholders and are mostly dressing rather than gameplay used. We still dont have one fully complete star system and every aspect of the game is still in early stage development we cant really compare it to any game untill its way into beta, which i think will never happen as they will just drop the Alpha tag down the line as it becomes a live service feature creep.
The only problem I have with Starfield is all the loading screens. Maybe 1 or 2 loading screens between planets and solar systems is fine but getting on and off your ship with a loading screen is too much. What Bethesda should have done is create a animated loading screen going through a planet's atmosphere. Starfield should have done what No Man's Sky did with having a loading screen between systems but animated to seem like there is no loading screen. I play No Man's Sky more for that simple reason and No Man's Sky offers more difficulty options for every player. The engine they used for Starfield put a huge limit on what Starfield could have been. Bethesda should go with a more modern gaming engine so they can take a huge leap in their games. I'm hoping Elder Scrolls 6 uses something way better.
I’ve never played Star Citizen as I can’t afford it, and I don’t have my PC with me right now but I would probably love it from the immersive experience the fact I get a loading screen almost every airlock I open in Starfield breaks it I love star field so much its okebths best game since personally played but dang I hope I soon get to play star citizen if all this is true. I did play Elite Dangerous and that was FUN, I wish Starfield had the careers that Elite did, you could mine trade, or haul, which you technically can do in Starfield but not to the immersion
You must be able to get Starfield really cheap as Star Citizen in the US costs $45 for a starting ship to be able to play the game. I can't get Starfield for that price. Unless you're costing in a computer to be able to play it with higher than average settings.
I like your video. I dont agree with the armor and looting comparison since SC you can only carry what is a relistic weight, where with starfield, you can magically carry 10 guns but not even see yourself carry them. With SC you actually have to carry a backpack to be able to carry more equipment. Starfield took the lazy route with this one and SC took the harder route.
My dream game is basically Starfield and Star Citizen combined. I hope Bethesda is ambitious and makes that game a reality with Starfield 2 and adds the seamless universe + addicting/gorgeous ship system.
Star Citizen will be amazing when it is done. Right now the missions are just rinse and repeat no real variation. Ships in SC are greatly detailed, but I have no real connection to them since everyone has the exact same one, unless someone overpays for a poorly painted skin with squiggly lines and poorly matched color maps. I wish they would give us Hexcode so we have a way to make our fleet our own. That is the main drive behind an MMO and RPG. To create your own character style. Let us paint our suits, and our ships and our vehicles. In SF I have spent literal hours on painting my ships and even more time clicking together different layouts. Even when I have no money to actually buy the completed design. Just making ships is fun. I really hope SC can get their act together with some sort of static server meshing or something to allow them to populate their beautiful planets. So empty feeling and considering it is miniscule in comparison to the SF universe, that is sad. I also hope that SF finds a way to do something to allow Peer to Peer 4 player co-op or something to bring friends along. Doesnt need to be MMO, just 4 person co-op would be great. I do love the way SC is player based skill not stat based like most RPGs.
Pretty hard to get immersion from Star Citizen when the game breaks so often. Starmap bugs, inventory bugs, character bugs, d-sync, server crashes, missions bugged, ships bugged, comms bugged, cargo bugged, salvage bugged, AI bugged etc. Near impossible to get immersion the majority of the time.
I really like this video, however 😂. Every time I press start on Starfield, the game starts, it loads, I play. When I press start on Star Citizen, the game might not even load in, sometimes I’m not where I last logged out, and generally it’s just impossible to login. I have always believed in SC because the tech is so cool but if the directors over at CIG don’t start listening to the community their performance will just continue to get worse until no one can deal with it anymore.
Yeah, Star Citizen is an interesting concept, The problem is it doesn't seem like they're interested in selling an actual game. Its better described as a tech demo more than an actual game from someone on the outside looking in. Its been over a decade they've could have launched the game and a sequel given the amount of money they have made by now. I honestly don't think Cloud Imperium Games is going to put the game out in the next 5 years. I also don't think they will exist as a company by 2030. You can't keep stringing people along and selling ships for a game that more less doesn't exist as an actual finished product. People are going to walk away pissed if something major doesn't happen.
Single player rpg & simulated universe mmo. There’s a reason all the comparison videos stopped when SF dropped. I prefer SC because I like games against other players, like chess.
"Your game made me appreciate that other game more" has got to be the most hurtful yet polite insult you can give to a developer. That's basically saying "your game is so bad that it made me lower my bar".
I haven’t played star citizen yet. But I have only 400 hrs in Starfield. I just wish that Starfield would go multiplayer and actually land, takeoff and fly your ships. Starfield is starting to update more often now. Modding is awesome, specially when Starfield releases the mod kit. Should I get star citizen, help me decide. Thanks
Star Citizen is cheaper than Starfield at ~$45. Besides that, you can wait for free fly events (where game packages are also discounted btw). BUT, if you're not the guy to have fun playing a sandbox and dont have friends to play with (you could join an org tho), it's highly situational if you get what you're looking for. Any more questions? :)
The way i look at this game its not a bad game i can see that, but i think we as PC gamers having things like star citizen, elite dangerous are a little ahead of the curve for a game that's trying to enter the kinda open world space exploration market. So its close to missing its mark with the PC community, just hits it enough to keep certain people satisfied. for me personally i came into this with 0 expectations i never really followed the marketing and its actually my first Bethesda experience. the reason i didn't really enjoy it and actually decided to refund it was because of a few main reasons. its onboard process is non existent it tells you nothing pretty much all the time other than wheres the next quest. • I didn't know where to sell or buy certain items, there's no mini map so i couldn't mark one down and go to it like that. • The outpost system had no in game help pretty much you have to google everything if you want so much as a functional/profitable outpost or you'll end up wasting all your money and more importantly time. • The flying. "it just works" its the most basic flying in any video game ever. i can only compare it to Halo Reach's mission "Long Night of Solace" although id have to say even Halo Reaches flight mechanics that they designed for a single mission take the point here since there's an actual sense of speed as you blitz past space station debris. for the most part you fly in empty space theme sky boxes so you have 0 concept of speed which leads to my next point. • There is no sense of scale in this game. you open the star map for the first time and it looks impressive sure, but when you are met with a loading screen every time you move to a new system. you don't feel like you're travelling through space you just feel like you're loading the next level like its a PS2 game. when you compare it to star citizen, Elite Dangerous and you flick on your quantum drive and jump you physically see yourself moving across the star system. you can look out the window of your ship and see yourself passing the star as you see the next planet coming into focus in the distance. as you approach it it covers all corners of your screen giving you a sense of how big that planet is. In Starfield your guy flips a switch you wait 1-10 seconds depending on how much power you diverted to your jump drive and you enter a loading screen only to emerge in the same looking place as you just came from. you never feel like you travelled anywhere. This carries on into planet exploration. you don't fly your ship down yourself you click a part of the planet on the star map and it generates part the planet in a squared radius that you can explore, don't stray too far from your ship or you'll be met with an invisible barrier. these aren't full planets its all smoke and mirrors the planets are terrain canvases you landing on them procedural generates a small playable map in that planet/moons canvas. • Performance was horrendous, at 1440p on an RTX 3080 and i9 9900k i was getting around 45 fps. once again that's the same framerate i get in star citizen the only difference is that game is pushing game tech in direction we've never seen before its 45 fps is warranted with out mind blowing the game is at times. where as starfield hasn't done a single thing that's new and exciting, its most likely regressed in gameplay features its done nothing to be running this terribly. now there is probably more i could say but for me those were the main reasons i was turned off. like i said its not a bad game overall but it doesn't do anything new or interesting, the combat is okay and much as people have been shitting on the story i was kinda enjoying it and i was curious to know what those artifacts were, but the game didn't do anything to keep me engaged. im sure true bethesda fan boys and girls are happy with this game and possibly console players since their idea of next gen is whatever Sony and Microsoft tell them it is. i just think this game is really behind with the times, whether that's engine limitations or Bethesda not wanting to leave their formula behind i dunno but for me as a newcomer it hasn't ages well. i think its fair to say Bethesda are really behind with the times and if they want their baby, elder scrolls 6 to succeed they need to really rethink their strategy and catch up with modern day tech. i dont think fan service and corporate fan boying will be enough to keep ES6 in this competitive market
I like the whole idea of Star Citizen not even being done yet, and still winning in certain categories against a complete game from a big studio.
The thing about Starfield is that even if its finished, you will never complete it, it doesnt end and with the community(like Skyrim) the game will just be.
So far its incredible, loved both games but stop playing Star Citizen after half a year, like many shooters out there...
Starfield is so underwhelming, I'm really disappointed in Bethesda this time
@@Gocksthrall skyrim is still relevant because the overwhelming love of the game, but i seriously doubt starfield will stay relevant simply because of the fact that it will never have the same amount of love or passion people have for it like skyrim. starfield is a massive stepback from skyrim imo.
@@GocksthrallYup you’re crazy if you think Starfield will have skyrims life span. Skyrim came out as an innovative praised game. Starfield came out already outdated.
yeah but star citizen has a far larger budget than starfield, like 10 times the size plus its been in development for similarly long at least starfield IS finished
I get the urge to play Star Citizen when certain aspects of Starfield annoys me, such as when traversing anywhere, or exploring. And I get the urge to play Starfield when I get annoyed with Star Citizen's completely lifeless questing system or gameplay loops. With that said, they're almost like two games in a similar setting trying to do different things.
this is very true
in a way they're kinda complementing each other. virtuois cycle of playing one until you want to play the other, then repeat. makes the wonder of playing them for the first tim come back a bit when you switch!
Star citizen has just one thing to do: flying ships
No matter how immersive star citizen is for me, the fucking lag and constant crashes and disconnects, makes it unplayable. Bethesda should have been able to make a single player version of star citizens though. Has the money, has the people and also had the time. Star citizen has alot of issue because everything must be integrated in a multiplayer universe. I dont believe it would be too difficult for devs with experience to create a proper singleplayer counterpart. But they got lazy with starfield for some reason
Starfield is like COD or Battlefield, which is more casual player friendly, and Star Citizen is like a milsim like Squad more hard-core.
As always well done LvlCap. For me Star Citizen is the clear winner. And my love/ hate relationship with it can shift minute by minute sometimes. But there is just something about logging in, getting out of bed walking to the elevator, taking the tram, retrieving my ship taking the elevator, boarding my ship taking off then leaving the atmosphere and warping in real time to another planet or moon and all that was with zero load screens and for the most part theses days with little or no hiccups.
100% this...
ya dont forget ur 10 bugs and glitches and 40k errors until u get to ur hanger
The game isnt finished (:
I hope SC will work better after some years, but what's wierd to me is that so many want it to fail. Some friend of mine just want it to fail because people spending money on it. I find it weird behaviour
It's the old Star Wars: TOR mindset in that people just like to see something with large budgets fail. But let's be frank here, Star Citizen is way too big to fail. Even if something disastrous happens in the near future, they'll just find someone else to continue the project.
Nobody wants star citizen to fail but we see the writi g on the wall..they bot off more they can chew and they keep lying to their backers
Crabs in a bucket
Maybe some people have been paying into it for 8 years, and feel scammed that the game has no official release date and has server wipes
Same argument could be made sc is too big to succeed
Star Citizen is 1000x better when it works, but it doesn’t work 99% of the time.
Regardless they are two different games.
Edit: I shouldn't have to explain this but "1000x better" is hyperbole...
i think right now star citizen feels more like a space game but im sure through time after years of modding starfield will become better
@@Astelch I don't think Bethesda should get credit for what mods bring in tho
@@taetrrtot6205 in a way they can sorta claim credit for their engine that is very mod friendly. But at the end of the day without their fan base Starfield right now lacks a lot of character.
@@Astelch They definitely deserve credit for making it mod friendly. I'm just saying the mods specifically should only be credited to the modders themselves
LMFAO NO ITS NOT
Starfield has made me want to get back into Star Citizen so bad. Both are very good games, but the more open exploration in Star Citizen still amazes me each time I play.
I though the same then i went sc and my game crash then when i restarted i went to a moon and was complety empty so sc is the way but is not ready jet
@@IsraelSocial havent had an sc crash in weeks .. dont really need plants or creatures -- they never really amaze -- but maybe in a year or two yes
What exploration? Literally no gameplay mechanics, just wander around and maybe find some rock or w/e they put down. If game doesn’t crash, if doesn’t all glitch out your ship cargo hold etc etc
@@PutYourQuarterUpGaming you mean seamless solar system wide exploration with multicrew ships explorable on every level and multiplayer servers - new item persistanace server wide.. if you drop an item it stays there forever. If they wanted to add dumb trees and animals they could.. but it would just flop like nms and starfield..-- starfield has wall blocks on planets and its the same 3 creatures and same 3 plants for a 20 minute walk.. dont think you tried star citizen or its too complicated for yah
@@PutYourQuarterUpGaming you can deploy from the back of your A2 ship in fps mode on a hoverbike and plop down to the planets from space for fps combat.. -- starfield .. cant even open an airlock manually haha and they spent 400mil on it and worked on it since 2016
I am blown away at companions and relationships. If SC gets that functionality it will be bliss
They've hinted at that stuff like crew you get to know better, and a shadows of Mordor type enemy system.
Still no sign of it like 5 years later but they've talked about what they wanted. If I take you out to try mining I might get tracked down by an NPC pirate I sent to jail 2 weeks ago.
The respawn retcon helps that too.
I really hope they try to make good on those plans.
So everyone can have relations with lets say Sarah?
@@onik7000in sc we will have relationships
Companions in SC are the friends you make along the way. :D
They will first be working on a highly detailed onanism module.
Got to be able to do something under those highly realistic bedsheets.
Starfield which is a complete game and has been released, Star Citizen, I'm still waiting for my physical goods to arrive from the kickstarter they had.
😂😂😂😂😂😂😂😂😂😂😂
Finished, by skipping vehicles, ships, planets, etc
That everyone says Mods will fix, and has a ten year road map
It also cost more and took longer.
Enjoy your walking sim
@@400thekiller233 why are you crying about my facts?
@@Uncanny_MountainI need whatever drug you’re having man
@@400thekiller233 sure sounds like crying to me
@@Mclovinsit you sure it won't mess up your hormone blockers?
Pretty fair comparison overall I'd say, definitely more so than a few others I've seen so far. That aside I gotta say starfield's ship customization has made me realize what's sorely missing with SC's ships. Of course we'll never see modular shipbuilding in SC but goddamnit, I want to paint my ships in custom colors and decorate them with decals, but all SC offers is a few premade skins for real money that most other people also fly around with.
Skins will almost certainly be their income when it launches
A few pre-made skins for real money? No... I got my Arrow's skin from New Babbage for 45k credits. Didn't spend a dime on it at all
@@Star-Gazor yeah, even fewer skins to buy for ingame money, the large majority is found for real money only on their website and they also offer limited time exclusive skins several times per year to get your fomo going. The interesting part about this is that they originally advertised a coloring system just like starfield has, there's even footage of that buried on their youtube channel, but I guess they conveniently forgot about that so they could sell skins.
More than currently planned ships visual customisation in SC is for me very important! Yes please CIG.
Lego "ship building" ala SF no thank you... architect in me can't decide if to laugh, cry, or just vomit
@@Uncanny_Mountain skins will be buyable with ingame currency. Though I'm sure they aren't going to close up the shop whenever the game officially launches either.
I feel like this is the game that fills the gap that was between star citizen and no mans sky
SC being the high end sim space rpg and NMS being the minecraft of space games
I can see lots of inspo from both games in Starfield tbh, space combat kinda like NMS but detailed ship interiors more like SC all wrapped up in a easy going Bethesda game, it’s nice
I'm looking forward to your comparison between Starfield 2 and Star Citizen alpha in 2030.
This isn't as absurd as I once thought. CIG bit off quite a mouthful, but at least they are chewing through it... slowly.
Haha, wishful thinking that Star Citizen will be released in 2030, beta release maybe 😅
@@GUNNER67akaKeltnot really could have been done a long time ago but that's not actually the goal anymore. Now they are just milking the whales.
@@cutty02 Well, why should CIG be any different from all the other companies.
@@cutty02Why wouldn't they? Whales are funding their game think about it CIG is making bank it's an easy way to generate cash
We just need a game that has starfield+star citizen combined
we're fine as is man
no we dont, we dont need no shitty rpg lvls in SC it is good as it is
Squad 42
"we *just* need" no we don't.
Star Citizen will blow everything else away, main reason people say there isn't much in Star Citizen is because they are only playing 1 game loop, but the other reason includes they haven't filled the planets and moons yet with Flora and Fauna, once they do that people will have endless changes everytime they do a mission on a planet or moon with random creatures having the chance to wonder by and attack or run from you.
this is crazy. I have been watching so many Starfield videos and in the comment sections you always have people saying "I played Starfield and it just made me go back to Star Citizen/No Mans Sky"
I am playing Starfield and I can see why. It is just a run of the mill Bethesda game with loading screens all over, glitches and basic Bethesda quest. The biggest different from all their old games is the shipbuilding. that is literally it. Making your ship is also pretty cool but that takes you so far. I can't believe it but I am going back to Star Citizen after I am done or get bored with Starfield.
MMO space sim vs single player RPG. Other than both taking place in a futuristic interplanetary setting, this has always felt like a strange comparison to me.
Given that they share the most similarities than any other comparison currently out there, the comparison is appropriate. The reviewer notes "apples to oranges", which is good to point out, however there really isn't a game as similar to do a side by side with now so we get this type of review. It's far more appropriate than SF vs. RDR2 or SF vs. BG3 - which there are plenty of videos out there doing this.
@@wbseestho I agree that it's probably the comparison that makes the most sense, it's still unfair due to their approaches
I look forward to you getting to do this comparison between squadren 42 and starfield, It should be much more comparable set.
Star Citizen feels like it takes place 200 years later in the same universe.
Both are good. Then there's NMS as well.
I hope SF fans can apreciate that we have so many good options to choose from and there's no need for hate toward one game just because someone is a fan of the other
Scam citizen
lol its funny you say that because ever since the game launched its been the other way around. Star Citizen, NMS fans, and Elite:Dangerous fans and Sony fans have all been hating on Starfield. I wouldn't consider myself a "fan" per se, I just like playing the game.
So in conclusion, it really depends on what you're after. The fact an ALPHA version of a game is better from certain perspectives than a brand new and completed game in nearly the same genre from a AAA studio really has me hyped to see the final full version of Star Citizen and I'm confident the single player coming out is going to give the studio a big infusion of cash to get more people onboard to take on the simpler, but time consuming effort of debugging things and polishing things up
Pretty solid video - tough games to compare, you did a good job.
I own both games I can definitely say that Starfield actually delivers the emotion and depth of the events taken place in the game. Even though the load screens are annoying on pc there 5 second load screens. Star Citizen 90% of npc and quest givers dont work theres no life or emotion the game gives besides other online players or how beautiful the graphic side of the game is. I can say one thing definitely raged harder in star citizen then starfield 😂
The more I watch starfield content, the more I want to hop on Star Citizen... but I'm trying to hold myself back cuz I got papers to write and can't risk getting hyper-immersed for the next 8 hours.
Starfield is a fun game. I'm really enjoying it. There's so much to do, both quantity and variety, but it does make me appreciate the scale and scope of Star Citizen.
I didn't use the base building in Starfield one time.
It's almost like it's optional eh?🤣
Missed the point I see.@@dantefromdevilmaycry9857
IMO, any comparison is moot. These games are so very different that I don't think it worth trying to compare them
Overall I agree but you can compare certain aspects of them since they have similar settings and mechanics
Yeah in one I can have parents and in the other people can scream at me for 20 min
@@kuzzbillington6392 I doubt it's a scam since the things they've done excel far beyond anything anyone else has managed which takes a lot of money. However it'll never be able to live up to expectations if it even manages to fully release
@@kuzzbillington6392Star Citizen costs les than Starfield
SF took longer and cost more
Very comparable
Basically, if you want to be "the chosen one" you want starfield. If you want to be a dude in space you want star citizen.
Great analogy.
@@hawkzulu5671 I can't claim it. I believe I heard another creator say it. I can't remember which one if it was Rurikan or maybe SaltyMike. But I did hear someone else say it first.
One is a served burger ready to be eaten, if it tastes for you or not is a different story. The other one will be a burger probably one day but you got some of the ingredients right in front of you to try them.
When playing Starfield, I start imagining how it will be in Star Citizen one day..
"One day" hmm
sc is king
And that's what Star Citizen is.. hopes_and_dreams.txt :-/
By the time that "one day" comes we will probably have Elder Scrolls 6 and Starfield 2 already. Not to mention other developers will have their own next next gen games as well. I'm afraid Star Citizen will be outdated by that time.
@@ruok3351 sc still head of its time / good luck passing it .. too many features as is.. dont think youve tried sc.. and its still half the price
Thought these were the same games for a long time😭
🤦🤦
😳🤣
Luckily you get to play two times instead of just 1 then.
It really does come down to whether Star Citizen ends up completed and polished. I'm curious about the single player version as well.
I view the games to be more different than most I suppose. One being a persistent mmo the other single player focused. For me both games scratch a different itch and isnt necessarily a substitute for the other if that makes sense.
Sorry to dissapoint you, but that's exactly how most people see the two games.
@@skaggeragg Not disappointed at all, at least by what most people think.
@@TerraWare its definitely what most think.. but you'll still come across people (even in these comments) that try to compare Starfield to NMS or Elite dangerous too..
Good video, but a big miss right off the bat for people who don't know: Star Citizen's ships are fully present in the continuous, seamless instance you play in, with no loading screens anywhere. So, when you are walking around inside one and experiencing its features you are in the exact same instance (for now, as Server Meshing is not online yet) as a player walking around in a weapons store on another planet in that same solar system 40 million km away. In contrast, Starfield has a loading screen for everything, even entering some shops in the same section of a small city area; when a Player "load screens" into their ship, the game engine is loading a new instance, a new map essentially, for the interior, that _was not there at all_ when the Player was walking up to the ship to enter it. Star Citizen's ships all have to have everything about them fully loaded in the game world continuously including all their internal spaces and features, since there's no loading screens for entering and exiting them; their internal components (that _do_ function in the ships' system-of-systems designs) have to be "present" and performing their functions "live" too, since they are removable and swappable in-game using hand-held tractor-beams, and the replaced component will provide its "features" to the ship's systems immediately upon power-up. Then, coupling that with the fact that every ship and vehicle in Star Citizen will let you spawn them, board them, interact with them, lift them off, fly around the full-modeled planet's atmosphere and up into space, quantum-travel to another planet / moon / space station and go all the way down to landing in a city or by a river or on a mountain or whatever, with *no* loading screens the entire time, and the level of difference in the technology used to create ships between these two games becomes apparent.
I actually do agree with all your points and like @ethnine2692 said, I get the urge to play Star Citizen when Starfield seems too basic with all the loads screens and less traveling and exploration feel, and then I get the urge to play Starfield when Star Citizen gets annoying with needing to rely on friends and player to bring excitement and purpose where Starfield has a fully flushed out storyline. But overall playing Starfield made me revisit and appreciate Star Citizen even more and get back into it.
I honestly don't think Starfield is in the same catagory as Star Citizen and I don't think it's fair to compare them. Starfield is an action RPG that follows a narrative while Star citizen is a MMO Space Sim that has no narrative. They cater to completely different audiences .The only thing they have in common is that they're both set in space. But that's just "My" opnion I know many people think otherwise.
Well one is a game with a beginning middle and end and the other is a tech demo, so there is that
If by comparable, you mean doing one thing really well, and either half-assing or not even trying with almost everything else, sure.
@@TheRedJadex nice description of SF
You know “tech demo” is significantly misunderstood by people when used as OP has used it. lol
Tech demo 😂😂 you do know demos don't have much in them as alphas do like for content 😂😂
@@neflennefleflen3973Not sure when complete, actually released games like Starfield became tech demos, but sure.
I loved Starfield and played it for a long time and I’m getting a pc soon and I think I’m gonna like star citizen even more
Starfield is just getting better through mods, but that can only go so far
Star citizen will just keep getting better until it can't anymore
so the moders cant add landing and take off like star citizen i mean remove the loading screen etc ?
I think squadron 42 would be a better comparison as it’s a narrative single player experience like starfield whereas SC is not. I’d like a revisit once sq42 is released.
Star citizens might be buggy and stuff but its combat and Planets, Landing and etc is Just Insanly cool
While many gamers may be drawn to Star Citizen after experiencing Starfield, it's worth considering that the true contender for Starfield's appeal might not be Star Citizen, but No Man's Sky. While this is a matter of personal preference, I believe No Man's Sky stands as the most comprehensive space survival game available today. With its numerous DLCs and ongoing updates, the depth of content leaves little room for comparison. Despite the differences between Star Citizen and No Man's Sky, it's possible that the itch Starfield evokes is more in line with what No Man's Sky has to offer.
Full exploration >>> Loading Screens
I should check back in on Elite Dangerous
All the other comparisons were fair, only one I contend with is the armor.
While armor having an actual function is neat and all, at the end of the day, players want to look a certain way and not be punished for it.
This has always been the case with every MMO ever and is why most MMOs either ship with a transmog system, or add one some time later down the line.
So Starfield having armor that is functional because it gives stats, means very little to a lot of people when what they really want is to look good. Which is evident by mods, hasn't even been a month and armor mods are already popping up everywhere. No one wants to be forced to wear a bucket because it has the best head defense when they could instead wear a cyberpunk, minotaur skull helmet that just looks cool.
Though to clarify, Star Citizen armor DOES offer stats. There is heavy and light armor in the game. Heavy makes you slower but offers more carrying capacity and armor, while light is obviously the opposite.
Star citizen has better cosmetics imo, i also prefer no loading screens entering a ship.
Hopefully starfield is greatly expanded upon and multi-player is enabled in certain regions of the galaxy.
Getting friends to play star citizen is like recruiting friends into a pyramid scheme, with the only diffrence being that you dont get any revenue
I have spent thousands of hours in Star Citizen and began to notice something strange would happen that I'd never experienced in a computer game: I would log in to the game, get out of my bed, walk over to the Hab's door, pause for a few seconds and then log out.
I'll probably reinstall SC when the Pyro system and Server Meshing become reality, but for the meantime, I'm very much enjoying Starfield.
Burnout is real lol I played elder scrolls online for over 10k hours from early access launch up until 2019 and then one day just decided I didn't like it anymore. Getting married and having a kid probably didn't help xD. I still make time every night for gaming but haven't logged in since then other than to see what's changed for no more than an hour a handful of times.
I've done that in a lot of games, lol. And I've never put 1000's of hours into any of them. Says a lot you did that many hours in bug citizen.
in my opinion star citizen wins for me 10 out of 10.. sure Star Citizen has a lot of bugs, it is an alpha tho.. and still in its rough state it is a much better game. in starfield my limitation is only my imagination. in starfield.. well there is limitations everywhere, specially the loading screens just make me want to uninstall.. which i did.
but starfield made me try star citizen and i loved the game from the start and i just love it more the more i find out each day. Starfield i was bored f4om the beginning, at a point i spend most of the time ship bulding because i was just not interested in the rest of the game.. i mean it is only my personal opinion but starfield is a big game to draw tons of money.. star citizen is the dream of a man who dreams big, aure he got a lot of critique for it, but there is stuff in the game a big developer studio just does not do anymore these days.. many say star citizen is a scam, i think the other way
Starfield is a neat little game to play between Star Citizen patches
The fact that Starfield get close to SC or even better in some aspects without spend 600 millions or be in incomplete say to much about it...
While I do understand the comparisons here, and why people compare the 2 it’s like comparing apples to oranges. Yes they are both space games but they do it very differently. Star citizen is a space simulator game and starfeild is a Bethesda rpg game that happens to take place in space so i don’t think you can give a definitive answer on which one is better cause there both interesting and cool in their own ways
Starfield cost twice as much and took twice as long
@@Uncanny_Mountain I’m sorry but your wrong. Starfeild started development in 2015 and star citizen started started in 2010 and not only that but starfeild is a compleat and fully released game while star citizen is still in development with no end in sight. What is playable is only an Alfa build basically. Also the cheapest way to get into star citizen is indeed lower than starfeild at I think it’s 40 usd but you can spend WAY more money on that game than you ever will be able to with starfeild by just buying a single ship in star citizen
@@the_ginjaninja2377
Don’t bother. Their whole identity is Star Citizen.
Starfield has way more different gun types. SC has more skins but way fewer actual gun models.
What i don't understand is why people tend to call star citizen a fraud and making fun of it. For me you can clearly see the amount of work that they did and how much is yet to be done, and like you said they took the hard way of making it, so you could fly from planet's orbit and land wherever you want smooth, sometimes it's just mind blowing looks and feels amazing. The only thing i'm afraid is that they kind of lost with the size and complexity of everything, and that it will stay alpha forever.
What i don't understand is why people tend to call star citizen a fraud and making fun of it
The fact that they dont have a playable beta after ten years? The fact that every purchase is in real world currency for a game that has no release date?
I would like to see this same style video with comparisons between No Man's Sky and Starfield.
They are both based in space and planetside but there is where the comparison stops. Some observations below.
Starfield vs Star Citizen
Released | Alpha playable
Single player only | Single (arena) & muliplayer PU/PTU
Play style Arcade | Realistic
Planets are levels | Fully rendered planets
Container persistance Yes | Yes
Enviroment persistance No | Yes
The rest was flushed out by the creator and covered most of the points. Still hard to really say they are in the same categories.
I think a lot of people thought Starfield was going to be more like Starcitizen, and i don't blame them. I didn't follow Starfield at all and bought it completely blank, but after playing it i decided to go back and watch the interviews. It kind of seems like they made it sound like Starfield has more like Starcitizen.
I hope that the missing community will be able to make starfield more SC like. With lightspeed travel and actual landing. It must be really hard to implement those, I have no idea if it could be done or not tho
@@JeuneF You want an RPG or a flight sim?
@@ruok3351 I want an enjoyable science-fi/space video game. Doesn’t really matter which game style is being used, as long as it is pleasant to play
You basically defined immersion as not having loading screens lmao, while i think that having loading screens hurts immersion i don't think it's the only thing that contributes to it and i don't particularly agree with that definition, i think being in an empty desolate unfinished game isn't very immersive tbh
"Graphics and performance" is not just the frame rate side - visually, Starfield is already two generations ahead
I see they both have people standing on tables and chairs! Must be common in the future when we achieve space travel XD
i love the way the guns look like they play on SC as apposed to Star Field
one of the best comparison video i've seen
Sounds like these two games should’ve worked together and made the best space game ever
for cloth i m curious if starfield one have some protectino against cold and hot temperature on planet like sc too?
Starfield is more like NMS if you ask me.
If NMS actually had real combat and engaging story sure
If you add NMS to this mix then its 3 different games being compare. If you want a Fatal 4-Way then throw in Mass Effect
Make it a five-way with Elite Dangerous.@@jeremybrown9611
I think NMS is the best of the 3 so far but if you can run SC with respectable frames I think it's the most enjoyable
@@jeremybrown9611ofc they're 3 different games but they're similar enough to be compared
We have to say that Starfield copied A LOT of things from Star Citizen
Nice content there with good cuts and decent topic-transitions. :)
Just 2 points that caught my eyes end ears:
1. In the beginning you said: "..2 of the biggest space-GAME juggernauts around.". I would have preferred the terms space-game for starfield and space-simulation for star citizen. That's mainly the point of discussion between the two games and why I presume you called it an "apples and oranges"-comparison.
What leads me to the 2nd and last point:
2. "Planets, Cities and Scale"-topic: It should be clear that starfield has a more interconnected storyline and content, where star citizen has a more interconnect feel of scale and open-world(ness). That's why it obviously is a "simulation" rather then a game - besides the more advanced ship combat. The immersion factor has a vastly different taste and depending where you come from, you most likely will prefer one over the other.
So yeah.. sadly we can't (at least for now) have both worlds in one. But at least we have both options. 🙂
Guess people should stop complaining and rather give constructive criticism.
But much more important:
Don't preorder. Wait for reviews. If you like what you see, then consider buying it, game the hack out of it and enjoy for what it is.
If we combined the two that would be the perfect game but you already knew that.
Starfield will be the gateway drug to Star Citizen
You'll probably be able to play STARFIELD at least 12 times -- all enjoyable and different playthroughs -- before Star Citizen releases a meaningful update or set of real fixes.
SC needs base building implementation so bad, the pioneer came out years ago
And if you’re wondering how it stacks up to No Man’s Sky there’s a 30 minute video explaining how No Man’s Sky is far better 😅
"Starfield has way more systems, planets, moons..."
Oh boy. Not seen the Star Citizen Galaxy map, has he?
I was thinking of trying out SF but now SC 3.20 is about to drop on Live.
I’m gay
Has ur dad come back with the milk yet
We know.
some bugs do make star citizen more fun. making the frustration/ attempts to find a workaround is part of the game :D
Star Citizen is better in every conceivable way.
I personally enjoy Star citizen more but that's an very false statement statement since SC is far more broken and incomplete however I think everything they've implemented so far is superior to what Starfield has done
I haven't been able to pull a ship in months. Ever since PES, the game has been an unayable mess.
@@callaway86 it's been playing fine for me for the most part other than obvious issues like bad frames and things not loading properly from time to time
@@sYd6point7 🤣 you're not exactly wrong but it'd be unfair to compare their fully released versions since SC will have another 2 decades of development and technological advancement under it's belt. Although I think Starfield as is is already a disappointment not necessarily bad tho just fell far short of the mark
"Star Citizen is already at the limit of what the Creation Engine can do" ... did you take a look of what modding have turned the graphics of Skyrim into?
It’s not even a fucking competition SC is waaaaaay better and that’s saying something with how buggy it’s been lately
@@highroller4358 I have a pc and play SC almost everyday
@@highroller4358 Star field is just watered down Skyrim in space
@@PapaSkyRooster Nonsense, new atlantis it self has almost as much content as skyrim. =P
@@hajkie so what they still lied about how the gameplay was suppose to be cant walk on most planets loading screen every 30 seconds and the animations looked like they weren’t ripped from Skyrim and modified
@@PapaSkyRooster Oh yes, immersion sucks in starfield. But thats not what you usually compare to skyrim.
The problem with Star Citizen is that after a decade, it's still buggy as hell. Ground combat is a joke been killed by npcs stuck in a graphic where I can't shoot them, but they can kill me. Trying to access your med stim seems to only work when you're not in combat. The UI for looting is atrocious, not intuitive at all.
Ship combat can be fun when everything works. Landing still buggy numerous times I'm trying to land and ping tower don't get a response endup getting to close get 15 second warning I'm in restricted air space immediately climb attempting to get out of the space have time on the clock still remaining poof magically transported into the station with crime stat for trespass when I still had time on the counter.
The only thing Star Citizen has going for it is looks. Yes, the ships are cooler, and world's look great, but nowhere near playable. Starfields ships look meh, but being able to customize your ship is actually something star citizen needs. I've spent more time creating my ship than playing the game. Image having access to better parts with Sexier looks, and you've got a better star citizen
Squadron 42 should be more directly comparable, but I have my doubts about Cloud Imperium's chops for engaging gameplay. It seems to be their lowest priority. The world building in terms of technical accomplishments is also excellent, but seems very derivative and generic. That's probably just Roberts, as we see Wing Commander being "heavily inspired" by Larry Niven's Man-Kzin wars and there's constant "inspiration" from mainstream scifi franchises in everything from ship designs from Aliens and Starwars to cameos by Dune Sandworms.
I sum it up to if I wanna play a star wars/ guardians of the galaxy fantasy then imma play starfield, if I want to have a full sea of thieves in space/ full sim experience then sc it is, both fun in their own ways
Star citizen has not got any of its gameplay loops completed yet. Some are still to even be envisioned yet.
Star field is a launched game the other is a tech demo alpha.
Still people are trying to play star citizen as though it is a launched game and get disappointed due to this.
No matter how many times people are told that SC is a pre alpha game in early stage development they still talk about it and critique it as though its a full game.
They havnt even got the flight mechanics finalised yet and half the things in your ships are not complete yet.
The environments still look like placeholders and are mostly dressing rather than gameplay used.
We still dont have one fully complete star system and every aspect of the game is still in early stage development we cant really compare it to any game untill its way into beta, which i think will never happen as they will just drop the Alpha tag down the line as it becomes a live service feature creep.
some shot around 12:24 make it hard to say at first glance is it is NMS or starfield
The only problem I have with Starfield is all the loading screens. Maybe 1 or 2 loading screens between planets and solar systems is fine but getting on and off your ship with a loading screen is too much. What Bethesda should have done is create a animated loading screen going through a planet's atmosphere. Starfield should have done what No Man's Sky did with having a loading screen between systems but animated to seem like there is no loading screen. I play No Man's Sky more for that simple reason and No Man's Sky offers more difficulty options for every player. The engine they used for Starfield put a huge limit on what Starfield could have been. Bethesda should go with a more modern gaming engine so they can take a huge leap in their games. I'm hoping Elder Scrolls 6 uses something way better.
I’ve never played Star Citizen as I can’t afford it, and I don’t have my PC with me right now but I would probably love it from the immersive experience the fact I get a loading screen almost every airlock I open in Starfield breaks it I love star field so much its okebths best game since personally played but dang I hope I soon get to play star citizen if all this is true. I did play Elite Dangerous and that was FUN, I wish Starfield had the careers that Elite did, you could mine trade, or haul, which you technically can do in Starfield but not to the immersion
You must be able to get Starfield really cheap as Star Citizen in the US costs $45 for a starting ship to be able to play the game. I can't get Starfield for that price. Unless you're costing in a computer to be able to play it with higher than average settings.
I like your video. I dont agree with the armor and looting comparison since SC you can only carry what is a relistic weight, where with starfield, you can magically carry 10 guns but not even see yourself carry them. With SC you actually have to carry a backpack to be able to carry more equipment. Starfield took the lazy route with this one and SC took the harder route.
My dream game is basically Starfield and Star Citizen combined. I hope Bethesda is ambitious and makes that game a reality with Starfield 2 and adds the seamless universe + addicting/gorgeous ship system.
Star Citizen will be amazing when it is done. Right now the missions are just rinse and repeat no real variation. Ships in SC are greatly detailed, but I have no real connection to them since everyone has the exact same one, unless someone overpays for a poorly painted skin with squiggly lines and poorly matched color maps. I wish they would give us Hexcode so we have a way to make our fleet our own. That is the main drive behind an MMO and RPG. To create your own character style. Let us paint our suits, and our ships and our vehicles. In SF I have spent literal hours on painting my ships and even more time clicking together different layouts. Even when I have no money to actually buy the completed design. Just making ships is fun. I really hope SC can get their act together with some sort of static server meshing or something to allow them to populate their beautiful planets. So empty feeling and considering it is miniscule in comparison to the SF universe, that is sad. I also hope that SF finds a way to do something to allow Peer to Peer 4 player co-op or something to bring friends along. Doesnt need to be MMO, just 4 person co-op would be great. I do love the way SC is player based skill not stat based like most RPGs.
Pretty hard to get immersion from Star Citizen when the game breaks so often. Starmap bugs, inventory bugs, character bugs, d-sync, server crashes, missions bugged, ships bugged, comms bugged, cargo bugged, salvage bugged, AI bugged etc. Near impossible to get immersion the majority of the time.
The whole thing can be summarized with...
Mom: We have Star Citizen at home
The Star Citizen at home: Starfield
I really like this video, however 😂. Every time I press start on Starfield, the game starts, it loads, I play. When I press start on Star Citizen, the game might not even load in, sometimes I’m not where I last logged out, and generally it’s just impossible to login. I have always believed in SC because the tech is so cool but if the directors over at CIG don’t start listening to the community their performance will just continue to get worse until no one can deal with it anymore.
A perfect space game would be the best aspects of both games combined
Yeah, Star Citizen is an interesting concept, The problem is it doesn't seem like they're interested in selling an actual game. Its better described as a tech demo more than an actual game from someone on the outside looking in. Its been over a decade they've could have launched the game and a sequel given the amount of money they have made by now. I honestly don't think Cloud Imperium Games is going to put the game out in the next 5 years. I also don't think they will exist as a company by 2030. You can't keep stringing people along and selling ships for a game that more less doesn't exist as an actual finished product. People are going to walk away pissed if something major doesn't happen.
Single player rpg & simulated universe mmo. There’s a reason all the comparison videos stopped when SF dropped. I prefer SC because I like games against other players, like chess.
Is Star Citizen a multi-player game only ? And how do I easiest get a hold of Star Citizen !
I like them both, bit SC has a game braking bug for me atm. If only they could merge SC and Starfield into one…
"Your game made me appreciate that other game more" has got to be the most hurtful yet polite insult you can give to a developer. That's basically saying "your game is so bad that it made me lower my bar".
Star Citizen and Starfield need to get together and have a baby.
I haven’t played star citizen yet.
But I have only 400 hrs in Starfield.
I just wish that Starfield would go multiplayer and actually land, takeoff and fly your ships.
Starfield is starting to update more often now. Modding is awesome, specially when Starfield releases the mod kit.
Should I get star citizen, help me decide.
Thanks
Star Citizen is cheaper than Starfield at ~$45. Besides that, you can wait for free fly events (where game packages are also discounted btw). BUT, if you're not the guy to have fun playing a sandbox and dont have friends to play with (you could join an org tho), it's highly situational if you get what you're looking for. Any more questions? :)
Star Citizen is a space simulator, Starfield is a space themed RPG
Yes
1:08 which ship is that?
Let's compare an apple with a pear!
-levelcap 2023
The way i look at this game its not a bad game i can see that, but i think we as PC gamers having things like star citizen, elite dangerous are a little ahead of the curve for a game that's trying to enter the kinda open world space exploration market. So its close to missing its mark with the PC community, just hits it enough to keep certain people satisfied.
for me personally i came into this with 0 expectations i never really followed the marketing and its actually my first Bethesda experience. the reason i didn't really enjoy it and actually decided to refund it was because of a few main reasons. its onboard process is non existent it tells you nothing pretty much all the time other than wheres the next quest.
• I didn't know where to sell or buy certain items, there's no mini map so i couldn't mark one down and go to it like that.
• The outpost system had no in game help pretty much you have to google everything if you want so much as a functional/profitable outpost or you'll end up wasting all your money and more importantly time.
• The flying. "it just works" its the most basic flying in any video game ever. i can only compare it to Halo Reach's mission "Long Night of Solace" although id have to say even Halo Reaches flight mechanics that they designed for a single mission take the point here since there's an actual sense of speed as you blitz past space station debris. for the most part you fly in empty space theme sky boxes so you have 0 concept of speed which leads to my next point.
• There is no sense of scale in this game. you open the star map for the first time and it looks impressive sure, but when you are met with a loading screen every time you move to a new system. you don't feel like you're travelling through space you just feel like you're loading the next level like its a PS2 game. when you compare it to star citizen, Elite Dangerous and you flick on your quantum drive and jump you physically see yourself moving across the star system. you can look out the window of your ship and see yourself passing the star as you see the next planet coming into focus in the distance. as you approach it it covers all corners of your screen giving you a sense of how big that planet is. In Starfield your guy flips a switch you wait 1-10 seconds depending on how much power you diverted to your jump drive and you enter a loading screen only to emerge in the same looking place as you just came from. you never feel like you travelled anywhere.
This carries on into planet exploration. you don't fly your ship down yourself you click a part of the planet on the star map and it generates part the planet in a squared radius that you can explore, don't stray too far from your ship or you'll be met with an invisible barrier. these aren't full planets its all smoke and mirrors the planets are terrain canvases you landing on them procedural generates a small playable map in that planet/moons canvas.
• Performance was horrendous, at 1440p on an RTX 3080 and i9 9900k i was getting around 45 fps. once again that's the same framerate i get in star citizen the only difference is that game is pushing game tech in direction we've never seen before its 45 fps is warranted with out mind blowing the game is at times. where as starfield hasn't done a single thing that's new and exciting, its most likely regressed in gameplay features its done nothing to be running this terribly.
now there is probably more i could say but for me those were the main reasons i was turned off. like i said its not a bad game overall but it doesn't do anything new or interesting, the combat is okay and much as people have been shitting on the story i was kinda enjoying it and i was curious to know what those artifacts were, but the game didn't do anything to keep me engaged. im sure true bethesda fan boys and girls are happy with this game and possibly console players since their idea of next gen is whatever Sony and Microsoft tell them it is. i just think this game is really behind with the times, whether that's engine limitations or Bethesda not wanting to leave their formula behind i dunno but for me as a newcomer it hasn't ages well.
i think its fair to say Bethesda are really behind with the times and if they want their baby, elder scrolls 6 to succeed they need to really rethink their strategy and catch up with modern day tech. i dont think fan service and corporate fan boying will be enough to keep ES6 in this competitive market